game: fix some unhandled device events causing panics
This commit is contained in:
parent
8fb686b7fe
commit
02f0c93aa2
|
@ -72,7 +72,7 @@ impl App {
|
||||||
t.with(filter::Targets::new()
|
t.with(filter::Targets::new()
|
||||||
// done by prefix, so it includes all lyra subpackages
|
// done by prefix, so it includes all lyra subpackages
|
||||||
.with_target("lyra", Level::DEBUG)
|
.with_target("lyra", Level::DEBUG)
|
||||||
.with_target("wgsl_preprocessor", Level::DEBUG)
|
.with_target("wgsl_preprocessor", Level::INFO)
|
||||||
.with_target("wgpu", Level::WARN)
|
.with_target("wgpu", Level::WARN)
|
||||||
.with_target("winit", Level::DEBUG)
|
.with_target("winit", Level::DEBUG)
|
||||||
.with_default(Level::INFO))
|
.with_default(Level::INFO))
|
||||||
|
|
|
@ -21,6 +21,12 @@ fn write_scroll_delta(mouse_scroll_ev: &mut EventWriter<MouseScroll>, delta: &Mo
|
||||||
mouse_scroll_ev.write(event);
|
mouse_scroll_ev.write(event);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn write_key_event(key_buttons: &mut ResMut<InputButtons<winit::keyboard::KeyCode>>, physical_key: winit::keyboard::PhysicalKey, state: winit::event::ElementState) {
|
||||||
|
if let PhysicalKey::Code(code) = physical_key {
|
||||||
|
key_buttons.add_input_from_winit(code, state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn input_system(
|
pub fn input_system(
|
||||||
mut key_code_res: ResMut<InputButtons<winit::keyboard::KeyCode>>,
|
mut key_code_res: ResMut<InputButtons<winit::keyboard::KeyCode>>,
|
||||||
mut mouse_btn_res: ResMut<InputButtons<MouseButton>>,
|
mut mouse_btn_res: ResMut<InputButtons<MouseButton>>,
|
||||||
|
@ -37,9 +43,7 @@ pub fn input_system(
|
||||||
while let Some(event) = window_ev.read() {
|
while let Some(event) = window_ev.read() {
|
||||||
match event.deref() {
|
match event.deref() {
|
||||||
WindowEvent::KeyboardInput { event, .. } => {
|
WindowEvent::KeyboardInput { event, .. } => {
|
||||||
if let PhysicalKey::Code(code) = event.physical_key {
|
write_key_event(&mut key_code_res, event.physical_key, event.state);
|
||||||
key_code_res.add_input_from_winit(code, event.state);
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
WindowEvent::CursorMoved { position, .. } => {
|
WindowEvent::CursorMoved { position, .. } => {
|
||||||
let exact = MouseExact {
|
let exact = MouseExact {
|
||||||
|
@ -100,6 +104,9 @@ pub fn input_system(
|
||||||
winit::event::DeviceEvent::MouseWheel { delta } => {
|
winit::event::DeviceEvent::MouseWheel { delta } => {
|
||||||
write_scroll_delta(&mut mouse_scroll_ev, delta);
|
write_scroll_delta(&mut mouse_scroll_ev, delta);
|
||||||
},
|
},
|
||||||
|
winit::event::DeviceEvent::Key(key) => {
|
||||||
|
write_key_event(&mut key_code_res, key.physical_key, key.state);
|
||||||
|
},
|
||||||
_ => {
|
_ => {
|
||||||
todo!("unhandled device event: {:?}", device.event);
|
todo!("unhandled device event: {:?}", device.event);
|
||||||
}
|
}
|
||||||
|
|
|
@ -188,7 +188,6 @@ pub(crate) fn lua_wrap_handle_impl(input: proc_macro::TokenStream) -> proc_macro
|
||||||
|
|
||||||
impl mlua::UserData for #wrapper_name {
|
impl mlua::UserData for #wrapper_name {
|
||||||
fn add_fields<'lua, F: mlua::UserDataFields<'lua, Self>>(fields: &mut F) {
|
fn add_fields<'lua, F: mlua::UserDataFields<'lua, Self>>(fields: &mut F) {
|
||||||
fields.add_field("__name", stringify!(#handle_name));
|
|
||||||
fields.add_field_method_get("path", |_, this| Ok(this.path()));
|
fields.add_field_method_get("path", |_, this| Ok(this.path()));
|
||||||
fields.add_field_method_get("version", |_, this| Ok(this.version()));
|
fields.add_field_method_get("version", |_, this| Ok(this.version()));
|
||||||
fields.add_field_method_get("uuid", |_, this| Ok(this.uuid().to_string()));
|
fields.add_field_method_get("uuid", |_, this| Ok(this.uuid().to_string()));
|
||||||
|
|
Loading…
Reference in New Issue