lyra-engine/res/shader/base.wgsl

44 lines
912 B
WebGPU Shading Language
Raw Normal View History

2023-03-16 21:47:36 +00:00
// Vertex shader
2023-04-19 04:53:06 +00:00
struct VertexInput {
@location(0) position: vec3<f32>,
2023-04-20 06:07:11 +00:00
@location(1) tex_coords: vec2<f32>,
}
2023-04-19 04:53:06 +00:00
2023-03-16 21:47:36 +00:00
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
2023-04-20 06:07:11 +00:00
@location(0) tex_coords: vec2<f32>,
}
2023-03-16 21:47:36 +00:00
struct CameraUniform {
view_proj: mat4x4<f32>,
};
@group(1) @binding(0)
var<uniform> u_model_transform: mat4x4<f32>;
@group(2) @binding(0)
var<uniform> camera: CameraUniform;
2023-03-16 21:47:36 +00:00
@vertex
fn vs_main(
2023-04-19 04:53:06 +00:00
model: VertexInput,
2023-03-16 21:47:36 +00:00
) -> VertexOutput {
var out: VertexOutput;
2023-04-20 06:07:11 +00:00
out.tex_coords = model.tex_coords;
out.clip_position = camera.view_proj * u_model_transform * vec4<f32>(model.position, 1.0);
2023-03-16 21:47:36 +00:00
return out;
}
// Fragment shader
2023-04-20 06:07:11 +00:00
@group(0) @binding(0)
var t_diffuse: texture_2d<f32>;
@group(0)@binding(1)
var s_diffuse: sampler;
2023-03-16 21:47:36 +00:00
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
2023-04-20 06:07:11 +00:00
return textureSample(t_diffuse, s_diffuse, in.tex_coords);
2023-04-19 04:53:06 +00:00
}