resource: improve gltf loader to show scene hierarchy and node local transform
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05ad91a64f
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@ -6,7 +6,8 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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lyra-ecs = { path = "../lyra-ecs" }
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lyra-ecs = { path = "../lyra-ecs", features = [ "math" ] }
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lyra-math = { path = "../lyra-math" }
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anyhow = "1.0.75"
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base64 = "0.21.4"
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crossbeam = { version = "0.8.4", features = [ "crossbeam-channel" ] }
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@ -23,3 +24,4 @@ percent-encoding = "2.3.0"
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thiserror = "1.0.48"
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tracing = "0.1.37"
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uuid = { version = "1.4.1", features = ["v4"] }
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instant = "0.1"
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@ -1,8 +1,12 @@
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use std::{sync::Arc, path::PathBuf};
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use glam::{Quat, Vec3};
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use instant::Instant;
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use lyra_math::Transform;
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use thiserror::Error;
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use crate::{ResourceLoader, LoaderError, Mesh, Model, MeshVertexAttribute, VertexAttributeData, ResHandle, Material, MeshIndices, ResourceManager, util};
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use crate::{gltf::GltfScene, util, LoaderError, ResHandle, ResourceLoader, ResourceManager};
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use super::{GltfNode, Material, Mesh, MeshIndices, MeshVertexAttribute, VertexAttributeData};
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use tracing::debug;
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@ -60,16 +64,23 @@ impl ModelLoader {
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}
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} */
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fn process_node(buffers: &Vec<Vec<u8>>, materials: &Vec<Material>, node: gltf::Node<'_>) -> Vec<Mesh> {
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let mut meshes = vec![];
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//node.transform()
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fn process_node(ctx: &mut GltfLoadContext, materials: &Vec<Material>, gnode: gltf::Node<'_>) -> GltfNode {
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let mut node = GltfNode::default();
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node.transform = {
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let gt = gnode.transform();
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let (pos, rot, scale) = gt.decomposed();
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Transform::new(Vec3::from(pos), Quat::from_array(rot), Vec3::from(scale))
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};
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node.name = gnode.name().map(str::to_string);
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if let Some(mesh) = gnode.mesh() {
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let mut new_mesh = Mesh::default();
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if let Some(mesh) = node.mesh() {
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for prim in mesh.primitives() {
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let reader = prim.reader(|buf| Some(buffers[buf.index()].as_slice()));
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let reader = prim.reader(|buf| Some(ctx.buffers[buf.index()].as_slice()));
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let mut new_mesh = Mesh::default();
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// read the positions
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if let Some(pos) = reader.read_positions() {
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if prim.mode() != gltf::mesh::Mode::Triangles {
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@ -111,18 +122,20 @@ impl ModelLoader {
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}
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let mat = materials.get(prim.material().index().unwrap()).unwrap();
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new_mesh.set_material(mat.clone());
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meshes.push(new_mesh);
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new_mesh.material = Some(mat.clone());
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}
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let handle = ResHandle::with_data("", new_mesh);
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ctx.resource_manager.store_uuid(handle.clone());
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node.mesh = Some(handle);
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}
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for child in node.children() {
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let mut child_meshes = ModelLoader::process_node(buffers, materials, child);
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meshes.append(&mut child_meshes);
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for child in gnode.children() {
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let mut cmesh = ModelLoader::process_node(ctx, materials, child);
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node.children.push(cmesh);
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}
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meshes
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node
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}
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}
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@ -147,18 +160,6 @@ impl ResourceLoader for ModelLoader {
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parent_path.pop();
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let parent_path = parent_path.display().to_string();
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/* let (document, buffers, images) = gltf::import(&path)?;
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let buffers: Vec<Vec<u8>> = buffers.into_iter().map(|b| b.0).collect();
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let scene = document.scenes().next().unwrap();
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let materials: Vec<Material> = document.materials()
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.map(|mat| Material::from_gltf(resource_manager, &parent_path, mat)).collect();
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let meshes: Vec<Mesh> = scene.nodes()
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.map(|node| self.process_node(&buffers, &materials, node))
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.flatten().collect(); */
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let gltf = gltf::Gltf::open(path)?;
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let mut use_bin = false;
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@ -183,15 +184,27 @@ impl ResourceLoader for ModelLoader {
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buffers: &buffers,
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};
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let start_inst = Instant::now();
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let materials: Vec<Material> = gltf.materials()
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.map(|mat| Material::from_gltf(&mut context, mat)).collect();
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let meshes: Vec<Mesh> = scene.nodes()
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.flat_map(|node| ModelLoader::process_node(&buffers, &materials, node))
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.map(|mat| Material::from_gltf(&mut context, mat))
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.collect();
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debug!("Loaded {} meshes, and {} materials from '{}'", meshes.len(), materials.len(), path);
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let mat_time = Instant::now() - start_inst;
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Ok(Arc::new(ResHandle::with_data(path, Model::new(meshes))))
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let start_inst = Instant::now();
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let nodes: Vec<GltfNode> = scene.nodes()
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.map(|node| ModelLoader::process_node(&mut context, &materials, node))
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.collect();
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let node_time = Instant::now() - start_inst;
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debug!("Loaded {} nodes (in {}s), and {} materials (in {}s) from '{}'", nodes.len(),
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node_time.as_secs_f32(), materials.len(), mat_time.as_secs_f32(), path);
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let scene = GltfScene {
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nodes,
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materials,
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};
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Ok(Arc::new(ResHandle::with_data(path, scene)))
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}
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#[allow(unused_variables)]
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@ -217,16 +230,23 @@ mod tests {
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let mut manager = ResourceManager::new();
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let loader = ModelLoader::default();
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let model = loader.load(&mut manager, &path).unwrap();
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let model = Arc::downcast::<ResHandle<Model>>(model.as_arc_any()).unwrap();
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let model = model.data_ref();
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assert_eq!(model.meshes.len(), 1); // There should only be 1 mesh
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let mesh = &model.meshes[0];
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let scene = loader.load(&mut manager, &path).unwrap();
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let scene = Arc::downcast::<ResHandle<GltfScene>>(scene.as_arc_any()).unwrap();
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let scene = scene.data_ref();
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assert_eq!(scene.nodes.len(), 1);
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let mnode = &scene.nodes[0];
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assert!(mnode.mesh.is_some());
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assert_eq!(mnode.transform, Transform::from_xyz(0.0, 0.0, 0.0));
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assert_eq!(mnode.children.len(), 0);
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let mesh = mnode.mesh.as_ref().unwrap();
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let mesh = mesh.data_ref();
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assert!(mesh.position().unwrap().len() > 0);
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assert!(mesh.normals().unwrap().len() > 0);
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assert!(mesh.tex_coords().unwrap().len() > 0);
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assert!(mesh.indices.clone().unwrap().len() > 0);
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assert!(mesh.material().base_color_texture.is_some());
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let _mesh_mat = mesh.material(); // inner panic if material was not loaded
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assert!(mesh.material.as_ref().unwrap().base_color_texture.is_some());
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}
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}
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@ -1,6 +1,7 @@
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use std::{collections::hash_map::DefaultHasher, hash::{Hash, Hasher}};
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use crate::{Texture, ResHandle, util, loader::model::GltfLoadContext};
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use crate::{Texture, ResHandle, util};
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use super::loader::GltfLoadContext;
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/// PBR metallic roughness
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#[derive(Clone, Debug, Default)]
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@ -1,8 +1,11 @@
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use std::collections::HashMap;
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use crate::Material;
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use lyra_math::Transform;
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use crate::lyra_engine;
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use super::Material;
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#[repr(C)]
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#[derive(Clone, Debug, PartialEq)]
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pub enum MeshIndices {
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@ -82,23 +85,11 @@ pub enum MeshVertexAttribute {
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Other(String),
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}
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#[derive(Clone, lyra_ecs::Component)]
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#[derive(Clone, Default, lyra_ecs::Component)]
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pub struct Mesh {
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pub uuid: uuid::Uuid,
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pub attributes: HashMap<MeshVertexAttribute, VertexAttributeData>,
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pub indices: Option<MeshIndices>,
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material: Option<Material>,
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}
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impl Default for Mesh {
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fn default() -> Self {
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Self {
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uuid: uuid::Uuid::new_v4(),
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attributes: Default::default(),
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indices: Default::default(),
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material: Default::default()
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}
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}
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pub material: Option<Material>,
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}
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impl Mesh {
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@ -127,26 +118,4 @@ impl Mesh {
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self.attributes.get(&MeshVertexAttribute::TexCoords)
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.map(|p| p.as_vec2())
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}
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pub fn material(&self) -> Material {
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self.material.clone().expect("This mesh is missing a material!")
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}
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pub fn set_material(&mut self, val: Material) {
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self.material = Some(val);
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}
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}
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#[derive(Clone, Default)]
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pub struct Model {
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pub meshes: Vec<Mesh>,
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//pub material
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}
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impl Model {
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pub fn new(meshes: Vec<Mesh>) -> Self {
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Self {
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meshes,
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}
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}
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}
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@ -0,0 +1,11 @@
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pub mod loader;
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pub use loader::*;
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pub mod material;
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pub use material::*;
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pub mod mesh;
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pub use mesh::*;
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pub mod scene;
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pub use scene::*;
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@ -0,0 +1,21 @@
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use std::collections::HashMap;
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use lyra_ecs::Component;
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use lyra_math::Transform;
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use super::{Material, Mesh};
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use crate::{lyra_engine, ResHandle};
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#[derive(Clone, Default)]
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pub struct GltfNode {
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pub name: Option<String>,
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pub mesh: Option<ResHandle<Mesh>>,
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pub transform: Transform,
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pub children: Vec<GltfNode>,
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}
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#[derive(Clone)]
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pub struct GltfScene {
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pub nodes: Vec<GltfNode>,
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pub materials: Vec<Material>,
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}
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@ -10,11 +10,7 @@ pub use texture::*;
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pub mod loader;
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pub use loader::*;
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pub mod model;
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pub use model::*;
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pub mod material;
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pub use material::*;
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pub mod gltf;
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pub mod world_ext;
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pub use world_ext::*;
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@ -1,5 +1,4 @@
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pub mod image;
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pub mod model;
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use std::{io, sync::Arc, path::Path, ffi::OsStr};
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@ -6,7 +6,7 @@ use notify_debouncer_full::{DebouncedEvent, FileIdMap};
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use thiserror::Error;
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use uuid::Uuid;
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use crate::{loader::{image::ImageLoader, model::ModelLoader, LoaderError, ResourceLoader}, resource::ResHandle, ResourceState};
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use crate::{gltf::ModelLoader, loader::{image::ImageLoader, LoaderError, ResourceLoader}, resource::ResHandle, ResourceState};
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/// A trait for type erased storage of a resource.
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/// Implemented for [`ResHandle<T>`]
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@ -56,6 +56,7 @@ pub struct ResourceWatcher {
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pub struct ResourceManager {
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resources: HashMap<String, Arc<dyn ResourceStorage>>,
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uuid_resources: HashMap<Uuid, Arc<dyn ResourceStorage>>,
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loaders: Vec<Arc<dyn ResourceLoader>>,
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watchers: HashMap<String, ResourceWatcher>,
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}
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@ -70,6 +71,7 @@ impl ResourceManager {
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pub fn new() -> Self {
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Self {
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resources: HashMap::new(),
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uuid_resources: HashMap::new(),
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loaders: vec![ Arc::new(ImageLoader), Arc::new(ModelLoader) ],
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watchers: HashMap::new(),
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}
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@ -148,6 +150,29 @@ impl ResourceManager {
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}
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}
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/// Store a resource using its uuid.
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///
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/// The resource cannot be requested with [`ResourceManager::request`], it can only be
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/// retrieved with [`ResourceManager::request_uuid`].
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pub fn store_uuid<T: Send + Sync + 'static>(&mut self, res: ResHandle<T>) {
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self.uuid_resources.insert(res.uuid(), Arc::new(res));
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}
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/// Request a resource via its uuid.
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///
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/// Returns `None` if the resource was not found. The resource must of had been
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/// stored with [`ResourceManager::request`] to return `Some`.
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pub fn request_uuid<T: Send + Sync + 'static>(&mut self, uuid: &Uuid) -> Option<ResHandle<T>> {
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match self.uuid_resources.get(uuid) {
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Some(res) => {
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let res = res.clone().as_arc_any();
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let res: Arc<ResHandle<T>> = res.downcast::<ResHandle<T>>().expect("Failure to downcast resource");
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Some(ResHandle::<T>::clone(&res))
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},
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None => None,
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}
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}
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/// Store bytes in the manager. If there is already an entry with the same identifier it will be updated.
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///
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/// Panics: If there is already an entry with the same `ident`, and the entry is not bytes, this function will panic.
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