change method name
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@ -34,7 +34,7 @@ impl Transform {
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}
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}
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}
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}
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pub fn get_matrix(&self) -> glam::Mat4 {
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pub fn matrix(&self) -> glam::Mat4 {
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self.matrix
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self.matrix
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}
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}
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@ -408,7 +408,7 @@ impl Renderer for BasicRenderer {
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}
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}
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// Update transform buffer, and bind to the bind group
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// Update transform buffer, and bind to the bind group
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self.queue.write_buffer(&self.transform_buffer, 0, bytemuck::cast_slice(&[job.transform().get_matrix()]));
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self.queue.write_buffer(&self.transform_buffer, 0, bytemuck::cast_slice(&[job.transform().matrix()]));
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render_pass.set_bind_group(1, &self.transform_bind_group, &[]);
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render_pass.set_bind_group(1, &self.transform_bind_group, &[]);
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// There will always be a camera (hopefully)
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// There will always be a camera (hopefully)
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