update examples to use new camera bundles
This commit is contained in:
parent
3a4333d16e
commit
8d54c42d74
|
@ -1,87 +1,7 @@
|
||||||
use glam::{Mat4, Vec2};
|
use glam::Vec2;
|
||||||
use lyra_math::Transform;
|
use lyra_math::Transform;
|
||||||
use lyra_reflect::Reflect;
|
|
||||||
|
|
||||||
use crate::math::Angle;
|
use crate::scene::CameraProjection;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Reflect)]
|
|
||||||
pub struct OrthographicProjection {
|
|
||||||
pub scale: f32,
|
|
||||||
pub znear: f32,
|
|
||||||
pub zfar: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for OrthographicProjection {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self {
|
|
||||||
scale: 1.0,
|
|
||||||
znear: 0.0,
|
|
||||||
zfar: 1000.0,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl OrthographicProjection {
|
|
||||||
pub fn to_mat(&self, viewport_size: Vec2) -> Mat4 {
|
|
||||||
let origin_x = viewport_size.x as f32 * 0.5;
|
|
||||||
let origin_y = viewport_size.y as f32 * 0.5;
|
|
||||||
|
|
||||||
glam::Mat4::orthographic_rh(
|
|
||||||
self.scale * -origin_x,
|
|
||||||
self.scale * viewport_size.x as f32 - origin_x,
|
|
||||||
self.scale * -origin_y,
|
|
||||||
self.scale * viewport_size.y as f32 - origin_y,
|
|
||||||
-1000.0,
|
|
||||||
1000.0,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Reflect)]
|
|
||||||
pub struct PerspectiveProjection {
|
|
||||||
pub fov: Angle,
|
|
||||||
pub znear: f32,
|
|
||||||
pub zfar: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for PerspectiveProjection {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self {
|
|
||||||
fov: Angle::Degrees(45.0),
|
|
||||||
znear: 0.0,
|
|
||||||
zfar: 100.0,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl PerspectiveProjection {
|
|
||||||
pub fn to_mat(&self, viewport_size: Vec2) -> Mat4 {
|
|
||||||
let aspect = viewport_size.x / viewport_size.y;
|
|
||||||
glam::Mat4::perspective_rh(
|
|
||||||
self.fov.to_radians(),
|
|
||||||
aspect,
|
|
||||||
self.znear,
|
|
||||||
self.zfar,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Reflect)]
|
|
||||||
pub enum CameraProjectionMode {
|
|
||||||
/// 3d camera projection
|
|
||||||
Perspective(PerspectiveProjection),
|
|
||||||
/// 2d camera projection
|
|
||||||
Orthographic(OrthographicProjection),
|
|
||||||
}
|
|
||||||
|
|
||||||
impl CameraProjectionMode {
|
|
||||||
pub fn to_mat4(&self, viewport_size: Vec2) -> Mat4 {
|
|
||||||
match self {
|
|
||||||
CameraProjectionMode::Perspective(proj) => proj.to_mat(viewport_size),
|
|
||||||
CameraProjectionMode::Orthographic(proj) => proj.to_mat(viewport_size),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||||
|
@ -96,7 +16,6 @@ pub struct CameraUniform {
|
||||||
/// The position of the camera
|
/// The position of the camera
|
||||||
pub position: glam::Vec3,
|
pub position: glam::Vec3,
|
||||||
_padding: u32,
|
_padding: u32,
|
||||||
//_padding: [u8; 3],
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for CameraUniform {
|
impl Default for CameraUniform {
|
||||||
|
@ -130,7 +49,7 @@ impl CameraUniform {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn from_component(transform: Transform, projection: CameraProjectionMode, viewport_size: Vec2) -> Self {
|
pub fn from_component(transform: Transform, projection: CameraProjection, viewport_size: Vec2) -> Self {
|
||||||
let position = transform.translation;
|
let position = transform.translation;
|
||||||
let forward = transform.forward();
|
let forward = transform.forward();
|
||||||
let up = transform.up();
|
let up = transform.up();
|
||||||
|
|
|
@ -12,8 +12,7 @@ use crate::{
|
||||||
Node, NodeDesc, NodeType, RenderGraph, RenderGraphContext, SlotAttribute, SlotValue
|
Node, NodeDesc, NodeType, RenderGraph, RenderGraphContext, SlotAttribute, SlotValue
|
||||||
},
|
},
|
||||||
render_buffer::BufferWrapper, texture::RenderTexture,
|
render_buffer::BufferWrapper, texture::RenderTexture,
|
||||||
},
|
}, scene::{Camera, CameraProjection},
|
||||||
scene::CameraComponent,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#[derive(Debug, Hash, Clone, Default, PartialEq, RenderGraphLabel)]
|
#[derive(Debug, Hash, Clone, Default, PartialEq, RenderGraphLabel)]
|
||||||
|
@ -114,11 +113,20 @@ impl Node for BasePass {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn prepare(&mut self, graph: &mut RenderGraph, world: &mut lyra_ecs::World, context: &mut RenderGraphContext) {
|
fn prepare(&mut self, graph: &mut RenderGraph, world: &mut lyra_ecs::World, context: &mut RenderGraphContext) {
|
||||||
if let Some((camera, transform)) = world.view_iter::<(&CameraComponent, &Transform)>().next() {
|
let mut found_camera = false;
|
||||||
|
|
||||||
|
for (camera, projection, transform) in world.view_iter::<(&Camera, &CameraProjection, &Transform)>() {
|
||||||
|
if camera.is_active {
|
||||||
let screen_size = graph.view_target().size();
|
let screen_size = graph.view_target().size();
|
||||||
let uniform = CameraUniform::from_component(*transform, camera.projection, screen_size.as_vec2());
|
let uniform = CameraUniform::from_component(*transform, *projection, screen_size.as_vec2());
|
||||||
context.queue_buffer_write_with(BasePassSlots::Camera, 0, uniform)
|
context.queue_buffer_write_with(BasePassSlots::Camera, 0, uniform);
|
||||||
} else {
|
|
||||||
|
found_camera = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if !found_camera {
|
||||||
warn!("Missing camera!");
|
warn!("Missing camera!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,31 +1,127 @@
|
||||||
use lyra_ecs::Component;
|
use glam::{Mat4, Vec2};
|
||||||
|
use lyra_ecs::{Bundle, Component};
|
||||||
|
use lyra_math::Angle;
|
||||||
use lyra_reflect::Reflect;
|
use lyra_reflect::Reflect;
|
||||||
|
|
||||||
use crate::render::camera::{CameraProjectionMode, OrthographicProjection, PerspectiveProjection};
|
#[derive(Debug, Clone, Copy, PartialEq, Reflect)]
|
||||||
|
pub struct OrthographicProjection {
|
||||||
#[derive(Clone, Component, Reflect)]
|
pub scale: f32,
|
||||||
pub struct CameraComponent {
|
pub znear: f32,
|
||||||
pub projection: CameraProjectionMode,
|
pub zfar: f32,
|
||||||
//pub debug: bool,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for CameraComponent {
|
impl Default for OrthographicProjection {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
Self {
|
Self {
|
||||||
projection: CameraProjectionMode::Perspective(PerspectiveProjection::default()),
|
scale: 1.0,
|
||||||
|
znear: 0.0,
|
||||||
|
zfar: 1000.0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl CameraComponent {
|
impl OrthographicProjection {
|
||||||
pub fn new_3d() -> Self {
|
pub fn to_mat(&self, viewport_size: Vec2) -> Mat4 {
|
||||||
Self::default()
|
let origin_x = viewport_size.x as f32 * 0.5;
|
||||||
}
|
let origin_y = viewport_size.y as f32 * 0.5;
|
||||||
|
|
||||||
pub fn new_2d() -> Self {
|
glam::Mat4::orthographic_rh(
|
||||||
CameraComponent {
|
self.scale * -origin_x,
|
||||||
projection: CameraProjectionMode::Orthographic(OrthographicProjection::default()),
|
self.scale * viewport_size.x as f32 - origin_x,
|
||||||
|
self.scale * -origin_y,
|
||||||
|
self.scale * viewport_size.y as f32 - origin_y,
|
||||||
|
-1000.0,
|
||||||
|
1000.0,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Reflect)]
|
||||||
|
pub struct PerspectiveProjection {
|
||||||
|
pub fov: Angle,
|
||||||
|
pub znear: f32,
|
||||||
|
pub zfar: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for PerspectiveProjection {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
fov: Angle::Degrees(45.0),
|
||||||
|
znear: 0.1,
|
||||||
|
zfar: 100.0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PerspectiveProjection {
|
||||||
|
pub fn to_mat(&self, viewport_size: Vec2) -> Mat4 {
|
||||||
|
let aspect = viewport_size.x / viewport_size.y;
|
||||||
|
glam::Mat4::perspective_rh(self.fov.to_radians(), aspect, self.znear, self.zfar)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Reflect, Component)]
|
||||||
|
pub enum CameraProjection {
|
||||||
|
/// 3d camera projection
|
||||||
|
Perspective(PerspectiveProjection),
|
||||||
|
/// 2d camera projection
|
||||||
|
Orthographic(OrthographicProjection),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for CameraProjection {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::Perspective(PerspectiveProjection::default())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl CameraProjection {
|
||||||
|
pub fn to_mat4(&self, viewport_size: Vec2) -> Mat4 {
|
||||||
|
match self {
|
||||||
|
CameraProjection::Perspective(proj) => proj.to_mat(viewport_size),
|
||||||
|
CameraProjection::Orthographic(proj) => proj.to_mat(viewport_size),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Default, Component, Reflect)]
|
||||||
|
pub struct Camera2d;
|
||||||
|
|
||||||
|
#[derive(Clone, Component, Reflect)]
|
||||||
|
pub struct Camera {
|
||||||
|
pub is_active: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for Camera {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self { is_active: true }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A component bundle for a Camera entity.
|
||||||
|
#[derive(Clone, Default, Bundle)]
|
||||||
|
pub struct CameraBundle {
|
||||||
|
pub camera: Camera,
|
||||||
|
pub projection: CameraProjection,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A component bundle for a 2d Camera entity.
|
||||||
|
#[derive(Clone, Bundle)]
|
||||||
|
pub struct Camera2dBundle {
|
||||||
|
pub camera: Camera,
|
||||||
|
pub projection: CameraProjection,
|
||||||
|
pub camera_2d: Camera2d,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for Camera2dBundle {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
camera: Default::default(),
|
||||||
|
projection: CameraProjection::Orthographic(OrthographicProjection {
|
||||||
|
znear: -1000.0,
|
||||||
|
zfar: 1000.0,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
|
}),
|
||||||
|
camera_2d: Default::default(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -17,7 +17,8 @@ impl ScriptApiProvider for LyraEcsApiProvider {
|
||||||
world.register_lua_wrapper::<LuaActionHandler>();
|
world.register_lua_wrapper::<LuaActionHandler>();
|
||||||
world.register_lua_wrapper::<LuaWindow>();
|
world.register_lua_wrapper::<LuaWindow>();
|
||||||
|
|
||||||
world.register_lua_convert_component::<LuaCamera>("Camera");
|
// TODO: expose camera
|
||||||
|
// world.register_lua_convert_component::<LuaCamera>("Camera");
|
||||||
world.register_lua_convert_component::<LuaFreeFlyCamera>("FreeFlyCamera");
|
world.register_lua_convert_component::<LuaFreeFlyCamera>("FreeFlyCamera");
|
||||||
world.register_lua_convert_component::<LuaWorldTransform>("WorldTransform");
|
world.register_lua_convert_component::<LuaWorldTransform>("WorldTransform");
|
||||||
|
|
||||||
|
@ -54,7 +55,6 @@ impl ScriptApiProvider for LyraEcsApiProvider {
|
||||||
globals.set("TickOfQuery", ctx.create_proxy::<LuaTickOfQuery>()?)?;
|
globals.set("TickOfQuery", ctx.create_proxy::<LuaTickOfQuery>()?)?;
|
||||||
globals.set("OptionalQuery", ctx.create_proxy::<LuaOptionalQuery>()?)?;
|
globals.set("OptionalQuery", ctx.create_proxy::<LuaOptionalQuery>()?)?;
|
||||||
|
|
||||||
expose_comp_table_wrapper::<LuaCamera>(&ctx, &globals, "Camera")?;
|
|
||||||
expose_comp_table_wrapper::<LuaFreeFlyCamera>(&ctx, &globals, "FreeFlyCamera")?;
|
expose_comp_table_wrapper::<LuaFreeFlyCamera>(&ctx, &globals, "FreeFlyCamera")?;
|
||||||
expose_comp_table_wrapper::<LuaWorldTransform>(&ctx, &globals, "WorldTransform")?;
|
expose_comp_table_wrapper::<LuaWorldTransform>(&ctx, &globals, "WorldTransform")?;
|
||||||
expose_table_wrapper::<LuaDeviceEvent>(&ctx, &globals, "DeviceEvent")?;
|
expose_table_wrapper::<LuaDeviceEvent>(&ctx, &globals, "DeviceEvent")?;
|
||||||
|
|
|
@ -13,9 +13,6 @@ pub use delta_time::*;
|
||||||
mod window;
|
mod window;
|
||||||
pub use window::*;
|
pub use window::*;
|
||||||
|
|
||||||
mod camera;
|
|
||||||
pub use camera::*;
|
|
||||||
|
|
||||||
mod free_fly_camera;
|
mod free_fly_camera;
|
||||||
pub use free_fly_camera::*;
|
pub use free_fly_camera::*;
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
use lyra_engine::{
|
use lyra_engine::{
|
||||||
assets::{Image, ResourceManager, Texture},
|
assets::{Image, ResourceManager},
|
||||||
ecs::query::View,
|
|
||||||
game::App,
|
game::App,
|
||||||
gltf::Gltf,
|
gltf::Gltf,
|
||||||
input::{
|
input::{
|
||||||
|
@ -8,17 +7,11 @@ use lyra_engine::{
|
||||||
InputActionPlugin, KeyCode, LayoutId,
|
InputActionPlugin, KeyCode, LayoutId,
|
||||||
},
|
},
|
||||||
math::{self, Transform, Vec3},
|
math::{self, Transform, Vec3},
|
||||||
render::{
|
render::light::directional::DirectionalLight,
|
||||||
camera::{CameraProjectionMode, OrthographicProjection},
|
|
||||||
light::directional::DirectionalLight,
|
|
||||||
},
|
|
||||||
scene::{
|
scene::{
|
||||||
system_update_world_transforms, CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin,
|
system_update_world_transforms, Camera2dBundle, CameraProjection, FreeFlyCamera, FreeFlyCameraPlugin, OrthographicProjection, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
||||||
WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
|
|
||||||
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
|
||||||
},
|
},
|
||||||
sprite::{self, Sprite},
|
sprite::{self, Sprite},
|
||||||
winit::WindowOptions,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#[async_std::main]
|
#[async_std::main]
|
||||||
|
@ -167,11 +160,12 @@ fn setup_scene_plugin(app: &mut App) {
|
||||||
}
|
}
|
||||||
|
|
||||||
world.spawn((
|
world.spawn((
|
||||||
CameraComponent {
|
Camera2dBundle {
|
||||||
projection: CameraProjectionMode::Orthographic(OrthographicProjection {
|
projection: CameraProjection::Orthographic(OrthographicProjection {
|
||||||
scale: 0.75,
|
scale: 0.75,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
}),
|
}),
|
||||||
|
..Default::default()
|
||||||
},
|
},
|
||||||
Transform::from_xyz(200.0, 120.0, 0.0),
|
Transform::from_xyz(200.0, 120.0, 0.0),
|
||||||
FreeFlyCamera::default(),
|
FreeFlyCamera::default(),
|
||||||
|
|
|
@ -1,25 +1,16 @@
|
||||||
use std::ptr::NonNull;
|
use std::ptr::NonNull;
|
||||||
|
|
||||||
use lyra_engine::{
|
use lyra_engine::{
|
||||||
assets::ResourceManager, gltf::Gltf,
|
assets::ResourceManager, ecs::{
|
||||||
ecs::{
|
|
||||||
query::{Res, View},
|
query::{Res, View},
|
||||||
system::{BatchedSystem, Criteria, CriteriaSchedule, IntoSystem},
|
system::{BatchedSystem, Criteria, CriteriaSchedule, IntoSystem},
|
||||||
World,
|
World,
|
||||||
},
|
}, game::App, gltf::Gltf, input::{
|
||||||
game::App,
|
|
||||||
input::{
|
|
||||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||||
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
||||||
},
|
}, math::{self, Transform, Vec3}, render::light::directional::DirectionalLight, scene::{
|
||||||
math::{self, Transform, Vec3},
|
CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
||||||
render::light::directional::DirectionalLight,
|
}, DeltaTime
|
||||||
scene::{
|
|
||||||
CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform,
|
|
||||||
ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
|
|
||||||
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
|
||||||
},
|
|
||||||
DeltaTime,
|
|
||||||
};
|
};
|
||||||
use tracing::info;
|
use tracing::info;
|
||||||
|
|
||||||
|
@ -135,9 +126,11 @@ fn setup_scene_plugin(app: &mut App) {
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut camera = CameraComponent::new_3d();
|
world.spawn((
|
||||||
camera.transform.translation += math::Vec3::new(0.0, 0.0, 1.5);
|
CameraBundle::default(),
|
||||||
world.spawn((camera, FreeFlyCamera::default()));
|
Transform::from_xyz(0.0, 0.0, 1.5),
|
||||||
|
FreeFlyCamera::default(),
|
||||||
|
));
|
||||||
|
|
||||||
let fps_counter = |counter: Res<fps_counter::FPSCounter>,
|
let fps_counter = |counter: Res<fps_counter::FPSCounter>,
|
||||||
delta: Res<DeltaTime>| -> anyhow::Result<()> {
|
delta: Res<DeltaTime>| -> anyhow::Result<()> {
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
use lyra_engine::{
|
use lyra_engine::{
|
||||||
assets::ResourceManager, gltf::Gltf, game::App, input::{
|
assets::ResourceManager, game::App, gltf::Gltf, input::{
|
||||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||||
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
||||||
}, math::{self, Transform, Vec3}, render::light::directional::DirectionalLight, scene::{
|
}, math::{self, Transform, Vec3}, render::light::directional::DirectionalLight, scene::{
|
||||||
self, CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
self, CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
||||||
}, script::{lua::{LuaScript, LuaScriptingPlugin}, Script, ScriptList}
|
}, script::{lua::{LuaScript, LuaScriptingPlugin}, Script, ScriptList}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -125,9 +125,11 @@ fn setup_scene_plugin(app: &mut App) {
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut camera = CameraComponent::new_3d();
|
world.spawn((
|
||||||
camera.transform.translation += math::Vec3::new(0.0, 0.0, 5.5);
|
CameraBundle::default(),
|
||||||
world.spawn((camera, FreeFlyCamera::default()));
|
Transform::from_xyz(0.0, 0.0, 5.5),
|
||||||
|
FreeFlyCamera::default(),
|
||||||
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
fn setup_script_plugin(app: &mut App) {
|
fn setup_script_plugin(app: &mut App) {
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
use lyra_engine::{assets::ResourceManager, gltf::Gltf, ecs::query::{Res, View}, game::App, input::{Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource, InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput}, math::{self, Quat, Transform, Vec3}, render::light::{directional::DirectionalLight, PointLight}, scene::{CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN}, DeltaTime};
|
use lyra_engine::{assets::ResourceManager, ecs::query::Res, game::App, gltf::Gltf, input::{Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource, InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput}, math::{self, Quat, Transform, Vec3}, render::light::{directional::DirectionalLight, PointLight}, scene::{CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN}, DeltaTime};
|
||||||
use rand::Rng;
|
use rand::Rng;
|
||||||
use tracing::info;
|
use tracing::info;
|
||||||
|
|
||||||
|
@ -95,7 +95,6 @@ async fn main() {
|
||||||
app.with_plugin(lyra_engine::DefaultPlugins);
|
app.with_plugin(lyra_engine::DefaultPlugins);
|
||||||
app.with_plugin(setup_scene_plugin);
|
app.with_plugin(setup_scene_plugin);
|
||||||
app.with_plugin(action_handler_plugin);
|
app.with_plugin(action_handler_plugin);
|
||||||
app.with_plugin(camera_debug_plugin);
|
|
||||||
app.with_plugin(FreeFlyCameraPlugin);
|
app.with_plugin(FreeFlyCameraPlugin);
|
||||||
app.run();
|
app.run();
|
||||||
}
|
}
|
||||||
|
@ -184,26 +183,15 @@ fn setup_scene_plugin(app: &mut App) {
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut camera = CameraComponent::new_3d();
|
world.spawn((
|
||||||
// these values were taken by manually positioning the camera in the scene.
|
CameraBundle::default(),
|
||||||
camera.transform = Transform::new(
|
// these values were taken by manually positioning the camera in the scene
|
||||||
|
// and printing the position to console.
|
||||||
|
Transform::new(
|
||||||
Vec3::new(-10.0, 0.94, -0.28),
|
Vec3::new(-10.0, 0.94, -0.28),
|
||||||
Quat::from_xyzw(0.03375484, -0.7116095, 0.0342693, 0.70092666),
|
Quat::from_xyzw(0.03375484, -0.7116095, 0.0342693, 0.70092666),
|
||||||
Vec3::ONE
|
Vec3::ONE,
|
||||||
);
|
),
|
||||||
world.spawn(( camera, FreeFlyCamera::default() ));
|
FreeFlyCamera::default(),
|
||||||
}
|
));
|
||||||
|
|
||||||
fn camera_debug_plugin(app: &mut App) {
|
|
||||||
let sys = |handler: Res<ActionHandler>, view: View<&mut CameraComponent>| -> anyhow::Result<()> {
|
|
||||||
if let Some(true) = handler.was_action_just_pressed("Debug") {
|
|
||||||
for mut cam in view.into_iter() {
|
|
||||||
cam.debug = !cam.debug;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
};
|
|
||||||
|
|
||||||
app.with_system("camera_debug_trigger", sys, &[]);
|
|
||||||
}
|
}
|
|
@ -1,6 +1,7 @@
|
||||||
use lyra_engine::{
|
use lyra_engine::{
|
||||||
assets::ResourceManager, gltf::Gltf,
|
assets::ResourceManager,
|
||||||
game::App,
|
game::App,
|
||||||
|
gltf::Gltf,
|
||||||
input::{
|
input::{
|
||||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||||
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
||||||
|
@ -11,9 +12,9 @@ use lyra_engine::{
|
||||||
light::{directional::DirectionalLight, SpotLight},
|
light::{directional::DirectionalLight, SpotLight},
|
||||||
},
|
},
|
||||||
scene::{
|
scene::{
|
||||||
CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform,
|
CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT,
|
||||||
ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
|
ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD,
|
||||||
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -115,13 +116,6 @@ fn setup_scene_plugin(app: &mut App) {
|
||||||
Transform::from_xyz(0.0, -5.0, -2.0),
|
Transform::from_xyz(0.0, -5.0, -2.0),
|
||||||
)); */
|
)); */
|
||||||
|
|
||||||
let cube_gltf = resman
|
|
||||||
.request::<Gltf>("../assets/cube-texture-embedded.gltf")
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
cube_gltf.wait_recurse_dependencies_load();
|
|
||||||
let cube_mesh = &cube_gltf.data_ref().unwrap().scenes[0];
|
|
||||||
|
|
||||||
let palm_tree_platform_gltf = resman
|
let palm_tree_platform_gltf = resman
|
||||||
.request::<Gltf>("../assets/shadows-platform-palmtree.glb")
|
.request::<Gltf>("../assets/shadows-platform-palmtree.glb")
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
@ -214,8 +208,12 @@ fn setup_scene_plugin(app: &mut App) {
|
||||||
Vec3::new(4.0 - 1.43, -13.0, 0.0),
|
Vec3::new(4.0 - 1.43, -13.0, 0.0),
|
||||||
//Vec3::new(-5.0, 1.0, -0.28),
|
//Vec3::new(-5.0, 1.0, -0.28),
|
||||||
//Vec3::new(-10.0, 0.94, -0.28),
|
//Vec3::new(-10.0, 0.94, -0.28),
|
||||||
|
Quat::from_euler(
|
||||||
Quat::from_euler(math::EulerRot::XYZ, 0.0, math::Angle::Degrees(-45.0).to_radians(), 0.0),
|
math::EulerRot::XYZ,
|
||||||
|
0.0,
|
||||||
|
math::Angle::Degrees(-45.0).to_radians(),
|
||||||
|
0.0,
|
||||||
|
),
|
||||||
Vec3::new(0.15, 0.15, 0.15),
|
Vec3::new(0.15, 0.15, 0.15),
|
||||||
);
|
);
|
||||||
|
|
||||||
|
@ -238,10 +236,8 @@ fn setup_scene_plugin(app: &mut App) {
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut camera = CameraComponent::new_3d();
|
let mut pos = Transform::from_xyz(-1.0, -10.0, -1.5);
|
||||||
camera.transform.translation = math::Vec3::new(-1.0, -10.0, -1.5);
|
pos.rotate_x(math::Angle::Degrees(-27.0));
|
||||||
camera.transform.rotate_x(math::Angle::Degrees(-27.0));
|
pos.rotate_y(math::Angle::Degrees(-90.0));
|
||||||
camera.transform.rotate_y(math::Angle::Degrees(-90.0));
|
world.spawn((CameraBundle::default(), pos, FreeFlyCamera::default()));
|
||||||
|
|
||||||
world.spawn((camera, FreeFlyCamera::default()));
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,10 +1,18 @@
|
||||||
use lyra_engine::{
|
use lyra_engine::{
|
||||||
assets::ResourceManager, gltf::Gltf, ecs::query::View, game::App, input::{
|
assets::ResourceManager,
|
||||||
|
game::App,
|
||||||
|
gltf::Gltf,
|
||||||
|
input::{
|
||||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||||
InputActionPlugin, KeyCode, LayoutId,
|
InputActionPlugin, KeyCode, LayoutId,
|
||||||
}, math::{self, Transform, Vec3}, render::light::directional::DirectionalLight, scene::{
|
},
|
||||||
system_update_world_transforms, CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
math::{self, Transform, Vec3},
|
||||||
}, winit::WindowOptions
|
render::light::directional::DirectionalLight,
|
||||||
|
scene::{
|
||||||
|
system_update_world_transforms, CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin,
|
||||||
|
WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
|
||||||
|
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
#[async_std::main]
|
#[async_std::main]
|
||||||
|
@ -84,7 +92,11 @@ async fn main() {
|
||||||
.with_plugin(action_handler_plugin)
|
.with_plugin(action_handler_plugin)
|
||||||
//.with_plugin(camera_debug_plugin)
|
//.with_plugin(camera_debug_plugin)
|
||||||
.with_plugin(FreeFlyCameraPlugin)
|
.with_plugin(FreeFlyCameraPlugin)
|
||||||
.with_system("system_update_world_transforms", system_update_world_transforms, &[]);
|
.with_system(
|
||||||
|
"system_update_world_transforms",
|
||||||
|
system_update_world_transforms,
|
||||||
|
&[],
|
||||||
|
);
|
||||||
a.run();
|
a.run();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -135,7 +147,9 @@ fn setup_scene_plugin(app: &mut App) {
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut camera = CameraComponent::new_3d();
|
world.spawn((
|
||||||
camera.transform.translation += math::Vec3::new(0.0, 0.0, 5.5);
|
CameraBundle::default(),
|
||||||
world.spawn((camera, FreeFlyCamera::default()));
|
Transform::from_xyz(0.0, 0.0, 5.5),
|
||||||
|
FreeFlyCamera::default(),
|
||||||
|
));
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,14 +1,14 @@
|
||||||
use std::ptr::NonNull;
|
use std::ptr::NonNull;
|
||||||
|
|
||||||
use lyra_engine::assets::ResourceManager;
|
use lyra_engine::assets::ResourceManager;
|
||||||
|
use lyra_engine::scene::CameraBundle;
|
||||||
use lyra_engine::{
|
use lyra_engine::{
|
||||||
gltf::Gltf,
|
|
||||||
ecs::{
|
ecs::{
|
||||||
query::{Res, View},
|
system::{Criteria, CriteriaSchedule},
|
||||||
system::{Criteria, CriteriaSchedule, IntoSystem},
|
|
||||||
Component, World,
|
Component, World,
|
||||||
},
|
},
|
||||||
game::App,
|
game::App,
|
||||||
|
gltf::Gltf,
|
||||||
input::{
|
input::{
|
||||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||||
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
||||||
|
@ -16,9 +16,9 @@ use lyra_engine::{
|
||||||
math::{self, Quat, Transform, Vec3},
|
math::{self, Quat, Transform, Vec3},
|
||||||
render::light::{directional::DirectionalLight, PointLight, SpotLight},
|
render::light::{directional::DirectionalLight, PointLight, SpotLight},
|
||||||
scene::{
|
scene::{
|
||||||
self, CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform,
|
self, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT,
|
||||||
ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
|
ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD,
|
||||||
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||||
},
|
},
|
||||||
DeltaTime,
|
DeltaTime,
|
||||||
};
|
};
|
||||||
|
@ -101,7 +101,109 @@ struct CubeFlag;
|
||||||
|
|
||||||
#[async_std::main]
|
#[async_std::main]
|
||||||
async fn main() {
|
async fn main() {
|
||||||
let setup_sys = |world: &mut World| -> anyhow::Result<()> {
|
let action_handler_plugin = |app: &mut App| {
|
||||||
|
let action_handler = ActionHandler::builder()
|
||||||
|
.add_layout(LayoutId::from(0))
|
||||||
|
.add_action(ACTLBL_MOVE_FORWARD_BACKWARD, Action::new(ActionKind::Axis))
|
||||||
|
.add_action(ACTLBL_MOVE_LEFT_RIGHT, Action::new(ActionKind::Axis))
|
||||||
|
.add_action(ACTLBL_MOVE_UP_DOWN, Action::new(ActionKind::Axis))
|
||||||
|
.add_action(ACTLBL_LOOK_LEFT_RIGHT, Action::new(ActionKind::Axis))
|
||||||
|
.add_action(ACTLBL_LOOK_UP_DOWN, Action::new(ActionKind::Axis))
|
||||||
|
.add_action(ACTLBL_LOOK_ROLL, Action::new(ActionKind::Axis))
|
||||||
|
.add_action("Debug", Action::new(ActionKind::Button))
|
||||||
|
.add_mapping(
|
||||||
|
ActionMapping::builder(LayoutId::from(0), ActionMappingId::from(0))
|
||||||
|
.bind(
|
||||||
|
ACTLBL_MOVE_FORWARD_BACKWARD,
|
||||||
|
&[
|
||||||
|
ActionSource::Keyboard(KeyCode::KeyW).into_binding_modifier(1.0),
|
||||||
|
ActionSource::Keyboard(KeyCode::KeyS).into_binding_modifier(-1.0),
|
||||||
|
],
|
||||||
|
)
|
||||||
|
.bind(
|
||||||
|
ACTLBL_MOVE_LEFT_RIGHT,
|
||||||
|
&[
|
||||||
|
ActionSource::Keyboard(KeyCode::KeyA).into_binding_modifier(-1.0),
|
||||||
|
ActionSource::Keyboard(KeyCode::KeyD).into_binding_modifier(1.0),
|
||||||
|
],
|
||||||
|
)
|
||||||
|
.bind(
|
||||||
|
ACTLBL_MOVE_UP_DOWN,
|
||||||
|
&[
|
||||||
|
ActionSource::Keyboard(KeyCode::KeyC).into_binding_modifier(1.0),
|
||||||
|
ActionSource::Keyboard(KeyCode::KeyZ).into_binding_modifier(-1.0),
|
||||||
|
],
|
||||||
|
)
|
||||||
|
.bind(
|
||||||
|
ACTLBL_LOOK_LEFT_RIGHT,
|
||||||
|
&[
|
||||||
|
ActionSource::Mouse(MouseInput::Axis(MouseAxis::X)).into_binding(),
|
||||||
|
ActionSource::Keyboard(KeyCode::ArrowLeft).into_binding_modifier(-1.0),
|
||||||
|
ActionSource::Keyboard(KeyCode::ArrowRight).into_binding_modifier(1.0),
|
||||||
|
//ActionSource::Gamepad(GamepadFormat::DualAxis, GamepadInput::Axis(GamepadAxis::RThumbstickX)).into_binding(),
|
||||||
|
],
|
||||||
|
)
|
||||||
|
.bind(
|
||||||
|
ACTLBL_LOOK_UP_DOWN,
|
||||||
|
&[
|
||||||
|
ActionSource::Mouse(MouseInput::Axis(MouseAxis::Y)).into_binding(),
|
||||||
|
ActionSource::Keyboard(KeyCode::ArrowUp).into_binding_modifier(-1.0),
|
||||||
|
ActionSource::Keyboard(KeyCode::ArrowDown).into_binding_modifier(1.0),
|
||||||
|
//ActionSource::Gamepad(GamepadFormat::DualAxis, GamepadInput::Axis(GamepadAxis::RThumbstickY)).into_binding(),
|
||||||
|
],
|
||||||
|
)
|
||||||
|
.bind(
|
||||||
|
ACTLBL_LOOK_ROLL,
|
||||||
|
&[
|
||||||
|
ActionSource::Keyboard(KeyCode::KeyE).into_binding_modifier(-1.0),
|
||||||
|
ActionSource::Keyboard(KeyCode::KeyQ).into_binding_modifier(1.0),
|
||||||
|
],
|
||||||
|
)
|
||||||
|
.bind(
|
||||||
|
"Debug",
|
||||||
|
&[ActionSource::Keyboard(KeyCode::KeyB).into_binding()],
|
||||||
|
)
|
||||||
|
.finish(),
|
||||||
|
)
|
||||||
|
.finish();
|
||||||
|
|
||||||
|
let world = &mut app.world;
|
||||||
|
world.add_resource(action_handler);
|
||||||
|
app.with_plugin(InputActionPlugin);
|
||||||
|
};
|
||||||
|
|
||||||
|
/* let script_test_plugin = |app: &mut App| {
|
||||||
|
game.with_plugin(LuaScriptingPlugin);
|
||||||
|
|
||||||
|
let world = game.world_mut();
|
||||||
|
let mut res_man = world.get_resource_mut::<ResourceManager>();
|
||||||
|
let script = res_man.request::<LuaScript>("scripts/test.lua").unwrap();
|
||||||
|
res_man.watch("scripts/test.lua", false).unwrap();
|
||||||
|
drop(res_man);
|
||||||
|
|
||||||
|
let script = Script::new("test.lua", script);
|
||||||
|
let scripts = ScriptList::new(vec![script]);
|
||||||
|
world.spawn((scripts,));
|
||||||
|
|
||||||
|
}; */
|
||||||
|
|
||||||
|
let mut app = App::new();
|
||||||
|
app.with_plugin(lyra_engine::DefaultPlugins);
|
||||||
|
app.with_plugin(setup_scene_plugin);
|
||||||
|
app.with_plugin(action_handler_plugin);
|
||||||
|
//app.with_plugin(script_test_plugin)
|
||||||
|
//app.with_plugin(fps_plugin)
|
||||||
|
app.with_system(
|
||||||
|
"update_world_transforms",
|
||||||
|
scene::system_update_world_transforms,
|
||||||
|
&[],
|
||||||
|
);
|
||||||
|
app.with_plugin(FreeFlyCameraPlugin);
|
||||||
|
app.run();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn setup_scene_plugin(app: &mut App) {
|
||||||
|
let world = &mut app.world;
|
||||||
{
|
{
|
||||||
/* let mut window_options = world.get_resource_mut::<Ct<WindowOptions>>();
|
/* let mut window_options = world.get_resource_mut::<Ct<WindowOptions>>();
|
||||||
window_options.cursor_grab = CursorGrabMode::Confined;
|
window_options.cursor_grab = CursorGrabMode::Confined;
|
||||||
|
@ -267,132 +369,17 @@ async fn main() {
|
||||||
));
|
));
|
||||||
} */
|
} */
|
||||||
|
|
||||||
let mut camera = CameraComponent::new_3d();
|
world.spawn((
|
||||||
// these values were taken by manually positioning the camera in the scene.
|
CameraBundle::default(),
|
||||||
camera.transform = Transform::new(
|
// these values were taken by manually positioning the camera in the scene
|
||||||
|
// and printing the position to console.
|
||||||
|
Transform::new(
|
||||||
Vec3::new(-10.0, 0.94, -0.28),
|
Vec3::new(-10.0, 0.94, -0.28),
|
||||||
Quat::from_xyzw(0.03375484, -0.7116095, 0.0342693, 0.70092666),
|
Quat::from_xyzw(0.03375484, -0.7116095, 0.0342693, 0.70092666),
|
||||||
Vec3::ONE,
|
Vec3::ONE,
|
||||||
);
|
),
|
||||||
//camera.transform.translation += math::Vec3::new(0.0, 0.0, 5.5);
|
FreeFlyCamera::default(),
|
||||||
world.spawn((camera, FreeFlyCamera::default()));
|
));
|
||||||
|
|
||||||
Ok(())
|
//Ok(())
|
||||||
};
|
|
||||||
|
|
||||||
let camera_debug_plugin = move |app: &mut App| {
|
|
||||||
let sys =
|
|
||||||
|handler: Res<ActionHandler>, view: View<&mut CameraComponent>| -> anyhow::Result<()> {
|
|
||||||
if let Some(true) = handler.was_action_just_pressed("Debug") {
|
|
||||||
for mut cam in view.into_iter() {
|
|
||||||
cam.debug = !cam.debug;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
};
|
|
||||||
|
|
||||||
app.with_system("camera_debug_trigger", sys, &[]);
|
|
||||||
app.with_system(
|
|
||||||
"update_world_transforms",
|
|
||||||
scene::system_update_world_transforms,
|
|
||||||
&[],
|
|
||||||
);
|
|
||||||
};
|
|
||||||
|
|
||||||
let action_handler_plugin = |app: &mut App| {
|
|
||||||
let action_handler = ActionHandler::builder()
|
|
||||||
.add_layout(LayoutId::from(0))
|
|
||||||
.add_action(ACTLBL_MOVE_FORWARD_BACKWARD, Action::new(ActionKind::Axis))
|
|
||||||
.add_action(ACTLBL_MOVE_LEFT_RIGHT, Action::new(ActionKind::Axis))
|
|
||||||
.add_action(ACTLBL_MOVE_UP_DOWN, Action::new(ActionKind::Axis))
|
|
||||||
.add_action(ACTLBL_LOOK_LEFT_RIGHT, Action::new(ActionKind::Axis))
|
|
||||||
.add_action(ACTLBL_LOOK_UP_DOWN, Action::new(ActionKind::Axis))
|
|
||||||
.add_action(ACTLBL_LOOK_ROLL, Action::new(ActionKind::Axis))
|
|
||||||
.add_action("Debug", Action::new(ActionKind::Button))
|
|
||||||
.add_mapping(
|
|
||||||
ActionMapping::builder(LayoutId::from(0), ActionMappingId::from(0))
|
|
||||||
.bind(
|
|
||||||
ACTLBL_MOVE_FORWARD_BACKWARD,
|
|
||||||
&[
|
|
||||||
ActionSource::Keyboard(KeyCode::KeyW).into_binding_modifier(1.0),
|
|
||||||
ActionSource::Keyboard(KeyCode::KeyS).into_binding_modifier(-1.0),
|
|
||||||
],
|
|
||||||
)
|
|
||||||
.bind(
|
|
||||||
ACTLBL_MOVE_LEFT_RIGHT,
|
|
||||||
&[
|
|
||||||
ActionSource::Keyboard(KeyCode::KeyA).into_binding_modifier(-1.0),
|
|
||||||
ActionSource::Keyboard(KeyCode::KeyD).into_binding_modifier(1.0),
|
|
||||||
],
|
|
||||||
)
|
|
||||||
.bind(
|
|
||||||
ACTLBL_MOVE_UP_DOWN,
|
|
||||||
&[
|
|
||||||
ActionSource::Keyboard(KeyCode::KeyC).into_binding_modifier(1.0),
|
|
||||||
ActionSource::Keyboard(KeyCode::KeyZ).into_binding_modifier(-1.0),
|
|
||||||
],
|
|
||||||
)
|
|
||||||
.bind(
|
|
||||||
ACTLBL_LOOK_LEFT_RIGHT,
|
|
||||||
&[
|
|
||||||
ActionSource::Mouse(MouseInput::Axis(MouseAxis::X)).into_binding(),
|
|
||||||
ActionSource::Keyboard(KeyCode::ArrowLeft).into_binding_modifier(-1.0),
|
|
||||||
ActionSource::Keyboard(KeyCode::ArrowRight).into_binding_modifier(1.0),
|
|
||||||
//ActionSource::Gamepad(GamepadFormat::DualAxis, GamepadInput::Axis(GamepadAxis::RThumbstickX)).into_binding(),
|
|
||||||
],
|
|
||||||
)
|
|
||||||
.bind(
|
|
||||||
ACTLBL_LOOK_UP_DOWN,
|
|
||||||
&[
|
|
||||||
ActionSource::Mouse(MouseInput::Axis(MouseAxis::Y)).into_binding(),
|
|
||||||
ActionSource::Keyboard(KeyCode::ArrowUp).into_binding_modifier(-1.0),
|
|
||||||
ActionSource::Keyboard(KeyCode::ArrowDown).into_binding_modifier(1.0),
|
|
||||||
//ActionSource::Gamepad(GamepadFormat::DualAxis, GamepadInput::Axis(GamepadAxis::RThumbstickY)).into_binding(),
|
|
||||||
],
|
|
||||||
)
|
|
||||||
.bind(
|
|
||||||
ACTLBL_LOOK_ROLL,
|
|
||||||
&[
|
|
||||||
ActionSource::Keyboard(KeyCode::KeyE).into_binding_modifier(-1.0),
|
|
||||||
ActionSource::Keyboard(KeyCode::KeyQ).into_binding_modifier(1.0),
|
|
||||||
],
|
|
||||||
)
|
|
||||||
.bind(
|
|
||||||
"Debug",
|
|
||||||
&[ActionSource::Keyboard(KeyCode::KeyB).into_binding()],
|
|
||||||
)
|
|
||||||
.finish(),
|
|
||||||
)
|
|
||||||
.finish();
|
|
||||||
|
|
||||||
let world = &mut app.world;
|
|
||||||
world.add_resource(action_handler);
|
|
||||||
app.with_plugin(InputActionPlugin);
|
|
||||||
};
|
|
||||||
|
|
||||||
/* let script_test_plugin = |app: &mut App| {
|
|
||||||
game.with_plugin(LuaScriptingPlugin);
|
|
||||||
|
|
||||||
let world = game.world_mut();
|
|
||||||
let mut res_man = world.get_resource_mut::<ResourceManager>();
|
|
||||||
let script = res_man.request::<LuaScript>("scripts/test.lua").unwrap();
|
|
||||||
res_man.watch("scripts/test.lua", false).unwrap();
|
|
||||||
drop(res_man);
|
|
||||||
|
|
||||||
let script = Script::new("test.lua", script);
|
|
||||||
let scripts = ScriptList::new(vec![script]);
|
|
||||||
world.spawn((scripts,));
|
|
||||||
|
|
||||||
}; */
|
|
||||||
|
|
||||||
let mut app = App::new();
|
|
||||||
app.with_plugin(lyra_engine::DefaultPlugins);
|
|
||||||
app.with_startup_system(setup_sys.into_system());
|
|
||||||
app.with_plugin(action_handler_plugin);
|
|
||||||
//app.with_plugin(script_test_plugin)
|
|
||||||
//app.with_plugin(fps_plugin)
|
|
||||||
app.with_plugin(camera_debug_plugin);
|
|
||||||
app.with_plugin(FreeFlyCameraPlugin);
|
|
||||||
app.run();
|
|
||||||
}
|
}
|
Loading…
Reference in New Issue