update examples to use new camera bundles
This commit is contained in:
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6a09b64902
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865fbf9b91
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@ -1,87 +1,7 @@
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use glam::{Mat4, Vec2};
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use glam::Vec2;
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use lyra_math::Transform;
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use lyra_reflect::Reflect;
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use crate::math::Angle;
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#[derive(Debug, Clone, Copy, PartialEq, Reflect)]
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pub struct OrthographicProjection {
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pub scale: f32,
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pub znear: f32,
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pub zfar: f32,
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}
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impl Default for OrthographicProjection {
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fn default() -> Self {
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Self {
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scale: 1.0,
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znear: 0.0,
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zfar: 1000.0,
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}
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}
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}
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impl OrthographicProjection {
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pub fn to_mat(&self, viewport_size: Vec2) -> Mat4 {
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let origin_x = viewport_size.x as f32 * 0.5;
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let origin_y = viewport_size.y as f32 * 0.5;
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glam::Mat4::orthographic_rh(
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self.scale * -origin_x,
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self.scale * viewport_size.x as f32 - origin_x,
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self.scale * -origin_y,
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self.scale * viewport_size.y as f32 - origin_y,
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-1000.0,
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1000.0,
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)
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Reflect)]
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pub struct PerspectiveProjection {
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pub fov: Angle,
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pub znear: f32,
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pub zfar: f32,
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}
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impl Default for PerspectiveProjection {
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fn default() -> Self {
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Self {
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fov: Angle::Degrees(45.0),
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znear: 0.0,
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zfar: 100.0,
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}
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}
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}
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impl PerspectiveProjection {
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pub fn to_mat(&self, viewport_size: Vec2) -> Mat4 {
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let aspect = viewport_size.x / viewport_size.y;
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glam::Mat4::perspective_rh(
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self.fov.to_radians(),
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aspect,
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self.znear,
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self.zfar,
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)
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Reflect)]
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pub enum CameraProjectionMode {
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/// 3d camera projection
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Perspective(PerspectiveProjection),
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/// 2d camera projection
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Orthographic(OrthographicProjection),
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}
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impl CameraProjectionMode {
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pub fn to_mat4(&self, viewport_size: Vec2) -> Mat4 {
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match self {
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CameraProjectionMode::Perspective(proj) => proj.to_mat(viewport_size),
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CameraProjectionMode::Orthographic(proj) => proj.to_mat(viewport_size),
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}
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}
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}
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use crate::scene::CameraProjection;
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#[repr(C)]
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#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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@ -96,7 +16,6 @@ pub struct CameraUniform {
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/// The position of the camera
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pub position: glam::Vec3,
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_padding: u32,
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//_padding: [u8; 3],
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}
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impl Default for CameraUniform {
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@ -130,7 +49,7 @@ impl CameraUniform {
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}
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}
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pub fn from_component(transform: Transform, projection: CameraProjectionMode, viewport_size: Vec2) -> Self {
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pub fn from_component(transform: Transform, projection: CameraProjection, viewport_size: Vec2) -> Self {
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let position = transform.translation;
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let forward = transform.forward();
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let up = transform.up();
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@ -12,8 +12,7 @@ use crate::{
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Node, NodeDesc, NodeType, RenderGraph, RenderGraphContext, SlotAttribute, SlotValue
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},
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render_buffer::BufferWrapper, texture::RenderTexture,
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},
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scene::CameraComponent,
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}, scene::{Camera, CameraProjection},
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};
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#[derive(Debug, Hash, Clone, Default, PartialEq, RenderGraphLabel)]
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@ -114,11 +113,20 @@ impl Node for BasePass {
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}
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fn prepare(&mut self, graph: &mut RenderGraph, world: &mut lyra_ecs::World, context: &mut RenderGraphContext) {
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if let Some((camera, transform)) = world.view_iter::<(&CameraComponent, &Transform)>().next() {
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let mut found_camera = false;
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for (camera, projection, transform) in world.view_iter::<(&Camera, &CameraProjection, &Transform)>() {
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if camera.is_active {
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let screen_size = graph.view_target().size();
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let uniform = CameraUniform::from_component(*transform, camera.projection, screen_size.as_vec2());
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context.queue_buffer_write_with(BasePassSlots::Camera, 0, uniform)
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} else {
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let uniform = CameraUniform::from_component(*transform, *projection, screen_size.as_vec2());
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context.queue_buffer_write_with(BasePassSlots::Camera, 0, uniform);
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found_camera = true;
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break;
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}
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}
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if !found_camera {
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warn!("Missing camera!");
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}
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}
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@ -1,31 +1,127 @@
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use lyra_ecs::Component;
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use glam::{Mat4, Vec2};
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use lyra_ecs::{Bundle, Component};
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use lyra_math::Angle;
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use lyra_reflect::Reflect;
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use crate::render::camera::{CameraProjectionMode, OrthographicProjection, PerspectiveProjection};
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#[derive(Clone, Component, Reflect)]
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pub struct CameraComponent {
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pub projection: CameraProjectionMode,
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//pub debug: bool,
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#[derive(Debug, Clone, Copy, PartialEq, Reflect)]
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pub struct OrthographicProjection {
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pub scale: f32,
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pub znear: f32,
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pub zfar: f32,
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}
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impl Default for CameraComponent {
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impl Default for OrthographicProjection {
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fn default() -> Self {
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Self {
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projection: CameraProjectionMode::Perspective(PerspectiveProjection::default()),
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scale: 1.0,
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znear: 0.0,
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zfar: 1000.0,
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}
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}
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}
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impl CameraComponent {
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pub fn new_3d() -> Self {
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Self::default()
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}
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impl OrthographicProjection {
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pub fn to_mat(&self, viewport_size: Vec2) -> Mat4 {
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let origin_x = viewport_size.x as f32 * 0.5;
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let origin_y = viewport_size.y as f32 * 0.5;
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pub fn new_2d() -> Self {
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CameraComponent {
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projection: CameraProjectionMode::Orthographic(OrthographicProjection::default()),
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glam::Mat4::orthographic_rh(
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self.scale * -origin_x,
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self.scale * viewport_size.x as f32 - origin_x,
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self.scale * -origin_y,
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self.scale * viewport_size.y as f32 - origin_y,
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-1000.0,
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1000.0,
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)
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Reflect)]
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pub struct PerspectiveProjection {
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pub fov: Angle,
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pub znear: f32,
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pub zfar: f32,
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}
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impl Default for PerspectiveProjection {
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fn default() -> Self {
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Self {
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fov: Angle::Degrees(45.0),
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znear: 0.1,
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zfar: 100.0,
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}
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}
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}
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impl PerspectiveProjection {
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pub fn to_mat(&self, viewport_size: Vec2) -> Mat4 {
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let aspect = viewport_size.x / viewport_size.y;
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glam::Mat4::perspective_rh(self.fov.to_radians(), aspect, self.znear, self.zfar)
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Reflect, Component)]
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pub enum CameraProjection {
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/// 3d camera projection
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Perspective(PerspectiveProjection),
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/// 2d camera projection
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Orthographic(OrthographicProjection),
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}
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impl Default for CameraProjection {
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fn default() -> Self {
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Self::Perspective(PerspectiveProjection::default())
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}
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}
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impl CameraProjection {
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pub fn to_mat4(&self, viewport_size: Vec2) -> Mat4 {
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match self {
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CameraProjection::Perspective(proj) => proj.to_mat(viewport_size),
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CameraProjection::Orthographic(proj) => proj.to_mat(viewport_size),
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}
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}
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}
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#[derive(Clone, Default, Component, Reflect)]
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pub struct Camera2d;
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#[derive(Clone, Component, Reflect)]
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pub struct Camera {
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pub is_active: bool,
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}
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impl Default for Camera {
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fn default() -> Self {
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Self { is_active: true }
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}
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}
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/// A component bundle for a Camera entity.
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#[derive(Clone, Default, Bundle)]
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pub struct CameraBundle {
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pub camera: Camera,
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pub projection: CameraProjection,
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}
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/// A component bundle for a 2d Camera entity.
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#[derive(Clone, Bundle)]
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pub struct Camera2dBundle {
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pub camera: Camera,
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pub projection: CameraProjection,
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pub camera_2d: Camera2d,
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}
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impl Default for Camera2dBundle {
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fn default() -> Self {
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Self {
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camera: Default::default(),
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projection: CameraProjection::Orthographic(OrthographicProjection {
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znear: -1000.0,
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zfar: 1000.0,
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..Default::default()
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}),
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camera_2d: Default::default(),
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}
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}
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}
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@ -17,7 +17,8 @@ impl ScriptApiProvider for LyraEcsApiProvider {
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world.register_lua_wrapper::<LuaActionHandler>();
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world.register_lua_wrapper::<LuaWindow>();
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world.register_lua_convert_component::<LuaCamera>("Camera");
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// TODO: expose camera
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// world.register_lua_convert_component::<LuaCamera>("Camera");
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world.register_lua_convert_component::<LuaFreeFlyCamera>("FreeFlyCamera");
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world.register_lua_convert_component::<LuaWorldTransform>("WorldTransform");
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@ -54,7 +55,6 @@ impl ScriptApiProvider for LyraEcsApiProvider {
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globals.set("TickOfQuery", ctx.create_proxy::<LuaTickOfQuery>()?)?;
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globals.set("OptionalQuery", ctx.create_proxy::<LuaOptionalQuery>()?)?;
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expose_comp_table_wrapper::<LuaCamera>(&ctx, &globals, "Camera")?;
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expose_comp_table_wrapper::<LuaFreeFlyCamera>(&ctx, &globals, "FreeFlyCamera")?;
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expose_comp_table_wrapper::<LuaWorldTransform>(&ctx, &globals, "WorldTransform")?;
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expose_table_wrapper::<LuaDeviceEvent>(&ctx, &globals, "DeviceEvent")?;
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@ -13,9 +13,6 @@ pub use delta_time::*;
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mod window;
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pub use window::*;
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mod camera;
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pub use camera::*;
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mod free_fly_camera;
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pub use free_fly_camera::*;
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@ -1,6 +1,5 @@
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use lyra_engine::{
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assets::{Image, ResourceManager, Texture},
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ecs::query::View,
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assets::{Image, ResourceManager},
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game::App,
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gltf::Gltf,
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input::{
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@ -8,17 +7,11 @@ use lyra_engine::{
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InputActionPlugin, KeyCode, LayoutId,
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},
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math::{self, Transform, Vec3},
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render::{
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camera::{CameraProjectionMode, OrthographicProjection},
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light::directional::DirectionalLight,
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},
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render::light::directional::DirectionalLight,
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scene::{
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system_update_world_transforms, CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin,
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WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
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ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
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system_update_world_transforms, Camera2dBundle, CameraProjection, FreeFlyCamera, FreeFlyCameraPlugin, OrthographicProjection, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
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},
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sprite::{self, Sprite},
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winit::WindowOptions,
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};
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#[async_std::main]
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@ -167,11 +160,12 @@ fn setup_scene_plugin(app: &mut App) {
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}
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world.spawn((
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CameraComponent {
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projection: CameraProjectionMode::Orthographic(OrthographicProjection {
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Camera2dBundle {
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projection: CameraProjection::Orthographic(OrthographicProjection {
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scale: 0.75,
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..Default::default()
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}),
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..Default::default()
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},
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Transform::from_xyz(200.0, 120.0, 0.0),
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FreeFlyCamera::default(),
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@ -1,25 +1,16 @@
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use std::ptr::NonNull;
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use lyra_engine::{
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assets::ResourceManager, gltf::Gltf,
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ecs::{
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assets::ResourceManager, ecs::{
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query::{Res, View},
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system::{BatchedSystem, Criteria, CriteriaSchedule, IntoSystem},
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World,
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},
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game::App,
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input::{
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}, game::App, gltf::Gltf, input::{
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Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
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InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
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},
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math::{self, Transform, Vec3},
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render::light::directional::DirectionalLight,
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scene::{
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CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform,
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ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
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ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
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},
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DeltaTime,
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}, math::{self, Transform, Vec3}, render::light::directional::DirectionalLight, scene::{
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CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
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}, DeltaTime
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};
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use tracing::info;
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@ -135,9 +126,11 @@ fn setup_scene_plugin(app: &mut App) {
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));
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}
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let mut camera = CameraComponent::new_3d();
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camera.transform.translation += math::Vec3::new(0.0, 0.0, 1.5);
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world.spawn((camera, FreeFlyCamera::default()));
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world.spawn((
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CameraBundle::default(),
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Transform::from_xyz(0.0, 0.0, 1.5),
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FreeFlyCamera::default(),
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));
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let fps_counter = |counter: Res<fps_counter::FPSCounter>,
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delta: Res<DeltaTime>| -> anyhow::Result<()> {
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@ -1,9 +1,9 @@
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use lyra_engine::{
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assets::ResourceManager, gltf::Gltf, game::App, input::{
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assets::ResourceManager, game::App, gltf::Gltf, input::{
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Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
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InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
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}, math::{self, Transform, Vec3}, render::light::directional::DirectionalLight, scene::{
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self, CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
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self, CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
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}, script::{lua::{LuaScript, LuaScriptingPlugin}, Script, ScriptList}
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};
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@ -125,9 +125,11 @@ fn setup_scene_plugin(app: &mut App) {
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));
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}
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let mut camera = CameraComponent::new_3d();
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camera.transform.translation += math::Vec3::new(0.0, 0.0, 5.5);
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world.spawn((camera, FreeFlyCamera::default()));
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world.spawn((
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CameraBundle::default(),
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Transform::from_xyz(0.0, 0.0, 5.5),
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FreeFlyCamera::default(),
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));
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}
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fn setup_script_plugin(app: &mut App) {
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@ -1,4 +1,4 @@
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use lyra_engine::{assets::ResourceManager, gltf::Gltf, ecs::query::{Res, View}, game::App, input::{Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource, InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput}, math::{self, Quat, Transform, Vec3}, render::light::{directional::DirectionalLight, PointLight}, scene::{CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN}, DeltaTime};
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use lyra_engine::{assets::ResourceManager, ecs::query::Res, game::App, gltf::Gltf, input::{Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource, InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput}, math::{self, Quat, Transform, Vec3}, render::light::{directional::DirectionalLight, PointLight}, scene::{CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN}, DeltaTime};
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use rand::Rng;
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use tracing::info;
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||||
|
@ -95,7 +95,6 @@ async fn main() {
|
|||
app.with_plugin(lyra_engine::DefaultPlugins);
|
||||
app.with_plugin(setup_scene_plugin);
|
||||
app.with_plugin(action_handler_plugin);
|
||||
app.with_plugin(camera_debug_plugin);
|
||||
app.with_plugin(FreeFlyCameraPlugin);
|
||||
app.run();
|
||||
}
|
||||
|
@ -184,26 +183,15 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
));
|
||||
}
|
||||
|
||||
let mut camera = CameraComponent::new_3d();
|
||||
// these values were taken by manually positioning the camera in the scene.
|
||||
camera.transform = Transform::new(
|
||||
world.spawn((
|
||||
CameraBundle::default(),
|
||||
// these values were taken by manually positioning the camera in the scene
|
||||
// and printing the position to console.
|
||||
Transform::new(
|
||||
Vec3::new(-10.0, 0.94, -0.28),
|
||||
Quat::from_xyzw(0.03375484, -0.7116095, 0.0342693, 0.70092666),
|
||||
Vec3::ONE
|
||||
);
|
||||
world.spawn(( camera, FreeFlyCamera::default() ));
|
||||
}
|
||||
|
||||
fn camera_debug_plugin(app: &mut App) {
|
||||
let sys = |handler: Res<ActionHandler>, view: View<&mut CameraComponent>| -> anyhow::Result<()> {
|
||||
if let Some(true) = handler.was_action_just_pressed("Debug") {
|
||||
for mut cam in view.into_iter() {
|
||||
cam.debug = !cam.debug;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
};
|
||||
|
||||
app.with_system("camera_debug_trigger", sys, &[]);
|
||||
Vec3::ONE,
|
||||
),
|
||||
FreeFlyCamera::default(),
|
||||
));
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
use lyra_engine::{
|
||||
assets::ResourceManager, gltf::Gltf,
|
||||
assets::ResourceManager,
|
||||
game::App,
|
||||
gltf::Gltf,
|
||||
input::{
|
||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
||||
|
@ -11,9 +12,9 @@ use lyra_engine::{
|
|||
light::{directional::DirectionalLight, SpotLight},
|
||||
},
|
||||
scene::{
|
||||
CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform,
|
||||
ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
|
||||
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||
CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT,
|
||||
ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD,
|
||||
ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||
},
|
||||
};
|
||||
|
||||
|
@ -115,13 +116,6 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
Transform::from_xyz(0.0, -5.0, -2.0),
|
||||
)); */
|
||||
|
||||
let cube_gltf = resman
|
||||
.request::<Gltf>("../assets/cube-texture-embedded.gltf")
|
||||
.unwrap();
|
||||
|
||||
cube_gltf.wait_recurse_dependencies_load();
|
||||
let cube_mesh = &cube_gltf.data_ref().unwrap().scenes[0];
|
||||
|
||||
let palm_tree_platform_gltf = resman
|
||||
.request::<Gltf>("../assets/shadows-platform-palmtree.glb")
|
||||
.unwrap();
|
||||
|
@ -214,8 +208,12 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
Vec3::new(4.0 - 1.43, -13.0, 0.0),
|
||||
//Vec3::new(-5.0, 1.0, -0.28),
|
||||
//Vec3::new(-10.0, 0.94, -0.28),
|
||||
|
||||
Quat::from_euler(math::EulerRot::XYZ, 0.0, math::Angle::Degrees(-45.0).to_radians(), 0.0),
|
||||
Quat::from_euler(
|
||||
math::EulerRot::XYZ,
|
||||
0.0,
|
||||
math::Angle::Degrees(-45.0).to_radians(),
|
||||
0.0,
|
||||
),
|
||||
Vec3::new(0.15, 0.15, 0.15),
|
||||
);
|
||||
|
||||
|
@ -238,10 +236,8 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
));
|
||||
}
|
||||
|
||||
let mut camera = CameraComponent::new_3d();
|
||||
camera.transform.translation = math::Vec3::new(-1.0, -10.0, -1.5);
|
||||
camera.transform.rotate_x(math::Angle::Degrees(-27.0));
|
||||
camera.transform.rotate_y(math::Angle::Degrees(-90.0));
|
||||
|
||||
world.spawn((camera, FreeFlyCamera::default()));
|
||||
let mut pos = Transform::from_xyz(-1.0, -10.0, -1.5);
|
||||
pos.rotate_x(math::Angle::Degrees(-27.0));
|
||||
pos.rotate_y(math::Angle::Degrees(-90.0));
|
||||
world.spawn((CameraBundle::default(), pos, FreeFlyCamera::default()));
|
||||
}
|
||||
|
|
|
@ -1,10 +1,18 @@
|
|||
use lyra_engine::{
|
||||
assets::ResourceManager, gltf::Gltf, ecs::query::View, game::App, input::{
|
||||
assets::ResourceManager,
|
||||
game::App,
|
||||
gltf::Gltf,
|
||||
input::{
|
||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||
InputActionPlugin, KeyCode, LayoutId,
|
||||
}, math::{self, Transform, Vec3}, render::light::directional::DirectionalLight, scene::{
|
||||
system_update_world_transforms, CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
||||
}, winit::WindowOptions
|
||||
},
|
||||
math::{self, Transform, Vec3},
|
||||
render::light::directional::DirectionalLight,
|
||||
scene::{
|
||||
system_update_world_transforms, CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin,
|
||||
WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
|
||||
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||
},
|
||||
};
|
||||
|
||||
#[async_std::main]
|
||||
|
@ -84,7 +92,11 @@ async fn main() {
|
|||
.with_plugin(action_handler_plugin)
|
||||
//.with_plugin(camera_debug_plugin)
|
||||
.with_plugin(FreeFlyCameraPlugin)
|
||||
.with_system("system_update_world_transforms", system_update_world_transforms, &[]);
|
||||
.with_system(
|
||||
"system_update_world_transforms",
|
||||
system_update_world_transforms,
|
||||
&[],
|
||||
);
|
||||
a.run();
|
||||
}
|
||||
|
||||
|
@ -135,7 +147,9 @@ fn setup_scene_plugin(app: &mut App) {
|
|||
));
|
||||
}
|
||||
|
||||
let mut camera = CameraComponent::new_3d();
|
||||
camera.transform.translation += math::Vec3::new(0.0, 0.0, 5.5);
|
||||
world.spawn((camera, FreeFlyCamera::default()));
|
||||
world.spawn((
|
||||
CameraBundle::default(),
|
||||
Transform::from_xyz(0.0, 0.0, 5.5),
|
||||
FreeFlyCamera::default(),
|
||||
));
|
||||
}
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
use std::ptr::NonNull;
|
||||
|
||||
use lyra_engine::assets::ResourceManager;
|
||||
use lyra_engine::scene::CameraBundle;
|
||||
use lyra_engine::{
|
||||
gltf::Gltf,
|
||||
ecs::{
|
||||
query::{Res, View},
|
||||
system::{Criteria, CriteriaSchedule, IntoSystem},
|
||||
system::{Criteria, CriteriaSchedule},
|
||||
Component, World,
|
||||
},
|
||||
game::App,
|
||||
gltf::Gltf,
|
||||
input::{
|
||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
||||
|
@ -16,9 +16,9 @@ use lyra_engine::{
|
|||
math::{self, Quat, Transform, Vec3},
|
||||
render::light::{directional::DirectionalLight, PointLight, SpotLight},
|
||||
scene::{
|
||||
self, CameraComponent, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform,
|
||||
ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
|
||||
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||
self, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT,
|
||||
ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD,
|
||||
ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||
},
|
||||
DeltaTime,
|
||||
};
|
||||
|
@ -101,7 +101,109 @@ struct CubeFlag;
|
|||
|
||||
#[async_std::main]
|
||||
async fn main() {
|
||||
let setup_sys = |world: &mut World| -> anyhow::Result<()> {
|
||||
let action_handler_plugin = |app: &mut App| {
|
||||
let action_handler = ActionHandler::builder()
|
||||
.add_layout(LayoutId::from(0))
|
||||
.add_action(ACTLBL_MOVE_FORWARD_BACKWARD, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_MOVE_LEFT_RIGHT, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_MOVE_UP_DOWN, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_LOOK_LEFT_RIGHT, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_LOOK_UP_DOWN, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_LOOK_ROLL, Action::new(ActionKind::Axis))
|
||||
.add_action("Debug", Action::new(ActionKind::Button))
|
||||
.add_mapping(
|
||||
ActionMapping::builder(LayoutId::from(0), ActionMappingId::from(0))
|
||||
.bind(
|
||||
ACTLBL_MOVE_FORWARD_BACKWARD,
|
||||
&[
|
||||
ActionSource::Keyboard(KeyCode::KeyW).into_binding_modifier(1.0),
|
||||
ActionSource::Keyboard(KeyCode::KeyS).into_binding_modifier(-1.0),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_MOVE_LEFT_RIGHT,
|
||||
&[
|
||||
ActionSource::Keyboard(KeyCode::KeyA).into_binding_modifier(-1.0),
|
||||
ActionSource::Keyboard(KeyCode::KeyD).into_binding_modifier(1.0),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_MOVE_UP_DOWN,
|
||||
&[
|
||||
ActionSource::Keyboard(KeyCode::KeyC).into_binding_modifier(1.0),
|
||||
ActionSource::Keyboard(KeyCode::KeyZ).into_binding_modifier(-1.0),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_LOOK_LEFT_RIGHT,
|
||||
&[
|
||||
ActionSource::Mouse(MouseInput::Axis(MouseAxis::X)).into_binding(),
|
||||
ActionSource::Keyboard(KeyCode::ArrowLeft).into_binding_modifier(-1.0),
|
||||
ActionSource::Keyboard(KeyCode::ArrowRight).into_binding_modifier(1.0),
|
||||
//ActionSource::Gamepad(GamepadFormat::DualAxis, GamepadInput::Axis(GamepadAxis::RThumbstickX)).into_binding(),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_LOOK_UP_DOWN,
|
||||
&[
|
||||
ActionSource::Mouse(MouseInput::Axis(MouseAxis::Y)).into_binding(),
|
||||
ActionSource::Keyboard(KeyCode::ArrowUp).into_binding_modifier(-1.0),
|
||||
ActionSource::Keyboard(KeyCode::ArrowDown).into_binding_modifier(1.0),
|
||||
//ActionSource::Gamepad(GamepadFormat::DualAxis, GamepadInput::Axis(GamepadAxis::RThumbstickY)).into_binding(),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_LOOK_ROLL,
|
||||
&[
|
||||
ActionSource::Keyboard(KeyCode::KeyE).into_binding_modifier(-1.0),
|
||||
ActionSource::Keyboard(KeyCode::KeyQ).into_binding_modifier(1.0),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
"Debug",
|
||||
&[ActionSource::Keyboard(KeyCode::KeyB).into_binding()],
|
||||
)
|
||||
.finish(),
|
||||
)
|
||||
.finish();
|
||||
|
||||
let world = &mut app.world;
|
||||
world.add_resource(action_handler);
|
||||
app.with_plugin(InputActionPlugin);
|
||||
};
|
||||
|
||||
/* let script_test_plugin = |app: &mut App| {
|
||||
game.with_plugin(LuaScriptingPlugin);
|
||||
|
||||
let world = game.world_mut();
|
||||
let mut res_man = world.get_resource_mut::<ResourceManager>();
|
||||
let script = res_man.request::<LuaScript>("scripts/test.lua").unwrap();
|
||||
res_man.watch("scripts/test.lua", false).unwrap();
|
||||
drop(res_man);
|
||||
|
||||
let script = Script::new("test.lua", script);
|
||||
let scripts = ScriptList::new(vec![script]);
|
||||
world.spawn((scripts,));
|
||||
|
||||
}; */
|
||||
|
||||
let mut app = App::new();
|
||||
app.with_plugin(lyra_engine::DefaultPlugins);
|
||||
app.with_plugin(setup_scene_plugin);
|
||||
app.with_plugin(action_handler_plugin);
|
||||
//app.with_plugin(script_test_plugin)
|
||||
//app.with_plugin(fps_plugin)
|
||||
app.with_system(
|
||||
"update_world_transforms",
|
||||
scene::system_update_world_transforms,
|
||||
&[],
|
||||
);
|
||||
app.with_plugin(FreeFlyCameraPlugin);
|
||||
app.run();
|
||||
}
|
||||
|
||||
fn setup_scene_plugin(app: &mut App) {
|
||||
let world = &mut app.world;
|
||||
{
|
||||
/* let mut window_options = world.get_resource_mut::<Ct<WindowOptions>>();
|
||||
window_options.cursor_grab = CursorGrabMode::Confined;
|
||||
|
@ -267,132 +369,17 @@ async fn main() {
|
|||
));
|
||||
} */
|
||||
|
||||
let mut camera = CameraComponent::new_3d();
|
||||
// these values were taken by manually positioning the camera in the scene.
|
||||
camera.transform = Transform::new(
|
||||
world.spawn((
|
||||
CameraBundle::default(),
|
||||
// these values were taken by manually positioning the camera in the scene
|
||||
// and printing the position to console.
|
||||
Transform::new(
|
||||
Vec3::new(-10.0, 0.94, -0.28),
|
||||
Quat::from_xyzw(0.03375484, -0.7116095, 0.0342693, 0.70092666),
|
||||
Vec3::ONE,
|
||||
);
|
||||
//camera.transform.translation += math::Vec3::new(0.0, 0.0, 5.5);
|
||||
world.spawn((camera, FreeFlyCamera::default()));
|
||||
),
|
||||
FreeFlyCamera::default(),
|
||||
));
|
||||
|
||||
Ok(())
|
||||
};
|
||||
|
||||
let camera_debug_plugin = move |app: &mut App| {
|
||||
let sys =
|
||||
|handler: Res<ActionHandler>, view: View<&mut CameraComponent>| -> anyhow::Result<()> {
|
||||
if let Some(true) = handler.was_action_just_pressed("Debug") {
|
||||
for mut cam in view.into_iter() {
|
||||
cam.debug = !cam.debug;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
};
|
||||
|
||||
app.with_system("camera_debug_trigger", sys, &[]);
|
||||
app.with_system(
|
||||
"update_world_transforms",
|
||||
scene::system_update_world_transforms,
|
||||
&[],
|
||||
);
|
||||
};
|
||||
|
||||
let action_handler_plugin = |app: &mut App| {
|
||||
let action_handler = ActionHandler::builder()
|
||||
.add_layout(LayoutId::from(0))
|
||||
.add_action(ACTLBL_MOVE_FORWARD_BACKWARD, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_MOVE_LEFT_RIGHT, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_MOVE_UP_DOWN, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_LOOK_LEFT_RIGHT, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_LOOK_UP_DOWN, Action::new(ActionKind::Axis))
|
||||
.add_action(ACTLBL_LOOK_ROLL, Action::new(ActionKind::Axis))
|
||||
.add_action("Debug", Action::new(ActionKind::Button))
|
||||
.add_mapping(
|
||||
ActionMapping::builder(LayoutId::from(0), ActionMappingId::from(0))
|
||||
.bind(
|
||||
ACTLBL_MOVE_FORWARD_BACKWARD,
|
||||
&[
|
||||
ActionSource::Keyboard(KeyCode::KeyW).into_binding_modifier(1.0),
|
||||
ActionSource::Keyboard(KeyCode::KeyS).into_binding_modifier(-1.0),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_MOVE_LEFT_RIGHT,
|
||||
&[
|
||||
ActionSource::Keyboard(KeyCode::KeyA).into_binding_modifier(-1.0),
|
||||
ActionSource::Keyboard(KeyCode::KeyD).into_binding_modifier(1.0),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_MOVE_UP_DOWN,
|
||||
&[
|
||||
ActionSource::Keyboard(KeyCode::KeyC).into_binding_modifier(1.0),
|
||||
ActionSource::Keyboard(KeyCode::KeyZ).into_binding_modifier(-1.0),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_LOOK_LEFT_RIGHT,
|
||||
&[
|
||||
ActionSource::Mouse(MouseInput::Axis(MouseAxis::X)).into_binding(),
|
||||
ActionSource::Keyboard(KeyCode::ArrowLeft).into_binding_modifier(-1.0),
|
||||
ActionSource::Keyboard(KeyCode::ArrowRight).into_binding_modifier(1.0),
|
||||
//ActionSource::Gamepad(GamepadFormat::DualAxis, GamepadInput::Axis(GamepadAxis::RThumbstickX)).into_binding(),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_LOOK_UP_DOWN,
|
||||
&[
|
||||
ActionSource::Mouse(MouseInput::Axis(MouseAxis::Y)).into_binding(),
|
||||
ActionSource::Keyboard(KeyCode::ArrowUp).into_binding_modifier(-1.0),
|
||||
ActionSource::Keyboard(KeyCode::ArrowDown).into_binding_modifier(1.0),
|
||||
//ActionSource::Gamepad(GamepadFormat::DualAxis, GamepadInput::Axis(GamepadAxis::RThumbstickY)).into_binding(),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
ACTLBL_LOOK_ROLL,
|
||||
&[
|
||||
ActionSource::Keyboard(KeyCode::KeyE).into_binding_modifier(-1.0),
|
||||
ActionSource::Keyboard(KeyCode::KeyQ).into_binding_modifier(1.0),
|
||||
],
|
||||
)
|
||||
.bind(
|
||||
"Debug",
|
||||
&[ActionSource::Keyboard(KeyCode::KeyB).into_binding()],
|
||||
)
|
||||
.finish(),
|
||||
)
|
||||
.finish();
|
||||
|
||||
let world = &mut app.world;
|
||||
world.add_resource(action_handler);
|
||||
app.with_plugin(InputActionPlugin);
|
||||
};
|
||||
|
||||
/* let script_test_plugin = |app: &mut App| {
|
||||
game.with_plugin(LuaScriptingPlugin);
|
||||
|
||||
let world = game.world_mut();
|
||||
let mut res_man = world.get_resource_mut::<ResourceManager>();
|
||||
let script = res_man.request::<LuaScript>("scripts/test.lua").unwrap();
|
||||
res_man.watch("scripts/test.lua", false).unwrap();
|
||||
drop(res_man);
|
||||
|
||||
let script = Script::new("test.lua", script);
|
||||
let scripts = ScriptList::new(vec![script]);
|
||||
world.spawn((scripts,));
|
||||
|
||||
}; */
|
||||
|
||||
let mut app = App::new();
|
||||
app.with_plugin(lyra_engine::DefaultPlugins);
|
||||
app.with_startup_system(setup_sys.into_system());
|
||||
app.with_plugin(action_handler_plugin);
|
||||
//app.with_plugin(script_test_plugin)
|
||||
//app.with_plugin(fps_plugin)
|
||||
app.with_plugin(camera_debug_plugin);
|
||||
app.with_plugin(FreeFlyCameraPlugin);
|
||||
app.run();
|
||||
//Ok(())
|
||||
}
|
Loading…
Reference in New Issue