render: simplify light buffer updating
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parent
7576979797
commit
6182a4b9c8
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@ -1,13 +1,13 @@
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{
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"rdocCaptureSettings": 1,
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"settings": {
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"autoStart": true,
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"autoStart": false,
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"commandLine": "",
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"environment": [
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],
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"executable": "/media/data_drive/Development/Rust/lyra-engine/target/debug/testbed",
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"inject": false,
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"numQueuedFrames": 1,
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"numQueuedFrames": 0,
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"options": {
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"allowFullscreen": true,
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"allowVSync": true,
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@ -22,7 +22,7 @@
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"softMemoryLimit": 0,
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"verifyBufferAccess": false
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},
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"queuedFrameCap": 5,
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"queuedFrameCap": 0,
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"workingDir": "/media/data_drive/Development/Rust/lyra-engine/examples/testbed"
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}
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}
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@ -5,6 +5,7 @@ pub mod spotlight;
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use lyra_ecs::{Entity, Tick, World, query::{Entities, TickOf}};
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pub use point::*;
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pub use spotlight::*;
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use tracing::debug;
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use std::{collections::{HashMap, VecDeque}, marker::PhantomData, mem, rc::Rc};
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@ -99,12 +100,9 @@ impl<U: Default + bytemuck::Pod + bytemuck::Zeroable> LightBuffer<U> {
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pub(crate) struct LightUniformBuffers {
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pub buffer: Rc<wgpu::Buffer>,
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//pub bind_group_pair: BindGroupPair,
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pub bind_group: Rc<wgpu::BindGroup>,
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pub bind_group_layout: Rc<wgpu::BindGroupLayout>,
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pub light_indexes: HashMap<Entity, u32>,
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dead_indices: VecDeque<u32>,
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pub current_light_idx: u32,
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max_light_count: u64,
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}
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impl LightUniformBuffers {
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@ -161,90 +159,35 @@ impl LightUniformBuffers {
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buffer: Rc::new(buffer),
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bind_group: Rc::new(bindgroup),
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bind_group_layout: Rc::new(bindgroup_layout),
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light_indexes: Default::default(),
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current_light_idx: 0,
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dead_indices: VecDeque::new(),
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max_light_count: max_buffer_sizes / mem::size_of::<LightUniform>() as u64,
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}
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}
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/// Returns the index for the entity, and if this index is new
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fn get_index_for(&mut self, missed: &mut HashMap<Entity, u32>, entity: Entity) -> (bool, u32) {
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let idx = missed.remove(&entity)
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.map(|v| (false, v))
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.or_else(||
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self.dead_indices.pop_front()
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.map(|v| (true, v))
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)
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.unwrap_or_else(|| {
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let t = self.current_light_idx;
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self.current_light_idx += 1;
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(true, t)
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});
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idx
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}
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pub fn update_lights(&mut self, queue: &wgpu::Queue, world_tick: Tick, world: &World) {
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// used to detect what lights were removed
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let mut missed_lights: HashMap<Entity, u32> = self.light_indexes.drain().collect();
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let _ = world_tick;
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let mut lights = vec![];
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for (entity, point_light, transform, light_epoch, transform_epoch)
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in world.view_iter::<(Entities, &PointLight, &Transform, TickOf<PointLight>, TickOf<Transform>)>() {
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let (new, idx) = self.get_index_for(&mut missed_lights, entity);
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self.light_indexes.insert(entity, idx);
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if new || light_epoch == world_tick || transform_epoch == world_tick {
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for (point_light, transform) in world.view_iter::<(&PointLight, &Transform)>() {
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let uniform = LightUniform::from_point_light_bundle(&point_light, &transform);
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let offset = mem::size_of::<u32>() * 4 + mem::size_of::<LightUniform>() * idx as usize;
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queue.write_buffer(&self.buffer, offset as _, bytemuck::cast_slice(&[uniform]));
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}
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lights.push(uniform);
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}
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for (entity, spot_light, transform, light_epoch, transform_epoch)
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in world.view_iter::<(Entities, &SpotLight, &Transform, TickOf<SpotLight>, TickOf<Transform>)>() {
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let (new, idx) = self.get_index_for(&mut missed_lights, entity);
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self.light_indexes.insert(entity, idx);
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if new || light_epoch == world_tick || transform_epoch == world_tick {
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for (spot_light, transform) in world.view_iter::<(&SpotLight, &Transform)>() {
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let uniform = LightUniform::from_spot_light_bundle(&spot_light, &transform);
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let offset = mem::size_of::<u32>() * 4 + mem::size_of::<LightUniform>() * idx as usize;
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queue.write_buffer(&self.buffer, offset as _, bytemuck::cast_slice(&[uniform]));
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}
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lights.push(uniform);
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}
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for (entity, dir_light, transform, light_epoch, transform_epoch)
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in world.view_iter::<(Entities, &DirectionalLight, &Transform, TickOf<DirectionalLight>, TickOf<Transform>)>() {
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let (new, idx) = self.get_index_for(&mut missed_lights, entity);
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self.light_indexes.insert(entity, idx);
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if new || light_epoch == world_tick || transform_epoch == world_tick {
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for (dir_light, transform) in world.view_iter::<(&DirectionalLight, &Transform)>() {
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let uniform = LightUniform::from_directional_bundle(&dir_light, &transform);
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let offset = mem::size_of::<u32>() * 4 + mem::size_of::<LightUniform>() * idx as usize;
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queue.write_buffer(&self.buffer, offset as _, bytemuck::cast_slice(&[uniform]));
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}
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lights.push(uniform);
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}
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// anything left in missed_lights were lights that were deleted
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let len = missed_lights.len();
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self.dead_indices.reserve(len);
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assert!(lights.len() < self.max_light_count as _); // ensure we dont overwrite the buffer
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for (_, v) in missed_lights.drain() {
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// write zeros in place of this now dead light, the enabled boolean will be set to false
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let mut zeros = Vec::new();
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zeros.resize(mem::size_of::<LightUniform>(), 0u32);
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let offset = mem::size_of::<u32>() * 4 + mem::size_of::<LightUniform>() * v as usize;
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queue.write_buffer(&self.buffer, offset as _, bytemuck::cast_slice(zeros.as_slice()));
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self.dead_indices.push_back(v);
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}
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// update the amount of lights, then the array of lights
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queue.write_buffer(&self.buffer, 0, bytemuck::cast_slice(&[self.current_light_idx as u32]));
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// write the amount of lights to the buffer, and right after that the list of lights.
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queue.write_buffer(&self.buffer, 0, bytemuck::cast_slice(&[lights.len()]));
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// the size of u32 is multiplied by 4 because of gpu alignment requirements
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queue.write_buffer(&self.buffer, mem::size_of::<u32>() as u64 * 4, bytemuck::cast_slice(lights.as_slice()));
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}
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}
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