render: remove IDs for everything, use only labels to identify things
This commit is contained in:
parent
28b9604189
commit
6d7932f6a5
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@ -1,9 +1,8 @@
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mod node;
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use std::{
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cell::RefCell, collections::{HashMap, VecDeque}, fmt::Debug, hash::Hash, rc::Rc, sync::Arc
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cell::{Ref, RefCell}, collections::{HashMap, VecDeque}, fmt::Debug, hash::Hash, rc::Rc, sync::Arc
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};
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use itertools::Itertools;
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use lyra_ecs::World;
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pub use node::*;
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@ -34,6 +33,8 @@ pub trait RenderGraphLabel: Debug + 'static {
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}
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}
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pub struct RenderGraphHash(u64);
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#[derive(Clone)]
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pub struct RenderGraphLabelValue(Rc<dyn RenderGraphLabel>);
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@ -77,9 +78,10 @@ impl Eq for RenderGraphLabelValue {}
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struct PassEntry {
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inner: Arc<RefCell<dyn Node>>,
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desc: Arc<NodeDesc>,
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desc: Rc<RefCell<NodeDesc>>,
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/// The index of the pass in the execution graph
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graph_index: petgraph::matrix_graph::NodeIndex<usize>,
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pipeline: Rc<RefCell<Option<PipelineResource>>>,
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}
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pub struct BindGroupEntry {
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@ -116,20 +118,19 @@ pub struct RenderTarget {
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pub struct RenderGraph {
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device: Rc<wgpu::Device>,
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queue: Rc<wgpu::Queue>,
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slots: FxHashMap<u64, ResourcedSlot>,
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slots: FxHashMap<RenderGraphLabelValue, ResourcedSlot>,
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/// HashMap used to lookup the slot id using the label's hash
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slot_label_lookup: FxHashMap<RenderGraphLabelValue, u64>,
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passes: FxHashMap<u64, PassEntry>,
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//slot_label_lookup: FxHashMap<RenderGraphLabelValue, u64>,
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passes: FxHashMap<RenderGraphLabelValue, PassEntry>,
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// TODO: Use a SlotMap
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bind_groups: FxHashMap<u64, BindGroupEntry>,
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bind_groups: FxHashMap<RenderGraphLabelValue, BindGroupEntry>,
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/// HashMap used to lookup the bind group id using the label's hash
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bind_group_names: FxHashMap<RenderGraphLabelValue, u64>,
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//bind_group_names: FxHashMap<RenderGraphLabelValue, u64>,
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// TODO: make pipelines a `type` parameter in RenderPasses,
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// then the pipelines can be retrieved via TypeId to the pass.
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pipelines: FxHashMap<u64, PipelineResource>,
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current_id: u64,
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//pipelines: FxHashMap<u64, PipelineResource>,
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/// A directed graph describing the execution path of the RenderGraph
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execution_graph: petgraph::matrix_graph::DiMatrix<u64, (), Option<()>, usize>,
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execution_graph: petgraph::matrix_graph::DiMatrix<RenderGraphLabelValue, (), Option<()>, usize>,
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}
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impl RenderGraph {
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@ -138,12 +139,8 @@ impl RenderGraph {
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device,
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queue,
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slots: Default::default(),
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slot_label_lookup: Default::default(),
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passes: Default::default(),
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bind_groups: Default::default(),
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bind_group_names: Default::default(),
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pipelines: Default::default(),
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current_id: 1,
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execution_graph: Default::default(),
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}
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}
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@ -152,19 +149,6 @@ impl RenderGraph {
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&*self.device
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}
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pub fn next_id(&mut self) -> u64 {
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self.current_id += 1;
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self.current_id
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}
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pub(crate) fn slot_id_rc(&self, label: &RenderGraphLabelValue) -> Option<u64> {
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self.slot_label_lookup.get(&label.clone().into()).cloned()
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}
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pub fn slot_id(&self, label: &dyn RenderGraphLabel) -> Option<u64> {
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self.slot_label_lookup.get(&label.rc_clone().into()).cloned()
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}
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/// Add a [`Node`] to the RenderGraph.
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///
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/// When the node is added, its [`Node::desc`] method will be executed.
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@ -176,34 +160,35 @@ impl RenderGraph {
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/// not change. The IDs of output slots do stay the same.
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/// 3. Ensuring that no two slots share the same ID when the names do not match.
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#[instrument(skip(self, pass), level = "debug")]
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pub fn add_pass<P: Node>(&mut self, mut pass: P) {
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pub fn add_pass<P: Node>(&mut self, label: impl RenderGraphLabel, mut pass: P) {
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let mut desc = pass.desc(self);
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// collect all the slots of the pass
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for slot in &mut desc.slots {
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if let Some((id, other)) = self
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.slot_label_lookup
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.get(&slot.label)
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.and_then(|id| self.slots.get_mut(id).map(|s| (id, s)))
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if let Some(other) = self
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.slots
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.get_mut(&slot.label)
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//.map(|s| (id, s))
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//.and_then(|id| self.slots.get_mut(id).map(|s| (id, s)))
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{
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debug_assert_eq!(
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slot.ty, other.ty,
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"slot {:?} in pass {:?} does not match existing slot of same name",
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slot.label, desc.label
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slot.label, label
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);
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trace!(
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/* trace!(
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"Found existing slot for {:?}, changing id to {}",
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slot.label,
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id
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);
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); */
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// if there is a slot of the same name
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slot.id = *id;
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//slot.id = *id;
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} else {
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debug_assert!(!self.slots.contains_key(&slot.id),
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debug_assert!(!self.slots.contains_key(&slot.label),
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"Reuse of id detected in render graph! Pass: {:?}, slot: {:?}",
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desc.label, slot.label,
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label, slot.label,
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);
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let res_slot = ResourcedSlot {
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@ -212,33 +197,29 @@ impl RenderGraph {
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value: slot.value.clone().unwrap_or(SlotValue::None),
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};
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self.slots.insert(slot.id, res_slot);
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self.slot_label_lookup.insert(slot.label.clone(), slot.id);
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self.slots.insert(slot.label.clone(), res_slot);
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}
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}
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// get clones of the bind groups and layouts
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for (label, bg, bgl) in &desc.bind_groups {
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let bg_id = self.next_id();
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self.bind_groups.insert(
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bg_id,
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BindGroupEntry {
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self.bind_groups.insert(label.clone(), BindGroupEntry {
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label: label.clone(),
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bg: bg.clone(),
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layout: bgl.clone(),
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},
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);
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self.bind_group_names.insert(label.clone().into(), bg_id);
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});
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}
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let index = self.execution_graph.add_node(desc.id);
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let label: RenderGraphLabelValue = label.into();
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let index = self.execution_graph.add_node(label.clone());
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self.passes.insert(
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desc.id,
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label,
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PassEntry {
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inner: Arc::new(RefCell::new(pass)),
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desc: Arc::new(desc),
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desc: Rc::new(RefCell::new(desc)),
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graph_index: index,
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pipeline: Rc::new(RefCell::new(None)),
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},
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);
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}
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@ -250,9 +231,10 @@ impl RenderGraph {
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#[instrument(skip(self, device))]
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pub fn setup(&mut self, device: &wgpu::Device) {
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// For all passes, create their pipelines
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for pass in self.passes.values() {
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if let Some(pipeline_desc) = &pass.desc.pipeline_desc {
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let pipeline = match pass.desc.ty {
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for pass in self.passes.values_mut() {
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let desc = (*pass.desc).borrow();
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if let Some(pipeline_desc) = &desc.pipeline_desc {
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let pipeline = match desc.ty {
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NodeType::Render => Pipeline::Render(RenderPipeline::create(
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device,
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pipeline_desc
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@ -270,11 +252,14 @@ impl RenderGraph {
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}
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};
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drop(desc);
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let res = PipelineResource {
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pipeline,
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bg_layout_name_lookup: Default::default(),
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};
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self.pipelines.insert(pass.desc.id, res);
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let mut pipeline = pass.pipeline.borrow_mut();
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*pipeline = Some(res);
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}
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}
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}
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@ -282,10 +267,16 @@ impl RenderGraph {
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#[instrument(skip(self, world))]
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pub fn prepare(&mut self, world: &mut World) {
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// prepare all passes
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let mut context = RenderGraphContext::new(&self.device, &self.queue, None);
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for (_, pass) in &mut self.passes {
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let mut buffer_writes = VecDeque::<GraphBufferWrite>::new();
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// reserve some buffer writes. not all nodes write so half the amount of them is probably
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// fine.
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buffer_writes.reserve(self.passes.len() / 2);
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for (label, pass) in &mut self.passes {
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let mut context = RenderGraphContext::new(&self.device, &self.queue, None, label.clone());
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let mut inner = pass.inner.borrow_mut();
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inner.prepare(world, &mut context);
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buffer_writes.append(&mut context.buffer_writes);
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}
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{
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@ -293,10 +284,10 @@ impl RenderGraph {
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let s = debug_span!("queue_buffer_writes");
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let _e = s.enter();
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while let Some(bufwr) = context.buffer_writes.pop_front() {
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while let Some(bufwr) = buffer_writes.pop_front() {
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let slot = self
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.slots
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.get(&self.slot_id_rc(&bufwr.target_slot).unwrap())
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.get(&bufwr.target_slot)
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.expect(&format!(
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"Failed to find slot '{:?}' for buffer write",
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bufwr.target_slot
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@ -313,23 +304,22 @@ impl RenderGraph {
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#[instrument(skip(self))]
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pub fn render(&mut self) {
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let mut sorted: VecDeque<u64> = petgraph::algo::toposort(&self.execution_graph, None)
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let mut sorted: VecDeque<RenderGraphLabelValue> = petgraph::algo::toposort(&self.execution_graph, None)
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.expect("RenderGraph had cycled!")
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.iter()
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.map(|i| self.execution_graph[i.clone()])
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.map(|i| self.execution_graph[i.clone()].clone())
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.collect();
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let path_names = sorted
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.iter()
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.map(|i| self.pass(*i).unwrap().label.clone())
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.collect_vec();
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trace!("Render graph execution order: {:?}", path_names);
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//debug!("Render graph execution order: {:?}", sorted);
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let mut encoders = Vec::with_capacity(self.passes.len() / 2);
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while let Some(pass_id) = sorted.pop_front() {
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let pass = self.passes.get(&pass_id).unwrap();
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while let Some(pass_label) = sorted.pop_front() {
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let pass = self.passes.get(&pass_label).unwrap();
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let pass_inn = pass.inner.clone();
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let pass_desc = pass.desc.clone();
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let label = format!("{:?} Encoder", pass_desc.label);
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let pass_desc = (*pass_desc).borrow();
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let label = format!("{:?} Encoder", pass_label.0);
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// encoders are not needed for presenter nodes.
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let encoder = if pass_desc.ty.should_have_pipeline() {
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@ -346,7 +336,7 @@ impl RenderGraph {
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// clone of the Rc's is required to appease the borrow checker
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let device = self.device.clone();
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let queue = self.queue.clone();
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let mut context = RenderGraphContext::new(&device, &queue, encoder);
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let mut context = RenderGraphContext::new(&device, &queue, encoder, pass_label.clone());
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// all encoders need to be submitted before a presenter node is executed.
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if pass_desc.ty == NodeType::Presenter {
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@ -354,9 +344,9 @@ impl RenderGraph {
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self.queue.submit(encoders.drain(..));
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}
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trace!("Executing {:?}", pass_desc.label);
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trace!("Executing {:?}", pass_label.0);
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let mut inner = pass_inn.borrow_mut();
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inner.execute(self, &*pass_desc, &mut context);
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inner.execute(self, &pass_desc, &mut context);
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if let Some(encoder) = context.encoder {
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encoders.push(encoder.finish());
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@ -374,49 +364,52 @@ impl RenderGraph {
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}
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}
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pub fn slot_value(&self, id: u64) -> Option<&SlotValue> {
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self.slots.get(&id).map(|s| &s.value)
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pub fn slot_value<L: Into<RenderGraphLabelValue>>(&self, label: L) -> Option<&SlotValue> {
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self.slots.get(&label.into()).map(|s| &s.value)
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}
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pub fn slot_value_mut(&mut self, id: u64) -> Option<&mut SlotValue> {
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self.slots.get_mut(&id).map(|s| &mut s.value)
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pub fn slot_value_mut<L: Into<RenderGraphLabelValue>>(&mut self, label: L) -> Option<&mut SlotValue> {
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self.slots.get_mut(&label.into()).map(|s| &mut s.value)
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}
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pub fn pass(&self, id: u64) -> Option<&NodeDesc> {
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self.passes.get(&id).map(|s| &*s.desc)
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pub fn node_desc<L: Into<RenderGraphLabelValue>>(&self, label: L) -> Option<Ref<NodeDesc>> {
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self.passes.get(&label.into()).map(|s| (*s.desc).borrow())
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}
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#[inline(always)]
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pub fn pipeline(&self, id: u64) -> &Pipeline {
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&self.pipelines.get(&id).unwrap().pipeline
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pub fn pipeline<L: Into<RenderGraphLabelValue>>(&self, label: L) -> Option<Ref<Pipeline>> {
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self.passes.get(&label.into())
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.and_then(|p| {
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let v = p.pipeline.borrow();
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match &*v {
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Some(_) => Some(Ref::map(v, |p| &p.as_ref().unwrap().pipeline)),
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None => None,
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}
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})
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}
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#[inline(always)]
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pub fn try_bind_group(&self, id: u64) -> Option<&Rc<wgpu::BindGroup>> {
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self.bind_groups.get(&id).map(|e| &e.bg)
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pub fn try_bind_group<L: Into<RenderGraphLabelValue>>(&self, label: L) -> Option<&Rc<wgpu::BindGroup>> {
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self.bind_groups.get(&label.into()).map(|e| &e.bg)
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}
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#[inline(always)]
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pub fn bind_group(&self, id: u64) -> &Rc<wgpu::BindGroup> {
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self.try_bind_group(id).expect("Unknown id for bind group")
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pub fn bind_group<L: Into<RenderGraphLabelValue>>(&self, label: L) -> &Rc<wgpu::BindGroup> {
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self.try_bind_group(label).expect("Unknown id for bind group")
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}
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#[inline(always)]
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pub fn try_bind_group_layout(&self, id: u64) -> Option<&Rc<wgpu::BindGroupLayout>> {
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self.bind_groups.get(&id).and_then(|e| e.layout.as_ref())
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pub fn try_bind_group_layout<L: Into<RenderGraphLabelValue>>(&self, label: L) -> Option<&Rc<wgpu::BindGroupLayout>> {
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self.bind_groups.get(&label.into()).and_then(|e| e.layout.as_ref())
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}
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#[inline(always)]
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pub fn bind_group_layout(&self, id: u64) -> &Rc<wgpu::BindGroupLayout> {
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self.try_bind_group_layout(id)
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pub fn bind_group_layout<L: Into<RenderGraphLabelValue>>(&self, label: L) -> &Rc<wgpu::BindGroupLayout> {
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self.try_bind_group_layout(label)
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.expect("Unknown id for bind group layout")
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}
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#[inline(always)]
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pub fn bind_group_id(&self, label: &dyn RenderGraphLabel) -> Option<u64> {
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self.bind_group_names.get(&label.rc_clone().into()).copied()
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}
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pub fn add_edge(&mut self, from: impl RenderGraphLabel, to: impl RenderGraphLabel)
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{
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let from = RenderGraphLabelValue::from(from);
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|
@ -425,13 +418,13 @@ impl RenderGraph {
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let from_idx = self
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.passes
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.iter()
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.find(|p| p.1.desc.label == from)
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.find(|p| *p.0 == from)
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.map(|p| p.1.graph_index)
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.expect("Failed to find from pass");
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let to_idx = self
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.passes
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.iter()
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.find(|p| p.1.desc.label == to)
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.find(|p| *p.0 == to)
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.map(|p| p.1.graph_index)
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.expect("Failed to find to pass");
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|
@ -471,9 +464,8 @@ impl RenderGraph {
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) {
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for (label, index) in bind_groups {
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let bg = self
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.bind_group_id(*label)
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.map(|bgi| self.bind_group(bgi))
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.expect(&format!("Could not find bind group '{:?}'", label));
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.bind_group(label.rc_clone());
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//.expect(&format!("Could not find bind group '{:?}'", label));
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pass.set_bind_group(*index, bg, &[]);
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}
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@ -490,22 +482,28 @@ pub(crate) struct GraphBufferWrite {
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#[allow(dead_code)]
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pub struct RenderGraphContext<'a> {
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/// Becomes None when the encoder is submitted
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pub(crate) encoder: Option<wgpu::CommandEncoder>,
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pub(crate) device: &'a wgpu::Device,
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pub(crate) queue: &'a wgpu::Queue,
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/// The [`wgpu::CommandEncoder`] used to encode GPU operations.
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///
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/// This is `None` during the `prepare` stage.
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pub encoder: Option<wgpu::CommandEncoder>,
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/// The gpu device that is being used.
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pub device: &'a wgpu::Device,
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pub queue: &'a wgpu::Queue,
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pub(crate) buffer_writes: VecDeque<GraphBufferWrite>,
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renderpass_desc: Vec<wgpu::RenderPassDescriptor<'a, 'a>>,
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/// The label of this Node.
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pub label: RenderGraphLabelValue,
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}
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|
||||
impl<'a> RenderGraphContext<'a> {
|
||||
pub(crate) fn new(device: &'a wgpu::Device, queue: &'a wgpu::Queue, encoder: Option<wgpu::CommandEncoder>) -> Self {
|
||||
pub(crate) fn new(device: &'a wgpu::Device, queue: &'a wgpu::Queue, encoder: Option<wgpu::CommandEncoder>, label: RenderGraphLabelValue) -> Self {
|
||||
Self {
|
||||
encoder,
|
||||
device,
|
||||
queue,
|
||||
buffer_writes: Default::default(),
|
||||
renderpass_desc: vec![],
|
||||
label,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use std::{cell::{Ref, RefCell, RefMut}, collections::HashMap, num::NonZeroU32, rc::Rc};
|
||||
use std::{cell::{Ref, RefCell, RefMut}, num::NonZeroU32, rc::Rc};
|
||||
|
||||
use bind_match::bind_match;
|
||||
use lyra_ecs::World;
|
||||
|
@ -97,8 +97,6 @@ pub struct NodeSlot {
|
|||
pub ty: SlotType,
|
||||
/// The way this slot uses the value. Defines if this slot is an output or input.
|
||||
pub attribute: SlotAttribute,
|
||||
// What if these are just completely removed and labels are used everywhere instead?
|
||||
pub id: u64,
|
||||
/// The identifying label of this slot.
|
||||
pub label: RenderGraphLabelValue,
|
||||
/// The value of the slot.
|
||||
|
@ -163,15 +161,12 @@ impl RenderGraphPipelineInfo {
|
|||
|
||||
/// Descriptor of a Node in a [`RenderGraph`].
|
||||
pub struct NodeDesc {
|
||||
pub id: u64,
|
||||
/// The label of the Node, used to identify the Node.
|
||||
pub label: RenderGraphLabelValue,
|
||||
/// The [`NodeType`] of the node.
|
||||
pub ty: NodeType,
|
||||
/// The slots that the Node uses.
|
||||
/// This defines the resources that the node uses and creates in the graph.
|
||||
pub slots: Vec<NodeSlot>,
|
||||
slot_label_lookup: HashMap<RenderGraphLabelValue, u64>,
|
||||
//slot_label_lookup: HashMap<RenderGraphLabelValue, u64>,
|
||||
/// An optional pipeline descriptor for the Node.
|
||||
/// This is `None` if the Node type is not a node that requires a pipeline
|
||||
/// (see [`NodeType::should_have_pipeline`]).
|
||||
|
@ -187,19 +182,14 @@ pub struct NodeDesc {
|
|||
|
||||
impl NodeDesc {
|
||||
/// Create a new node descriptor.
|
||||
pub fn new<L: RenderGraphLabel>(
|
||||
id: u64,
|
||||
label: L,
|
||||
pub fn new(
|
||||
pass_type: NodeType,
|
||||
pipeline_desc: Option<PipelineDescriptor>,
|
||||
bind_groups: Vec<(&dyn RenderGraphLabel, Rc<wgpu::BindGroup>, Option<Rc<wgpu::BindGroupLayout>>)>,
|
||||
) -> Self {
|
||||
Self {
|
||||
id,
|
||||
label: label.into(),
|
||||
ty: pass_type,
|
||||
slots: vec![],
|
||||
slot_label_lookup: HashMap::default(),
|
||||
pipeline_desc,
|
||||
bind_groups: bind_groups
|
||||
.into_iter()
|
||||
|
@ -218,7 +208,6 @@ impl NodeDesc {
|
|||
"input slots should not have values"
|
||||
);
|
||||
|
||||
self.slot_label_lookup.insert(slot.label.clone().into(), slot.id);
|
||||
self.slots.push(slot);
|
||||
}
|
||||
|
||||
|
@ -230,7 +219,6 @@ impl NodeDesc {
|
|||
#[inline(always)]
|
||||
pub fn add_buffer_slot<L: RenderGraphLabel>(
|
||||
&mut self,
|
||||
id: u64,
|
||||
label: L,
|
||||
attribute: SlotAttribute,
|
||||
value: Option<SlotValue>,
|
||||
|
@ -241,7 +229,6 @@ impl NodeDesc {
|
|||
);
|
||||
|
||||
let slot = NodeSlot {
|
||||
id,
|
||||
label: label.into(),
|
||||
ty: SlotType::Buffer,
|
||||
attribute,
|
||||
|
@ -258,7 +245,6 @@ impl NodeDesc {
|
|||
#[inline(always)]
|
||||
pub fn add_texture_slot<L: RenderGraphLabel>(
|
||||
&mut self,
|
||||
id: u64,
|
||||
label: L,
|
||||
attribute: SlotAttribute,
|
||||
value: Option<SlotValue>,
|
||||
|
@ -269,7 +255,6 @@ impl NodeDesc {
|
|||
);
|
||||
|
||||
let slot = NodeSlot {
|
||||
id,
|
||||
label: label.into(),
|
||||
ty: SlotType::Texture,
|
||||
attribute,
|
||||
|
@ -286,7 +271,6 @@ impl NodeDesc {
|
|||
#[inline(always)]
|
||||
pub fn add_texture_view_slot<L: RenderGraphLabel>(
|
||||
&mut self,
|
||||
id: u64,
|
||||
label: L,
|
||||
attribute: SlotAttribute,
|
||||
value: Option<SlotValue>,
|
||||
|
@ -297,7 +281,6 @@ impl NodeDesc {
|
|||
);
|
||||
|
||||
let slot = NodeSlot {
|
||||
id,
|
||||
label: label.into(),
|
||||
ty: SlotType::TextureView,
|
||||
attribute,
|
||||
|
@ -314,7 +297,6 @@ impl NodeDesc {
|
|||
#[inline(always)]
|
||||
pub fn add_sampler_slot<L: RenderGraphLabel>(
|
||||
&mut self,
|
||||
id: u64,
|
||||
label: L,
|
||||
attribute: SlotAttribute,
|
||||
value: Option<SlotValue>,
|
||||
|
@ -325,7 +307,6 @@ impl NodeDesc {
|
|||
);
|
||||
|
||||
let slot = NodeSlot {
|
||||
id,
|
||||
label: label.into(),
|
||||
ty: SlotType::Sampler,
|
||||
attribute,
|
||||
|
|
|
@ -40,8 +40,6 @@ pub struct BasePass {
|
|||
/// This should be Some when the pass is first created then after its added to
|
||||
/// the render graph it will be None and stay None.
|
||||
temp_render_target: Option<RenderTarget>,
|
||||
main_rt_id: u64,
|
||||
window_tv_id: u64,
|
||||
screen_size: glam::UVec2,
|
||||
}
|
||||
|
||||
|
@ -102,8 +100,6 @@ impl Node for BasePass {
|
|||
let depth_texture_view = Rc::new(depth_texture.view);
|
||||
|
||||
let mut desc = NodeDesc::new(
|
||||
graph.next_id(),
|
||||
BasePassLabel,
|
||||
NodeType::Node,
|
||||
None,
|
||||
vec![
|
||||
|
@ -119,37 +115,30 @@ impl Node for BasePass {
|
|||
],
|
||||
);
|
||||
|
||||
self.main_rt_id = graph.next_id();
|
||||
desc.add_slot(NodeSlot {
|
||||
ty: SlotType::RenderTarget,
|
||||
attribute: SlotAttribute::Output,
|
||||
id: self.main_rt_id,
|
||||
label: BasePassSlots::MainRenderTarget.into(),
|
||||
value: Some(SlotValue::RenderTarget(Rc::new(RefCell::new(
|
||||
render_target,
|
||||
)))),
|
||||
});
|
||||
self.window_tv_id = graph.next_id();
|
||||
desc.add_texture_view_slot(
|
||||
self.window_tv_id,
|
||||
BasePassSlots::WindowTextureView,
|
||||
SlotAttribute::Output,
|
||||
Some(SlotValue::Lazy),
|
||||
);
|
||||
desc.add_texture_view_slot(
|
||||
graph.next_id(),
|
||||
BasePassSlots::DepthTextureView,
|
||||
SlotAttribute::Output,
|
||||
Some(SlotValue::TextureView(depth_texture_view)),
|
||||
);
|
||||
desc.add_buffer_slot(
|
||||
graph.next_id(),
|
||||
BasePassSlots::ScreenSize,
|
||||
SlotAttribute::Output,
|
||||
Some(SlotValue::Buffer(Rc::new(screen_size_buf))),
|
||||
);
|
||||
desc.add_buffer_slot(
|
||||
graph.next_id(),
|
||||
BasePassSlots::Camera,
|
||||
SlotAttribute::Output,
|
||||
Some(SlotValue::Buffer(Rc::new(camera_buf))),
|
||||
|
@ -177,7 +166,7 @@ impl Node for BasePass {
|
|||
context: &mut crate::render::graph::RenderGraphContext,
|
||||
) {
|
||||
let tv_slot = graph
|
||||
.slot_value_mut(self.main_rt_id)
|
||||
.slot_value_mut(BasePassSlots::MainRenderTarget)
|
||||
.expect("somehow the main render target slot is missing");
|
||||
let mut rt = tv_slot.as_render_target_mut().unwrap();
|
||||
debug_assert!(
|
||||
|
@ -203,7 +192,7 @@ impl Node for BasePass {
|
|||
|
||||
// store the surface texture to the slot
|
||||
let tv_slot = graph
|
||||
.slot_value_mut(self.window_tv_id)
|
||||
.slot_value_mut(BasePassSlots::WindowTextureView)
|
||||
.expect("somehow the window texture view slot is missing");
|
||||
*tv_slot = SlotValue::TextureView(Rc::new(view));
|
||||
}
|
||||
|
|
|
@ -40,8 +40,6 @@ impl Node for LightBasePass {
|
|||
let light_buffers = self.light_buffers.as_ref().unwrap();
|
||||
|
||||
let mut desc = NodeDesc::new(
|
||||
graph.next_id(),
|
||||
LightBasePassLabel,
|
||||
NodeType::Node,
|
||||
None,
|
||||
vec![(
|
||||
|
@ -52,7 +50,6 @@ impl Node for LightBasePass {
|
|||
);
|
||||
|
||||
desc.add_buffer_slot(
|
||||
graph.next_id(),
|
||||
LightBasePassSlots::Lights,
|
||||
SlotAttribute::Output,
|
||||
Some(SlotValue::Buffer(light_buffers.buffer.clone())),
|
||||
|
|
|
@ -49,8 +49,7 @@ impl Node for LightCullComputePass {
|
|||
|
||||
// get the size of the work group for the grid
|
||||
let main_rt = graph
|
||||
.slot_id(&BasePassSlots::MainRenderTarget)
|
||||
.and_then(|s| graph.slot_value(s))
|
||||
.slot_value(BasePassSlots::MainRenderTarget)
|
||||
.and_then(|s| s.as_render_target())
|
||||
.expect("missing main render target");
|
||||
self.workgroup_size =
|
||||
|
@ -169,16 +168,13 @@ impl Node for LightCullComputePass {
|
|||
}));
|
||||
|
||||
drop(main_rt);
|
||||
let pass_id = graph.next_id();
|
||||
|
||||
let depth_tex_bgl = graph.bind_group_layout(graph.bind_group_id(&BasePassSlots::DepthTexture).unwrap());
|
||||
let camera_bgl = graph.bind_group_layout(graph.bind_group_id(&BasePassSlots::Camera).unwrap());
|
||||
let lights_bgl = graph.bind_group_layout(graph.bind_group_id(&LightBasePassSlots::Lights).unwrap());
|
||||
let screen_size_bgl = graph.bind_group_layout(graph.bind_group_id(&BasePassSlots::ScreenSize).unwrap());
|
||||
let depth_tex_bgl = graph.bind_group_layout(BasePassSlots::DepthTexture);
|
||||
let camera_bgl = graph.bind_group_layout(BasePassSlots::Camera);
|
||||
let lights_bgl = graph.bind_group_layout(LightBasePassSlots::Lights);
|
||||
let screen_size_bgl = graph.bind_group_layout(BasePassSlots::ScreenSize);
|
||||
|
||||
let mut desc = NodeDesc::new(
|
||||
pass_id,
|
||||
LightCullComputePassLabel,
|
||||
NodeType::Compute,
|
||||
Some(PipelineDescriptor::Compute(ComputePipelineDescriptor {
|
||||
label: Some("light_cull_pipeline".into()),
|
||||
|
@ -201,20 +197,17 @@ impl Node for LightCullComputePass {
|
|||
);
|
||||
|
||||
desc.add_texture_view_slot(
|
||||
graph.next_id(),
|
||||
BasePassSlots::WindowTextureView,
|
||||
SlotAttribute::Input,
|
||||
None,
|
||||
);
|
||||
desc.add_buffer_slot(
|
||||
graph.next_id(),
|
||||
BasePassSlots::ScreenSize,
|
||||
SlotAttribute::Input,
|
||||
None,
|
||||
);
|
||||
desc.add_buffer_slot(graph.next_id(), BasePassSlots::Camera, SlotAttribute::Input, None);
|
||||
desc.add_buffer_slot(BasePassSlots::Camera, SlotAttribute::Input, None);
|
||||
desc.add_buffer_slot(
|
||||
graph.next_id(),
|
||||
LightCullComputePassSlots::IndexCounterBuffer,
|
||||
SlotAttribute::Output,
|
||||
Some(SlotValue::Buffer(Rc::new(light_index_counter_buffer))),
|
||||
|
@ -228,27 +221,20 @@ impl Node for LightCullComputePass {
|
|||
fn execute(
|
||||
&mut self,
|
||||
graph: &mut crate::render::graph::RenderGraph,
|
||||
desc: &crate::render::graph::NodeDesc,
|
||||
_: &crate::render::graph::NodeDesc,
|
||||
context: &mut RenderGraphContext,
|
||||
) {
|
||||
let label = context.label.clone();
|
||||
|
||||
let pipeline = graph.pipeline(label)
|
||||
.expect("Failed to find Pipeline for LightCullComputePass");
|
||||
let pipeline = pipeline.as_compute();
|
||||
|
||||
let mut pass = context.begin_compute_pass(&wgpu::ComputePassDescriptor {
|
||||
label: Some("light_cull_pass"),
|
||||
});
|
||||
|
||||
let pipeline = graph.pipeline(desc.id);
|
||||
pass.set_pipeline(pipeline.as_compute());
|
||||
|
||||
/* let depth_tex_bg = graph.bind_group(graph.bind_group_id("depth_texture").unwrap());
|
||||
let camera_bg = graph.bind_group(graph.bind_group_id("camera").unwrap());
|
||||
let lights_bg = graph.bind_group(graph.bind_group_id("light_buffers").unwrap());
|
||||
let grid_bg = graph.bind_group(graph.bind_group_id("light_indices_grid").unwrap());
|
||||
let screen_size_bg = graph.bind_group(graph.bind_group_id("screen_size").unwrap());
|
||||
|
||||
pass.set_bind_group(0, depth_tex_bg, &[]);
|
||||
pass.set_bind_group(1, camera_bg, &[]);
|
||||
pass.set_bind_group(2, lights_bg, &[]);
|
||||
pass.set_bind_group(3, grid_bg, &[]);
|
||||
pass.set_bind_group(4, screen_size_bg, &[]); */
|
||||
pass.set_pipeline(pipeline);
|
||||
|
||||
graph.set_bind_groups(
|
||||
&mut pass,
|
||||
|
|
|
@ -232,21 +232,16 @@ impl Node for MeshPass {
|
|||
self.default_texture = Some(RenderTexture::from_bytes(&device, &graph.queue, texture_bind_group_layout.clone(), bytes, "default_texture").unwrap());
|
||||
|
||||
// get surface config format
|
||||
let main_rt = graph.slot_id(&BasePassSlots::MainRenderTarget)
|
||||
.and_then(|s| graph.slot_value(s))
|
||||
let main_rt = graph.slot_value(BasePassSlots::MainRenderTarget)
|
||||
.and_then(|s| s.as_render_target())
|
||||
.expect("missing main render target");
|
||||
let surface_config_format = main_rt.surface_config.format;
|
||||
drop(main_rt);
|
||||
|
||||
// get the id here to make borrow checker happy
|
||||
let pass_id = graph.next_id();
|
||||
|
||||
let camera_bgl = graph.bind_group_layout(graph.bind_group_id(&BasePassSlots::Camera).unwrap());
|
||||
let lights_bgl = graph.bind_group_layout(graph.bind_group_id(&LightBasePassSlots::Lights).unwrap());
|
||||
let camera_bgl = graph.bind_group_layout(BasePassSlots::Camera);
|
||||
let lights_bgl = graph.bind_group_layout(LightBasePassSlots::Lights);
|
||||
let light_grid_bgl = graph
|
||||
.bind_group_layout(graph.bind_group_id(&LightCullComputePassSlots::LightIndicesGridGroup)
|
||||
.expect("Missing light grid bind group"));
|
||||
.bind_group_layout(LightCullComputePassSlots::LightIndicesGridGroup);
|
||||
|
||||
let shader = Rc::new(Shader {
|
||||
label: Some("base_shader".into()),
|
||||
|
@ -254,8 +249,6 @@ impl Node for MeshPass {
|
|||
});
|
||||
|
||||
let desc = NodeDesc::new(
|
||||
pass_id,
|
||||
MeshesPassLabel,
|
||||
NodeType::Render,
|
||||
Some(PipelineDescriptor::Render(RenderPipelineDescriptor {
|
||||
label: Some("meshes".into()),
|
||||
|
@ -445,38 +438,37 @@ impl Node for MeshPass {
|
|||
fn execute(
|
||||
&mut self,
|
||||
graph: &mut crate::render::graph::RenderGraph,
|
||||
desc: &crate::render::graph::NodeDesc,
|
||||
_: &crate::render::graph::NodeDesc,
|
||||
context: &mut crate::render::graph::RenderGraphContext,
|
||||
) {
|
||||
let encoder = context.encoder.as_mut().unwrap();
|
||||
|
||||
let view = graph
|
||||
.slot_value(graph.slot_id(&BasePassSlots::WindowTextureView).unwrap())
|
||||
.slot_value(BasePassSlots::WindowTextureView)
|
||||
.unwrap()
|
||||
.as_texture_view()
|
||||
.expect("BasePassSlots::WindowTextureView was not a TextureView slot");
|
||||
|
||||
let depth_view = graph
|
||||
.slot_value(graph.slot_id(&BasePassSlots::DepthTextureView).unwrap())
|
||||
.slot_value(BasePassSlots::DepthTextureView)
|
||||
.unwrap()
|
||||
.as_texture_view()
|
||||
.expect("BasePassSlots::DepthTextureView was not a TextureView slot");
|
||||
|
||||
let camera_bg = graph
|
||||
.bind_group(graph.bind_group_id(&BasePassSlots::Camera)
|
||||
.expect("Missing camera bind group"));
|
||||
.bind_group(BasePassSlots::Camera);
|
||||
|
||||
let lights_bg = graph
|
||||
.bind_group(graph.bind_group_id(&LightBasePassSlots::Lights)
|
||||
.expect("Missing lights bind group"));
|
||||
.bind_group(LightBasePassSlots::Lights);
|
||||
|
||||
let light_grid_bg = graph
|
||||
.bind_group(graph.bind_group_id(&LightCullComputePassSlots::LightIndicesGridGroup)
|
||||
.expect("Missing light grid bind group"));
|
||||
.bind_group(LightCullComputePassSlots::LightIndicesGridGroup);
|
||||
|
||||
let material_bg = graph
|
||||
.bind_group(graph.bind_group_id(&MeshesPassSlots::Material)
|
||||
.expect("Missing material bind group"));
|
||||
.bind_group(MeshesPassSlots::Material);
|
||||
|
||||
let pipeline = graph.pipeline(context.label.clone())
|
||||
.expect("Failed to find pipeline for MeshPass");
|
||||
|
||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("Render Pass"),
|
||||
|
@ -504,7 +496,6 @@ impl Node for MeshPass {
|
|||
}),
|
||||
});
|
||||
|
||||
let pipeline = graph.pipeline(desc.id);
|
||||
pass.set_pipeline(&pipeline.as_render());
|
||||
|
||||
//let material_buffer_bg = self.material_buffer.as_ref().unwrap().bindgroup();
|
||||
|
|
|
@ -18,8 +18,7 @@ impl PresentPassLabel {
|
|||
/// screen size buffer, camera buffer,
|
||||
pub struct PresentPass {
|
||||
/// Label of this pass
|
||||
label: PresentPassLabel,
|
||||
//render_target_slot: Rc<dyn RenderGraphLabel>,
|
||||
pub label: PresentPassLabel,
|
||||
}
|
||||
|
||||
impl PresentPass {
|
||||
|
@ -32,10 +31,8 @@ impl PresentPass {
|
|||
}
|
||||
|
||||
impl Node for PresentPass {
|
||||
fn desc(&mut self, graph: &mut crate::render::graph::RenderGraph) -> crate::render::graph::NodeDesc {
|
||||
fn desc(&mut self, _graph: &mut crate::render::graph::RenderGraph) -> crate::render::graph::NodeDesc {
|
||||
let mut desc = NodeDesc::new(
|
||||
graph.next_id(),
|
||||
self.label.clone(),
|
||||
NodeType::Presenter,
|
||||
None,
|
||||
vec![],
|
||||
|
@ -45,7 +42,6 @@ impl Node for PresentPass {
|
|||
NodeSlot {
|
||||
ty: SlotType::RenderTarget,
|
||||
attribute: SlotAttribute::Input,
|
||||
id: graph.next_id(),
|
||||
label: self.label.0.clone(),
|
||||
value: None,
|
||||
}
|
||||
|
@ -59,9 +55,9 @@ impl Node for PresentPass {
|
|||
}
|
||||
|
||||
fn execute(&mut self, graph: &mut crate::render::graph::RenderGraph, _desc: &crate::render::graph::NodeDesc, _context: &mut crate::render::graph::RenderGraphContext) {
|
||||
let id = graph.slot_id_rc(&self.label.0)
|
||||
.expect(&format!("render target slot '{:?}' for PresentPass is missing", self.label.0));
|
||||
let mut slot = graph.slot_value_mut(id).unwrap().as_render_target_mut().unwrap();
|
||||
let mut slot = graph.slot_value_mut(self.label.0.clone())
|
||||
.expect(&format!("render target slot '{:?}' for PresentPass is missing", self.label.0))
|
||||
.as_render_target_mut().unwrap();
|
||||
let surf_tex = slot.current_texture.take().unwrap();
|
||||
surf_tex.present();
|
||||
}
|
||||
|
|
|
@ -125,19 +125,20 @@ impl BasicRenderer {
|
|||
let mut g = RenderGraph::new(device.clone(), queue.clone());
|
||||
|
||||
debug!("Adding base pass");
|
||||
g.add_pass(BasePass::new(surface, config));
|
||||
g.add_pass(BasePassLabel, BasePass::new(surface, config));
|
||||
debug!("Adding light base pass");
|
||||
g.add_pass(LightBasePass::new());
|
||||
g.add_pass(LightBasePassLabel, LightBasePass::new());
|
||||
debug!("Adding light cull compute pass");
|
||||
g.add_pass(LightCullComputePass::new(size));
|
||||
g.add_pass(LightCullComputePassLabel, LightCullComputePass::new(size));
|
||||
//debug!("Adding triangle pass");
|
||||
//g.add_pass(TrianglePass::new());
|
||||
|
||||
debug!("Adding mesh pass");
|
||||
g.add_pass(MeshPass::new());
|
||||
g.add_pass(MeshesPassLabel, MeshPass::new());
|
||||
|
||||
debug!("Adding present pass");
|
||||
g.add_pass(PresentPass::new(BasePassSlots::MainRenderTarget));
|
||||
let p = PresentPass::new(BasePassSlots::MainRenderTarget);
|
||||
g.add_pass(p.label.clone(), p);
|
||||
|
||||
g.add_edge(BasePassLabel, LightBasePassLabel);
|
||||
g.add_edge(LightBasePassLabel, LightCullComputePassLabel);
|
||||
|
@ -188,7 +189,7 @@ impl Renderer for BasicRenderer {
|
|||
self.size = new_size;
|
||||
|
||||
// update surface config and the surface
|
||||
let mut rt = self.graph.slot_value_mut(self.graph.slot_id(&BasePassSlots::MainRenderTarget).unwrap())
|
||||
let mut rt = self.graph.slot_value_mut(BasePassSlots::MainRenderTarget)
|
||||
.unwrap().as_render_target_mut().unwrap();
|
||||
rt.surface_config.width = new_size.width;
|
||||
rt.surface_config.height = new_size.height;
|
||||
|
|
Loading…
Reference in New Issue