lua: make it easier to expose events and asset handle wrappers

This commit is contained in:
SeanOMik 2024-10-13 12:30:06 -04:00
parent 6a47cd2671
commit d0e6fc6ecd
Signed by: SeanOMik
GPG Key ID: FEC9E2FC15235964
5 changed files with 335 additions and 353 deletions

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@ -257,5 +257,13 @@ pub(crate) fn lua_wrap_handle_impl(input: proc_macro::TokenStream) -> proc_macro
self.0 self.0
} }
} }
impl LuaHandleWrapper for #wrapper_name {
type ResourceType = #handle_path;
fn from_handle(handle: ResHandle<Self::ResourceType>) -> Self {
Self(handle)
}
}
}.into() }.into()
} }

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@ -2,6 +2,7 @@ pub mod dynamic_iter;
pub use dynamic_iter::*; pub use dynamic_iter::*;
pub mod world; pub mod world;
use lyra_resource::ResourceData;
use mlua::ObjectLike; use mlua::ObjectLike;
pub use world::*; pub use world::*;
@ -19,11 +20,12 @@ pub use proxy::*;
pub mod system; pub mod system;
pub use system::*; pub use system::*;
use wrappers::{LuaHandleWrapper, LuaResHandleToComponent, LuaWrappedEventProxy};
use std::{any::TypeId, sync::Mutex}; use std::{any::TypeId, sync::Mutex};
use lyra_ecs::World; use lyra_ecs::World;
use lyra_reflect::{Reflect, TypeRegistry}; use lyra_reflect::{FromType, Reflect, TypeRegistry};
use crate::ScriptBorrow; use crate::ScriptBorrow;
pub type LuaContext = Mutex<mlua::Lua>; pub type LuaContext = Mutex<mlua::Lua>;
@ -140,10 +142,27 @@ pub trait RegisterLuaType {
T: Clone + mlua::FromLua + mlua::IntoLua + LuaWrapper + 'static, T: Clone + mlua::FromLua + mlua::IntoLua + LuaWrapper + 'static,
T::Wrap: lyra_ecs::Component + Reflect; T::Wrap: lyra_ecs::Component + Reflect;
/// Register an asset handle wrapper.
fn register_asset_handle<T>(&mut self, name: &str)
where
T: LuaHandleWrapper + Reflect + LuaProxy,
T::ResourceType: ResourceData;
/// Add an entry for a non-component in the [`TypeLookup`] table.
fn add_lua_event<T>(&mut self, name: &str)
where
T: Reflect + LuaWrapper + mlua::FromLua + mlua::IntoLua + Send + Sync,
T::Wrap: Clone + lyra_game::Event;
/// Add an entry for a component in the [`TypeLookup`] table. /// Add an entry for a component in the [`TypeLookup`] table.
fn add_component_lookup_entry<T>(&mut self, name: &str) fn add_component_lookup_entry<T>(&mut self, name: &str)
where where
T: lyra_ecs::Component; T: lyra_ecs::Component;
/// Add an entry for a non-component in the [`TypeLookup`] table.
fn add_lookup_entry<T>(&mut self, name: &str)
where
T: 'static;
} }
impl RegisterLuaType for World { impl RegisterLuaType for World {
@ -188,6 +207,37 @@ impl RegisterLuaType for World {
self.add_component_lookup_entry::<T::Wrap>(name); self.add_component_lookup_entry::<T::Wrap>(name);
} }
fn register_asset_handle<T>(&mut self, name: &str)
where
T: LuaHandleWrapper + Reflect + LuaProxy,
T::ResourceType: ResourceData
{
{
let mut registry = self.get_resource_mut::<TypeRegistry>().unwrap();
let reg_type = registry.get_type_or_default(TypeId::of::<T::ResourceType>());
reg_type.add_data(ReflectLuaProxy::from_lua_proxy::<T>());
let l: LuaResHandleToComponent = FromType::<T>::from_type();
reg_type.add_data(l);
}
self.add_lookup_entry::<T>(name);
}
fn add_lua_event<T>(&mut self, name: &str)
where
T: Reflect + LuaWrapper + mlua::FromLua + mlua::IntoLua + Send + Sync,
T::Wrap: Clone + lyra_game::Event
{
{
let mut registry = self.get_resource_mut::<TypeRegistry>().unwrap();
let reg_type = registry.get_type_or_default(TypeId::of::<T::Wrap>());
let proxy: LuaWrappedEventProxy = FromType::<T>::from_type();
reg_type.add_data(proxy);
}
self.add_lookup_entry::<T::Wrap>(name);
}
fn add_component_lookup_entry<T>(&mut self, name: &str) fn add_component_lookup_entry<T>(&mut self, name: &str)
where where
T: lyra_ecs::Component T: lyra_ecs::Component
@ -196,6 +246,14 @@ impl RegisterLuaType for World {
lookup.comp_info_from_name.insert(name.into(), lyra_ecs::ComponentInfo::new::<T>()); lookup.comp_info_from_name.insert(name.into(), lyra_ecs::ComponentInfo::new::<T>());
lookup.typeid_from_name.insert(name.into(), std::any::TypeId::of::<T>()); lookup.typeid_from_name.insert(name.into(), std::any::TypeId::of::<T>());
} }
fn add_lookup_entry<T>(&mut self, name: &str)
where
T: 'static
{
let mut lookup = self.get_resource_or_default::<TypeLookup>();
lookup.typeid_from_name.insert(name.into(), std::any::TypeId::of::<T>());
}
} }
impl mlua::FromLua for ScriptBorrow { impl mlua::FromLua for ScriptBorrow {

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@ -1,11 +1,7 @@
use std::any::TypeId;
use lyra_ecs::ResourceObject; use lyra_ecs::ResourceObject;
use lyra_game::winit::DeviceEventPair; use lyra_reflect::Reflect;
use lyra_reflect::{FromType, Reflect, TypeRegistry};
use lyra_resource::gltf::Gltf;
use crate::{lua::{wrappers::*, LuaContext, LuaWrapper, ReflectLuaProxy, RegisterLuaType, TypeLookup, FN_NAME_INTERNAL_REFLECT, FN_NAME_INTERNAL_REFLECT_TYPE}, ScriptApiProvider, ScriptBorrow, ScriptData, ScriptDynamicBundle, ScriptWorldPtr}; use crate::{lua::{wrappers::*, LuaContext, LuaWrapper, RegisterLuaType, FN_NAME_INTERNAL_REFLECT, FN_NAME_INTERNAL_REFLECT_TYPE}, ScriptApiProvider, ScriptBorrow, ScriptData, ScriptDynamicBundle, ScriptWorldPtr};
//fn register_lua_proxy::<T: //fn register_lua_proxy::<T:
@ -20,37 +16,16 @@ impl ScriptApiProvider for LyraEcsApiProvider {
world.register_lua_wrapper::<LuaSceneHandle>(); world.register_lua_wrapper::<LuaSceneHandle>();
world.register_lua_wrapper::<LuaActionHandler>(); world.register_lua_wrapper::<LuaActionHandler>();
world.register_lua_wrapper::<LuaWindow>(); world.register_lua_wrapper::<LuaWindow>();
world.register_lua_convert_component::<LuaCamera>("Camera"); world.register_lua_convert_component::<LuaCamera>("Camera");
world.register_lua_convert_component::<LuaFreeFlyCamera>("FreeFlyCamera"); world.register_lua_convert_component::<LuaFreeFlyCamera>("FreeFlyCamera");
world.register_lua_wrapper::<LuaDeviceId>(); world.register_lua_wrapper::<LuaDeviceId>();
world.register_lua_convert::<LuaDeviceEventRaw>(); world.register_lua_convert::<LuaDeviceEventRaw>();
world.register_lua_convert::<LuaDeviceEvent>(); world.register_lua_convert::<LuaDeviceEvent>();
world.add_lua_event::<LuaDeviceEvent>("DeviceEvent");
// Add typeid of 'DeviceEvent' world.register_asset_handle::<LuaGltfHandle>("Gltf");
let mut lookup = world.get_resource_or_default::<TypeLookup>();
lookup.typeid_from_name.insert("DeviceEvent".into(), std::any::TypeId::of::<DeviceEventPair>());
drop(lookup);
let mut registry = world.get_resource_mut::<TypeRegistry>().unwrap();
// add LuaWrappedEventProxy
let reg_type = registry.get_type_or_default(TypeId::of::<DeviceEventPair>());
let l: LuaWrappedEventProxy = FromType::<LuaDeviceEvent>::from_type();
reg_type.add_data(l);
// add Gltf handle
let reg_type = registry.get_type_or_default(TypeId::of::<Gltf>());
reg_type.add_data(ReflectLuaProxy::from_lua_proxy::<LuaGltfHandle>());
let l = LuaResHandleToComponent::new(
|lua, res| {
if let Some(gltf) = res.as_typed::<Gltf>() {
Some(lua.create_userdata(LuaGltfHandle(gltf)).unwrap())
} else {
None
}
}
);
reg_type.add_data(l);
} }
fn expose_api(&mut self, _: &ScriptData, ctx: &mut Self::ScriptContext) -> Result<(), crate::ScriptError> { fn expose_api(&mut self, _: &ScriptData, ctx: &mut Self::ScriptContext) -> Result<(), crate::ScriptError> {

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@ -0,0 +1,237 @@
use std::{any::TypeId, ops::Deref};
use lyra_resource::{gltf::{Gltf, Material, Mesh}, FilterMode, ResHandle, Texture, WrappingMode};
use lyra_game::scene::SceneGraph;
use lyra_reflect::Reflect;
use lyra_scripting_derive::{lua_wrap_handle, wrap_lua_struct};
use crate::{lua::{LuaWrapper, FN_NAME_INTERNAL_REFLECT, FN_NAME_INTERNAL_REFLECT_TYPE}, lyra_engine, ScriptBorrow};
use crate as lyra_scripting;
use super::LuaHandleWrapper;
use mlua::IntoLua;
fn filter_mode_to_str(fm: FilterMode) -> &'static str {
match fm {
FilterMode::Nearest => "nearest",
FilterMode::Linear => "linear",
}
}
fn wrapping_mode_to_str(wm: WrappingMode) -> &'static str {
match wm {
WrappingMode::ClampToEdge => "clamp_to_edge",
WrappingMode::MirroredRepeat => "mirrored_repeat",
WrappingMode::Repeat => "repeat",
}
}
wrap_lua_struct!(lyra_resource::TextureSampler,
// this can be safely skipped since it wont be a component or resource.
skip(lua_reflect),
fields={
// don't need to specify field types since setters are skipped
(mag_filter, skip_set, get={
this.mag_filter.map(|f| filter_mode_to_str(f))
.into_lua(lua)
}),
(min_filter, skip_set, get={
this.min_filter.map(|f| filter_mode_to_str(f))
.into_lua(lua)
}),
(mipmap_filter, skip_set, get={
this.mipmap_filter.map(|f| filter_mode_to_str(f))
.into_lua(lua)
}),
(wrap_u, skip_set, get={
wrapping_mode_to_str(this.wrap_u)
.into_lua(lua)
}),
(wrap_v, skip_set, get={
wrapping_mode_to_str(this.wrap_v)
.into_lua(lua)
}),
(wrap_w, skip_set, get={
wrapping_mode_to_str(this.wrap_w)
.into_lua(lua)
}),
}
);
wrap_lua_struct!(lyra_resource::gltf::PbrGlossiness,
// this can be safely skipped since it wont be a component or resource.
skip(lua_reflect),
fields={
(diffuse_color: wrap(crate::lua::wrappers::LuaVec4), skip_set),
(specular: wrap(crate::lua::wrappers::LuaVec3), skip_set),
(glossiness, skip_set),
}
);
wrap_lua_struct!(lyra_resource::gltf::Specular,
// this can be safely skipped since it wont be a component or resource.
skip(lua_reflect),
fields={
(factor, skip_set),
(color_factor: wrap(crate::lua::wrappers::LuaVec3), skip_set),
(texture, skip_set, get={
this.texture.clone()
.map(|t| LuaTextureHandle(t))
.into_lua(lua)
}),
(color_texture, skip_set, get={
this.color_texture.clone()
.map(|t| LuaTextureHandle(t))
.into_lua(lua)
})
}
);
// TODO: fields
lua_wrap_handle!(SceneGraph, name=Scene, {});
lua_wrap_handle!(Mesh,
field_getters={
(material, {
data.material.clone()
.map(|v| LuaMaterialHandle(v.clone()))
.into_lua(lua)
})
},
{
methods.add_method("indices", |lua, this, ()| {
if let Some(data) = this.0.data_ref() {
let table = lua.create_table()?;
match &data.indices {
Some(lyra_resource::gltf::MeshIndices::U16(v)) => {
for (i, ind) in v.iter().enumerate() {
let i = i as i64 + 1; // lua indexes start at 1
table.raw_set(i, *ind)?;
}
},
Some(lyra_resource::gltf::MeshIndices::U32(v)) => {
for (i, ind) in v.iter().enumerate() {
let i = i as i64 + 1; // lua indexes start at 1
table.raw_set(i, *ind)?;
}
},
None => {},
}
Ok(mlua::Value::Table(table))
} else {
Ok(mlua::Value::Nil)
}
});
// TODO: mesh attributes
}
);
lua_wrap_handle!(lyra_resource::Image,
field_getters={
(width, {
data.width().into_lua(lua)
}),
(height, {
data.height().into_lua(lua)
})
}
);
lua_wrap_handle!(Texture,
field_getters={
(image, wrapper=LuaImageHandle),
(sampler, {
data.sampler.clone()
.map(|s| LuaTextureSampler(s))
.into_lua(lua)
})
}
);
lua_wrap_handle!(Material,
field_getters={
shader_uuid,
name,
double_sided,
(base_color, wrapper=crate::lua::wrappers::LuaVec4),
metallic,
roughness,
(base_color_texture, {
data.base_color_texture.clone()
.map(|v| LuaTextureHandle(v.clone()))
.into_lua(lua)
}),
(metallic_roughness_texture, {
data.metallic_roughness_texture.clone()
.map(|v| LuaTextureHandle(v.clone()))
.into_lua(lua)
}),
(pbr_glossiness, {
data.pbr_glossiness.clone()
.map(|v| LuaPbrGlossiness(v.clone()))
.into_lua(lua)
}),
alpha_cutoff,
(alpha_mode, {
match data.alpha_mode {
lyra_resource::gltf::AlphaMode::Opaque => "opaque",
lyra_resource::gltf::AlphaMode::Mask => "mask",
lyra_resource::gltf::AlphaMode::Blend => "blend",
}.into_lua(lua)
}),
(specular, {
data.specular.clone()
.map(|v| LuaSpecular(v.clone()))
.into_lua(lua)
}),
}
);
lua_wrap_handle!(Gltf, {
methods.add_method("scenes", |lua, this, ()| {
if let Some(data) = this.0.data_ref() {
let table = lua.create_table()?;
for (i, scene) in data.scenes.iter().enumerate() {
let i = i as i64 + 1; // lua indexes start at 1
table.raw_set(i, LuaSceneHandle(scene.clone()))?;
}
Ok(mlua::Value::Table(table))
} else {
Ok(mlua::Value::Nil)
}
});
methods.add_method("materials", |lua, this, ()| {
if let Some(data) = this.0.data_ref() {
let table = lua.create_table()?;
for (i, mat) in data.materials.iter().enumerate() {
let i = i as i64 + 1; // lua indexes start at 1
table.raw_set(i, LuaMaterialHandle(mat.clone()))?;
}
Ok(mlua::Value::Table(table))
} else {
Ok(mlua::Value::Nil)
}
});
methods.add_method("meshes", |lua, this, ()| {
if let Some(data) = this.0.data_ref() {
let table = lua.create_table()?;
for (i, mesh) in data.meshes.iter().enumerate() {
let i = i as i64 + 1; // lua indexes start at 1
table.raw_set(i, LuaMeshHandle(mesh.clone()))?;
}
Ok(mlua::Value::Table(table))
} else {
Ok(mlua::Value::Nil)
}
});
});

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@ -1,21 +1,37 @@
use std::{any::TypeId, ops::Deref}; use lyra_resource::{ResHandle, ResourceData, UntypedResHandle};
//use mlua::{AnyUserData, IntoLua, FromLua, Lua, Value}; use lyra_reflect::FromType;
use lyra_resource::{gltf::{Gltf, Material, Mesh}, FilterMode, ResHandle, Texture, UntypedResHandle, WrappingMode}; use crate::lua::LuaWrapper;
use lyra_game::scene::SceneGraph;
use lyra_reflect::{Reflect, TypeData};
use lyra_scripting_derive::{lua_wrap_handle, wrap_lua_struct};
use crate::{lua::{Error, LuaWrapper, FN_NAME_INTERNAL_AS_COMPONENT, FN_NAME_INTERNAL_REFLECT, FN_NAME_INTERNAL_REFLECT_TYPE}, lyra_engine, ScriptBorrow}; mod gltf;
pub use gltf::*;
use crate as lyra_scripting; pub trait LuaHandleWrapper: LuaWrapper + mlua::UserData + Send + 'static {
type ResourceType: lyra_resource::ResourceData;
use mlua::IntoLua; fn from_handle(handle: ResHandle<Self::ResourceType>) -> Self;
}
#[derive(Clone)]
pub struct LuaResHandleToComponent { pub struct LuaResHandleToComponent {
/// Create the userdata component that /// Create the userdata component that
pub fn_to_lua: fn(&mlua::Lua, UntypedResHandle) -> Option<mlua::AnyUserData>, pub fn_to_lua: fn(&mlua::Lua, UntypedResHandle) -> Option<mlua::AnyUserData>,
} }
impl<T> FromType<T> for LuaResHandleToComponent
where
T: LuaHandleWrapper,
T::ResourceType: ResourceData,
{
fn from_type() -> Self {
Self {
fn_to_lua: |lua: &mlua::Lua, handle: UntypedResHandle| {
handle.as_typed::<T::ResourceType>()
.map(|res| lua.create_userdata(T::from_handle(res)).unwrap())
},
}
}
}
impl LuaResHandleToComponent { impl LuaResHandleToComponent {
pub fn new(f: fn(&mlua::Lua, UntypedResHandle) -> Option<mlua::AnyUserData>) -> Self { pub fn new(f: fn(&mlua::Lua, UntypedResHandle) -> Option<mlua::AnyUserData>) -> Self {
Self { Self {
@ -23,315 +39,3 @@ impl LuaResHandleToComponent {
} }
} }
} }
impl TypeData for LuaResHandleToComponent {
fn as_any(&self) -> &dyn std::any::Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn boxed_clone(&self) -> Box<dyn TypeData> {
todo!()
}
}
#[derive(Clone)]
pub struct LuaResHandle(pub UntypedResHandle);
impl Deref for LuaResHandle {
type Target = UntypedResHandle;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl From<UntypedResHandle> for LuaResHandle {
fn from(value: UntypedResHandle) -> Self {
LuaResHandle(value)
}
}
impl mlua::UserData for LuaResHandle {
fn add_fields<F: mlua::UserDataFields<Self>>(fields: &mut F) {
fields.add_field_method_get("path", |_, this| Ok(this.path()));
fields.add_field_method_get("version", |_, this| Ok(this.version()));
fields.add_field_method_get("uuid", |_, this| Ok(this.uuid().to_string()));
fields.add_field_method_get("state", |_, this| {
let name = if this.is_loaded() {
"ready"
} else if this.get_error().is_some() {
"error"
} else { "loading" };
Ok(name)
});
}
fn add_methods<M: mlua::UserDataMethods<Self>>(methods: &mut M) {
methods.add_method("is_watched", |_, this, ()| {
Ok(this.is_watched())
});
methods.add_method("is_loaded", |_, this, ()| {
Ok(this.is_loaded())
});
methods.add_method("wait_until_loaded", |_, this, ()| {
this.wait_recurse_dependencies_load();
Ok(())
});
methods.add_method(FN_NAME_INTERNAL_AS_COMPONENT, |lua, this, ()| {
let handle = &this.0;
if let Some(handle) = handle.as_typed::<SceneGraph>() {
LuaSceneHandle(handle).into_lua(lua)
} else if let Some(handle) = handle.as_typed::<Gltf>() {
LuaGltfHandle(handle).into_lua(lua)
} else {
Ok(mlua::Value::Nil)
}
});
}
}
impl mlua::FromLua for LuaResHandle {
fn from_lua(val: mlua::Value, _: &mlua::Lua) -> mlua::Result<Self> {
let tyname = val.type_name();
let ud = val.as_userdata()
.ok_or(mlua::Error::external(Error::type_mismatch("Handle", &tyname)))?;
let handle = ud.borrow::<LuaResHandle>()?;
Ok(handle.clone())
}
}
fn filter_mode_to_str(fm: FilterMode) -> &'static str {
match fm {
FilterMode::Nearest => "nearest",
FilterMode::Linear => "linear",
}
}
fn wrapping_mode_to_str(wm: WrappingMode) -> &'static str {
match wm {
WrappingMode::ClampToEdge => "clamp_to_edge",
WrappingMode::MirroredRepeat => "mirrored_repeat",
WrappingMode::Repeat => "repeat",
}
}
wrap_lua_struct!(lyra_resource::TextureSampler,
// this can be safely skipped since it wont be a component or resource.
skip(lua_reflect),
fields={
// don't need to specify field types since setters are skipped
(mag_filter, skip_set, get={
this.mag_filter.map(|f| filter_mode_to_str(f))
.into_lua(lua)
}),
(min_filter, skip_set, get={
this.min_filter.map(|f| filter_mode_to_str(f))
.into_lua(lua)
}),
(mipmap_filter, skip_set, get={
this.mipmap_filter.map(|f| filter_mode_to_str(f))
.into_lua(lua)
}),
(wrap_u, skip_set, get={
wrapping_mode_to_str(this.wrap_u)
.into_lua(lua)
}),
(wrap_v, skip_set, get={
wrapping_mode_to_str(this.wrap_v)
.into_lua(lua)
}),
(wrap_w, skip_set, get={
wrapping_mode_to_str(this.wrap_w)
.into_lua(lua)
}),
}
);
wrap_lua_struct!(lyra_resource::gltf::PbrGlossiness,
// this can be safely skipped since it wont be a component or resource.
skip(lua_reflect),
fields={
(diffuse_color: wrap(crate::lua::wrappers::LuaVec4), skip_set),
(specular: wrap(crate::lua::wrappers::LuaVec3), skip_set),
(glossiness, skip_set),
}
);
wrap_lua_struct!(lyra_resource::gltf::Specular,
// this can be safely skipped since it wont be a component or resource.
skip(lua_reflect),
fields={
(factor, skip_set),
(color_factor: wrap(crate::lua::wrappers::LuaVec3), skip_set),
(texture, skip_set, get={
this.texture.clone()
.map(|t| LuaTextureHandle(t))
.into_lua(lua)
}),
(color_texture, skip_set, get={
this.color_texture.clone()
.map(|t| LuaTextureHandle(t))
.into_lua(lua)
})
}
);
// TODO: fields
lua_wrap_handle!(SceneGraph, name=Scene, {});
lua_wrap_handle!(Mesh,
field_getters={
(material, {
data.material.clone()
.map(|v| LuaMaterialHandle(v.clone()))
.into_lua(lua)
})
},
{
methods.add_method("indices", |lua, this, ()| {
if let Some(data) = this.0.data_ref() {
let table = lua.create_table()?;
match &data.indices {
Some(lyra_resource::gltf::MeshIndices::U16(v)) => {
for (i, ind) in v.iter().enumerate() {
let i = i as i64 + 1; // lua indexes start at 1
table.raw_set(i, *ind)?;
}
},
Some(lyra_resource::gltf::MeshIndices::U32(v)) => {
for (i, ind) in v.iter().enumerate() {
let i = i as i64 + 1; // lua indexes start at 1
table.raw_set(i, *ind)?;
}
},
None => {},
}
Ok(mlua::Value::Table(table))
} else {
Ok(mlua::Value::Nil)
}
});
// TODO: mesh attributes
}
);
lua_wrap_handle!(lyra_resource::Image,
field_getters={
(width, {
data.width().into_lua(lua)
}),
(height, {
data.height().into_lua(lua)
})
}
);
lua_wrap_handle!(Texture,
field_getters={
(image, wrapper=LuaImageHandle),
(sampler, {
data.sampler.clone()
.map(|s| LuaTextureSampler(s))
.into_lua(lua)
})
}
);
lua_wrap_handle!(Material,
field_getters={
shader_uuid,
name,
double_sided,
(base_color, wrapper=crate::lua::wrappers::LuaVec4),
metallic,
roughness,
(base_color_texture, {
data.base_color_texture.clone()
.map(|v| LuaTextureHandle(v.clone()))
.into_lua(lua)
}),
(metallic_roughness_texture, {
data.metallic_roughness_texture.clone()
.map(|v| LuaTextureHandle(v.clone()))
.into_lua(lua)
}),
(pbr_glossiness, {
data.pbr_glossiness.clone()
.map(|v| LuaPbrGlossiness(v.clone()))
.into_lua(lua)
}),
alpha_cutoff,
(alpha_mode, {
match data.alpha_mode {
lyra_resource::gltf::AlphaMode::Opaque => "opaque",
lyra_resource::gltf::AlphaMode::Mask => "mask",
lyra_resource::gltf::AlphaMode::Blend => "blend",
}.into_lua(lua)
}),
(specular, {
data.specular.clone()
.map(|v| LuaSpecular(v.clone()))
.into_lua(lua)
}),
}
);
lua_wrap_handle!(Gltf, {
methods.add_method("scenes", |lua, this, ()| {
if let Some(data) = this.0.data_ref() {
let table = lua.create_table()?;
for (i, scene) in data.scenes.iter().enumerate() {
let i = i as i64 + 1; // lua indexes start at 1
table.raw_set(i, LuaSceneHandle(scene.clone()))?;
}
Ok(mlua::Value::Table(table))
} else {
Ok(mlua::Value::Nil)
}
});
methods.add_method("materials", |lua, this, ()| {
if let Some(data) = this.0.data_ref() {
let table = lua.create_table()?;
for (i, mat) in data.materials.iter().enumerate() {
let i = i as i64 + 1; // lua indexes start at 1
table.raw_set(i, LuaMaterialHandle(mat.clone()))?;
}
Ok(mlua::Value::Table(table))
} else {
Ok(mlua::Value::Nil)
}
});
methods.add_method("meshes", |lua, this, ()| {
if let Some(data) = this.0.data_ref() {
let table = lua.create_table()?;
for (i, mesh) in data.meshes.iter().enumerate() {
let i = i as i64 + 1; // lua indexes start at 1
table.raw_set(i, LuaMeshHandle(mesh.clone()))?;
}
Ok(mlua::Value::Table(table))
} else {
Ok(mlua::Value::Nil)
}
});
});