render: add todo in code
This commit is contained in:
parent
ef68b2a4c5
commit
a0a2acfec0
|
@ -107,6 +107,12 @@ impl RenderGraphPass for BasePass {
|
||||||
RenderPassType::Node,
|
RenderPassType::Node,
|
||||||
None,
|
None,
|
||||||
vec![
|
vec![
|
||||||
|
// TODO: Make this a trait maybe?
|
||||||
|
// Could impl it for (RenderGraphLabel, wgpu::BindGroup) and also
|
||||||
|
// (RenderGraphLabel, wgpu::BindGroup, wgpu::BindGroupLabel) AND
|
||||||
|
// (RenderGraphLabel, wgpu::BindGroup, Option<wgpu::BindGroupLabel>)
|
||||||
|
//
|
||||||
|
// This could make it slightly easier to create this
|
||||||
(&BasePassSlots::DepthTexture, depth_texture_bg, Some(depth_texture_bgl)),
|
(&BasePassSlots::DepthTexture, depth_texture_bg, Some(depth_texture_bgl)),
|
||||||
(&BasePassSlots::ScreenSize, screen_size_bg, Some(screen_size_bgl)),
|
(&BasePassSlots::ScreenSize, screen_size_bg, Some(screen_size_bgl)),
|
||||||
(&BasePassSlots::Camera, camera_bg, Some(camera_bgl)),
|
(&BasePassSlots::Camera, camera_bg, Some(camera_bgl)),
|
||||||
|
|
Loading…
Reference in New Issue