scripting: lua script auto-reloading
This commit is contained in:
parent
a9705b3f81
commit
db77ca4388
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@ -836,6 +836,15 @@ dependencies = [
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"simd-adler32",
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]
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[[package]]
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name = "file-id"
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version = "0.2.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6584280525fb2059cba3db2c04abf947a1a29a45ddae89f3870f8281704fafc9"
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dependencies = [
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"windows-sys 0.48.0",
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]
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[[package]]
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name = "filetime"
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version = "0.2.23"
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@ -1587,6 +1596,7 @@ dependencies = [
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"infer",
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"mime",
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"notify",
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"notify-debouncer-full",
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"percent-encoding",
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"thiserror",
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"tracing",
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@ -1831,6 +1841,20 @@ dependencies = [
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"windows-sys 0.48.0",
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]
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[[package]]
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name = "notify-debouncer-full"
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version = "0.3.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "49f5dab59c348b9b50cf7f261960a20e389feb2713636399cd9082cd4b536154"
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dependencies = [
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"crossbeam-channel",
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"file-id",
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"log",
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"notify",
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"parking_lot",
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"walkdir",
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]
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[[package]]
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name = "nu-ansi-term"
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version = "0.46.0"
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@ -16,7 +16,7 @@ function on_update()
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--print("Lua's update function was called")
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world:view(function (t)
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print("Found entity at " .. tostring(t))
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--print("Found entity at a really cool place: " .. tostring(t))
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t.translation = t.translation + Vec3.new(0, 0.0008, 0)
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return t
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@ -306,6 +306,7 @@ async fn main() {
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let world = game.world();
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let mut res_man = world.get_resource_mut::<ResourceManager>();
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let script = res_man.request::<LuaScript>("scripts/test.lua").unwrap();
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res_man.watch("scripts/test.lua", false).unwrap();
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drop(res_man);
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let script = Script::new("test.lua", script);
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@ -8,8 +8,6 @@ pub use spotlight::*;
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use std::{collections::{VecDeque, HashMap}, marker::PhantomData};
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use tracing::debug;
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use std::mem;
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use crate::math::Transform;
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@ -174,7 +172,7 @@ impl LightUniformBuffers {
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if !self.point_lights.has_light(entity) || light_epoch == world_tick || transform_epoch == world_tick {
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let uniform = PointLightUniform::from_bundle(&point_light, &transform);
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self.point_lights.update_or_add(&mut self.lights_uniform.point_lights, entity, uniform);
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debug!("Updated point light");
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//debug!("Updated point light");
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}
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}
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@ -17,6 +17,7 @@ image = "0.24.7"
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infer = { version = "0.15.0", default-features = false }
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mime = "0.3.17"
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notify = "6.1.1"
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notify-debouncer-full = "0.3.1"
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#notify = { version = "6.1.1", default-features = false, features = [ "fsevent-sys", "macos_fsevent" ]} # disables crossbeam-channel
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percent-encoding = "2.3.0"
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thiserror = "1.0.48"
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@ -16,4 +16,7 @@ pub use model::*;
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pub mod material;
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pub use material::*;
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pub(crate) mod util;
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pub(crate) mod util;
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pub use crossbeam::channel as channel;
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pub use notify;
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@ -27,6 +27,7 @@ pub(crate) struct Resource<T> {
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pub(crate) version: usize,
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pub(crate) state: ResourceState,
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uuid: Uuid,
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pub(crate) is_watched: bool,
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}
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/// A handle to a resource.
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@ -54,6 +55,7 @@ impl<T> ResHandle<T> {
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version: 0,
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state: ResourceState::Ready,
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uuid: Uuid::new_v4(),
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is_watched: false,
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};
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Self {
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@ -61,7 +63,13 @@ impl<T> ResHandle<T> {
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}
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}
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/// Returns a boolean indicated if this resource is loaded
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/// Returns a boolean indicating if this resource's path is being watched.
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pub fn is_watched(&self) -> bool {
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let d = self.data.read().expect("Resource mutex was poisoned!");
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d.is_watched
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}
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/// Returns a boolean indicating if this resource is loaded
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pub fn is_loaded(&self) -> bool {
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let d = self.data.read().expect("Resource mutex was poisoned!");
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d.state == ResourceState::Ready
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@ -1,7 +1,8 @@
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use std::{sync::{Arc, RwLock}, collections::{HashMap, VecDeque}, any::Any, thread::{Thread, JoinHandle}, rc::Rc, path::Path, ops::Deref};
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use std::{sync::{Arc, RwLock}, collections::HashMap, any::Any, path::Path, time::Duration};
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use crossbeam::channel::{Receiver, Sender};
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use crossbeam::channel::Receiver;
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use notify::{Watcher, RecommendedWatcher};
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use notify_debouncer_full::{DebouncedEvent, FileIdMap};
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use thiserror::Error;
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use crate::{resource::ResHandle, loader::{ResourceLoader, LoaderError, image::ImageLoader, model::ModelLoader}};
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@ -11,10 +12,11 @@ pub trait ResourceStorage: Send + Sync + Any + 'static {
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fn as_any_mut(&mut self) -> &mut dyn Any;
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fn as_arc_any(self: Arc<Self>) -> Arc<dyn Any + Send + Sync>;
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fn as_box_any(self: Box<Self>) -> Box<dyn Any + Send + Sync>;
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fn set_watched(&self, watched: bool);
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}
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/// Implements this trait for anything that fits the type bounds
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impl<T: Send + Sync + 'static> ResourceStorage for T {
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impl<T: Send + Sync + 'static> ResourceStorage for ResHandle<T> {
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fn as_any(&self) -> &dyn Any {
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self
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}
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@ -30,6 +32,11 @@ impl<T: Send + Sync + 'static> ResourceStorage for T {
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fn as_box_any(self: Box<Self>) -> Box<dyn Any + Send + Sync> {
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self
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}
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fn set_watched(&self, watched: bool) {
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let mut w = self.data.write().unwrap();
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w.is_watched = watched;
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}
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}
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#[derive(Error, Debug)]
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@ -55,8 +62,8 @@ impl From<LoaderError> for RequestError {
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/// A struct that
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pub struct ResourceWatcher {
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watcher: Arc<RwLock<dyn notify::Watcher>>,
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events_recv: Receiver<notify::Result<notify::Event>>,
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debouncer: Arc<RwLock<notify_debouncer_full::Debouncer<RecommendedWatcher, FileIdMap>>>,
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events_recv: Receiver<Result<Vec<DebouncedEvent>, Vec<notify::Error>>>,
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}
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pub struct ResourceManager {
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@ -176,32 +183,40 @@ impl ResourceManager {
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}
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/// Start watching a path for changes. Returns a mspc channel that will send events
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pub fn watch(&mut self, path: &str, recursive: bool) -> notify::Result<Receiver<notify::Result<notify::Event>>> {
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pub fn watch(&mut self, path: &str, recursive: bool) -> notify::Result<Receiver<Result<Vec<DebouncedEvent>, Vec<notify::Error>>>> {
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let (send, recv) = crossbeam::channel::bounded(15);
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let mut watcher = RecommendedWatcher::new(send, notify::Config::default())?;
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let mut watcher = notify_debouncer_full::new_debouncer(Duration::from_millis(1000), None, send)?;
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let recurse_mode = match recursive {
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true => notify::RecursiveMode::Recursive,
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false => notify::RecursiveMode::NonRecursive,
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};
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watcher.watch(path.as_ref(), recurse_mode)?;
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watcher.watcher().watch(path.as_ref(), recurse_mode)?;
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let watcher = Arc::new(RwLock::new(watcher));
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let watcher = ResourceWatcher {
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watcher,
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debouncer: watcher,
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events_recv: recv.clone(),
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};
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self.watchers.insert(path.to_string(), watcher);
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let res = self.resources.get(&path.to_string())
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.expect("The path that was watched has not been loaded as a resource yet");
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res.set_watched(true);
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Ok(recv)
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}
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/// Stops watching a path
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pub fn stop_watching(&mut self, path: &str) -> notify::Result<()> {
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if let Some(watcher) = self.watchers.get(path) {
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let mut watcher = watcher.watcher.write().unwrap();
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watcher.unwatch(Path::new(path))?;
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let mut watcher = watcher.debouncer.write().unwrap();
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watcher.watcher().unwatch(Path::new(path))?;
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// unwrap is safe since only loaded resources can be watched
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let res = self.resources.get(&path.to_string()).unwrap();
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res.set_watched(false);
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}
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Ok(())
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@ -209,7 +224,7 @@ impl ResourceManager {
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/// Returns a mspc receiver for watcher events of a specific path. The path must already
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/// be watched with [`ResourceManager::watch`] for this to return `Some`.
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pub fn watcher_event_recv(&self, path: &str) -> Option<Receiver<notify::Result<notify::Event>>> {
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pub fn watcher_event_recv(&self, path: &str) -> Option<Receiver<Result<Vec<DebouncedEvent>, Vec<notify::Error>>>> {
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self.watchers.get(&path.to_string())
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.map(|w| w.events_recv.clone())
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}
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@ -242,8 +257,9 @@ impl ResourceManager {
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let res_lock = &resource.data;
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let mut res_lock = res_lock.write().unwrap();
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let version = res_lock.version;
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// safe since loaded was JUST loaded, it will be unlocked and not poisoned
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*res_lock = loaded;
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res_lock.data = loaded.data;
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res_lock.state = loaded.state;
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res_lock.version = version + 1;
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}
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@ -336,9 +352,6 @@ mod tests {
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std::fs::write(image_path, image_bytes).unwrap();
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println!("Event kind: {:?}", event.kind);
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// for some reason,
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assert!(event.kind.is_remove() || event.kind.is_modify());
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assert!(event.iter().any(|ev| ev.kind.is_remove() || ev.kind.is_modify()));
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}
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}
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@ -43,7 +43,9 @@ pub trait ScriptApiProvider {
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type ScriptContext;
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/// Prepare the ECS world for this api. Things like registering types with the type registry happen here.
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fn prepare_world(&mut self, world: &mut World) {}
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fn prepare_world(&mut self, world: &mut World) {
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let _ = world; // remove compiler warning
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}
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/// Exposes an API in the provided script context.
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fn expose_api(&mut self, ctx: &mut Self::ScriptContext) -> Result<(), ScriptError>;
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@ -120,4 +122,12 @@ impl<T> ScriptContexts<T> {
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pub fn has_context(&self, script_id: u64) -> bool {
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self.contexts.contains_key(&script_id)
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}
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pub fn remove_context(&mut self, script_id: u64) -> Option<T> {
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self.contexts.remove(&script_id)
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}
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pub fn len(&self) -> usize {
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self.contexts.len()
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}
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}
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@ -1,8 +1,9 @@
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pub mod dynamic_iter;
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use anyhow::anyhow;
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pub use dynamic_iter::*;
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pub mod world;
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use lyra_game::{plugin::Plugin, game::GameStages};
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use lyra_game::{game::GameStages, plugin::Plugin};
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use lyra_resource::ResourceManager;
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use tracing::{debug, error, trace};
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pub use world::*;
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@ -19,34 +20,49 @@ pub mod wrappers;
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#[cfg(test)]
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mod test;
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use std::{ptr::NonNull, sync::Mutex, any::TypeId};
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use std::{any::TypeId, ptr::NonNull, sync::Mutex};
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use lyra_ecs::{DynamicBundle, World, query::{ResMut, View, Entities}};
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use lyra_reflect::{Reflect, FromType, RegisteredType, TypeRegistry};
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use lyra_ecs::{
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query::{Entities, ResMut, View},
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DynamicBundle, World,
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};
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use lyra_reflect::{FromType, Reflect, TypeRegistry};
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use mlua::{Lua, AnyUserDataExt};
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use mlua::{AnyUserDataExt, Lua};
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pub type LuaContext = Mutex<mlua::Lua>;
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pub const FN_NAME_INTERNAL_REFLECT_TYPE: &str = "__lyra_internal_reflect_type";
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pub const FN_NAME_INTERNAL_REFLECT: &str = "__lyra_internal_reflect";
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use crate::{ScriptBorrow, ScriptDynamicBundle, ScriptApiProviders, ScriptContexts, ScriptWorldPtr, ScriptList, ScriptData, ScriptHost, ScriptError, GameScriptExt};
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use crate::{
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GameScriptExt, ScriptApiProviders, ScriptBorrow, ScriptContexts, ScriptData,
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ScriptDynamicBundle, ScriptError, ScriptHost, ScriptList, ScriptWorldPtr,
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};
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use self::providers::{UtilityApiProvider, LyraMathApiProvider, LyraEcsApiProvider};
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use self::providers::{LyraEcsApiProvider, LyraMathApiProvider, UtilityApiProvider};
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pub trait RegisterLuaType {
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/// Register a lua type that **is not wrapped**.
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fn register_lua_type<'a, T: Reflect + LuaProxy + Clone + mlua::FromLua<'a> + mlua::UserData>(&mut self);
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fn register_lua_type<'a, T: Reflect + LuaProxy + Clone + mlua::FromLua<'a> + mlua::UserData>(
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&mut self,
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);
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/// Registers a wrapped lua type.
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/// You provide the wrapper as `W`, and the type that the wrapper wraps, as `T`.
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fn register_lua_wrapper<'a, W: Reflect + LuaProxy + LuaWrapper + Clone + mlua::FromLua<'a> + mlua::UserData>(&mut self);
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fn register_lua_wrapper<
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'a,
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W: Reflect + LuaProxy + LuaWrapper + Clone + mlua::FromLua<'a> + mlua::UserData,
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>(
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&mut self,
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);
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}
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impl RegisterLuaType for World {
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fn register_lua_type<'a, T: Reflect + LuaProxy + Clone + mlua::FromLua<'a> + mlua::UserData>(&mut self) {
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fn register_lua_type<'a, T: Reflect + LuaProxy + Clone + mlua::FromLua<'a> + mlua::UserData>(
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&mut self,
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) {
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let mut registry = self.get_resource_mut::<TypeRegistry>();
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let type_id = TypeId::of::<T>();
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let reg_type = registry.get_type_or_default(type_id);
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@ -54,9 +70,14 @@ impl RegisterLuaType for World {
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//reg_type.add_data(<ReflectedComponent as FromType<T>>::from_type());
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}
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fn register_lua_wrapper<'a, W: Reflect + LuaProxy + LuaWrapper + Clone + mlua::FromLua<'a> + mlua::UserData>(&mut self) {
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fn register_lua_wrapper<
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'a,
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W: Reflect + LuaProxy + LuaWrapper + Clone + mlua::FromLua<'a> + mlua::UserData,
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>(
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&mut self,
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) {
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let mut registry = self.get_resource_mut::<TypeRegistry>();
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let reg_type = registry.get_type_or_default(W::wrapped_type_id());
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reg_type.add_data(<ReflectLuaProxy as FromType<W>>::from_type());
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}
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@ -84,17 +105,31 @@ pub trait LuaWrapper {
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}
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pub trait LuaProxy {
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fn as_lua_value<'lua>(lua: &'lua mlua::Lua, this: &dyn Reflect) -> mlua::Result<mlua::AnyUserData<'lua>>;
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fn apply(lua: &mlua::Lua, this: &mut dyn Reflect, apply: &mlua::AnyUserData) -> mlua::Result<()>;
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fn as_lua_value<'lua>(
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lua: &'lua mlua::Lua,
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this: &dyn Reflect,
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) -> mlua::Result<mlua::AnyUserData<'lua>>;
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fn apply(
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lua: &mlua::Lua,
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this: &mut dyn Reflect,
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apply: &mlua::AnyUserData,
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) -> mlua::Result<()>;
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}
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impl<'a, T: Reflect + Clone + mlua::FromLua<'a> + mlua::UserData> LuaProxy for T {
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fn as_lua_value<'lua>(lua: &'lua mlua::Lua, this: &dyn Reflect) -> mlua::Result<mlua::AnyUserData<'lua>> {
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fn as_lua_value<'lua>(
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lua: &'lua mlua::Lua,
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this: &dyn Reflect,
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) -> mlua::Result<mlua::AnyUserData<'lua>> {
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let this = this.as_any().downcast_ref::<T>().unwrap();
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lua.create_userdata(this.clone())
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}
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fn apply(_lua: &mlua::Lua, this: &mut dyn Reflect, apply: &mlua::AnyUserData) -> mlua::Result<()> {
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fn apply(
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_lua: &mlua::Lua,
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this: &mut dyn Reflect,
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apply: &mlua::AnyUserData,
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) -> mlua::Result<()> {
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let this = this.as_any_mut().downcast_mut::<T>().unwrap();
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let apply = apply.borrow::<T>()?;
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@ -106,11 +141,18 @@ impl<'a, T: Reflect + Clone + mlua::FromLua<'a> + mlua::UserData> LuaProxy for T
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#[derive(Clone)]
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pub struct ReflectLuaProxy {
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fn_as_uservalue: for<'a> fn(lua: &'a Lua, this_ptr: NonNull<u8>) -> mlua::Result<mlua::AnyUserData<'a>>,
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fn_apply: for<'a> fn(lua: &'a Lua, this_ptr: NonNull<u8>, apply: &'a mlua::AnyUserData<'a>) -> mlua::Result<()>,
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fn_as_uservalue:
|
||||
for<'a> fn(lua: &'a Lua, this_ptr: NonNull<u8>) -> mlua::Result<mlua::AnyUserData<'a>>,
|
||||
fn_apply: for<'a> fn(
|
||||
lua: &'a Lua,
|
||||
this_ptr: NonNull<u8>,
|
||||
apply: &'a mlua::AnyUserData<'a>,
|
||||
) -> mlua::Result<()>,
|
||||
}
|
||||
|
||||
impl<'a, T: Reflect + LuaProxy + Clone + mlua::FromLua<'a> + mlua::UserData> FromType<T> for ReflectLuaProxy {
|
||||
impl<'a, T: Reflect + LuaProxy + Clone + mlua::FromLua<'a> + mlua::UserData> FromType<T>
|
||||
for ReflectLuaProxy
|
||||
{
|
||||
fn from_type() -> Self {
|
||||
Self {
|
||||
fn_as_uservalue: |lua, this| -> mlua::Result<mlua::AnyUserData> {
|
||||
|
@ -120,7 +162,7 @@ impl<'a, T: Reflect + LuaProxy + Clone + mlua::FromLua<'a> + mlua::UserData> Fro
|
|||
fn_apply: |lua, ptr, apply| {
|
||||
let this = unsafe { ptr.cast::<T>().as_mut() };
|
||||
<T as LuaProxy>::apply(lua, this, apply)
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -129,7 +171,11 @@ impl<'lua> mlua::FromLua<'lua> for ScriptDynamicBundle {
|
|||
fn from_lua(value: mlua::Value<'lua>, _lua: &'lua Lua) -> mlua::Result<Self> {
|
||||
match value {
|
||||
mlua::Value::UserData(ud) => Ok(ud.borrow::<Self>()?.clone()),
|
||||
mlua::Value::Nil => Err(mlua::Error::FromLuaConversionError { from: "Nil", to: "DynamicBundle", message: Some("Value was nil".to_string()) }),
|
||||
mlua::Value::Nil => Err(mlua::Error::FromLuaConversionError {
|
||||
from: "Nil",
|
||||
to: "DynamicBundle",
|
||||
message: Some("Value was nil".to_string()),
|
||||
}),
|
||||
_ => panic!(),
|
||||
}
|
||||
}
|
||||
|
@ -137,9 +183,7 @@ impl<'lua> mlua::FromLua<'lua> for ScriptDynamicBundle {
|
|||
|
||||
impl mlua::UserData for ScriptDynamicBundle {
|
||||
fn add_methods<'lua, M: mlua::prelude::LuaUserDataMethods<'lua, Self>>(methods: &mut M) {
|
||||
methods.add_function("new", |_, ()| {
|
||||
Ok(ScriptDynamicBundle(DynamicBundle::new()))
|
||||
});
|
||||
methods.add_function("new", |_, ()| Ok(ScriptDynamicBundle(DynamicBundle::new())));
|
||||
|
||||
methods.add_method_mut("push", |_, this, (comp,): (mlua::AnyUserData,)| {
|
||||
let script_brw = comp.call_method::<_, ScriptBorrow>(FN_NAME_INTERNAL_REFLECT, ())?;
|
||||
|
@ -154,44 +198,84 @@ impl mlua::UserData for ScriptDynamicBundle {
|
|||
}
|
||||
}
|
||||
|
||||
///
|
||||
/* fn lua_script_run_func(world: &mut World, function_name: &str) -> anyhow::Result<()> {
|
||||
|
||||
} */
|
||||
|
||||
/// A system that creates the script contexts in the world as new scripts are found
|
||||
pub fn lua_scripts_create_contexts(mut host: ResMut<LuaHost>,
|
||||
mut contexts: ResMut<ScriptContexts<LuaContext>>,
|
||||
mut providers: ResMut<ScriptApiProviders<LuaHost>>,
|
||||
view: View<(Entities, &ScriptList<LuaScript>)>,
|
||||
) -> anyhow::Result<()> {
|
||||
|
||||
pub fn lua_scripts_create_contexts(
|
||||
mut host: ResMut<LuaHost>,
|
||||
mut contexts: ResMut<ScriptContexts<LuaContext>>,
|
||||
mut providers: ResMut<ScriptApiProviders<LuaHost>>,
|
||||
view: View<(Entities, &ScriptList<LuaScript>)>,
|
||||
) -> anyhow::Result<()> {
|
||||
for (en, scripts) in view.into_iter() {
|
||||
for script in scripts.iter() {
|
||||
let script_data = ScriptData {
|
||||
name: script.name().to_string(),
|
||||
script_id: script.id(),
|
||||
entity: en,
|
||||
};
|
||||
|
||||
if !contexts.has_context(script.id()) {
|
||||
let script_data = ScriptData {
|
||||
name: script.name().to_string(),
|
||||
script_id: script.id(),
|
||||
entity: en,
|
||||
};
|
||||
|
||||
if let Some(script_res) = &script.res_handle().try_data_ref() {
|
||||
debug!("Loading script '{}'...", script.name());
|
||||
let mut script_ctx = host.load_script(&script_res.bytes, &script_data, &mut providers).unwrap();
|
||||
debug!("Finished loading script '{}'", script.name());
|
||||
let mut script_ctx =
|
||||
host.load_script(&script_res.bytes, &script_data, &mut providers)?;
|
||||
trace!("Finished loading script '{}'", script.name());
|
||||
|
||||
debug!("Setting up script '{}'...", script.name());
|
||||
host.setup_script(&script_data, &mut script_ctx, &mut providers).unwrap();
|
||||
debug!("Finished setting up script '{}'...", script.name());
|
||||
host.setup_script(&script_data, &mut script_ctx, &mut providers)?;
|
||||
trace!("Finished setting up script '{}'...", script.name());
|
||||
|
||||
contexts.add_context(script.id(), script_ctx);
|
||||
} else {
|
||||
debug!("Script '{}' is not yet loaded, skipping", script.name());
|
||||
trace!("Script '{}' is not loaded yet, skipping for now", script.name());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// A system that triggers a reload of watched script resources.
|
||||
///
|
||||
/// Note: This only works if the script is watched. See [`lyra_resource::ResourceManager::watch`].
|
||||
pub fn lua_scripts_reload_system(
|
||||
mut contexts: ResMut<ScriptContexts<LuaContext>>,
|
||||
mut resman: ResMut<ResourceManager>,
|
||||
view: View<&ScriptList<LuaScript>>,
|
||||
) -> anyhow::Result<()> {
|
||||
for scripts in view.into_iter() {
|
||||
for script in scripts.iter() {
|
||||
let handle = script.res_handle();
|
||||
if handle.is_watched() {
|
||||
let handle_path = handle.path();
|
||||
let watch_recv = resman.watcher_event_recv(&handle_path).unwrap();
|
||||
|
||||
match watch_recv.try_recv() {
|
||||
Ok(ev) => {
|
||||
let evs =
|
||||
ev.map_err(|e| anyhow!("Script watcher ran into errors: {:?}", e))?;
|
||||
|
||||
if evs.iter().any(|ev| ev.event.kind.is_modify()) {
|
||||
debug!(
|
||||
"Detected change of '{}' script, triggering reload",
|
||||
handle_path
|
||||
);
|
||||
|
||||
contexts.remove_context(script.id()).unwrap();
|
||||
resman.reload(handle)?;
|
||||
}
|
||||
}
|
||||
Err(e) => match e {
|
||||
lyra_resource::channel::TryRecvError::Empty => {}
|
||||
lyra_resource::channel::TryRecvError::Disconnected => {
|
||||
resman.stop_watching(&handle_path).unwrap();
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
@ -210,20 +294,31 @@ fn lua_call_script_function(world: &mut World, stage_name: &str) -> anyhow::Resu
|
|||
};
|
||||
|
||||
if let Some(ctx) = contexts.get_context_mut(script.id()) {
|
||||
trace!("Running '{}' function in script '{}'", stage_name, script.name());
|
||||
match host.call_script(world_ptr.clone(), &script_data, ctx, &mut providers, stage_name) {
|
||||
Ok(()) => {},
|
||||
trace!(
|
||||
"Running '{}' function in script '{}'",
|
||||
stage_name,
|
||||
script.name()
|
||||
);
|
||||
|
||||
match host.call_script(
|
||||
world_ptr.clone(),
|
||||
&script_data,
|
||||
ctx,
|
||||
&mut providers,
|
||||
stage_name,
|
||||
) {
|
||||
Ok(()) => {}
|
||||
Err(e) => match e {
|
||||
ScriptError::MluaError(m) => {
|
||||
error!("Script '{}' ran into an error: {}", script.name(), m);
|
||||
},
|
||||
}
|
||||
ScriptError::Other(_) => return Err(e.into()),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
@ -270,7 +365,8 @@ impl Plugin for LuaScriptingPlugin {
|
|||
world.add_resource_default::<ScriptApiProviders<LuaHost>>();
|
||||
world.add_resource_default::<ScriptContexts<LuaContext>>();
|
||||
|
||||
let mut loader = world.try_get_resource_mut::<ResourceManager>()
|
||||
let mut loader = world
|
||||
.try_get_resource_mut::<ResourceManager>()
|
||||
.expect("Add 'ResourceManager' to the world before trying to add this plugin");
|
||||
loader.register_loader::<LuaLoader>();
|
||||
drop(loader);
|
||||
|
@ -279,15 +375,50 @@ impl Plugin for LuaScriptingPlugin {
|
|||
game.add_script_api_provider::<LuaHost, _>(LyraEcsApiProvider);
|
||||
game.add_script_api_provider::<LuaHost, _>(LyraMathApiProvider);
|
||||
|
||||
game
|
||||
.add_system_to_stage(GameStages::First, "lua_create_contexts", lua_scripts_create_contexts, &[])
|
||||
.add_system_to_stage(GameStages::First, "lua_first_stage", lua_script_first_stage_system, &["lua_create_contexts"])
|
||||
// cannot depend on 'lua_create_contexts' since it will cause a panic.
|
||||
// the staged executor separates the executor of a single stage so this system
|
||||
// cannot depend on the other one.
|
||||
.add_system_to_stage(GameStages::PreUpdate, "lua_pre_update", lua_script_pre_update_stage_system, &[])
|
||||
.add_system_to_stage(GameStages::Update, "lua_update", lua_script_update_stage_system, &[])
|
||||
.add_system_to_stage(GameStages::PostUpdate, "lua_post_update", lua_script_post_update_stage_system, &[])
|
||||
.add_system_to_stage(GameStages::Last, "lua_last_stage", lua_script_last_stage_system, &[]);
|
||||
game.add_system_to_stage(
|
||||
GameStages::First,
|
||||
"lua_create_contexts",
|
||||
lua_scripts_create_contexts,
|
||||
&[],
|
||||
)
|
||||
.add_system_to_stage(
|
||||
GameStages::First,
|
||||
"lua_reload_scripts",
|
||||
lua_scripts_reload_system,
|
||||
&["lua_create_contexts"],
|
||||
)
|
||||
.add_system_to_stage(
|
||||
GameStages::First,
|
||||
"lua_first_stage",
|
||||
lua_script_first_stage_system,
|
||||
&["lua_reload_scripts"],
|
||||
)
|
||||
// cannot depend on 'lua_create_contexts' since it will cause a panic.
|
||||
// the staged executor separates the executor of a single stage so this system
|
||||
// cannot depend on the other one.
|
||||
.add_system_to_stage(
|
||||
GameStages::PreUpdate,
|
||||
"lua_pre_update",
|
||||
lua_script_pre_update_stage_system,
|
||||
&[],
|
||||
)
|
||||
.add_system_to_stage(
|
||||
GameStages::Update,
|
||||
"lua_update",
|
||||
lua_script_update_stage_system,
|
||||
&[],
|
||||
)
|
||||
.add_system_to_stage(
|
||||
GameStages::PostUpdate,
|
||||
"lua_post_update",
|
||||
lua_script_post_update_stage_system,
|
||||
&[],
|
||||
)
|
||||
.add_system_to_stage(
|
||||
GameStages::Last,
|
||||
"lua_last_stage",
|
||||
lua_script_last_stage_system,
|
||||
&[],
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue