scripting: lua script auto-reloading

This commit is contained in:
SeanOMik 2024-01-15 23:22:21 -05:00
parent a9705b3f81
commit db77ca4388
Signed by: SeanOMik
GPG Key ID: FEC9E2FC15235964
10 changed files with 279 additions and 90 deletions

24
Cargo.lock generated
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@ -836,6 +836,15 @@ dependencies = [
"simd-adler32",
]
[[package]]
name = "file-id"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6584280525fb2059cba3db2c04abf947a1a29a45ddae89f3870f8281704fafc9"
dependencies = [
"windows-sys 0.48.0",
]
[[package]]
name = "filetime"
version = "0.2.23"
@ -1587,6 +1596,7 @@ dependencies = [
"infer",
"mime",
"notify",
"notify-debouncer-full",
"percent-encoding",
"thiserror",
"tracing",
@ -1831,6 +1841,20 @@ dependencies = [
"windows-sys 0.48.0",
]
[[package]]
name = "notify-debouncer-full"
version = "0.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "49f5dab59c348b9b50cf7f261960a20e389feb2713636399cd9082cd4b536154"
dependencies = [
"crossbeam-channel",
"file-id",
"log",
"notify",
"parking_lot",
"walkdir",
]
[[package]]
name = "nu-ansi-term"
version = "0.46.0"

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@ -16,7 +16,7 @@ function on_update()
--print("Lua's update function was called")
world:view(function (t)
print("Found entity at " .. tostring(t))
--print("Found entity at a really cool place: " .. tostring(t))
t.translation = t.translation + Vec3.new(0, 0.0008, 0)
return t

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@ -306,6 +306,7 @@ async fn main() {
let world = game.world();
let mut res_man = world.get_resource_mut::<ResourceManager>();
let script = res_man.request::<LuaScript>("scripts/test.lua").unwrap();
res_man.watch("scripts/test.lua", false).unwrap();
drop(res_man);
let script = Script::new("test.lua", script);

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@ -8,8 +8,6 @@ pub use spotlight::*;
use std::{collections::{VecDeque, HashMap}, marker::PhantomData};
use tracing::debug;
use std::mem;
use crate::math::Transform;
@ -174,7 +172,7 @@ impl LightUniformBuffers {
if !self.point_lights.has_light(entity) || light_epoch == world_tick || transform_epoch == world_tick {
let uniform = PointLightUniform::from_bundle(&point_light, &transform);
self.point_lights.update_or_add(&mut self.lights_uniform.point_lights, entity, uniform);
debug!("Updated point light");
//debug!("Updated point light");
}
}

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@ -17,6 +17,7 @@ image = "0.24.7"
infer = { version = "0.15.0", default-features = false }
mime = "0.3.17"
notify = "6.1.1"
notify-debouncer-full = "0.3.1"
#notify = { version = "6.1.1", default-features = false, features = [ "fsevent-sys", "macos_fsevent" ]} # disables crossbeam-channel
percent-encoding = "2.3.0"
thiserror = "1.0.48"

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@ -17,3 +17,6 @@ pub mod material;
pub use material::*;
pub(crate) mod util;
pub use crossbeam::channel as channel;
pub use notify;

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@ -27,6 +27,7 @@ pub(crate) struct Resource<T> {
pub(crate) version: usize,
pub(crate) state: ResourceState,
uuid: Uuid,
pub(crate) is_watched: bool,
}
/// A handle to a resource.
@ -54,6 +55,7 @@ impl<T> ResHandle<T> {
version: 0,
state: ResourceState::Ready,
uuid: Uuid::new_v4(),
is_watched: false,
};
Self {
@ -61,7 +63,13 @@ impl<T> ResHandle<T> {
}
}
/// Returns a boolean indicated if this resource is loaded
/// Returns a boolean indicating if this resource's path is being watched.
pub fn is_watched(&self) -> bool {
let d = self.data.read().expect("Resource mutex was poisoned!");
d.is_watched
}
/// Returns a boolean indicating if this resource is loaded
pub fn is_loaded(&self) -> bool {
let d = self.data.read().expect("Resource mutex was poisoned!");
d.state == ResourceState::Ready

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@ -1,7 +1,8 @@
use std::{sync::{Arc, RwLock}, collections::{HashMap, VecDeque}, any::Any, thread::{Thread, JoinHandle}, rc::Rc, path::Path, ops::Deref};
use std::{sync::{Arc, RwLock}, collections::HashMap, any::Any, path::Path, time::Duration};
use crossbeam::channel::{Receiver, Sender};
use crossbeam::channel::Receiver;
use notify::{Watcher, RecommendedWatcher};
use notify_debouncer_full::{DebouncedEvent, FileIdMap};
use thiserror::Error;
use crate::{resource::ResHandle, loader::{ResourceLoader, LoaderError, image::ImageLoader, model::ModelLoader}};
@ -11,10 +12,11 @@ pub trait ResourceStorage: Send + Sync + Any + 'static {
fn as_any_mut(&mut self) -> &mut dyn Any;
fn as_arc_any(self: Arc<Self>) -> Arc<dyn Any + Send + Sync>;
fn as_box_any(self: Box<Self>) -> Box<dyn Any + Send + Sync>;
fn set_watched(&self, watched: bool);
}
/// Implements this trait for anything that fits the type bounds
impl<T: Send + Sync + 'static> ResourceStorage for T {
impl<T: Send + Sync + 'static> ResourceStorage for ResHandle<T> {
fn as_any(&self) -> &dyn Any {
self
}
@ -30,6 +32,11 @@ impl<T: Send + Sync + 'static> ResourceStorage for T {
fn as_box_any(self: Box<Self>) -> Box<dyn Any + Send + Sync> {
self
}
fn set_watched(&self, watched: bool) {
let mut w = self.data.write().unwrap();
w.is_watched = watched;
}
}
#[derive(Error, Debug)]
@ -55,8 +62,8 @@ impl From<LoaderError> for RequestError {
/// A struct that
pub struct ResourceWatcher {
watcher: Arc<RwLock<dyn notify::Watcher>>,
events_recv: Receiver<notify::Result<notify::Event>>,
debouncer: Arc<RwLock<notify_debouncer_full::Debouncer<RecommendedWatcher, FileIdMap>>>,
events_recv: Receiver<Result<Vec<DebouncedEvent>, Vec<notify::Error>>>,
}
pub struct ResourceManager {
@ -176,32 +183,40 @@ impl ResourceManager {
}
/// Start watching a path for changes. Returns a mspc channel that will send events
pub fn watch(&mut self, path: &str, recursive: bool) -> notify::Result<Receiver<notify::Result<notify::Event>>> {
pub fn watch(&mut self, path: &str, recursive: bool) -> notify::Result<Receiver<Result<Vec<DebouncedEvent>, Vec<notify::Error>>>> {
let (send, recv) = crossbeam::channel::bounded(15);
let mut watcher = RecommendedWatcher::new(send, notify::Config::default())?;
let mut watcher = notify_debouncer_full::new_debouncer(Duration::from_millis(1000), None, send)?;
let recurse_mode = match recursive {
true => notify::RecursiveMode::Recursive,
false => notify::RecursiveMode::NonRecursive,
};
watcher.watch(path.as_ref(), recurse_mode)?;
watcher.watcher().watch(path.as_ref(), recurse_mode)?;
let watcher = Arc::new(RwLock::new(watcher));
let watcher = ResourceWatcher {
watcher,
debouncer: watcher,
events_recv: recv.clone(),
};
self.watchers.insert(path.to_string(), watcher);
let res = self.resources.get(&path.to_string())
.expect("The path that was watched has not been loaded as a resource yet");
res.set_watched(true);
Ok(recv)
}
/// Stops watching a path
pub fn stop_watching(&mut self, path: &str) -> notify::Result<()> {
if let Some(watcher) = self.watchers.get(path) {
let mut watcher = watcher.watcher.write().unwrap();
watcher.unwatch(Path::new(path))?;
let mut watcher = watcher.debouncer.write().unwrap();
watcher.watcher().unwatch(Path::new(path))?;
// unwrap is safe since only loaded resources can be watched
let res = self.resources.get(&path.to_string()).unwrap();
res.set_watched(false);
}
Ok(())
@ -209,7 +224,7 @@ impl ResourceManager {
/// Returns a mspc receiver for watcher events of a specific path. The path must already
/// be watched with [`ResourceManager::watch`] for this to return `Some`.
pub fn watcher_event_recv(&self, path: &str) -> Option<Receiver<notify::Result<notify::Event>>> {
pub fn watcher_event_recv(&self, path: &str) -> Option<Receiver<Result<Vec<DebouncedEvent>, Vec<notify::Error>>>> {
self.watchers.get(&path.to_string())
.map(|w| w.events_recv.clone())
}
@ -242,8 +257,9 @@ impl ResourceManager {
let res_lock = &resource.data;
let mut res_lock = res_lock.write().unwrap();
let version = res_lock.version;
// safe since loaded was JUST loaded, it will be unlocked and not poisoned
*res_lock = loaded;
res_lock.data = loaded.data;
res_lock.state = loaded.state;
res_lock.version = version + 1;
}
@ -336,9 +352,6 @@ mod tests {
std::fs::write(image_path, image_bytes).unwrap();
println!("Event kind: {:?}", event.kind);
// for some reason,
assert!(event.kind.is_remove() || event.kind.is_modify());
assert!(event.iter().any(|ev| ev.kind.is_remove() || ev.kind.is_modify()));
}
}

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@ -43,7 +43,9 @@ pub trait ScriptApiProvider {
type ScriptContext;
/// Prepare the ECS world for this api. Things like registering types with the type registry happen here.
fn prepare_world(&mut self, world: &mut World) {}
fn prepare_world(&mut self, world: &mut World) {
let _ = world; // remove compiler warning
}
/// Exposes an API in the provided script context.
fn expose_api(&mut self, ctx: &mut Self::ScriptContext) -> Result<(), ScriptError>;
@ -120,4 +122,12 @@ impl<T> ScriptContexts<T> {
pub fn has_context(&self, script_id: u64) -> bool {
self.contexts.contains_key(&script_id)
}
pub fn remove_context(&mut self, script_id: u64) -> Option<T> {
self.contexts.remove(&script_id)
}
pub fn len(&self) -> usize {
self.contexts.len()
}
}

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@ -1,8 +1,9 @@
pub mod dynamic_iter;
use anyhow::anyhow;
pub use dynamic_iter::*;
pub mod world;
use lyra_game::{plugin::Plugin, game::GameStages};
use lyra_game::{game::GameStages, plugin::Plugin};
use lyra_resource::ResourceManager;
use tracing::{debug, error, trace};
pub use world::*;
@ -19,32 +20,47 @@ pub mod wrappers;
#[cfg(test)]
mod test;
use std::{ptr::NonNull, sync::Mutex, any::TypeId};
use std::{any::TypeId, ptr::NonNull, sync::Mutex};
use lyra_ecs::{DynamicBundle, World, query::{ResMut, View, Entities}};
use lyra_reflect::{Reflect, FromType, RegisteredType, TypeRegistry};
use lyra_ecs::{
query::{Entities, ResMut, View},
DynamicBundle, World,
};
use lyra_reflect::{FromType, Reflect, TypeRegistry};
use mlua::{Lua, AnyUserDataExt};
use mlua::{AnyUserDataExt, Lua};
pub type LuaContext = Mutex<mlua::Lua>;
pub const FN_NAME_INTERNAL_REFLECT_TYPE: &str = "__lyra_internal_reflect_type";
pub const FN_NAME_INTERNAL_REFLECT: &str = "__lyra_internal_reflect";
use crate::{ScriptBorrow, ScriptDynamicBundle, ScriptApiProviders, ScriptContexts, ScriptWorldPtr, ScriptList, ScriptData, ScriptHost, ScriptError, GameScriptExt};
use crate::{
GameScriptExt, ScriptApiProviders, ScriptBorrow, ScriptContexts, ScriptData,
ScriptDynamicBundle, ScriptError, ScriptHost, ScriptList, ScriptWorldPtr,
};
use self::providers::{UtilityApiProvider, LyraMathApiProvider, LyraEcsApiProvider};
use self::providers::{LyraEcsApiProvider, LyraMathApiProvider, UtilityApiProvider};
pub trait RegisterLuaType {
/// Register a lua type that **is not wrapped**.
fn register_lua_type<'a, T: Reflect + LuaProxy + Clone + mlua::FromLua<'a> + mlua::UserData>(&mut self);
fn register_lua_type<'a, T: Reflect + LuaProxy + Clone + mlua::FromLua<'a> + mlua::UserData>(
&mut self,
);
/// Registers a wrapped lua type.
/// You provide the wrapper as `W`, and the type that the wrapper wraps, as `T`.
fn register_lua_wrapper<'a, W: Reflect + LuaProxy + LuaWrapper + Clone + mlua::FromLua<'a> + mlua::UserData>(&mut self);
fn register_lua_wrapper<
'a,
W: Reflect + LuaProxy + LuaWrapper + Clone + mlua::FromLua<'a> + mlua::UserData,
>(
&mut self,
);
}
impl RegisterLuaType for World {
fn register_lua_type<'a, T: Reflect + LuaProxy + Clone + mlua::FromLua<'a> + mlua::UserData>(&mut self) {
fn register_lua_type<'a, T: Reflect + LuaProxy + Clone + mlua::FromLua<'a> + mlua::UserData>(
&mut self,
) {
let mut registry = self.get_resource_mut::<TypeRegistry>();
let type_id = TypeId::of::<T>();
@ -54,7 +70,12 @@ impl RegisterLuaType for World {
//reg_type.add_data(<ReflectedComponent as FromType<T>>::from_type());
}
fn register_lua_wrapper<'a, W: Reflect + LuaProxy + LuaWrapper + Clone + mlua::FromLua<'a> + mlua::UserData>(&mut self) {
fn register_lua_wrapper<
'a,
W: Reflect + LuaProxy + LuaWrapper + Clone + mlua::FromLua<'a> + mlua::UserData,
>(
&mut self,
) {
let mut registry = self.get_resource_mut::<TypeRegistry>();
let reg_type = registry.get_type_or_default(W::wrapped_type_id());
@ -84,17 +105,31 @@ pub trait LuaWrapper {
}
pub trait LuaProxy {
fn as_lua_value<'lua>(lua: &'lua mlua::Lua, this: &dyn Reflect) -> mlua::Result<mlua::AnyUserData<'lua>>;
fn apply(lua: &mlua::Lua, this: &mut dyn Reflect, apply: &mlua::AnyUserData) -> mlua::Result<()>;
fn as_lua_value<'lua>(
lua: &'lua mlua::Lua,
this: &dyn Reflect,
) -> mlua::Result<mlua::AnyUserData<'lua>>;
fn apply(
lua: &mlua::Lua,
this: &mut dyn Reflect,
apply: &mlua::AnyUserData,
) -> mlua::Result<()>;
}
impl<'a, T: Reflect + Clone + mlua::FromLua<'a> + mlua::UserData> LuaProxy for T {
fn as_lua_value<'lua>(lua: &'lua mlua::Lua, this: &dyn Reflect) -> mlua::Result<mlua::AnyUserData<'lua>> {
fn as_lua_value<'lua>(
lua: &'lua mlua::Lua,
this: &dyn Reflect,
) -> mlua::Result<mlua::AnyUserData<'lua>> {
let this = this.as_any().downcast_ref::<T>().unwrap();
lua.create_userdata(this.clone())
}
fn apply(_lua: &mlua::Lua, this: &mut dyn Reflect, apply: &mlua::AnyUserData) -> mlua::Result<()> {
fn apply(
_lua: &mlua::Lua,
this: &mut dyn Reflect,
apply: &mlua::AnyUserData,
) -> mlua::Result<()> {
let this = this.as_any_mut().downcast_mut::<T>().unwrap();
let apply = apply.borrow::<T>()?;
@ -106,11 +141,18 @@ impl<'a, T: Reflect + Clone + mlua::FromLua<'a> + mlua::UserData> LuaProxy for T
#[derive(Clone)]
pub struct ReflectLuaProxy {
fn_as_uservalue: for<'a> fn(lua: &'a Lua, this_ptr: NonNull<u8>) -> mlua::Result<mlua::AnyUserData<'a>>,
fn_apply: for<'a> fn(lua: &'a Lua, this_ptr: NonNull<u8>, apply: &'a mlua::AnyUserData<'a>) -> mlua::Result<()>,
fn_as_uservalue:
for<'a> fn(lua: &'a Lua, this_ptr: NonNull<u8>) -> mlua::Result<mlua::AnyUserData<'a>>,
fn_apply: for<'a> fn(
lua: &'a Lua,
this_ptr: NonNull<u8>,
apply: &'a mlua::AnyUserData<'a>,
) -> mlua::Result<()>,
}
impl<'a, T: Reflect + LuaProxy + Clone + mlua::FromLua<'a> + mlua::UserData> FromType<T> for ReflectLuaProxy {
impl<'a, T: Reflect + LuaProxy + Clone + mlua::FromLua<'a> + mlua::UserData> FromType<T>
for ReflectLuaProxy
{
fn from_type() -> Self {
Self {
fn_as_uservalue: |lua, this| -> mlua::Result<mlua::AnyUserData> {
@ -120,7 +162,7 @@ impl<'a, T: Reflect + LuaProxy + Clone + mlua::FromLua<'a> + mlua::UserData> Fro
fn_apply: |lua, ptr, apply| {
let this = unsafe { ptr.cast::<T>().as_mut() };
<T as LuaProxy>::apply(lua, this, apply)
}
},
}
}
}
@ -129,7 +171,11 @@ impl<'lua> mlua::FromLua<'lua> for ScriptDynamicBundle {
fn from_lua(value: mlua::Value<'lua>, _lua: &'lua Lua) -> mlua::Result<Self> {
match value {
mlua::Value::UserData(ud) => Ok(ud.borrow::<Self>()?.clone()),
mlua::Value::Nil => Err(mlua::Error::FromLuaConversionError { from: "Nil", to: "DynamicBundle", message: Some("Value was nil".to_string()) }),
mlua::Value::Nil => Err(mlua::Error::FromLuaConversionError {
from: "Nil",
to: "DynamicBundle",
message: Some("Value was nil".to_string()),
}),
_ => panic!(),
}
}
@ -137,9 +183,7 @@ impl<'lua> mlua::FromLua<'lua> for ScriptDynamicBundle {
impl mlua::UserData for ScriptDynamicBundle {
fn add_methods<'lua, M: mlua::prelude::LuaUserDataMethods<'lua, Self>>(methods: &mut M) {
methods.add_function("new", |_, ()| {
Ok(ScriptDynamicBundle(DynamicBundle::new()))
});
methods.add_function("new", |_, ()| Ok(ScriptDynamicBundle(DynamicBundle::new())));
methods.add_method_mut("push", |_, this, (comp,): (mlua::AnyUserData,)| {
let script_brw = comp.call_method::<_, ScriptBorrow>(FN_NAME_INTERNAL_REFLECT, ())?;
@ -154,39 +198,79 @@ impl mlua::UserData for ScriptDynamicBundle {
}
}
///
/* fn lua_script_run_func(world: &mut World, function_name: &str) -> anyhow::Result<()> {
} */
/// A system that creates the script contexts in the world as new scripts are found
pub fn lua_scripts_create_contexts(mut host: ResMut<LuaHost>,
pub fn lua_scripts_create_contexts(
mut host: ResMut<LuaHost>,
mut contexts: ResMut<ScriptContexts<LuaContext>>,
mut providers: ResMut<ScriptApiProviders<LuaHost>>,
view: View<(Entities, &ScriptList<LuaScript>)>,
) -> anyhow::Result<()> {
) -> anyhow::Result<()> {
for (en, scripts) in view.into_iter() {
for script in scripts.iter() {
if !contexts.has_context(script.id()) {
let script_data = ScriptData {
name: script.name().to_string(),
script_id: script.id(),
entity: en,
};
if !contexts.has_context(script.id()) {
if let Some(script_res) = &script.res_handle().try_data_ref() {
debug!("Loading script '{}'...", script.name());
let mut script_ctx = host.load_script(&script_res.bytes, &script_data, &mut providers).unwrap();
debug!("Finished loading script '{}'", script.name());
let mut script_ctx =
host.load_script(&script_res.bytes, &script_data, &mut providers)?;
trace!("Finished loading script '{}'", script.name());
debug!("Setting up script '{}'...", script.name());
host.setup_script(&script_data, &mut script_ctx, &mut providers).unwrap();
debug!("Finished setting up script '{}'...", script.name());
host.setup_script(&script_data, &mut script_ctx, &mut providers)?;
trace!("Finished setting up script '{}'...", script.name());
contexts.add_context(script.id(), script_ctx);
} else {
debug!("Script '{}' is not yet loaded, skipping", script.name());
trace!("Script '{}' is not loaded yet, skipping for now", script.name());
}
}
}
}
Ok(())
}
/// A system that triggers a reload of watched script resources.
///
/// Note: This only works if the script is watched. See [`lyra_resource::ResourceManager::watch`].
pub fn lua_scripts_reload_system(
mut contexts: ResMut<ScriptContexts<LuaContext>>,
mut resman: ResMut<ResourceManager>,
view: View<&ScriptList<LuaScript>>,
) -> anyhow::Result<()> {
for scripts in view.into_iter() {
for script in scripts.iter() {
let handle = script.res_handle();
if handle.is_watched() {
let handle_path = handle.path();
let watch_recv = resman.watcher_event_recv(&handle_path).unwrap();
match watch_recv.try_recv() {
Ok(ev) => {
let evs =
ev.map_err(|e| anyhow!("Script watcher ran into errors: {:?}", e))?;
if evs.iter().any(|ev| ev.event.kind.is_modify()) {
debug!(
"Detected change of '{}' script, triggering reload",
handle_path
);
contexts.remove_context(script.id()).unwrap();
resman.reload(handle)?;
}
}
Err(e) => match e {
lyra_resource::channel::TryRecvError::Empty => {}
lyra_resource::channel::TryRecvError::Disconnected => {
resman.stop_watching(&handle_path).unwrap();
}
},
}
}
}
@ -210,13 +294,24 @@ fn lua_call_script_function(world: &mut World, stage_name: &str) -> anyhow::Resu
};
if let Some(ctx) = contexts.get_context_mut(script.id()) {
trace!("Running '{}' function in script '{}'", stage_name, script.name());
match host.call_script(world_ptr.clone(), &script_data, ctx, &mut providers, stage_name) {
Ok(()) => {},
trace!(
"Running '{}' function in script '{}'",
stage_name,
script.name()
);
match host.call_script(
world_ptr.clone(),
&script_data,
ctx,
&mut providers,
stage_name,
) {
Ok(()) => {}
Err(e) => match e {
ScriptError::MluaError(m) => {
error!("Script '{}' ran into an error: {}", script.name(), m);
},
}
ScriptError::Other(_) => return Err(e.into()),
},
}
@ -270,7 +365,8 @@ impl Plugin for LuaScriptingPlugin {
world.add_resource_default::<ScriptApiProviders<LuaHost>>();
world.add_resource_default::<ScriptContexts<LuaContext>>();
let mut loader = world.try_get_resource_mut::<ResourceManager>()
let mut loader = world
.try_get_resource_mut::<ResourceManager>()
.expect("Add 'ResourceManager' to the world before trying to add this plugin");
loader.register_loader::<LuaLoader>();
drop(loader);
@ -279,15 +375,50 @@ impl Plugin for LuaScriptingPlugin {
game.add_script_api_provider::<LuaHost, _>(LyraEcsApiProvider);
game.add_script_api_provider::<LuaHost, _>(LyraMathApiProvider);
game
.add_system_to_stage(GameStages::First, "lua_create_contexts", lua_scripts_create_contexts, &[])
.add_system_to_stage(GameStages::First, "lua_first_stage", lua_script_first_stage_system, &["lua_create_contexts"])
game.add_system_to_stage(
GameStages::First,
"lua_create_contexts",
lua_scripts_create_contexts,
&[],
)
.add_system_to_stage(
GameStages::First,
"lua_reload_scripts",
lua_scripts_reload_system,
&["lua_create_contexts"],
)
.add_system_to_stage(
GameStages::First,
"lua_first_stage",
lua_script_first_stage_system,
&["lua_reload_scripts"],
)
// cannot depend on 'lua_create_contexts' since it will cause a panic.
// the staged executor separates the executor of a single stage so this system
// cannot depend on the other one.
.add_system_to_stage(GameStages::PreUpdate, "lua_pre_update", lua_script_pre_update_stage_system, &[])
.add_system_to_stage(GameStages::Update, "lua_update", lua_script_update_stage_system, &[])
.add_system_to_stage(GameStages::PostUpdate, "lua_post_update", lua_script_post_update_stage_system, &[])
.add_system_to_stage(GameStages::Last, "lua_last_stage", lua_script_last_stage_system, &[]);
.add_system_to_stage(
GameStages::PreUpdate,
"lua_pre_update",
lua_script_pre_update_stage_system,
&[],
)
.add_system_to_stage(
GameStages::Update,
"lua_update",
lua_script_update_stage_system,
&[],
)
.add_system_to_stage(
GameStages::PostUpdate,
"lua_post_update",
lua_script_post_update_stage_system,
&[],
)
.add_system_to_stage(
GameStages::Last,
"lua_last_stage",
lua_script_last_stage_system,
&[],
);
}
}