ecs: cleanup

This commit is contained in:
SeanOMik 2024-01-04 23:55:06 -05:00
parent c673fd98ff
commit 98ee6fc323
Signed by: SeanOMik
GPG Key ID: FEC9E2FC15235964
2 changed files with 396 additions and 388 deletions

View File

@ -0,0 +1,391 @@
use std::{ptr::NonNull, marker::PhantomData, cell::{Ref, RefMut}};
use crate::{world::World, Access, ResourceObject, query::{Query, View, AsQuery}};
use super::{System, IntoSystem};
pub trait FnArgFetcher {
type Arg<'a>: FnArg<Fetcher = Self>;
fn new() -> Self;
/// Return the appropriate world access if this fetcher gets the world directly.
/// Return [`Access::None`] if you're only fetching components, or resources.
fn world_access(&self) -> Access {
Access::Read
}
/// Get the arg from the world
///
/// # Safety
/// The system executor must ensure that on execution of the system, it will be safe to
/// borrow the world.
unsafe fn get<'a>(&mut self, world: NonNull<World>) -> Self::Arg<'a>;
}
pub trait FnArg {
type Fetcher: FnArgFetcher;
}
pub struct FnSystem<F, Args> {
inner: F,
#[allow(dead_code)]
args: Args,
}
macro_rules! impl_fn_system_tuple {
( $($name: ident),+ ) => (
#[allow(non_snake_case)]
impl<F, $($name: FnArgFetcher,)+> System for FnSystem<F, ($($name,)+)>
where
F: for<'a> FnMut($($name::Arg<'a>,)+) -> anyhow::Result<()>,
{
fn world_access(&self) -> Access {
todo!()
}
fn execute(&mut self, world: NonNull<World>) -> anyhow::Result<()> {
$(let $name = unsafe { $name::new().get(world) };)+
(self.inner)($($name,)+)?;
Ok(())
}
}
/* impl<F, $($name: FnArg,)+> IntoSystem for F
where
F: FnMut($($name,)+) -> anyhow::Result<()>,
F: for<'a> FnMut($(<$name::Fetcher as FnArgFetcher>::Arg<'a>,)+) -> anyhow::Result<()>,
{
type System = FnSystem<F, ($($name::Fetcher,)+)>;
fn into_system(self) -> Self::System {
FnSystem {
args: ($($name::Fetcher::new(),)+),
inner: self
}
}
} */
impl<F, $($name: FnArg,)+> IntoSystem<($($name,)+)> for F
where
F: FnMut($($name,)+) -> anyhow::Result<()>,
F: for<'a> FnMut($(<$name::Fetcher as FnArgFetcher>::Arg<'a>,)+) -> anyhow::Result<()>,
{
type System = FnSystem<F, ($($name::Fetcher,)+)>;
fn into_system(self) -> Self::System {
FnSystem {
args: ($($name::Fetcher::new(),)+),
inner: self
}
}
}
);
}
// Hopefully up to 16 arguments in a system is good enough.
impl_fn_system_tuple!{ A }
impl_fn_system_tuple!{ A, B }
impl_fn_system_tuple!{ A, B, C }
impl_fn_system_tuple!{ A, B, C, D }
impl_fn_system_tuple!{ A, B, C, D, E }
impl_fn_system_tuple!{ A, B, C, D, E, F2 }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J, K, L }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J, K, L, M }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J, K, L, M, N }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J, K, L, M, N, O }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J, K, L, M, N, O, P }
/// An ArgFetcher implementation for query [`View`]s
pub struct ViewArgFetcher<Q: AsQuery> {
query: Q::Query
}
impl<'a, Q: AsQuery> FnArg for View<'a, Q> {
type Fetcher = ViewArgFetcher<Q>;
}
impl<Q: AsQuery> FnArgFetcher for ViewArgFetcher<Q> {
type Arg<'a> = View<'a, Q>;
fn new() -> Self {
ViewArgFetcher {
query: <Q::Query as Query>::new(),
}
}
fn world_access(&self) -> Access {
todo!()
}
unsafe fn get<'a>(&mut self, world: NonNull<World>) -> Self::Arg<'a> {
let world = &*world.as_ptr();
let arch = world.archetypes.values().collect();
let v = View::new(world, self.query, arch);
v
}
}
/// An ArgFetcher implementation for borrowing the [`World`].
pub struct WorldArgFetcher;
impl<'a> FnArg for &'a World {
type Fetcher = WorldArgFetcher;
}
impl FnArgFetcher for WorldArgFetcher {
type Arg<'a> = &'a World;
fn new() -> Self {
WorldArgFetcher
}
fn world_access(&self) -> Access {
Access::Read
}
unsafe fn get<'a>(&mut self, world: NonNull<World>) -> Self::Arg<'a> {
&*world.as_ptr()
}
}
/// An ArgFetcher implementation for mutably borrowing the [`World`].
pub struct WorldMutArgFetcher;
impl<'a> FnArg for &'a mut World {
type Fetcher = WorldMutArgFetcher;
}
impl FnArgFetcher for WorldMutArgFetcher {
type Arg<'a> = &'a mut World;
fn new() -> Self {
WorldMutArgFetcher
}
fn world_access(&self) -> Access {
Access::Write
}
unsafe fn get<'a>(&mut self, world: NonNull<World>) -> Self::Arg<'a> {
&mut *world.as_ptr()
}
}
pub struct ResourceArgFetcher<R: ResourceObject> {
phantom: PhantomData<fn() -> R>
}
impl<'a, R: ResourceObject> FnArg for Ref<'a, R> {
type Fetcher = ResourceArgFetcher<R>;
}
impl<R: ResourceObject> FnArgFetcher for ResourceArgFetcher<R> {
type Arg<'a> = Ref<'a, R>;
fn new() -> Self {
ResourceArgFetcher {
phantom: PhantomData
}
}
unsafe fn get<'a>(&mut self, world: NonNull<World>) -> Self::Arg<'a> {
let world = world.as_ref();
world.get_resource::<R>()
}
}
pub struct ResourceMutArgFetcher<R: ResourceObject> {
phantom: PhantomData<fn() -> R>
}
impl<'a, R: ResourceObject> FnArg for RefMut<'a, R> {
type Fetcher = ResourceMutArgFetcher<R>;
}
impl<R: ResourceObject> FnArgFetcher for ResourceMutArgFetcher<R> {
type Arg<'a> = RefMut<'a, R>;
fn new() -> Self {
ResourceMutArgFetcher {
phantom: PhantomData
}
}
unsafe fn get<'a>(&mut self, world: NonNull<World>) -> Self::Arg<'a> {
let world = world.as_ref();
world.get_resource_mut::<R>()
}
}
#[cfg(test)]
mod tests {
use std::{ptr::NonNull, cell::RefMut};
use crate::{tests::{Vec2, Vec3}, world::World, query::{QueryBorrow, View}};
use super::{System, IntoSystem};
struct SomeCounter(u32);
#[test]
fn simple_system() {
let mut world = World::new();
let vecs = &[Vec2::rand(), Vec2::rand(), Vec2::rand(), Vec2::rand()];
world.spawn((vecs[0],));
world.spawn((vecs[1],));
world.spawn((vecs[2],));
world.spawn((vecs[3],));
let mut count = 0;
let test_system = |view: View<QueryBorrow<Vec2>>| -> anyhow::Result<()> {
let mut vecs = vecs.to_vec();
for v in view.into_iter() {
let pos = vecs.iter().position(|vec| *vec == *v)
.expect("Failure to find vec inside list");
vecs.remove(pos);
println!("Got v at: {:?}", v);
count += 1;
}
Ok(())
};
test_system.into_system().execute(NonNull::from(&world)).unwrap();
assert_eq!(count, 4);
}
#[test]
fn multi_view_system() {
let mut world = World::new();
world.spawn((Vec2::rand(), Vec3::rand()));
world.spawn((Vec2::rand(), Vec3::rand()));
world.spawn((Vec2::rand(),));
world.spawn((Vec2::rand(),));
let mut count = 0;
let test_system = |view: View<(QueryBorrow<Vec2>, QueryBorrow<Vec3>)>| -> anyhow::Result<()> {
for (v2, v3) in view.into_iter() {
println!("Got v2 at '{:?}' and v3 at: '{:?}'", v2, v3);
count += 1;
}
Ok(())
};
test_system.into_system().execute(NonNull::from(&world)).unwrap();
assert_eq!(count, 2);
}
#[test]
fn world_system() {
let mut world = World::new();
world.spawn((Vec2::rand(), Vec3::rand()));
world.spawn((Vec2::rand(), Vec3::rand()));
world.add_resource(SomeCounter(0));
let test_system = |world: &World| -> anyhow::Result<()> {
let mut counter = world.get_resource_mut::<SomeCounter>();
counter.0 += 10;
Ok(())
};
test_system.into_system().execute(NonNull::from(&world)).unwrap();
let test_system = |world: &mut World| -> anyhow::Result<()> {
let mut counter = world.get_resource_mut::<SomeCounter>();
counter.0 += 10;
Ok(())
};
test_system.into_system().execute(NonNull::from(&world)).unwrap();
let counter = world.get_resource::<SomeCounter>();
assert_eq!(counter.0, 20);
}
#[test]
fn function_system() {
let mut world = World::new();
world.spawn((Vec2::rand(), Vec3::rand()));
world.spawn((Vec2::rand(), Vec3::rand()));
world.add_resource(SomeCounter(0));
let test_system = |world: &World| -> anyhow::Result<()> {
let mut counter = world.get_resource_mut::<SomeCounter>();
counter.0 += 10;
Ok(())
};
test_system.into_system().execute(NonNull::from(&world)).unwrap();
#[allow(dead_code)]
fn test_system(world: &mut World) -> anyhow::Result<()> {
let mut counter = world.get_resource_mut::<SomeCounter>();
counter.0 += 10;
Ok(())
}
test_system.into_system().execute(NonNull::from(&world)).unwrap();
let counter = world.get_resource::<SomeCounter>();
assert_eq!(counter.0, 20);
}
#[test]
fn resource_system() {
let mut world = World::new();
world.spawn((Vec2::rand(), Vec3::rand()));
world.spawn((Vec2::rand(), Vec3::rand()));
world.add_resource(SomeCounter(0));
let test_system = |mut counter: RefMut<SomeCounter>| -> anyhow::Result<()> {
counter.0 += 10;
Ok(())
};
test_system.into_system().execute(NonNull::from(&world)).unwrap();
let counter = world.get_resource::<SomeCounter>();
assert_eq!(counter.0, 10);
}
#[test]
fn multi_arg_system() {
let mut world = World::new();
world.spawn((Vec2::rand(), ));
world.spawn((Vec2::rand(), ));
world.add_resource(SomeCounter(0));
let test_system = |mut counter: RefMut<SomeCounter>, view: View<QueryBorrow<Vec2>>| -> anyhow::Result<()> {
for v2 in view.into_iter() {
println!("Got v2 at '{:?}'", v2);
counter.0 += 1;
}
Ok(())
};
test_system.into_system().execute(NonNull::from(&world)).unwrap();
let counter = world.get_resource::<SomeCounter>();
assert_eq!(counter.0, 2);
}
}

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@ -1,6 +1,6 @@
use std::{ptr::NonNull, marker::PhantomData, cell::{Ref, RefMut}};
use std::ptr::NonNull;
use crate::{world::World, Access, ResourceObject, query::{Query, View, AsQuery}};
use crate::{world::World, Access};
pub mod graph;
pub use graph::*;
@ -11,6 +11,9 @@ pub use criteria::*;
pub mod batched;
pub use batched::*;
pub mod fn_sys;
pub use fn_sys::*;
/// A system that does not mutate the world
pub trait System {
/// A method that indicates the type of access of the world the system requires.
@ -31,389 +34,3 @@ pub trait IntoSystem<T> {
fn into_system(self) -> Self::System;
}
pub trait FnArgFetcher {
type Arg<'a>: FnArg<Fetcher = Self>;
fn new() -> Self;
/// Return the appropriate world access if this fetcher gets the world directly.
/// Return [`Access::None`] if you're only fetching components, or resources.
fn world_access(&self) -> Access {
Access::Read
}
/// Get the arg from the world
///
/// # Safety
/// The system executor must ensure that on execution of the system, it will be safe to
/// borrow the world.
unsafe fn get<'a>(&mut self, world: NonNull<World>) -> Self::Arg<'a>;
}
pub trait FnArg {
type Fetcher: FnArgFetcher;
}
pub struct FnSystem<F, Args> {
inner: F,
#[allow(dead_code)]
args: Args,
}
macro_rules! impl_fn_system_tuple {
( $($name: ident),+ ) => (
#[allow(non_snake_case)]
impl<F, $($name: FnArgFetcher,)+> System for FnSystem<F, ($($name,)+)>
where
F: for<'a> FnMut($($name::Arg<'a>,)+) -> anyhow::Result<()>,
{
fn world_access(&self) -> Access {
todo!()
}
fn execute(&mut self, world: NonNull<World>) -> anyhow::Result<()> {
$(let $name = unsafe { $name::new().get(world) };)+
(self.inner)($($name,)+)?;
Ok(())
}
}
/* impl<F, $($name: FnArg,)+> IntoSystem for F
where
F: FnMut($($name,)+) -> anyhow::Result<()>,
F: for<'a> FnMut($(<$name::Fetcher as FnArgFetcher>::Arg<'a>,)+) -> anyhow::Result<()>,
{
type System = FnSystem<F, ($($name::Fetcher,)+)>;
fn into_system(self) -> Self::System {
FnSystem {
args: ($($name::Fetcher::new(),)+),
inner: self
}
}
} */
impl<F, $($name: FnArg,)+> IntoSystem<($($name,)+)> for F
where
F: FnMut($($name,)+) -> anyhow::Result<()>,
F: for<'a> FnMut($(<$name::Fetcher as FnArgFetcher>::Arg<'a>,)+) -> anyhow::Result<()>,
{
type System = FnSystem<F, ($($name::Fetcher,)+)>;
fn into_system(self) -> Self::System {
FnSystem {
args: ($($name::Fetcher::new(),)+),
inner: self
}
}
}
);
}
// Hopefully up to 16 arguments in a system is good enough.
impl_fn_system_tuple!{ A }
impl_fn_system_tuple!{ A, B }
impl_fn_system_tuple!{ A, B, C }
impl_fn_system_tuple!{ A, B, C, D }
impl_fn_system_tuple!{ A, B, C, D, E }
impl_fn_system_tuple!{ A, B, C, D, E, F2 }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J, K, L }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J, K, L, M }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J, K, L, M, N }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J, K, L, M, N, O }
impl_fn_system_tuple!{ A, B, C, D, E, F2, G, H, I, J, K, L, M, N, O, P }
/// An ArgFetcher implementation for query [`View`]s
pub struct ViewArgFetcher<Q: AsQuery> {
query: Q::Query
}
impl<'a, Q: AsQuery> FnArg for View<'a, Q> {
type Fetcher = ViewArgFetcher<Q>;
}
impl<Q: AsQuery> FnArgFetcher for ViewArgFetcher<Q> {
type Arg<'a> = View<'a, Q>;
fn new() -> Self {
ViewArgFetcher {
query: <Q::Query as Query>::new(),
}
}
fn world_access(&self) -> Access {
todo!()
}
unsafe fn get<'a>(&mut self, world: NonNull<World>) -> Self::Arg<'a> {
let world = &*world.as_ptr();
let arch = world.archetypes.values().collect();
let v = View::new(world, self.query, arch);
v
}
}
/// An ArgFetcher implementation for borrowing the [`World`].
pub struct WorldArgFetcher;
impl<'a> FnArg for &'a World {
type Fetcher = WorldArgFetcher;
}
impl FnArgFetcher for WorldArgFetcher {
type Arg<'a> = &'a World;
fn new() -> Self {
WorldArgFetcher
}
fn world_access(&self) -> Access {
Access::Read
}
unsafe fn get<'a>(&mut self, world: NonNull<World>) -> Self::Arg<'a> {
&*world.as_ptr()
}
}
/// An ArgFetcher implementation for mutably borrowing the [`World`].
pub struct WorldMutArgFetcher;
impl<'a> FnArg for &'a mut World {
type Fetcher = WorldMutArgFetcher;
}
impl FnArgFetcher for WorldMutArgFetcher {
type Arg<'a> = &'a mut World;
fn new() -> Self {
WorldMutArgFetcher
}
fn world_access(&self) -> Access {
Access::Write
}
unsafe fn get<'a>(&mut self, world: NonNull<World>) -> Self::Arg<'a> {
&mut *world.as_ptr()
}
}
pub struct ResourceArgFetcher<R: ResourceObject> {
phantom: PhantomData<fn() -> R>
}
impl<'a, R: ResourceObject> FnArg for Ref<'a, R> {
type Fetcher = ResourceArgFetcher<R>;
}
impl<R: ResourceObject> FnArgFetcher for ResourceArgFetcher<R> {
type Arg<'a> = Ref<'a, R>;
fn new() -> Self {
ResourceArgFetcher {
phantom: PhantomData
}
}
unsafe fn get<'a>(&mut self, world: NonNull<World>) -> Self::Arg<'a> {
let world = world.as_ref();
world.get_resource::<R>()
}
}
pub struct ResourceMutArgFetcher<R: ResourceObject> {
phantom: PhantomData<fn() -> R>
}
impl<'a, R: ResourceObject> FnArg for RefMut<'a, R> {
type Fetcher = ResourceMutArgFetcher<R>;
}
impl<R: ResourceObject> FnArgFetcher for ResourceMutArgFetcher<R> {
type Arg<'a> = RefMut<'a, R>;
fn new() -> Self {
ResourceMutArgFetcher {
phantom: PhantomData
}
}
unsafe fn get<'a>(&mut self, world: NonNull<World>) -> Self::Arg<'a> {
let world = world.as_ref();
world.get_resource_mut::<R>()
}
}
#[cfg(test)]
mod tests {
use std::{ptr::NonNull, cell::RefMut};
use crate::{tests::{Vec2, Vec3}, world::World, query::{QueryBorrow, View}};
use super::{System, IntoSystem};
struct SomeCounter(u32);
#[test]
fn simple_system() {
let mut world = World::new();
let vecs = &[Vec2::rand(), Vec2::rand(), Vec2::rand(), Vec2::rand()];
world.spawn((vecs[0],));
world.spawn((vecs[1],));
world.spawn((vecs[2],));
world.spawn((vecs[3],));
let mut count = 0;
let test_system = |view: View<QueryBorrow<Vec2>>| -> anyhow::Result<()> {
let mut vecs = vecs.to_vec();
for v in view.into_iter() {
let pos = vecs.iter().position(|vec| *vec == *v)
.expect("Failure to find vec inside list");
vecs.remove(pos);
println!("Got v at: {:?}", v);
count += 1;
}
Ok(())
};
test_system.into_system().execute(NonNull::from(&world)).unwrap();
assert_eq!(count, 4);
}
#[test]
fn multi_view_system() {
let mut world = World::new();
world.spawn((Vec2::rand(), Vec3::rand()));
world.spawn((Vec2::rand(), Vec3::rand()));
world.spawn((Vec2::rand(),));
world.spawn((Vec2::rand(),));
let mut count = 0;
let test_system = |view: View<(QueryBorrow<Vec2>, QueryBorrow<Vec3>)>| -> anyhow::Result<()> {
for (v2, v3) in view.into_iter() {
println!("Got v2 at '{:?}' and v3 at: '{:?}'", v2, v3);
count += 1;
}
Ok(())
};
test_system.into_system().execute(NonNull::from(&world)).unwrap();
assert_eq!(count, 2);
}
#[test]
fn world_system() {
let mut world = World::new();
world.spawn((Vec2::rand(), Vec3::rand()));
world.spawn((Vec2::rand(), Vec3::rand()));
world.add_resource(SomeCounter(0));
let test_system = |world: &World| -> anyhow::Result<()> {
let mut counter = world.get_resource_mut::<SomeCounter>();
counter.0 += 10;
Ok(())
};
test_system.into_system().execute(NonNull::from(&world)).unwrap();
let test_system = |world: &mut World| -> anyhow::Result<()> {
let mut counter = world.get_resource_mut::<SomeCounter>();
counter.0 += 10;
Ok(())
};
test_system.into_system().execute(NonNull::from(&world)).unwrap();
let counter = world.get_resource::<SomeCounter>();
assert_eq!(counter.0, 20);
}
#[test]
fn function_system() {
let mut world = World::new();
world.spawn((Vec2::rand(), Vec3::rand()));
world.spawn((Vec2::rand(), Vec3::rand()));
world.add_resource(SomeCounter(0));
let test_system = |world: &World| -> anyhow::Result<()> {
let mut counter = world.get_resource_mut::<SomeCounter>();
counter.0 += 10;
Ok(())
};
test_system.into_system().execute(NonNull::from(&world)).unwrap();
#[allow(dead_code)]
fn test_system(world: &mut World) -> anyhow::Result<()> {
let mut counter = world.get_resource_mut::<SomeCounter>();
counter.0 += 10;
Ok(())
}
test_system.into_system().execute(NonNull::from(&world)).unwrap();
let counter = world.get_resource::<SomeCounter>();
assert_eq!(counter.0, 20);
}
#[test]
fn resource_system() {
let mut world = World::new();
world.spawn((Vec2::rand(), Vec3::rand()));
world.spawn((Vec2::rand(), Vec3::rand()));
world.add_resource(SomeCounter(0));
let test_system = |mut counter: RefMut<SomeCounter>| -> anyhow::Result<()> {
counter.0 += 10;
Ok(())
};
test_system.into_system().execute(NonNull::from(&world)).unwrap();
let counter = world.get_resource::<SomeCounter>();
assert_eq!(counter.0, 10);
}
#[test]
fn multi_arg_system() {
let mut world = World::new();
world.spawn((Vec2::rand(), ));
world.spawn((Vec2::rand(), ));
world.add_resource(SomeCounter(0));
let test_system = |mut counter: RefMut<SomeCounter>, view: View<QueryBorrow<Vec2>>| -> anyhow::Result<()> {
for v2 in view.into_iter() {
println!("Got v2 at '{:?}'", v2);
counter.0 += 1;
}
Ok(())
};
test_system.into_system().execute(NonNull::from(&world)).unwrap();
let counter = world.get_resource::<SomeCounter>();
assert_eq!(counter.0, 2);
}
}