engine: get a window showing and things rendered
This commit is contained in:
parent
45fd190409
commit
8b1077cab7
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@ -80,26 +80,24 @@ async fn main() {
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)
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.finish();
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let world = app.world_mut();
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world.add_resource(action_handler);
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//let world = app.world;
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app.add_resource(action_handler);
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app.with_plugin(InputActionPlugin);
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};
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App::initialize()
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.await
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.with_plugin(lyra_engine::DefaultPlugins)
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let mut a = App::new();
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a.with_plugin(lyra_engine::DefaultPlugins)
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.with_plugin(setup_scene_plugin)
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.with_plugin(action_handler_plugin)
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//.with_plugin(camera_debug_plugin)
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.with_plugin(FreeFlyCameraPlugin)
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.run()
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.await;
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.with_plugin(FreeFlyCameraPlugin);
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a.run();
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}
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fn setup_scene_plugin(app: &mut App) {
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let world = game.world_mut();
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let world = &mut app.world;
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let resman = world.get_resource_mut::<ResourceManager>();
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/* let camera_gltf = resman
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.request::<Gltf>("../assets/AntiqueCamera.glb")
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.unwrap();
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@ -146,4 +144,4 @@ fn setup_scene_plugin(app: &mut App) {
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let mut camera = CameraComponent::new_3d();
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camera.transform.translation += math::Vec3::new(0.0, 0.0, 5.5);
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world.spawn((camera, FreeFlyCamera::default()));
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}
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}
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@ -1,9 +1,10 @@
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use std::{cell::OnceCell, collections::VecDeque, ptr::NonNull, sync::Arc};
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use async_std::task::block_on;
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use lyra_ecs::{system::{IntoSystem, System}, ResourceObject, World};
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use lyra_math::{IVec2, Vec2};
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use rustc_hash::FxHashMap;
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use tracing::{debug, debug_span, info, Level};
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use tracing::{debug, debug_span, info, warn, error, Level};
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use tracing_appender::non_blocking;
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use tracing_subscriber::{
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layer::SubscriberExt,
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@ -13,7 +14,7 @@ use tracing_subscriber::{
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use winit::{application::ApplicationHandler, event::{DeviceEvent, ElementState, Event, KeyEvent, WindowEvent}, event_loop::{ControlFlow, EventLoop}, keyboard::{Key, NamedKey}, window::{Window, WindowId}};
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use crate::{render::{renderer::{Renderer, BasicRenderer}, window::WindowOptions}, input::InputEvent, plugin::Plugin, change_tracker::Ct, EventQueue, StagedExecutor, Stage};
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use crate::{change_tracker::Ct, input::InputEvent, plugin::Plugin, render::{renderer::{BasicRenderer, Renderer}, window::{PrimaryWindow, WindowOptions}}, winit::WinitWindows, EventQueue, Stage, StagedExecutor};
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#[derive(Clone, Copy, Hash, Debug)]
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pub enum GameStages {
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@ -64,17 +65,56 @@ pub struct App {
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impl App {
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pub fn new() -> Self {
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// init logging
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let (stdout_layer, stdout_nb) = non_blocking(std::io::stdout());
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{
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let t = tracing_subscriber::registry()
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.with(fmt::layer().with_writer(stdout_layer));
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#[cfg(feature = "tracy")]
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let t = t.with(tracing_tracy::TracyLayer::default());
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t.with(filter::Targets::new()
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// done by prefix, so it includes all lyra subpackages
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.with_target("lyra", Level::DEBUG)
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.with_target("wgsl_preprocessor", Level::DEBUG)
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.with_target("wgpu", Level::WARN)
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.with_target("winit", Level::DEBUG)
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.with_default(Level::INFO))
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.init();
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}
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// store the logger worker guard to ensure logging still happens
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let mut world = World::new();
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world.add_resource(stdout_nb);
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// initialize ecs system stages
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let mut staged = StagedExecutor::new();
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staged.add_stage(GameStages::First);
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staged.add_stage_after(GameStages::First, GameStages::PreUpdate);
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staged.add_stage_after(GameStages::PreUpdate, GameStages::Update);
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staged.add_stage_after(GameStages::Update, GameStages::PostUpdate);
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staged.add_stage_after(GameStages::PostUpdate, GameStages::Last);
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Self {
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windows: FxHashMap::default(),
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renderer: OnceCell::new(),
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world: World::new(),
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world,
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plugins: Default::default(),
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startup_systems: Default::default(),
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staged_exec: StagedExecutor::new(),
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staged_exec: staged,
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run_fn: OnceCell::new(),
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}
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}
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pub fn update(&mut self) {
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let wptr = NonNull::from(&self.world);
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if let Err(e) = self.staged_exec.execute(wptr, true) {
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error!("Error when executing staged systems: '{}'", e);
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}
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}
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fn on_resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
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self.renderer.get_mut()
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.expect("renderer was not initialized")
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@ -167,7 +207,7 @@ impl App {
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self
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}
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fn set_run_fn<F>(&self, f: F)
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pub fn set_run_fn<F>(&self, f: F)
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where
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F: FnOnce(App) + 'static
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{
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@ -175,7 +215,7 @@ impl App {
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let _ = self.run_fn.set(Box::new(f));
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}
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fn run(mut self) {
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pub fn run(mut self) {
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let f = self.run_fn.take()
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.expect("No run function set");
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f(self);
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@ -183,8 +223,46 @@ impl App {
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}
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impl ApplicationHandler for App {
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fn about_to_wait(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
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debug!("update now");
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self.update();
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let renderer = self.renderer.get_mut().expect("renderer was not initialized");
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renderer.prepare(&mut self.world);
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if let Some(mut event_queue) = self.world.try_get_resource_mut::<EventQueue>() {
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event_queue.update_events();
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}
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match renderer.render() {
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Ok(_) => {}
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// Reconfigure the surface if lost
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//Err(wgpu::SurfaceError::Lost) => self.on_resize(.surface_size()),
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// The system is out of memory, we should probably quit
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Err(wgpu::SurfaceError::OutOfMemory) => {
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error!("OOM");
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event_loop.exit();
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}
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// All other errors (Outdated, Timeout) should be resolved by the next frame
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Err(e) => eprintln!("{:?}", e),
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}
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}
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fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
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debug!("Resumed");
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let world = &mut self.world;
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let en = world.spawn((WindowOptions::default(), PrimaryWindow));
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let attr = Window::default_attributes();
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let mut windows = world.get_resource_mut::<WinitWindows>();
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let wid = windows.create_window(event_loop, en, attr).unwrap();
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let window = windows.windows.get(&wid).unwrap().clone();
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drop(windows);
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let renderer = block_on(BasicRenderer::create_with_window(world, window));
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if self.renderer.set(Box::new(renderer)).is_err() {
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warn!("renderer was re-initialized");
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}
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}
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fn window_event(
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@ -194,10 +272,12 @@ impl ApplicationHandler for App {
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event: WindowEvent,
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) {
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//let _e = debug_span!("window_event", window=window_id).entered();
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let window = match self.windows.get_mut(&window_id) {
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Some(w) => w,
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let windows = self.world.get_resource::<WinitWindows>();
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let window = match windows.windows.get(&window_id) {
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Some(w) => w.clone(),
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None => return,
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};
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drop(windows);
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// If try_from failed, that means that the WindowEvent is not an
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// input related event.
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@ -230,7 +310,7 @@ impl ApplicationHandler for App {
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let mut state = self.world.get_resource_or_else(WindowState::new);
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state.focused = focused;
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},
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WindowEvent::ModifiersChanged(modifiers) => todo!(),
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WindowEvent::ModifiersChanged(modifiers) => debug!("modifiers changed: {:?}", modifiers),
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WindowEvent::ScaleFactorChanged { scale_factor, inner_size_writer } => {
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info!("changed scale to {scale_factor}");
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},
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@ -239,7 +319,9 @@ impl ApplicationHandler for App {
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let mut state = self.world.get_resource_or_else(WindowState::new);
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state.occluded = occ;
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},
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WindowEvent::RedrawRequested => todo!(),
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WindowEvent::RedrawRequested => {
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debug!("should redraw");
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},
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_ => {}
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}
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}
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@ -9,6 +9,7 @@ pub mod game;
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pub mod render;
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pub mod resources;
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pub mod input;
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pub mod winit;
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pub mod as_any;
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pub mod plugin;
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pub mod change_tracker;
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@ -8,6 +8,7 @@ use lyra_ecs::CommandQueue;
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use lyra_resource::ResourceManager;
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use crate::game::App;
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use crate::winit::WinitPlugin;
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use crate::EventsPlugin;
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use crate::DeltaTimePlugin;
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use crate::input::InputPlugin;
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@ -19,15 +20,16 @@ pub trait Plugin {
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fn setup(&self, app: &mut App);
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fn is_ready(&self, app: &mut App) -> bool {
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let _ = app;
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true
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}
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fn complete(&self, _app: &mut App) {
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fn complete(&self, app: &mut App) {
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let _ = app;
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}
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fn cleanup(&self, _app: &mut App) {
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fn cleanup(&self, app: &mut App) {
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let _ = app;
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}
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}
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@ -127,6 +129,7 @@ pub struct DefaultPlugins;
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impl Plugin for DefaultPlugins {
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fn setup(&self, app: &mut App) {
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WinitPlugin.setup(app);
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CommandQueuePlugin.setup(app);
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EventsPlugin.setup(app);
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InputPlugin.setup(app);
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@ -5,9 +5,9 @@ const LIGHT_TY_DIRECTIONAL = 0u;
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const LIGHT_TY_POINT = 1u;
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const LIGHT_TY_SPOT = 2u;
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type vec2f = vec2<f32>;
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type vec3f = vec3<f32>;
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type vec4f = vec4<f32>;
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alias vec2f = vec2<f32>;
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alias vec3f = vec3<f32>;
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alias vec4f = vec4<f32>;
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struct CameraUniform {
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view: mat4x4<f32>,
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@ -317,8 +317,8 @@ fn cone_inside_plane(cone: Cone, plane: Plane) -> bool {
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return point_inside_plane(cone.tip, plane) && point_inside_plane(furthest, plane);
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}
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fn cone_inside_frustum(cone: Cone, frustum: array<Plane, 6>) -> bool {
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var frustum = frustum;
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fn cone_inside_frustum(cone: Cone, frustum_in: array<Plane, 6>) -> bool {
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var frustum = frustum_in;
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for (var i = 0u; i < 4u; i++) {
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// TODO: better cone checking
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if (sphere_inside_plane(cone.tip, cone.radius, frustum[i])) {
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@ -1,28 +1,15 @@
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use std::sync::Arc;
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use glam::{IVec2, Vec2};
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use lyra_ecs::World;
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use lyra_ecs::{query::{Entities, ResMut, TickOf}, Component, World};
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use tracing::{error, warn};
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use winit::{
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dpi::{LogicalPosition, LogicalSize, PhysicalPosition},
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error::ExternalError,
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window::{Fullscreen, Window},
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dpi::{LogicalPosition, LogicalSize, PhysicalPosition}, error::ExternalError, monitor::VideoModeHandle, window::{Fullscreen, Window}
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};
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pub use winit::window::{CursorGrabMode, CursorIcon, Icon, Theme, WindowButtons, WindowLevel};
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use crate::{change_tracker::Ct, input::InputEvent, plugin::Plugin, EventQueue};
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#[derive(Default, Clone)]
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pub enum WindowMode {
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/// The window will use the full size of the screen.
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Fullscreen,
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/// The window will be fullscreen with the full size of the screen without a border.
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Borderless,
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/// The window will not be fullscreen and will use the windows resolution size.
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#[default]
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Windowed,
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}
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use crate::{change_tracker::Ct, input::InputEvent, plugin::Plugin, winit::WinitWindows, EventQueue};
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#[derive(Default, Clone, Copy)]
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pub struct Area {
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@ -93,8 +80,12 @@ impl Position {
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}
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}
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/// Flag component that
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#[derive(Clone, Component)]
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pub struct PrimaryWindow;
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/// Options that the window will be created with.
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#[derive(Clone)]
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#[derive(Clone, Component)]
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pub struct WindowOptions {
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/// Prevents the window contents from being captured by other apps.
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///
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@ -136,6 +127,37 @@ pub struct WindowOptions {
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/// * iOS / Android / Orbital: Unsupported.
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pub cursor_visible: bool,
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/// The window’s current visibility state.
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///
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/// Platform-specific
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/// * **X11:** Not implemented.
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/// * **Wayland / iOS / Android / Web:** Unsupported.
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pub visible: bool,
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/// The window's transparency state.
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///
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/// This is just a hint that may not change anything about the window transparency, however
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/// doing a mismatch between the content of your window and this hint may result in visual
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/// artifacts.
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///
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/// The default value follows the [`winit::window::WindowAttributes::with_transparent`].
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///
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/// Platform-specific
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/// * **macOS:** This will reset the window’s background color.
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/// * **Web / iOS / Android:** Unsupported.
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/// * **X11:** Can only be set while building the window, with
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/// [`winit::window::WindowAttributes::with_transparent`].
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pub transparent: bool,
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/// The current blur state of the window
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///
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/// If `true`, this will make the transparent window background blurry.
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///
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/// Platform-specific
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/// * **Android / iOS / X11 / Web / Windows:** Unsupported.
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/// * **Wayland:** Only works with org_kde_kwin_blur_manager protocol.
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pub blur: bool,
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/// Turn window decorations on or off.
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/// Enable/disable window decorations provided by the server or Winit. By default this is enabled.
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///
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@ -150,8 +172,10 @@ pub struct WindowOptions {
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/// * Web / iOS / Android: Unsupported.
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pub enabled_buttons: WindowButtons,
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/// The window mode. Can be used to set fullscreen and borderless.
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pub mode: WindowMode,
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/// The fullscreen settings for the monitor.
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///
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/// Set to `None` for windowed.
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pub fullscreen: Option<Fullscreen>,
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/// Sets whether the window should get IME events.
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///
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@ -198,6 +222,31 @@ pub struct WindowOptions {
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/// Platform-specific:
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/// * iOS / Android / Web / Orbital: Unsupported.
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pub min_inner_size: Option<Size>,
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/// The top-left hand corner of the window relative to the top-left hand corner of the desktop.
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///
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/// Note that the top-left hand corner of the desktop is not necessarily the same as the
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/// screen. If the user uses a desktop with multiple monitors, the top-left hand corner of
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/// the desktop is the top-left hand corner of the monitor at the top-left of the desktop.
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///
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/// Platform-specific
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/// * **iOS:** Can only be called on the main thread. Returns the top left coordinates of
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/// the window in the screen space coordinate system.
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/// * **Web:** Returns the top-left coordinates relative to the viewport.
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/// * **Android / Wayland:** Always returns NotSupportedError.
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pub outer_position: Option<Position>,
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/// Returns the position of the top-left hand corner of the window’s client area relative to
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/// the top-left hand corner of the desktop.
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///
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/// The same conditions that apply to `WindowOptions::outer_position` apply to this.
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///
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/// Platform-specific
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/// * **iOS:** Can only be called on the main thread. Returns the top left coordinates of the
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/// window’s safe area in the screen space coordinate system.
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/// * **Web:** Returns the top-left coordinates relative to the viewport.
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/// * **Android / Wayland:** Always returns NotSupportedError.
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pub inner_position: Option<Position>,
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/// Sets the window to maximized or back.
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///
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@ -231,7 +280,7 @@ pub struct WindowOptions {
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/// Platform-specific:
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/// * Wayland / Windows: Not implemented.
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/// * iOS / Android / Web / Orbital: Unsupported.
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pub resize_increments: Option<Vec2>,
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pub resize_increments: Option<Size>,
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/// Sets the current window theme. Use None to fallback to system default.
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///
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@ -277,7 +326,7 @@ impl Default for WindowOptions {
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cursor_visible: true,
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decorations: true,
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enabled_buttons: WindowButtons::all(),
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mode: WindowMode::Windowed,
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fullscreen: None,
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ime_allowed: false,
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ime_cursor_area: Area::default(),
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inner_size: Size::new_physical(800, 600),
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@ -294,10 +343,74 @@ impl Default for WindowOptions {
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level: WindowLevel::Normal,
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focused: false,
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cursor_inside_window: false,
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blur: false,
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inner_position: None,
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outer_position: None,
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transparent: false,
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visible: true,
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}
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}
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}
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impl WindowOptions {
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pub(crate) fn as_winit_attributes(&self) -> winit::window::WindowAttributes {
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let mut att = Window::default_attributes();
|
||||
|
||||
att.inner_size = Some(self.inner_size.into());
|
||||
|
||||
if let Some(min_inner_size) = self.min_inner_size {
|
||||
att.min_inner_size = Some(min_inner_size.into());
|
||||
}
|
||||
|
||||
if let Some(max_inner_size) = self.max_inner_size {
|
||||
att.max_inner_size = Some(max_inner_size.into());
|
||||
}
|
||||
|
||||
if let Some(position) = self.outer_position.clone()
|
||||
.or(self.inner_position.clone())
|
||||
{
|
||||
att.position = Some(position.into());
|
||||
}
|
||||
|
||||
att.resizable = self.resizeable;
|
||||
att.enabled_buttons = self.enabled_buttons.clone();
|
||||
att.title = self.title.clone();
|
||||
att.maximized = self.maximized;
|
||||
att.visible = self.visible;
|
||||
att.transparent = self.transparent;
|
||||
att.blur = self.blur;
|
||||
att.decorations = self.decorations;
|
||||
//att.window_icon = self.icon.clone
|
||||
|
||||
todo!()
|
||||
|
||||
/* winit::window::WindowAttributes {
|
||||
inner_size: Some(self.inner_size.into()),
|
||||
min_inner_size: self.min_inner_size.map(|v| v.into()),
|
||||
max_inner_size: self.max_inner_size.map(|v| v.into()),
|
||||
position: self.outer_position.clone().or(self.inner_position.clone()).map(|v| v.into()), // TODO: sync in system
|
||||
resizable: self.resizeable,
|
||||
enabled_buttons: self.enabled_buttons.clone(),
|
||||
title: self.title.clone(),
|
||||
maximized: self.maximized,
|
||||
visible: self.visible, // TODO: sync in system
|
||||
transparent: self.transparent, // TODO: sync in system
|
||||
blur: self.blur, // TODO: sync in system
|
||||
decorations: self.decorations,
|
||||
window_icon: self.icon.clone(),
|
||||
preferred_theme: self.theme,
|
||||
resize_increments: self.resize_increments.map(|v| v.into()),
|
||||
content_protected: self.content_protected,
|
||||
window_level: self.level,
|
||||
active: false, // TODO
|
||||
cursor: self.cursor.clone(),
|
||||
fullscreen: self.fullscreen.clone(),
|
||||
parent_window: todo!(),
|
||||
platform_specific: todo!(),
|
||||
} */
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct WindowPlugin {
|
||||
#[allow(dead_code)]
|
||||
|
@ -373,17 +486,16 @@ fn center_mouse(window: &Window, options: &WindowOptions) {
|
|||
}
|
||||
|
||||
fn window_updater_system(world: &mut World) -> anyhow::Result<()> {
|
||||
if let (Some(window), Some(opts)) = (
|
||||
/* if let (Some(window), Some(opts)) = (
|
||||
world.try_get_resource::<Arc<Window>>(),
|
||||
world.try_get_resource::<Ct<WindowOptions>>(),
|
||||
) {
|
||||
// if the options changed, update the window
|
||||
if opts.peek_changed() {
|
||||
drop(opts); // drop the Ref, we're about to get a RefMut
|
||||
|
||||
// now we can get it mutable, this will trigger the ChangeTracker, so it will be reset at the end of this scope.
|
||||
let mut opts = world.get_resource_mut::<Ct<WindowOptions>>();
|
||||
) { */
|
||||
let tick = world.tick();
|
||||
for (entity, mut opts, window_tick, windows) in world.view_iter::<(Entities, &mut WindowOptions, TickOf<WindowOptions>, ResMut<WinitWindows>)>() {
|
||||
let window = windows.get_entity_window(entity)
|
||||
.expect("entity's window is missing");
|
||||
|
||||
if window_tick == tick {
|
||||
if opts.focused {
|
||||
window.focus_window();
|
||||
}
|
||||
|
@ -400,26 +512,7 @@ fn window_updater_system(world: &mut World) -> anyhow::Result<()> {
|
|||
window.set_cursor_visible(opts.cursor_visible); // TODO: Handle unsupported platforms
|
||||
window.set_decorations(opts.decorations); // TODO: Handle unsupported platforms
|
||||
window.set_enabled_buttons(opts.enabled_buttons); // TODO: Handle unsupported platforms
|
||||
|
||||
// Update the window mode. can only be done if the monitor is found
|
||||
if let Some(monitor) = window
|
||||
.current_monitor()
|
||||
.or_else(|| window.primary_monitor())
|
||||
.or_else(|| window.available_monitors().next())
|
||||
{
|
||||
match opts.mode {
|
||||
WindowMode::Borderless => {
|
||||
window.set_fullscreen(Some(Fullscreen::Borderless(Some(monitor))))
|
||||
}
|
||||
WindowMode::Fullscreen => window.set_fullscreen(Some(Fullscreen::Exclusive(
|
||||
monitor.video_modes().next().unwrap(),
|
||||
))),
|
||||
WindowMode::Windowed => window.set_fullscreen(None),
|
||||
}
|
||||
} else {
|
||||
warn!("Failure to get monitor handle, could not update WindowMode");
|
||||
}
|
||||
|
||||
window.set_fullscreen(opts.fullscreen.clone());
|
||||
window.set_ime_allowed(opts.ime_allowed);
|
||||
window.set_ime_cursor_area(opts.ime_cursor_area.position, opts.ime_cursor_area.size);
|
||||
window.request_inner_size(opts.inner_size);
|
||||
|
@ -432,20 +525,14 @@ fn window_updater_system(world: &mut World) -> anyhow::Result<()> {
|
|||
window.set_maximized(opts.maximized);
|
||||
window.set_minimized(opts.minimized);
|
||||
window.set_resizable(opts.resizeable);
|
||||
window.set_resize_increments(vec2_to_logical_size_op(opts.resize_increments));
|
||||
window.set_resize_increments(opts.resize_increments);
|
||||
window.set_theme(opts.theme);
|
||||
window.set_title(&opts.title);
|
||||
window.set_window_icon(opts.icon.clone());
|
||||
window.set_window_level(opts.level);
|
||||
|
||||
// reset the tracker after we mutably used it
|
||||
opts.reset();
|
||||
|
||||
center_mouse(&window, &opts);
|
||||
} else {
|
||||
drop(opts); // drop the Ref, we're about to get a RefMut
|
||||
let mut opts = world.get_resource_mut::<Ct<WindowOptions>>();
|
||||
|
||||
if let Some(event_queue) = world.try_get_resource_mut::<EventQueue>() {
|
||||
if let Some(events) = event_queue.read_events::<InputEvent>() {
|
||||
for ev in events {
|
||||
|
@ -463,11 +550,7 @@ fn window_updater_system(world: &mut World) -> anyhow::Result<()> {
|
|||
}
|
||||
|
||||
// update the stored state of the window to match the actual window
|
||||
|
||||
opts.focused = window.has_focus();
|
||||
|
||||
opts.reset();
|
||||
|
||||
center_mouse(&window, &opts);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,88 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use lyra_ecs::Entity;
|
||||
use rustc_hash::FxHashMap;
|
||||
use tracing::debug;
|
||||
use winit::{application::ApplicationHandler, event_loop::{ActiveEventLoop, EventLoop}, window::{Window, WindowAttributes, WindowId}};
|
||||
|
||||
use crate::{game::App, plugin::Plugin, render::window::WindowOptions};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct WinitPlugin;
|
||||
|
||||
impl Plugin for WinitPlugin {
|
||||
fn setup(&self, app: &mut crate::game::App) {
|
||||
app.set_run_fn(winit_app_runner);
|
||||
app.add_resource(WinitWindows::default());
|
||||
}
|
||||
|
||||
fn is_ready(&self, app: &mut crate::game::App) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
fn complete(&self, app: &mut crate::game::App) {
|
||||
|
||||
}
|
||||
|
||||
fn cleanup(&self, app: &mut crate::game::App) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct WinitWindows {
|
||||
pub windows: FxHashMap<WindowId, Arc<Window>>,
|
||||
pub entity_to_window: FxHashMap<Entity, WindowId>,
|
||||
}
|
||||
|
||||
impl WinitWindows {
|
||||
pub fn create_window(&mut self, event_loop: &ActiveEventLoop, entity: Entity, attr: WindowAttributes) -> Result<WindowId, winit::error::OsError> {
|
||||
let win = event_loop.create_window(attr)?;
|
||||
let id = win.id();
|
||||
|
||||
self.windows.insert(id, Arc::new(win));
|
||||
self.entity_to_window.insert(entity, id);
|
||||
|
||||
Ok(id)
|
||||
}
|
||||
|
||||
pub fn get_entity_window(&self, entity: Entity) -> Option<&Arc<Window>> {
|
||||
self.entity_to_window.get(&entity)
|
||||
.and_then(|id| self.windows.get(id))
|
||||
}
|
||||
}
|
||||
|
||||
pub fn winit_app_runner(mut app: App) {
|
||||
let evloop = EventLoop::new()
|
||||
.expect("failed to create winit EventLoop");
|
||||
|
||||
evloop.run_app(&mut app)
|
||||
.expect("loop error");
|
||||
}
|
||||
|
||||
/* struct WinitRunner {
|
||||
app: App
|
||||
}
|
||||
|
||||
impl ApplicationHandler for WinitRunner {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
debug!("resumed")
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
window_id: WindowId,
|
||||
event: winit::event::WindowEvent,
|
||||
) {
|
||||
let world = &mut self.app.world;
|
||||
let mut windows = world.get_resource_mut::<WinitWindows>();
|
||||
|
||||
let window = match windows.windows.get_mut(&window_id) {
|
||||
Some(w) => w,
|
||||
None => return,
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
} */
|
Loading…
Reference in New Issue