Attempt to interpolate transforms in the renderer
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@ -120,7 +120,7 @@ async fn main() {
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game.world().insert_resource(TpsAccumulator(0.0));
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game.world().insert_resource(TpsAccumulator(0.0));
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let mut sys = BatchedSystem::new();
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let mut sys = BatchedSystem::new();
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sys.with_criteria(FixedTimestep::new(30));
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sys.with_criteria(FixedTimestep::new(10));
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sys.with_system(spin_system);
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sys.with_system(spin_system);
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sys.with_system(fps_system);
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sys.with_system(fps_system);
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@ -85,4 +85,18 @@ impl Transform {
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pub fn rotate_z(&mut self, angle: Angle) {
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pub fn rotate_z(&mut self, angle: Angle) {
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self.rotate(Quat::from_rotation_z(angle.to_radians()))
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self.rotate(Quat::from_rotation_z(angle.to_radians()))
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}
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}
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/// Performs a linear interpolation between `self` and `rhs` based on the value `alpha`.
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///
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/// When `alpha` is `0.0`, the result will be equal to `self`. When `alpha` is `1.0`, the result
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/// will be equal to `rhs`. When `alpha` is outside of range `[0, 1]`, the result is linearly
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/// extrapolated.
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pub fn lerp(&self, rhs: Transform, alpha: f32) -> Self {
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let mut res = self.clone();
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res.translation = self.translation.lerp(rhs.translation, alpha);
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res.rotation = self.rotation.lerp(rhs.rotation, alpha);
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res.scale = self.scale.lerp(rhs.scale, alpha);
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res
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}
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}
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}
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@ -2,17 +2,19 @@ use edict::EntityId;
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use crate::math::Transform;
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use crate::math::Transform;
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use super::renderer::CachedTransform;
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pub struct RenderJob {
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pub struct RenderJob {
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pub entity: EntityId,
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pub entity: EntityId,
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pub shader_id: u64,
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pub shader_id: u64,
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pub mesh_buffer_id: uuid::Uuid,
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pub mesh_buffer_id: uuid::Uuid,
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pub transform: Transform,
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pub transform: Transform,
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pub last_transform: Option<Transform>, // TODO: render interpolation
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pub last_transform: Option<CachedTransform>, // TODO: render interpolation
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}
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}
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impl RenderJob {
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impl RenderJob {
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pub fn new(entity: EntityId, shader_id: u64, mesh_buffer_id: uuid::Uuid, transform: Transform, last_transform: Option<Transform>) -> Self {
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pub fn new(entity: EntityId, shader_id: u64, mesh_buffer_id: uuid::Uuid, transform: Transform, last_transform: Option<CachedTransform>) -> Self {
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Self {
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Self {
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entity,
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entity,
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shader_id,
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shader_id,
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@ -7,6 +7,7 @@ use std::borrow::Cow;
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use edict::query::EpochOf;
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use edict::query::EpochOf;
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use edict::{EntityId, Entities};
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use edict::{EntityId, Entities};
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use glam::Vec3;
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use glam::Vec3;
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use instant::Instant;
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use tracing::{debug, warn};
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use tracing::{debug, warn};
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use wgpu::{BindGroup, BindGroupLayout, Limits};
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use wgpu::{BindGroup, BindGroupLayout, Limits};
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use wgpu::util::DeviceExt;
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use wgpu::util::DeviceExt;
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@ -48,6 +49,13 @@ struct MeshBufferStorage {
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transform_index: TransformBufferIndices,
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transform_index: TransformBufferIndices,
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}
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}
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#[derive(Clone, Debug)]
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pub struct CachedTransform {
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last_updated_at: Option<Instant>,
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cached_at: Instant,
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transform: Transform,
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}
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pub struct BasicRenderer {
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pub struct BasicRenderer {
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pub surface: wgpu::Surface,
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pub surface: wgpu::Surface,
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pub device: wgpu::Device,
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pub device: wgpu::Device,
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@ -63,6 +71,7 @@ pub struct BasicRenderer {
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mesh_buffers: HashMap<uuid::Uuid, MeshBufferStorage>, // TODO: clean up left over buffers from deleted entities/components
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mesh_buffers: HashMap<uuid::Uuid, MeshBufferStorage>, // TODO: clean up left over buffers from deleted entities/components
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entity_meshes: HashMap<EntityId, uuid::Uuid>,
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entity_meshes: HashMap<EntityId, uuid::Uuid>,
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entity_last_transforms: HashMap<EntityId, CachedTransform>,
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transform_buffers: TransformBuffers,
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transform_buffers: TransformBuffers,
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transform_bind_group_layout: BindGroupLayout,
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transform_bind_group_layout: BindGroupLayout,
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@ -312,6 +321,7 @@ impl BasicRenderer {
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texture_bind_group_layout,
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texture_bind_group_layout,
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default_texture_bind_group: default_tex_bindgroup,
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default_texture_bind_group: default_tex_bindgroup,
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depth_buffer_texture: depth_texture,
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depth_buffer_texture: depth_texture,
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entity_last_transforms: HashMap::new(),
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};
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};
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// create the default pipelines
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// create the default pipelines
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@ -510,18 +520,77 @@ impl Renderer for BasicRenderer {
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let mut alive_entities = HashSet::new();
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let mut alive_entities = HashSet::new();
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for (entity, model, model_epoch, transform) in main_world.query::<(Entities, &ModelComponent, EpochOf<ModelComponent>, &TransformComponent)>().iter() {
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let now_inst = Instant::now();
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for (entity, model, model_epoch, transform, transform_epoch) in main_world.query::<(Entities, &ModelComponent, EpochOf<ModelComponent>, &TransformComponent, EpochOf<TransformComponent>)>().iter() {
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alive_entities.insert(entity);
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alive_entities.insert(entity);
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let model = model.data.as_ref().unwrap().as_ref();
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let model = model.data.as_ref().unwrap().as_ref();
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for mesh in model.meshes.iter() {
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for mesh in model.meshes.iter() {
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let last_transform = self.entity_last_transforms.get(&entity).cloned();
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if last_transform.is_none() {
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let cached = CachedTransform {
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last_updated_at: None,
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cached_at: now_inst,
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transform: transform.transform,
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};
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self.entity_last_transforms.insert(entity, cached);
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} else if transform_epoch == last_epoch {
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let last = self.entity_last_transforms.get_mut(&entity).unwrap();
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last.transform = transform.transform;
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last.last_updated_at = Some(last.cached_at);
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last.cached_at = now_inst;
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debug!("Updated transform");
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// to get the fixed delta time, you'd just subtract last_updated_at and cached_at.
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// to get the tps_accumulator, you'd get the elapsed ms of cached_at.
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}
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let transform_val = match last_transform {
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Some(last) => {
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debug!("now: {:?}, cached_at: {:?}, last_updated_at: {:?}", now_inst, last.cached_at, last.last_updated_at);
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let fixed_time = match last.last_updated_at {
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Some(last_updated_at) => last.cached_at - last_updated_at,
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None => now_inst - last.cached_at
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}.as_secs_f32();
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let accumulator = last.cached_at.elapsed().as_secs_f32();
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let alpha = accumulator / fixed_time;
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debug!("fixed time: {fixed_time}, acc: {accumulator}, alpha: {alpha}");
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last.transform.lerp(transform.transform, alpha)
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} ,
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None => {
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transform.transform
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}
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};
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/*{
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match self.entity_last_transforms.get_mut(&entity) {
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Some(last) => {
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last.transform = transform.transform.clone();
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last.last_updated_at = Some(last.cached_at);
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last.cached_at = Instant::now();
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},
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None => {
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self.entity_last_transforms.insert(entity, CachedTransform {
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last_updated_at: None,
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cached_at: Instant::now(),
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transform: transform.transform.clone(),
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});
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}
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}
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}*/
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if !self.process_mesh(entity, transform.transform, mesh) && model_epoch == last_epoch {
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if !self.process_mesh(entity, transform.transform, mesh) && model_epoch == last_epoch {
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self.update_mesh_buffers(entity, mesh);
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self.update_mesh_buffers(entity, mesh);
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}
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}
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let shader = mesh.material().shader_uuid.unwrap_or(0);
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let shader = mesh.material().shader_uuid.unwrap_or(0);
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let job = RenderJob::new(entity, shader, mesh.uuid, transform.transform, None);
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let job = RenderJob::new(entity, shader, mesh.uuid, transform_val, None);
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self.render_jobs.push_back(job);
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self.render_jobs.push_back(job);
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}
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}
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}
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}
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