Create an example project to test transform interpolation
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@ -947,6 +947,18 @@ dependencies = [
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"windows-sys 0.52.0",
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]
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[[package]]
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name = "fixed-timestep-rotating-model"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"async-std",
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"fps_counter",
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"lyra-engine",
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"rand 0.8.5",
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"tracing",
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]
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[[package]]
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name = "flate2"
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version = "1.0.28"
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@ -10,7 +10,7 @@ members = [
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"lyra-ecs",
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"lyra-reflect",
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"lyra-scripting",
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"lyra-game", "lyra-math", "lyra-scene", "examples/many-lights"]
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"lyra-game", "lyra-math", "lyra-scene", "examples/many-lights", "examples/fixed-timestep-rotating-model"]
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[features]
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scripting = ["dep:lyra-scripting"]
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@ -0,0 +1,22 @@
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[package]
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name = "fixed-timestep-rotating-model"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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lyra-engine = { path = "../../", features = ["tracy"] }
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anyhow = "1.0.75"
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async-std = "1.12.0"
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tracing = "0.1.37"
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rand = "0.8.5"
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fps_counter = "3.0.0"
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[target.x86_64-unknown-linux-gnu]
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linker = "/usr/bin/clang"
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rustflags = ["-Clink-arg=-fuse-ld=lld", "-Clink-arg=-Wl,--no-rosegment"]
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[profile.dev]
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opt-level = 1
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[profile.release]
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debug = true
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@ -0,0 +1,241 @@
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use std::ptr::NonNull;
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use lyra_engine::{
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assets::{gltf::Gltf, ResourceManager},
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ecs::{
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query::{Res, ResMut, View},
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system::{BatchedSystem, Criteria, CriteriaSchedule, IntoSystem},
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World,
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},
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game::Game,
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input::{
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Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
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InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
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},
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math::{self, Transform, Vec3},
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render::light::directional::DirectionalLight,
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scene::{
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CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform,
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ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
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ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
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},
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DeltaTime,
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};
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use tracing::info;
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#[async_std::main]
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async fn main() {
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let action_handler_plugin = |game: &mut Game| {
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let action_handler = ActionHandler::builder()
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.add_layout(LayoutId::from(0))
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.add_action(ACTLBL_MOVE_FORWARD_BACKWARD, Action::new(ActionKind::Axis))
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.add_action(ACTLBL_MOVE_LEFT_RIGHT, Action::new(ActionKind::Axis))
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.add_action(ACTLBL_MOVE_UP_DOWN, Action::new(ActionKind::Axis))
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.add_action(ACTLBL_LOOK_LEFT_RIGHT, Action::new(ActionKind::Axis))
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.add_action(ACTLBL_LOOK_UP_DOWN, Action::new(ActionKind::Axis))
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.add_action(ACTLBL_LOOK_ROLL, Action::new(ActionKind::Axis))
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.add_action("Debug", Action::new(ActionKind::Button))
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.add_mapping(
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ActionMapping::builder(LayoutId::from(0), ActionMappingId::from(0))
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.bind(
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ACTLBL_MOVE_FORWARD_BACKWARD,
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&[
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ActionSource::Keyboard(KeyCode::W).into_binding_modifier(1.0),
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ActionSource::Keyboard(KeyCode::S).into_binding_modifier(-1.0),
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],
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)
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.bind(
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ACTLBL_MOVE_LEFT_RIGHT,
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&[
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ActionSource::Keyboard(KeyCode::A).into_binding_modifier(-1.0),
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ActionSource::Keyboard(KeyCode::D).into_binding_modifier(1.0),
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],
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)
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.bind(
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ACTLBL_MOVE_UP_DOWN,
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&[
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ActionSource::Keyboard(KeyCode::C).into_binding_modifier(1.0),
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ActionSource::Keyboard(KeyCode::Z).into_binding_modifier(-1.0),
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],
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)
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.bind(
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ACTLBL_LOOK_LEFT_RIGHT,
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&[
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ActionSource::Mouse(MouseInput::Axis(MouseAxis::X)).into_binding(),
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ActionSource::Keyboard(KeyCode::Left).into_binding_modifier(-1.0),
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ActionSource::Keyboard(KeyCode::Right).into_binding_modifier(1.0),
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],
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)
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.bind(
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ACTLBL_LOOK_UP_DOWN,
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&[
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ActionSource::Mouse(MouseInput::Axis(MouseAxis::Y)).into_binding(),
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ActionSource::Keyboard(KeyCode::Up).into_binding_modifier(-1.0),
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ActionSource::Keyboard(KeyCode::Down).into_binding_modifier(1.0),
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],
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)
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.bind(
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ACTLBL_LOOK_ROLL,
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&[
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ActionSource::Keyboard(KeyCode::E).into_binding_modifier(-1.0),
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ActionSource::Keyboard(KeyCode::Q).into_binding_modifier(1.0),
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],
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)
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.bind(
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"Debug",
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&[ActionSource::Keyboard(KeyCode::B).into_binding()],
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)
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.finish(),
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)
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.finish();
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let world = game.world_mut();
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world.add_resource(action_handler);
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game.with_plugin(InputActionPlugin);
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};
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Game::initialize()
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.await
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.with_plugin(lyra_engine::DefaultPlugins)
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.with_plugin(setup_scene_plugin)
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.with_plugin(action_handler_plugin)
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//.with_plugin(camera_debug_plugin)
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.with_plugin(FreeFlyCameraPlugin)
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.run()
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.await;
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}
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fn setup_scene_plugin(game: &mut Game) {
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let world = game.world_mut();
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let resman = world.get_resource_mut::<ResourceManager>();
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let camera_gltf = resman
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.request::<Gltf>("../assets/AntiqueCamera.glb")
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.unwrap();
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camera_gltf.wait_recurse_dependencies_load();
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let camera_mesh = &camera_gltf.data_ref().unwrap().scenes[0];
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drop(resman);
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world.spawn((
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camera_mesh.clone(),
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WorldTransform::default(),
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Transform::from_xyz(0.0, -5.0, 0.0),
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));
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{
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let mut light_tran = Transform::from_xyz(1.5, 2.5, 0.0);
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light_tran.scale = Vec3::new(0.5, 0.5, 0.5);
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light_tran.rotate_x(math::Angle::Degrees(-45.0));
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light_tran.rotate_y(math::Angle::Degrees(25.0));
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world.spawn((
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DirectionalLight {
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enabled: true,
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color: Vec3::ONE,
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intensity: 0.15, //..Default::default()
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},
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light_tran,
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));
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}
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let mut camera = CameraComponent::new_3d();
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camera.transform.translation += math::Vec3::new(0.0, 0.0, 1.5);
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world.spawn((camera, FreeFlyCamera::default()));
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let fps_counter = |mut counter: ResMut<fps_counter::FPSCounter>,
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delta: Res<DeltaTime>| -> anyhow::Result<()> {
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let tick = counter.tick();
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info!("FPS: {}, frame time: {}", tick, **delta);
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Ok(())
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};
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world.add_resource(fps_counter::FPSCounter::new());
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let rotate_system = |dt: Res<DeltaTime>, view: View<&mut Transform>| -> anyhow::Result<()> {
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const SPEED: f32 = 4.0;
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let dt = **dt;
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for mut transform in view.iter() {
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info!("rotation: {:?}", transform.rotation);
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transform.rotate_y(math::Angle::Degrees(SPEED * dt));
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}
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Ok(())
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};
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let mut sys = BatchedSystem::new();
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sys.with_criteria(FixedTimestep::new(60));
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sys.with_system(rotate_system.into_system());
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sys.with_system(fps_counter.into_system());
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game.with_system("fixed_timestep", sys, &[]);
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}
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struct FixedTimestep {
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max_tps: u32,
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fixed_time: f32,
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accumulator: f32,
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old_dt: Option<DeltaTime>,
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}
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#[allow(dead_code)]
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impl FixedTimestep {
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pub fn new(max_tps: u32) -> Self {
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Self {
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max_tps,
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fixed_time: Self::calc_fixed_time(max_tps),
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accumulator: 0.0,
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old_dt: None,
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}
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}
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fn calc_fixed_time(max_tps: u32) -> f32 {
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1.0 / max_tps as f32
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}
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fn set_tps(&mut self, tps: u32) {
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self.max_tps = tps;
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self.fixed_time = Self::calc_fixed_time(tps);
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}
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fn tps(&self) -> u32 {
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self.max_tps
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}
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fn fixed_time(&self) -> f32 {
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self.fixed_time
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}
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}
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impl Criteria for FixedTimestep {
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fn can_run(&mut self, mut world: NonNull<World>, check_count: u32) -> CriteriaSchedule {
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let world = unsafe { world.as_mut() };
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if check_count == 0 {
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let delta_time = world.get_resource::<DeltaTime>();
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self.accumulator += **delta_time;
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}
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if self.accumulator >= self.fixed_time {
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self.accumulator -= self.fixed_time;
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return CriteriaSchedule::YesAndLoop;
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}
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CriteriaSchedule::No
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}
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fn modify_world(&mut self, mut world: NonNull<World>) {
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let world = unsafe { world.as_mut() };
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self.old_dt = world.try_get_resource().map(|r| *r);
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world.add_resource(DeltaTime::from(self.fixed_time));
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}
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fn undo_world_modifications(&mut self, mut world: NonNull<World>) {
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let world = unsafe { world.as_mut() };
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world.add_resource(
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self.old_dt
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.expect("DeltaTime resource was somehow never got from the world"),
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);
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}
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}
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@ -7,6 +7,7 @@ struct FixedTimestep {
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max_tps: u32,
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fixed_time: f32,
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accumulator: f32,
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old_dt: Option<DeltaTime>,
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}
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#[allow(dead_code)]
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max_tps,
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fixed_time: Self::calc_fixed_time(max_tps),
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accumulator: 0.0,
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old_dt: None,
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}
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}
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@ -52,6 +54,21 @@ impl Criteria for FixedTimestep {
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CriteriaSchedule::No
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}
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fn modify_world(&mut self, mut world: NonNull<World>) {
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let world = unsafe { world.as_mut() };
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self.old_dt = world.try_get_resource().map(|r| *r);
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world.add_resource(DeltaTime::from(self.fixed_time));
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}
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fn undo_world_modifications(&mut self, mut world: NonNull<World>) {
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let world = unsafe { world.as_mut() };
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world.add_resource(
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self.old_dt
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.expect("DeltaTime resource was somehow never got from the world"),
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);
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}
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}
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#[derive(Clone)]
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@ -1,4 +1,4 @@
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use std::{any::{Any, TypeId}, collections::HashMap, ptr::NonNull};
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use std::{any::TypeId, collections::HashMap, ptr::NonNull};
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use atomic_refcell::{AtomicRef, AtomicRefMut};
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@ -4,9 +4,15 @@ use lyra_reflect::Reflect;
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use crate::{plugin::Plugin, game::GameStages};
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#[derive(Clone, Component, Default, Reflect)]
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#[derive(Clone, Copy, Component, Default, Reflect)]
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pub struct DeltaTime(f32, #[reflect(skip)] Option<Instant>);
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impl From<f32> for DeltaTime {
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fn from(value: f32) -> Self {
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DeltaTime(value, None)
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}
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}
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impl std::ops::Deref for DeltaTime {
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type Target = f32;
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