add transform matrix buffer
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5d81d0acfe
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@ -358,17 +358,6 @@ impl Renderer for BasicRenderer {
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self.buffer_storage.insert(entity, buffers);
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}
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}
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if let Some((_e, (camera,))) = main_world.query_mut::<(&mut CameraComponent,)>().into_iter().next() {
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let view_proj = self.inuse_camera.update_view_projection(camera);
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self.queue.write_buffer(&self.camera_buffer, 0, bytemuck::cast_slice(&[view_proj.clone()]));
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} else {
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warn!("Missing camera!");
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}
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}
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fn add_render_pipeline(&mut self, shader_id: u32, pipeline: Arc<FullRenderPipeline>) {
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self.render_pipelines.insert(shader_id, pipeline);
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}
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async fn render(&mut self) -> Result<(), wgpu::SurfaceError> {
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@ -450,4 +439,8 @@ impl Renderer for BasicRenderer {
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fn surface_size(&self) -> winit::dpi::PhysicalSize<u32> {
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self.size
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}
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fn add_render_pipeline(&mut self, shader_id: u32, pipeline: Arc<FullRenderPipeline>) {
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self.render_pipelines.insert(shader_id, pipeline);
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}
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}
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