render: create RenderTarget and Frame, making it easier to render to a non-surface texture
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@ -29,8 +29,8 @@ tracy = ["lyra-game/tracy"]
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lyra-game = { path = "lyra-game" }
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lyra-scripting = { path = "lyra-scripting", optional = true }
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[profile.dev]
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opt-level = 1
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#[profile.dev]
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#opt-level = 1
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[profile.release]
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debug = true
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@ -1,8 +1,8 @@
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use std::collections::VecDeque;
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use std::{collections::VecDeque, sync::Arc};
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use tracing::instrument;
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use super::{RenderGraphLabel, RenderGraphLabelValue};
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use super::{Frame, RenderGraphLabel, RenderGraphLabelValue, RenderTarget};
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/// A queued write to a GPU buffer targeting a graph slot.
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pub(crate) struct GraphBufferWrite {
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@ -19,8 +19,8 @@ pub struct RenderGraphContext<'a> {
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/// This is `None` during the `prepare` stage.
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pub encoder: Option<wgpu::CommandEncoder>,
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/// The gpu device that is being used.
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pub device: &'a wgpu::Device,
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pub queue: &'a wgpu::Queue,
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pub device: Arc<wgpu::Device>,
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pub queue: Arc<wgpu::Queue>,
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pub(crate) buffer_writes: VecDeque<GraphBufferWrite>,
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renderpass_desc: Vec<wgpu::RenderPassDescriptor<'a, 'a>>,
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/// The label of this Node.
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@ -28,7 +28,7 @@ pub struct RenderGraphContext<'a> {
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}
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impl<'a> RenderGraphContext<'a> {
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pub(crate) fn new(device: &'a wgpu::Device, queue: &'a wgpu::Queue, encoder: Option<wgpu::CommandEncoder>, label: RenderGraphLabelValue) -> Self {
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pub(crate) fn new(device: Arc<wgpu::Device>, queue: Arc<wgpu::Queue>, encoder: Option<wgpu::CommandEncoder>, label: RenderGraphLabelValue) -> Self {
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Self {
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encoder,
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device,
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@ -86,4 +86,15 @@ impl<'a> RenderGraphContext<'a> {
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) {
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self.queue_buffer_write(target_slot, offset, bytemuck::bytes_of(&bytes));
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}
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pub fn get_frame(&self, render_target: &RenderTarget) -> super::Frame {
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let texture = render_target.frame_texture()
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.expect("failed to create frame texture"); // should this be returned to the user?
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Frame {
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device: self.device.clone(),
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queue: self.queue.clone(),
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texture,
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}
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}
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}
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@ -15,6 +15,9 @@ pub use slot_desc::*;
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mod context;
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pub use context::*;
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mod render_target;
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pub use render_target::*;
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use rustc_hash::FxHashMap;
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use tracing::{debug_span, instrument, trace, warn};
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use wgpu::ComputePass;
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@ -111,16 +114,9 @@ pub struct PipelineResource {
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pub bg_layout_name_lookup: HashMap<String, u32>,
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}
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#[derive(Debug)]
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pub struct RenderTarget {
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pub surface: wgpu::Surface,
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pub surface_config: wgpu::SurfaceConfiguration,
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pub current_texture: Option<wgpu::SurfaceTexture>,
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}
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pub struct RenderGraph {
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device: Rc<wgpu::Device>,
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queue: Rc<wgpu::Queue>,
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device: Arc<wgpu::Device>,
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queue: Arc<wgpu::Queue>,
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slots: FxHashMap<RenderGraphLabelValue, ResourcedSlot>,
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nodes: FxHashMap<RenderGraphLabelValue, PassEntry>,
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sub_graphs: FxHashMap<RenderGraphLabelValue, RenderGraph>,
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@ -130,7 +126,7 @@ pub struct RenderGraph {
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}
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impl RenderGraph {
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pub fn new(device: Rc<wgpu::Device>, queue: Rc<wgpu::Queue>) -> Self {
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pub fn new(device: Arc<wgpu::Device>, queue: Arc<wgpu::Queue>) -> Self {
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Self {
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device,
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queue,
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@ -282,7 +278,7 @@ impl RenderGraph {
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let inner = pass.inner.clone();
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let mut inner = inner.borrow_mut();
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let mut context = RenderGraphContext::new(&device, &queue, None, pass_label.clone());
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let mut context = RenderGraphContext::new(device, queue, None, pass_label.clone());
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inner.prepare(self, world, &mut context);
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buffer_writes.append(&mut context.buffer_writes);
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}
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@ -344,7 +340,7 @@ impl RenderGraph {
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// clone of the Rc's is required to appease the borrow checker
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let device = self.device.clone();
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let queue = self.queue.clone();
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let mut context = RenderGraphContext::new(&device, &queue, encoder, pass_label.clone());
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let mut context = RenderGraphContext::new(device, queue, encoder, pass_label.clone());
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// all encoders need to be submitted before a presenter node is executed.
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if pass_desc.ty == NodeType::Presenter {
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@ -428,23 +424,23 @@ impl RenderGraph {
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.iter()
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.find(|p| *p.0 == from)
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.map(|p| p.1.graph_index)
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.expect("Failed to find from pass");
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.expect("Failed to find from node");
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let to_idx = self
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.nodes
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.iter()
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.find(|p| *p.0 == to)
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.map(|p| p.1.graph_index)
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.expect("Failed to find to pass");
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.expect("Failed to find to node");
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debug_assert_ne!(from_idx, to_idx, "cannot add edges between the same node");
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self.node_graph.add_edge(from_idx, to_idx, ());
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}
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/// Utility method for setting the bind groups for a pass.
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/// Utility method for setting the bind groups for a node.
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///
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/// The parameter `bind_groups` can be used to specify the labels of a bind group, and the
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/// index of the bind group in the pipeline for the pass. If a bind group of the provided
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/// index of the bind group in the pipeline for the node. If a bind group of the provided
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/// name is not found in the graph, a panic will occur.
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///
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/// # Example:
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@ -5,7 +5,7 @@ use lyra_ecs::World;
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use crate::render::resource::PipelineDescriptor;
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use super::{RenderGraph, RenderGraphContext, RenderGraphLabel, RenderGraphLabelValue, RenderTarget};
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use super::{Frame, RenderGraph, RenderGraphContext, RenderGraphLabel, RenderGraphLabelValue, RenderTarget};
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#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Default)]
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pub enum NodeType {
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@ -43,10 +43,11 @@ pub enum SlotType {
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Texture,
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Buffer,
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RenderTarget,
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Frame,
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}
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/// The value of a slot in a [`Node`].
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#[derive(Debug, Clone)]
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#[derive(Clone)]
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pub enum SlotValue {
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/// This slot doesn't have any value
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None,
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@ -58,6 +59,7 @@ pub enum SlotValue {
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Texture(Rc<wgpu::Texture>),
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Buffer(Rc<wgpu::Buffer>),
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RenderTarget(Rc<RefCell<RenderTarget>>),
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Frame(Rc<RefCell<Option<Frame>>>),
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}
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impl SlotValue {
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@ -84,6 +86,14 @@ impl SlotValue {
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pub fn as_render_target_mut(&mut self) -> Option<RefMut<RenderTarget>> {
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bind_match!(self, Self::RenderTarget(v) => v.borrow_mut())
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}
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pub fn as_frame(&self) -> Option<Ref<Option<Frame>>> {
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bind_match!(self, Self::Frame(v) => v.borrow())
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}
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pub fn as_frame_mut(&mut self) -> Option<RefMut<Option<Frame>>> {
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bind_match!(self, Self::Frame(v) => v.borrow_mut())
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
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pub enum SlotAttribute {
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@ -1,6 +1,5 @@
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use std::{cell::RefCell, rc::Rc};
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use glam::UVec2;
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use lyra_game_derive::RenderGraphLabel;
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use tracing::warn;
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use winit::dpi::PhysicalSize;
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@ -27,6 +26,7 @@ pub enum BasePassSlots {
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MainRenderTarget,
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WindowTextureView,
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DepthTextureView,
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Frame,
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}
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/// Supplies some basic things other passes needs.
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@ -43,15 +43,11 @@ pub struct BasePass {
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}
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impl BasePass {
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pub fn new(surface: wgpu::Surface, surface_config: wgpu::SurfaceConfiguration) -> Self {
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let size = glam::UVec2::new(surface_config.width, surface_config.height);
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pub fn new(render_target: RenderTarget) -> Self {
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let size = render_target.size();
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Self {
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temp_render_target: Some(RenderTarget {
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surface,
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surface_config,
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current_texture: None,
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}),
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temp_render_target: Some(render_target),
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screen_size: size,
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..Default::default()
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}
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@ -64,10 +60,7 @@ impl Node for BasePass {
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graph: &mut crate::render::graph::RenderGraph,
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) -> crate::render::graph::NodeDesc {
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let render_target = self.temp_render_target.take().unwrap();
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self.screen_size = UVec2::new(
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render_target.surface_config.width,
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render_target.surface_config.height,
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);
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self.screen_size = render_target.size();
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let (screen_size_bgl, screen_size_bg, screen_size_buf, _) = BufferWrapper::builder()
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.buffer_usage(wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST)
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@ -90,7 +83,7 @@ impl Node for BasePass {
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let camera_bg = Rc::new(camera_bg);
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// create the depth texture using the utility struct, then take all the required fields
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let mut depth_texture = RenderTexture::create_depth_texture(&graph.device(), &render_target.surface_config, "depth_texture");
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let mut depth_texture = RenderTexture::create_depth_texture(&graph.device(), self.screen_size, "depth_texture");
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depth_texture.create_bind_group(&graph.device);
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let dt_bg_pair = depth_texture.bindgroup_pair.unwrap();
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@ -122,6 +115,12 @@ impl Node for BasePass {
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render_target,
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)))),
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});
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desc.add_slot(NodeSlot {
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ty: SlotType::Frame,
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attribute: SlotAttribute::Output,
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label: BasePassSlots::Frame.into(),
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value: Some(SlotValue::Lazy),
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});
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desc.add_texture_view_slot(
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BasePassSlots::WindowTextureView,
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SlotAttribute::Output,
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@ -167,28 +166,31 @@ impl Node for BasePass {
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let tv_slot = graph
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.slot_value_mut(BasePassSlots::MainRenderTarget)
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.expect("somehow the main render target slot is missing");
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let mut rt = tv_slot.as_render_target_mut().unwrap();
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debug_assert!(
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let rt = tv_slot.as_render_target().unwrap();
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let rt_size = rt.size();
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let frame = context.get_frame(&rt);
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/* debug_assert!(
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!rt.current_texture.is_some(),
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"main render target surface was not presented!"
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);
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); */
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// update the screen size buffer if the size changed.
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if rt.surface_config.width != self.screen_size.x
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|| rt.surface_config.height != self.screen_size.y
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{
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self.screen_size = UVec2::new(rt.surface_config.width, rt.surface_config.height);
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if rt_size != self.screen_size {
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self.screen_size = rt_size;
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context.queue_buffer_write_with(BasePassSlots::ScreenSize, 0, self.screen_size)
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}
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let surface_tex = rt.surface.get_current_texture().unwrap();
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let surface_tex = frame.texture();
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let view = surface_tex
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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rt.current_texture = Some(surface_tex);
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drop(rt); // must be manually dropped for borrow checker when getting texture view slot
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let frame_slot = graph
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.slot_value_mut(BasePassSlots::Frame)
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.expect("somehow the frame slot is missing");
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*frame_slot = SlotValue::Frame(Rc::new(RefCell::new(Some(frame))));
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// store the surface texture to the slot
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let tv_slot = graph
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.slot_value_mut(BasePassSlots::WindowTextureView)
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@ -60,7 +60,7 @@ impl Node for LightBasePass {
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fn prepare(&mut self, _graph: &mut RenderGraph, world: &mut lyra_ecs::World, context: &mut RenderGraphContext) {
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let tick = world.current_tick();
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let lights = self.light_buffers.as_mut().unwrap();
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lights.update_lights(context.queue, tick, world);
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lights.update_lights(&context.queue, tick, world);
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}
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fn execute(
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@ -51,8 +51,7 @@ impl Node for LightCullComputePass {
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.slot_value(BasePassSlots::MainRenderTarget)
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.and_then(|s| s.as_render_target())
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.expect("missing main render target");
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self.workgroup_size =
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glam::UVec2::new(main_rt.surface_config.width, main_rt.surface_config.height);
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self.workgroup_size = main_rt.size();
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// initialize some buffers with empty data
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let mut contents = Vec::<u8>::new();
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@ -234,7 +234,7 @@ impl Node for MeshPass {
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let main_rt = graph.slot_value(BasePassSlots::MainRenderTarget)
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.and_then(|s| s.as_render_target())
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.expect("missing main render target");
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let surface_config_format = main_rt.surface_config.format;
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let surface_config_format = main_rt.format();
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drop(main_rt);
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let camera_bgl = graph.bind_group_layout(BasePassSlots::Camera);
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@ -298,8 +298,8 @@ impl Node for MeshPass {
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#[instrument(skip(self, _graph, world, context))]
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fn prepare(&mut self, _graph: &mut RenderGraph, world: &mut lyra_ecs::World, context: &mut RenderGraphContext) {
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let device = context.device;
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let queue = context.queue;
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let device = &context.device;
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let queue = &context.queue;
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let render_limits = device.limits();
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let last_epoch = world.current_tick();
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@ -363,7 +363,7 @@ impl Node for MeshPass {
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let transforms = self.transforms.as_mut().unwrap();
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if transforms.needs_expand() {
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debug!("Expanding transform buffers");
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transforms.expand_buffers(device);
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transforms.expand_buffers(&device);
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}
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}
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@ -372,14 +372,14 @@ impl Node for MeshPass {
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// if process mesh did not just create a new mesh, and the epoch
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// shows that the scene has changed, verify that the mesh buffers
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// dont need to be resent to the gpu.
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if !self.process_mesh(device, queue, entity, &*mesh, mesh_han.uuid())
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if !self.process_mesh(&device, &queue, entity, &*mesh, mesh_han.uuid())
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&& mesh_epoch == last_epoch {
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self.check_mesh_buffers(device, queue, &mesh_han);
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self.check_mesh_buffers(&device, &queue, &mesh_han);
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}
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let transforms = self.transforms.as_mut().unwrap();
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let group = TransformGroup::EntityRes(entity, mesh_han.uuid());
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let transform_id = transforms.update_or_push(device, queue, &render_limits,
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let transform_id = transforms.update_or_push(&device, &queue, &render_limits,
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group, interp_transform.calculate_mat4(), glam::Mat3::from_quat(interp_transform.rotation));
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let material = mesh.material.as_ref().unwrap()
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@ -404,15 +404,15 @@ impl Node for MeshPass {
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// if process mesh did not just create a new mesh, and the epoch
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// shows that the scene has changed, verify that the mesh buffers
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// dont need to be resent to the gpu.
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if !self.process_mesh(device, queue, entity, &*mesh, mesh_han.uuid())
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if !self.process_mesh(&device, &queue, entity, &*mesh, mesh_han.uuid())
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&& scene_epoch == last_epoch {
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self.check_mesh_buffers(device, queue, &mesh_han);
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self.check_mesh_buffers(&device, &queue, &mesh_han);
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}
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let transforms = self.transforms.as_mut().unwrap();
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let scene_mesh_group = TransformGroup::Res(scene_han.uuid(), mesh_han.uuid());
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let group = TransformGroup::OwnedGroup(entity, scene_mesh_group.into());
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let transform_id = transforms.update_or_push(device, queue, &render_limits,
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let transform_id = transforms.update_or_push(&device, &queue, &render_limits,
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group, mesh_interpo.calculate_mat4(), glam::Mat3::from_quat(mesh_interpo.rotation) );
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let material = mesh.material.as_ref().unwrap()
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@ -431,7 +431,7 @@ impl Node for MeshPass {
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}
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let transforms = self.transforms.as_mut().unwrap();
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transforms.send_to_gpu(queue);
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transforms.send_to_gpu(&queue);
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}
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fn execute(
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@ -8,8 +8,8 @@ use crate::render::graph::{Node, NodeDesc, NodeSlot, NodeType, RenderGraph, Rend
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pub struct PresentPassLabel(RenderGraphLabelValue);
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impl PresentPassLabel {
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pub fn new(label: impl RenderGraphLabel) -> Self {
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Self(label.into())
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pub fn new(frame_label: impl RenderGraphLabel) -> Self {
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Self(frame_label.into())
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}
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}
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@ -22,10 +22,17 @@ pub struct PresentPass {
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}
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impl PresentPass {
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pub fn new(render_target_slot: impl RenderGraphLabel) -> Self {
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/// Create a new PresentNode, presenting the frame at `frame_label`
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pub fn new(frame_label: impl RenderGraphLabel) -> Self {
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Self {
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//render_target_slot: render_target_slot.rc_clone(),
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label: PresentPassLabel::new(render_target_slot),
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label: PresentPassLabel::new(frame_label),
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}
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}
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pub fn from_node_label(present_pass_label: PresentPassLabel) -> Self {
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Self {
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label: present_pass_label,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -40,7 +47,7 @@ impl Node for PresentPass {
|
|||
|
||||
desc.add_slot(
|
||||
NodeSlot {
|
||||
ty: SlotType::RenderTarget,
|
||||
ty: SlotType::Frame,
|
||||
attribute: SlotAttribute::Input,
|
||||
label: self.label.0.clone(),
|
||||
value: None,
|
||||
|
@ -55,10 +62,12 @@ impl Node for PresentPass {
|
|||
}
|
||||
|
||||
fn execute(&mut self, graph: &mut crate::render::graph::RenderGraph, _desc: &crate::render::graph::NodeDesc, _context: &mut crate::render::graph::RenderGraphContext) {
|
||||
let mut slot = graph.slot_value_mut(self.label.0.clone())
|
||||
.expect(&format!("render target slot '{:?}' for PresentPass is missing", self.label.0))
|
||||
.as_render_target_mut().unwrap();
|
||||
let surf_tex = slot.current_texture.take().unwrap();
|
||||
surf_tex.present();
|
||||
let slot = graph.slot_value_mut(self.label.0.clone())
|
||||
.unwrap_or_else(|| panic!("frame slot '{:?}' for PresentPass is missing", self.label.0))
|
||||
.as_frame_mut()
|
||||
.unwrap()
|
||||
.take()
|
||||
.unwrap_or_else(|| panic!("frame '{:?}' was already presented", self.label.0));
|
||||
slot.present();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,102 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use crate::math;
|
||||
|
||||
enum RenderTargetInner {
|
||||
Surface {
|
||||
surface: wgpu::Surface,
|
||||
config: wgpu::SurfaceConfiguration,
|
||||
},
|
||||
Texture {
|
||||
texture: Arc<wgpu::Texture>,
|
||||
}
|
||||
}
|
||||
|
||||
/// A render target that is a surface or a texture.
|
||||
#[repr(transparent)]
|
||||
pub struct RenderTarget(RenderTargetInner);
|
||||
|
||||
impl From<wgpu::Texture> for RenderTarget {
|
||||
fn from(value: wgpu::Texture) -> Self {
|
||||
Self(RenderTargetInner::Texture { texture: Arc::new(value) })
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderTarget {
|
||||
pub fn from_surface(surface: wgpu::Surface, config: wgpu::SurfaceConfiguration) -> Self {
|
||||
Self(RenderTargetInner::Surface { surface, config })
|
||||
}
|
||||
|
||||
pub fn format(&self) -> wgpu::TextureFormat {
|
||||
match &self.0 {
|
||||
RenderTargetInner::Surface { config, .. } => config.format,
|
||||
RenderTargetInner::Texture { texture } => texture.format(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn size(&self) -> math::UVec2 {
|
||||
match &self.0 {
|
||||
RenderTargetInner::Surface { config, .. } => math::UVec2::new(config.width, config.height),
|
||||
RenderTargetInner::Texture { texture } => {
|
||||
let s = texture.size();
|
||||
math::UVec2::new(s.width, s.height)
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the frame texture of the [`RenderTarget`]
|
||||
///
|
||||
/// If this is target is a surface and the frame texture was already retrieved from the swap
|
||||
/// chain, a [`wgpu::SurfaceError`] error will be returned.
|
||||
pub fn frame_texture(&self) -> Result<FrameTexture, wgpu::SurfaceError> {
|
||||
match &self.0 {
|
||||
RenderTargetInner::Surface { surface, .. } => Ok(FrameTexture::Surface(surface.get_current_texture()?)),
|
||||
RenderTargetInner::Texture { texture } => Ok(FrameTexture::Texture(texture.clone())),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn resize(&mut self, device: &wgpu::Device, new_size: math::UVec2) {
|
||||
match &mut self.0 {
|
||||
RenderTargetInner::Surface { surface, config } => {
|
||||
config.width = new_size.x;
|
||||
config.height = new_size.y;
|
||||
surface.configure(device, config);
|
||||
},
|
||||
RenderTargetInner::Texture { texture } => {
|
||||
let _ = texture;
|
||||
todo!()
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub enum FrameTexture {
|
||||
Surface(wgpu::SurfaceTexture),
|
||||
Texture(Arc<wgpu::Texture>),
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub struct Frame {
|
||||
pub(crate) device: Arc<wgpu::Device>,
|
||||
pub(crate) queue: Arc<wgpu::Queue>,
|
||||
pub(crate) texture: FrameTexture,
|
||||
}
|
||||
|
||||
impl Frame {
|
||||
pub fn texture(&self) -> &wgpu::Texture {
|
||||
match &self.texture {
|
||||
FrameTexture::Surface(s) => &s.texture,
|
||||
FrameTexture::Texture(t) => t,
|
||||
}
|
||||
}
|
||||
|
||||
/// Present the frame
|
||||
///
|
||||
/// If this frame is from a surface, it will be present, else nothing will happen.
|
||||
pub fn present(self) {
|
||||
match self.texture {
|
||||
FrameTexture::Surface(s) => s.present(),
|
||||
FrameTexture::Texture(_) => {},
|
||||
}
|
||||
}
|
||||
}
|
|
@ -17,8 +17,8 @@ pub(crate) struct LightIndicesGridBuffer {
|
|||
}
|
||||
|
||||
pub(crate) struct LightCullCompute {
|
||||
device: Rc<wgpu::Device>,
|
||||
queue: Rc<wgpu::Queue>,
|
||||
device: Arc<wgpu::Device>,
|
||||
queue: Arc<wgpu::Queue>,
|
||||
pipeline: ComputePipeline,
|
||||
pub light_indices_grid: LightIndicesGridBuffer,
|
||||
screen_size_buffer: BufferWrapper,
|
||||
|
@ -153,7 +153,7 @@ impl LightCullCompute {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn new(device: Rc<wgpu::Device>, queue: Rc<wgpu::Queue>, screen_size: PhysicalSize<u32>, lights_buffers: &LightUniformBuffers, camera_buffers: &BufferWrapper, depth_texture: &mut RenderTexture) -> Self {
|
||||
pub fn new(device: Arc<wgpu::Device>, queue: Arc<wgpu::Queue>, screen_size: PhysicalSize<u32>, lights_buffers: &LightUniformBuffers, camera_buffers: &BufferWrapper, depth_texture: &mut RenderTexture) -> Self {
|
||||
let screen_size_buffer = BufferWrapper::builder()
|
||||
.buffer_usage(wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST)
|
||||
.label_prefix("ScreenSize")
|
||||
|
|
|
@ -1,17 +1,18 @@
|
|||
use std::collections::VecDeque;
|
||||
use std::ops::{Deref, DerefMut};
|
||||
use std::rc::Rc;
|
||||
use std::sync::Arc;
|
||||
|
||||
use lyra_ecs::World;
|
||||
use tracing::{debug, instrument, warn};
|
||||
use winit::window::Window;
|
||||
|
||||
use crate::render::graph::{BasePass, BasePassLabel, BasePassSlots, LightBasePass, LightBasePassLabel, LightCullComputePass, LightCullComputePassLabel, MeshPass, MeshesPassLabel, PresentPass, PresentPassLabel};
|
||||
use crate::render::graph::{BasePass, BasePassLabel, BasePassSlots, LightBasePass, LightBasePassLabel, LightCullComputePass, LightCullComputePassLabel, MeshPass, MeshesPassLabel, PresentPass, PresentPassLabel, RenderTarget};
|
||||
|
||||
use super::graph::RenderGraph;
|
||||
use super::{resource::RenderPipeline, render_job::RenderJob};
|
||||
|
||||
use crate::math;
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct ScreenSize(glam::UVec2);
|
||||
|
||||
|
@ -45,8 +46,8 @@ pub trait RenderPass {
|
|||
}
|
||||
|
||||
pub struct BasicRenderer {
|
||||
pub device: Rc<wgpu::Device>, // device does not need to be mutable, no need for refcell
|
||||
pub queue: Rc<wgpu::Queue>,
|
||||
pub device: Arc<wgpu::Device>, // device does not need to be mutable, no need for refcell
|
||||
pub queue: Arc<wgpu::Queue>,
|
||||
pub size: winit::dpi::PhysicalSize<u32>,
|
||||
pub window: Arc<Window>,
|
||||
|
||||
|
@ -119,13 +120,15 @@ impl BasicRenderer {
|
|||
};
|
||||
surface.configure(&device, &config);
|
||||
|
||||
let device = Rc::new(device);
|
||||
let queue = Rc::new(queue);
|
||||
let device = Arc::new(device);
|
||||
let queue = Arc::new(queue);
|
||||
|
||||
let mut g = RenderGraph::new(device.clone(), queue.clone());
|
||||
|
||||
let surface_target = RenderTarget::from_surface(surface, config);
|
||||
|
||||
debug!("Adding base pass");
|
||||
g.add_node(BasePassLabel, BasePass::new(surface, config));
|
||||
g.add_node(BasePassLabel, BasePass::new(surface_target));
|
||||
debug!("Adding light base pass");
|
||||
g.add_node(LightBasePassLabel, LightBasePass::new());
|
||||
debug!("Adding light cull compute pass");
|
||||
|
@ -137,7 +140,8 @@ impl BasicRenderer {
|
|||
g.add_node(MeshesPassLabel, MeshPass::new());
|
||||
|
||||
debug!("Adding present pass");
|
||||
let p = PresentPass::new(BasePassSlots::MainRenderTarget);
|
||||
let present_pass_label = PresentPassLabel::new(BasePassSlots::Frame);
|
||||
let p = PresentPass::from_node_label(present_pass_label.clone());
|
||||
g.add_node(p.label.clone(), p);
|
||||
|
||||
g.add_edge(BasePassLabel, LightBasePassLabel);
|
||||
|
@ -145,9 +149,9 @@ impl BasicRenderer {
|
|||
g.add_edge(BasePassLabel, MeshesPassLabel);
|
||||
|
||||
// make sure that present runs last
|
||||
g.add_edge(BasePassLabel, PresentPassLabel::new(BasePassSlots::MainRenderTarget));
|
||||
g.add_edge(LightCullComputePassLabel, PresentPassLabel::new(BasePassSlots::MainRenderTarget));
|
||||
g.add_edge(MeshesPassLabel, PresentPassLabel::new(BasePassSlots::MainRenderTarget));
|
||||
g.add_edge(BasePassLabel, present_pass_label.clone());
|
||||
g.add_edge(LightCullComputePassLabel, present_pass_label.clone());
|
||||
g.add_edge(MeshesPassLabel, present_pass_label.clone());
|
||||
|
||||
g.setup(&device);
|
||||
|
||||
|
@ -191,9 +195,10 @@ impl Renderer for BasicRenderer {
|
|||
// update surface config and the surface
|
||||
let mut rt = self.graph.slot_value_mut(BasePassSlots::MainRenderTarget)
|
||||
.unwrap().as_render_target_mut().unwrap();
|
||||
rt.surface_config.width = new_size.width;
|
||||
rt.resize(&self.device, math::UVec2::new(new_size.width, new_size.height));
|
||||
/* rt.surface_config.width = new_size.width;
|
||||
rt.surface_config.height = new_size.height;
|
||||
rt.surface.configure(&self.device, &rt.surface_config);
|
||||
rt.surface.configure(&self.device, &rt.surface_config); */
|
||||
|
||||
// update screen size resource in ecs
|
||||
let mut world_ss = world.get_resource_mut::<ScreenSize>();
|
||||
|
|
|
@ -254,10 +254,10 @@ impl RenderTexture {
|
|||
);
|
||||
}
|
||||
|
||||
pub fn create_depth_texture(device: &wgpu::Device, config: &wgpu::SurfaceConfiguration, label: &str) -> Self {
|
||||
pub fn create_depth_texture(device: &wgpu::Device, size: crate::math::UVec2, label: &str) -> Self {
|
||||
let size = wgpu::Extent3d {
|
||||
width: config.width,
|
||||
height: config.height,
|
||||
width: size.x,
|
||||
height: size.y,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
let desc = wgpu::TextureDescriptor {
|
||||
|
|
Loading…
Reference in New Issue