render: fix lighting with more than one light
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@ -216,7 +216,9 @@ impl Node for LightCullComputePass {
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desc
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desc
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}
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}
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fn prepare(&mut self, _world: &mut World, _context: &mut RenderGraphContext) {}
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fn prepare(&mut self, _world: &mut World, context: &mut RenderGraphContext) {
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context.queue_buffer_write_with(LightCullComputePassSlots::IndexCounterBuffer, 0, 0);
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}
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fn execute(
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fn execute(
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&mut self,
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&mut self,
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