Create structs for the input actions
ci/woodpecker/push/build Pipeline was successful
Details
ci/woodpecker/push/build Pipeline was successful
Details
This commit is contained in:
parent
76f81d6b02
commit
75c0377d9c
|
@ -1,4 +1,4 @@
|
|||
use lyra_engine::{math::{self, Vec3}, ecs::{World, components::{transform::TransformComponent, camera::CameraComponent, model::ModelComponent, DeltaTime}, EventQueue, SimpleSystem, Component, Criteria, CriteriaSchedule, BatchedSystem}, math::Transform, input::{KeyCode, InputButtons, MouseMotion}, game::Game, plugin::Plugin, render::window::{CursorGrabMode, WindowOptions}, change_tracker::Ct};
|
||||
use lyra_engine::{math::{self, Vec3}, ecs::{World, components::{transform::TransformComponent, camera::CameraComponent, model::ModelComponent, DeltaTime}, EventQueue, SimpleSystem, Component, Criteria, CriteriaSchedule, BatchedSystem}, math::Transform, input::{KeyCode, InputButtons, MouseMotion, ActionHandler, Layout, Action, ActionKind, LayoutId, ActionMapping, Binding, ActionSource, ActionMappingId}, game::Game, plugin::Plugin, render::window::{CursorGrabMode, WindowOptions}, change_tracker::Ct};
|
||||
use lyra_engine::assets::{ResourceManager, Model};
|
||||
|
||||
mod free_fly_camera;
|
||||
|
@ -58,6 +58,22 @@ struct TpsAccumulator(f32);
|
|||
|
||||
#[async_std::main]
|
||||
async fn main() {
|
||||
let _action_handler = ActionHandler::new()
|
||||
.add_layout(LayoutId::from(0))
|
||||
.add_action("forward_backward", Action::new(ActionKind::Button))
|
||||
.add_action("left_right", Action::new(ActionKind::Button))
|
||||
.add_mapping(ActionMapping::new(LayoutId::from(0), ActionMappingId::from(0))
|
||||
.bind("forward_backward", &[
|
||||
ActionSource::Keyboard(KeyCode::W).into_binding_modifier(1.0),
|
||||
ActionSource::Keyboard(KeyCode::S).into_binding_modifier(-1.0)
|
||||
])
|
||||
.bind("left_right", &[
|
||||
ActionSource::Keyboard(KeyCode::A).into_binding_modifier(1.0),
|
||||
ActionSource::Keyboard(KeyCode::D).into_binding_modifier(-1.0)
|
||||
])
|
||||
.finish()
|
||||
);
|
||||
|
||||
let setup_sys = |world: &mut World| -> anyhow::Result<()> {
|
||||
{
|
||||
let mut window_options = world.get_resource_mut::<Ct<WindowOptions>>().unwrap();
|
||||
|
|
|
@ -0,0 +1,253 @@
|
|||
use std::{collections::HashMap, cell::RefCell, borrow::BorrowMut};
|
||||
|
||||
use edict::action;
|
||||
|
||||
use crate::castable_any::CastableAny;
|
||||
|
||||
use super::{Button, KeyCode};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Eq, PartialEq, Ord, PartialOrd, Hash)]
|
||||
enum GamepadFormat {
|
||||
DualAxis,
|
||||
Joystick,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, Eq, PartialEq, Ord, PartialOrd, Hash)]
|
||||
enum GamepadButton {
|
||||
FaceBottom,
|
||||
FaceLeft,
|
||||
FaceRight,
|
||||
FaceTop,
|
||||
VirtualConfirm,
|
||||
VirtualDeny,
|
||||
LThumbstick,
|
||||
RThumbstick,
|
||||
DPadUp,
|
||||
DPadDown,
|
||||
DPadLeft,
|
||||
DPadRight,
|
||||
LShoulder,
|
||||
RShoulder,
|
||||
LTrigger,
|
||||
RTrigger,
|
||||
Special,
|
||||
LSpecial,
|
||||
RSpecial,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, Eq, PartialEq, Ord, PartialOrd, Hash)]
|
||||
enum GamepadAxis {
|
||||
LThumbstickX,
|
||||
LThumbstickY,
|
||||
RThumbstickX,
|
||||
RThumbstickY,
|
||||
LTrigger,
|
||||
RTrigger,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, Eq, PartialEq, Ord, PartialOrd, Hash)]
|
||||
enum GamepadInput {
|
||||
Button(GamepadButton),
|
||||
Axis(GamepadAxis),
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, Eq, PartialEq, Ord, PartialOrd, Hash)]
|
||||
pub enum ActionSource {
|
||||
Keyboard(KeyCode),
|
||||
Gamepad(GamepadFormat, GamepadInput),
|
||||
}
|
||||
|
||||
impl ActionSource {
|
||||
/// Convert this Source into a Binding. Uses a default Binding modifier value of `1.0`.
|
||||
pub fn into_binding(self) -> Binding {
|
||||
Binding::from_source(self)
|
||||
}
|
||||
|
||||
/// Convert this Source into a Binding, setting the modifier.
|
||||
pub fn into_binding_modifier(self, modifier: f32) -> Binding {
|
||||
Binding::from_source_modifier(self, modifier)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Binding {
|
||||
pub source: ActionSource,
|
||||
pub modifier: f32,
|
||||
}
|
||||
|
||||
impl Binding {
|
||||
/// Create a binding from a Source. Uses a default value of `1.0` as the modifier.
|
||||
pub fn from_source(source: ActionSource) -> Self {
|
||||
Self {
|
||||
source,
|
||||
modifier: 1.0,
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a binding from a Source, with a modifier
|
||||
pub fn from_source_modifier(source: ActionSource, modifier: f32) -> Self {
|
||||
Self {
|
||||
source,
|
||||
modifier,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, Eq, PartialEq, Ord, PartialOrd, Hash)]
|
||||
pub enum ActionKind {
|
||||
Button,
|
||||
Axis
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Action {
|
||||
kind: ActionKind,
|
||||
}
|
||||
|
||||
impl Action {
|
||||
pub fn new(kind: ActionKind) -> Self {
|
||||
Self {
|
||||
kind,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, Eq, PartialEq, Ord, PartialOrd, Hash)]
|
||||
pub struct LayoutId(u32);
|
||||
|
||||
impl From<u32> for LayoutId {
|
||||
fn from(value: u32) -> Self {
|
||||
Self(value)
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for LayoutId {
|
||||
fn default() -> Self {
|
||||
Self(0)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Layout {
|
||||
mappings: HashMap<ActionMappingId, ActionMapping>,
|
||||
}
|
||||
|
||||
impl Layout {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
mappings: HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_mapping(&mut self, mapping: ActionMapping) -> &mut Self {
|
||||
self.mappings.insert(mapping.id, mapping);
|
||||
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, Eq, PartialEq, Ord, PartialOrd, Hash)]
|
||||
pub struct ActionMappingId(u32);
|
||||
|
||||
impl From<u32> for ActionMappingId {
|
||||
fn from(value: u32) -> Self {
|
||||
Self(value)
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for ActionMappingId {
|
||||
fn default() -> Self {
|
||||
Self(0)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct ActionMapping {
|
||||
layout: LayoutId,
|
||||
id: ActionMappingId,
|
||||
action_binds: HashMap<String, Vec<Binding>>,
|
||||
}
|
||||
|
||||
impl ActionMapping {
|
||||
pub fn new(layout: LayoutId, id: ActionMappingId) -> Self {
|
||||
Self {
|
||||
layout,
|
||||
id,
|
||||
action_binds: HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a binding for the action.
|
||||
///
|
||||
/// If the action is not in this layout, this will panic!
|
||||
///
|
||||
/// Parameters:
|
||||
/// * `action_label` - The label corresponding to the action in this Layout.
|
||||
/// * `bind` - The Binding to add to the Action.
|
||||
pub fn bind(mut self, action_label: &str, bindings: &[Binding]) -> Self {
|
||||
let mut bindings = bindings.to_vec();
|
||||
|
||||
let action_binds = self.action_binds.entry(action_label.to_string())
|
||||
.or_insert_with(|| Vec::new());
|
||||
action_binds.append(&mut bindings);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
/// Creates multiple binding for the action.
|
||||
///
|
||||
/// If the action is not in this layout, this will panic!
|
||||
///
|
||||
/// Parameters:
|
||||
/// * `action_label` - The label corresponding to the action in this Layout.
|
||||
/// * `bindings` - The list of Bindings to add to the Action.
|
||||
/* pub fn add_bindings(&mut self, action_label: String, bindings: &[Binding]) -> &mut Self {
|
||||
let mut bindings = bindings.to_vec();
|
||||
let action_binds = self.action_binds.entry(action_label)
|
||||
.or_insert_with(|| Vec::new());
|
||||
action_binds.append(&mut bindings);
|
||||
|
||||
self
|
||||
} */
|
||||
|
||||
pub fn finish(self) -> Self {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ActionHandler {
|
||||
actions: HashMap<String, Action>,
|
||||
layouts: HashMap<LayoutId, Layout>,
|
||||
current_layout: LayoutId,
|
||||
}
|
||||
|
||||
impl ActionHandler {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
actions: HashMap::new(),
|
||||
layouts: HashMap::new(),
|
||||
current_layout: LayoutId::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_layout(&mut self, id: LayoutId) -> &mut Self {
|
||||
self.layouts.insert(id, Layout::new());
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
pub fn add_action(&mut self, label: &str, action: Action) -> &mut Self {
|
||||
/* let layout = self.layouts.get_mut(&layout_id).unwrap();
|
||||
layout.actions.insert(label.to_string(), action); */
|
||||
self.actions.insert(label.to_string(), action);
|
||||
|
||||
self
|
||||
}
|
||||
|
||||
pub fn add_mapping(&mut self, mapping: ActionMapping) -> &mut Self {
|
||||
let layout = self.layouts.get_mut(&mapping.layout).unwrap();
|
||||
layout.add_mapping(mapping);
|
||||
|
||||
self
|
||||
}
|
||||
}
|
|
@ -2,14 +2,20 @@ use std::{hash::{Hash, Hasher}, collections::{HashMap, hash_map::DefaultHasher}}
|
|||
|
||||
use winit::event::ElementState;
|
||||
|
||||
//pub trait Button : Clone + Hash + Eq + PartialEq + 'static {}
|
||||
/* pub trait Button {}
|
||||
impl<T: Clone + Hash + Eq + PartialEq + 'static> Button for T {} */
|
||||
|
||||
pub trait Button = Clone + Hash + Eq + PartialEq + 'static;
|
||||
|
||||
#[derive(Copy, Clone, Eq, PartialEq, PartialOrd, Ord, Hash)]
|
||||
pub enum ButtonEvent<T: Clone + Hash + Eq + PartialEq + 'static> {
|
||||
pub enum ButtonEvent<T: Button> {
|
||||
Pressed(T),
|
||||
Released(T),
|
||||
JustPressed(T),
|
||||
}
|
||||
|
||||
impl<T: Clone + Hash + Eq + PartialEq + 'static> ButtonEvent<T> {
|
||||
impl<T: Button> ButtonEvent<T> {
|
||||
fn take_val(self) -> T {
|
||||
match self {
|
||||
ButtonEvent::Pressed(t) => t,
|
||||
|
@ -24,19 +30,19 @@ impl<T: Clone + Hash + Eq + PartialEq + 'static> ButtonEvent<T> {
|
|||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct InputButtons<T: Clone + Hash + Eq + PartialEq + 'static> {
|
||||
pub struct InputButtons<T: Button> {
|
||||
// the u64 as the key is the hashed value of T. this makes it easier to
|
||||
// search for a button and see its state
|
||||
button_events: HashMap<u64, ButtonEvent<T>>,
|
||||
}
|
||||
|
||||
impl<T: Clone + Hash + Eq + PartialEq + 'static> Default for InputButtons<T> {
|
||||
impl<T: Button> Default for InputButtons<T> {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Clone + Hash + Eq + PartialEq + 'static> InputButtons<T> {
|
||||
impl<T: Button> InputButtons<T> {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
button_events: HashMap::new(),
|
||||
|
|
|
@ -9,3 +9,6 @@ pub use events::*;
|
|||
|
||||
pub mod buttons;
|
||||
pub use buttons::*;
|
||||
|
||||
pub mod action;
|
||||
pub use action::*;
|
|
@ -1,5 +1,6 @@
|
|||
#![feature(hash_extract_if)]
|
||||
#![feature(lint_reasons)]
|
||||
#![feature(trait_alias)]
|
||||
|
||||
pub mod game;
|
||||
pub mod render;
|
||||
|
|
Loading…
Reference in New Issue