push code for debugging

This commit is contained in:
SeanOMik 2024-06-16 15:34:06 -04:00
parent 33358662e2
commit 3209d65b93
Signed by: SeanOMik
GPG Key ID: FEC9E2FC15235964
5 changed files with 306 additions and 14 deletions

17
.vscode/launch.json vendored
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@ -4,6 +4,23 @@
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0", "version": "0.2.0",
"configurations": [ "configurations": [
{
"type": "lldb",
"request": "launch",
"name": "Debug example lua-scripting",
"cargo": {
"args": [
"build",
"--manifest-path", "${workspaceFolder}/examples/lua-scripting/Cargo.toml"
],
"filter": {
"name": "lua-scripting",
"kind": "bin"
}
},
"args": [],
"cwd": "${workspaceFolder}/examples/lua-scripting"
},
{ {
"type": "lldb", "type": "lldb",
"request": "launch", "request": "launch",

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@ -6,16 +6,21 @@ function udname(val)
end end
function on_init() function on_init()
local cube = world:request_res("../assets/cube-texture-embedded.gltf") --[[ local cube = world:request_res("../assets/cube-texture-embedded.gltf")
print("Loaded textured cube (" .. udname(cube) .. ")") print("Loaded textured cube (" .. udname(cube) .. ")")
cube:wait_until_loaded() cube:wait_until_loaded()
local scenes = cube:scenes() local scenes = cube:scenes()
local cube_scene = scenes[1] local cube_scene = scenes[1] ]]
local pos = Transform.from_translation(Vec3.new(0, 0, -8.0)) print("creating vec3")
local v3 = Vec3.new(0, 0, -8.0)
print("creating Transform")
local pos = Transform.from_translation(v3)
print("created Transform")
local e = world:spawn(pos, cube_scene) print("spawning cube")
local e = world:spawn(pos)
print("spawned entity " .. tostring(e)) print("spawned entity " .. tostring(e))
end end

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@ -345,13 +345,13 @@ impl Game {
/// Start the game /// Start the game
pub async fn run(&mut self) { pub async fn run(&mut self) {
// init logging // init logging
let (stdout_layer, _stdout_nb) = non_blocking(std::io::stdout()); //let (stdout_layer, _stdout_nb) = non_blocking(std::io::stdout());
{ {
let t = tracing_subscriber::registry() let t = tracing_subscriber::registry()
.with(fmt::layer().with_writer(stdout_layer)); .with(fmt::layer().with_writer(std::io::stdout));
#[cfg(feature = "tracy")] /* #[cfg(feature = "tracy")]
let t = t.with(tracing_tracy::TracyLayer::default()); let t = t.with(tracing_tracy::TracyLayer::default()); */
t.with(filter::Targets::new() t.with(filter::Targets::new()
// done by prefix, so it includes all lyra subpackages // done by prefix, so it includes all lyra subpackages

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@ -452,11 +452,32 @@ pub fn wrap_lua_struct_impl(input: proc_macro::TokenStream) -> proc_macro::Token
quote!() quote!()
} else { } else {
quote! { quote! {
builder.method(#FN_NAME_INTERNAL_REFLECT, |_, this, ()| { builder.method(#FN_NAME_INTERNAL_REFLECT, |s, this, ()| {
Ok(crate::ScriptBorrow::from_component::<#path>(Some(this.0.clone()))) println!("{} called for {}", #FN_NAME_INTERNAL_REFLECT, stringify!(#type_name));
println!("self is {:?}", this.0);
let opt_test = Some(&this.0);
println!("opt_test is {:?}", opt_test);
println!("creating clone");
let clone = this.0.clone();
println!("cloned!");
println!("self clone is {:?}", clone);
println!("creating option");
let opt = Some(clone);
println!("creating borrow");
let borrow = crate::ScriptBorrow::from_component::<#path>(opt);
println!("into lua");
let val = borrow.as_lua(s);
let val = val.expect("Failed to convert");
Ok(val)
}); });
builder.function(#FN_NAME_INTERNAL_REFLECT_TYPE, |_, ()| { builder.function(#FN_NAME_INTERNAL_REFLECT_TYPE, |_, ()| {
println!("{} called for {}", #FN_NAME_INTERNAL_REFLECT_TYPE, stringify!(#type_name));
Ok(crate::ScriptBorrow::from_component::<#path>(None)) Ok(crate::ScriptBorrow::from_component::<#path>(None))
}); });
} }

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@ -1,9 +1,11 @@
use lyra_scripting_derive::{lua_vec_wrap_extension, wrap_lua_struct}; use lyra_scripting_derive::{lua_vec_wrap_extension, wrap_lua_struct};
use crate::lyra_engine; use crate::{lua::FN_NAME_INTERNAL_REFLECT, lyra_engine};
use lyra_game::math; use lyra_game::math::{self, Transform};
use crate as lyra_scripting; use crate as lyra_scripting;
use elua::AsLua;
wrap_lua_struct!( wrap_lua_struct!(
math::Vec2, math::Vec2,
derives(PartialEq, Copy), derives(PartialEq, Copy),
@ -175,7 +177,7 @@ wrap_lua_struct!(
} }
); );
wrap_lua_struct!( /* wrap_lua_struct!(
math::Transform, math::Transform,
derives(PartialEq, Copy), derives(PartialEq, Copy),
metamethods(ToString, Eq), metamethods(ToString, Eq),
@ -270,4 +272,251 @@ wrap_lua_struct!(
Ok(t) Ok(t)
}); });
} }
); ); */
#[derive(lyra_reflect::Reflect, PartialEq, Clone)]
pub struct LuaTransform(#[reflect(skip)] pub(crate) math::Transform);
/* impl Clone for LuaTransform {
fn clone(&self) -> Self {
let tran = self.0.translation.clone();
println!("Cloned translation");
let scale = self.0.scale.clone();
println!("Cloned scale");
let rot = math::Quat::IDENTITY; //self.0.rotation.clone();
println!("Cloned rot");
println!("Returning cloned shit");
Self(math::Transform {
translation: tran,
rotation: rot,
scale,
})
}
} */
impl std::ops::Deref for LuaTransform {
type Target = math::Transform;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl std::ops::DerefMut for LuaTransform {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
impl<'lua> elua::FromLua<'lua> for LuaTransform {
fn from_lua(
_lua: &'lua elua::State,
value: elua::Value<'lua>,
) -> elua::Result<Self> {
match value {
elua::Value::Userdata(ud) => Ok(ud.as_ref::<Self>()?.clone()),
_ => {
panic!("Attempt to get {0} from a {1} value", "LuaTransform", value.type_name());
}
}
}
}
impl elua::Userdata for LuaTransform {
fn name() -> String {
"Transform".to_string()
}
fn build<'a>(builder: &mut elua::UserdataBuilder<'a, Self>) {
builder
.method(
"__lyra_internal_reflect",
|s, this, ()| {
println!("{} called for {}", FN_NAME_INTERNAL_REFLECT, stringify!(#type_name));
println!("self is {:?}", this.0);
let opt_test = Some(&this.0);
println!("opt_test is {:?}", opt_test);
println!("creating clone");
let clone = this.clone();
let clone = clone.0;
println!("cloned!");
println!("self clone is {:?}", clone);
println!("creating option");
let opt = Some(clone);
println!("creating borrow");
let borrow = crate::ScriptBorrow::from_component::<Transform>(opt);
println!("into lua");
let val = borrow.as_lua(s);
let val = val.expect("Failed to convert");
Ok(val)
},
);
builder
.function(
"__lyra_internal_reflect_type",
|_, ()| {
println!("__lyra_internal_reflect_type called for Transform");
Ok(crate::ScriptBorrow::from_component::<math::Transform>(None))
},
);
builder
.meta_method(
elua::MetaMethod::ToString,
|_, this, ()| {
Ok(format!("{:?}", this.0))
},
);
builder
.meta_method(
elua::MetaMethod::Eq,
|_, this, (v,): (LuaTransform,)| { Ok(this.0 == v.0) },
);
{
builder
.function(
"default",
|_, ()| { Ok(Self(math::Transform::default())) },
);
builder
.function(
"new",
|_, (pos, rot, scale): (LuaVec3, LuaQuat, LuaVec3)| {
Ok(Self(math::Transform::new(*pos, *rot, *scale)))
},
);
builder
.function(
"from_translation",
|_, (pos,): (LuaVec3,)| {
Ok(Self(math::Transform::from_translation(*pos)))
},
);
builder
.function(
"from_xyz",
|_, (x, y, z)| { Ok(Self(math::Transform::from_xyz(x, y, z))) },
);
builder.method("clone", |_, this, ()| { Ok(this.clone()) });
builder.method("forward", |_, this, ()| { Ok(LuaVec3(this.forward())) });
builder.method("left", |_, this, ()| { Ok(LuaVec3(this.left())) });
builder.method("up", |_, this, ()| { Ok(LuaVec3(this.up())) });
builder
.method_mut(
"rotate",
|_, this, (quat,): (LuaQuat,)| {
this.rotate(*quat);
Ok(())
},
);
builder
.method_mut(
"rotate_x",
|_, this, (deg,): (f32,)| {
this.rotate_x(math::Angle::Degrees(deg));
Ok(())
},
);
builder
.method_mut(
"rotate_y",
|_, this, (deg,): (f32,)| {
this.rotate_y(math::Angle::Degrees(deg));
Ok(())
},
);
builder
.method_mut(
"rotate_z",
|_, this, (deg,): (f32,)| {
this.rotate_z(math::Angle::Degrees(deg));
Ok(())
},
);
builder
.method_mut(
"rotate_x_rad",
|_, this, (rad,): (f32,)| {
this.rotate_x(math::Angle::Radians(rad));
Ok(())
},
);
builder
.method_mut(
"rotate_y_rad",
|_, this, (rad,): (f32,)| {
this.rotate_y(math::Angle::Radians(rad));
Ok(())
},
);
builder
.method_mut(
"rotate_z_rad",
|_, this, (rad,): (f32,)| {
this.rotate_z(math::Angle::Radians(rad));
Ok(())
},
);
builder
.method_mut(
"translate",
|_, this, (x, y, z): (f32, f32, f32)| {
this.translate(x, y, z);
Ok(())
},
);
builder
.method(
"lerp",
|_, this, (rhs, alpha): (Self, f32)| {
Ok(Self(this.lerp(*rhs, alpha)))
},
);
builder
.meta_method(
elua::MetaMethod::Mul,
|_, this, (quat,): (LuaQuat,)| {
let mut t = this.clone();
t.rotation *= *quat;
Ok(t)
},
);
builder
.meta_method(
elua::MetaMethod::Add,
|_, this, (pos,): (LuaVec3,)| {
let mut t = this.clone();
t.translation += *pos;
Ok(t)
},
);
}
}
}
impl lyra_scripting::lua::LuaWrapper for LuaTransform {
fn wrapped_type_id() -> std::any::TypeId {
std::any::TypeId::of::<math::Transform>()
}
}
impl<'a> elua::FromLuaVec<'a> for LuaTransform {
fn from_lua_value_vec(
state: &'a elua::State,
mut values: elua::ValueVec<'a>,
) -> elua::Result<Self> {
use elua::FromLua;
if let Some(val) = values.pop_front() {
LuaTransform::from_lua(state, val)
} else {
Err(elua::Error::IncorrectArgCount {
arg_expected: 1,
arg_count: values.len() as i32,
})
}
}
}