Load materials from gltf
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792596078d
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@ -2,7 +2,7 @@ use std::sync::Arc;
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use base64::Engine;
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use base64::Engine;
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use crate::{ResourceLoader, LoaderError, Mesh, Model, MeshVertexAttribute, VertexAttributeData, Resource, Material, PbrRoughness};
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use crate::{ResourceLoader, LoaderError, Mesh, Model, MeshVertexAttribute, VertexAttributeData, Resource, Material, ResHandle};
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impl From<gltf::Error> for LoaderError {
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impl From<gltf::Error> for LoaderError {
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fn from(value: gltf::Error) -> Self {
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fn from(value: gltf::Error) -> Self {
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@ -73,7 +73,9 @@ impl ModelLoader {
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new_mesh.indices = Some(indices);
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new_mesh.indices = Some(indices);
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}
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}
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prim.material().
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let mat = materials.get(prim.material().index().unwrap()).unwrap();
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new_mesh.set_material(mat.clone());
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//prim.material().
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meshes.push(new_mesh);
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meshes.push(new_mesh);
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}
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}
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@ -113,13 +115,7 @@ impl ResourceLoader for ModelLoader {
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// Load the materials
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// Load the materials
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let materials: Vec<Material> = gltf.materials()
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let materials: Vec<Material> = gltf.materials()
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.map(|mat| Material {
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.map(|mat| Material::from(mat)).collect();
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double_sided: mat.double_sided(),
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name: mat.name().map(|s| s.to_string()),
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shader_uuid: None,
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pbr: Some(PbrRoughness::from(mat.pbr_metallic_roughness())),
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texture: None
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}).collect();
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let meshes: Vec<Mesh> = scene.nodes()
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let meshes: Vec<Mesh> = scene.nodes()
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.map(|node| self.process_node(&buffers, &materials, node))
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.map(|node| self.process_node(&buffers, &materials, node))
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@ -146,12 +142,14 @@ mod tests {
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let loader = ModelLoader::default();
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let loader = ModelLoader::default();
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let model = loader.load(&path).unwrap();
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let model = loader.load(&path).unwrap();
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let model = Arc::downcast::<Model>(model.as_arc_any()).unwrap();
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let model = Arc::downcast::<Resource<Model>>(model.as_arc_any()).unwrap();
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let model = model.data.as_ref().unwrap();
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assert_eq!(model.meshes.len(), 1); // There should only be 1 mesh
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assert_eq!(model.meshes.len(), 1); // There should only be 1 mesh
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let mesh = &model.meshes[0];
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let mesh = &model.meshes[0];
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assert!(mesh.position().unwrap().len() > 0);
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assert!(mesh.position().unwrap().len() > 0);
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assert!(mesh.normals().unwrap().len() > 0);
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assert!(mesh.normals().unwrap().len() > 0);
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assert!(mesh.tex_coords().unwrap().len() > 0);
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assert!(mesh.tex_coords().unwrap().len() > 0);
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assert!(mesh.indices.clone().unwrap().len() > 0);
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assert!(mesh.indices.clone().unwrap().len() > 0);
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let _mesh_mat = mesh.material(); // inner panic if material was not loaded
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}
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}
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}
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}
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@ -37,6 +37,16 @@ pub struct PbrGlossiness {
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// pub glossiness_texture // TODO
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// pub glossiness_texture // TODO
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}
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}
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impl From<gltf::material::PbrSpecularGlossiness<'_>> for PbrGlossiness {
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fn from(value: gltf::material::PbrSpecularGlossiness) -> Self {
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PbrGlossiness {
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diffuse_color: value.diffuse_factor(),
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specular: value.specular_factor(),
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glossiness: value.glossiness_factor()
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}
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}
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}
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#[derive(Clone, Default)]
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#[derive(Clone, Default)]
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pub struct Material {
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pub struct Material {
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pub shader_uuid: Option<u64>,
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pub shader_uuid: Option<u64>,
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@ -48,4 +58,21 @@ pub struct Material {
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pub alpha_mode: gltf::material::AlphaMode,
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pub alpha_mode: gltf::material::AlphaMode,
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pub texture: Option<ResHandle<Texture>>,
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pub texture: Option<ResHandle<Texture>>,
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}
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impl From<gltf::Material<'_>> for Material {
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fn from(value: gltf::Material) -> Self {
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Material {
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name: value.name()
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.map(|s| s.to_string()),
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double_sided: value.double_sided(),
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pbr_roughness: value.pbr_metallic_roughness().into(),
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pbr_glossiness: value.pbr_specular_glossiness()
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.map(|o| o.into()),
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alpha_cutoff: value.alpha_cutoff(),
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alpha_mode: value.alpha_mode(),
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shader_uuid: None,
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texture: None,
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}
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}
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}
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}
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@ -46,7 +46,7 @@ pub enum MeshVertexAttribute {
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pub struct Mesh {
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pub struct Mesh {
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pub attributes: HashMap<MeshVertexAttribute, VertexAttributeData>,
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pub attributes: HashMap<MeshVertexAttribute, VertexAttributeData>,
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pub indices: Option<Vec<u32>>,
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pub indices: Option<Vec<u32>>,
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material: Option<ResHandle<Material>>,
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material: Option<Material>,
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}
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}
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impl Mesh {
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impl Mesh {
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@ -76,9 +76,13 @@ impl Mesh {
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.map(|p| p.as_vec2())
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.map(|p| p.as_vec2())
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}
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}
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pub fn material(&self) -> ResHandle<Material> {
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pub fn material(&self) -> Material {
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self.material.clone().expect("This mesh is missing a material!")
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self.material.clone().expect("This mesh is missing a material!")
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}
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}
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pub fn set_material(&mut self, val: Material) {
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self.material = Some(val);
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}
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}
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}
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#[derive(Clone, Default)]
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#[derive(Clone, Default)]
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