2024-03-03 21:21:55 +00:00
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use std::{collections::VecDeque, ops::{Deref, DerefMut}};
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use lyra_ecs::{query::Entities, relation::ChildOf, Bundle, Component, Entity, World};
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// So we can use lyra_ecs::Component derive macro
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pub(crate) mod lyra_engine {
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pub(crate) mod ecs {
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pub use lyra_ecs::*;
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}
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}
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mod node;
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use lyra_math::{Transform, Vec3};
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pub use node::*;
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/// A flag spawned on all scene node entities
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#[derive(Component)]
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pub struct SceneNodeFlag;
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/// A flag spawned on only the scene root node
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#[derive(Component)]
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pub struct SceneNodeRoot;
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enum MutCow<'a, T> {
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Mut(&'a mut T),
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Owned(T),
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}
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impl<'a, T> Deref for MutCow<'a, T> {
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type Target = T;
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fn deref(&self) -> &Self::Target {
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match self {
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MutCow::Mut(t) => t,
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MutCow::Owned(t) => t,
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}
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}
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}
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impl<'a, T> DerefMut for MutCow<'a, T> {
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fn deref_mut(&mut self) -> &mut Self::Target {
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match self {
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MutCow::Mut(t) => t,
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MutCow::Owned(t) => t,
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}
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}
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}
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/// A SceneGraph is a Graph of nodes that represents the hierarchy of a scene.
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///
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/// This SceneGraph is special in the sense that it is literally just an ECS world with methods
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/// implemented for it that make it easier to use for a SceneGraph.
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//#[derive(Default)]
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2024-03-04 03:15:18 +00:00
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pub struct SceneGraph<'a> {
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2024-03-03 21:21:55 +00:00
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pub(crate) world: MutCow<'a, World>,
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root_node: SceneNode,
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}
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impl<'a> SceneGraph<'a> {
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/// Create a new SceneGraph with its own ECS World.
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pub fn new() -> Self {
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let mut world = World::new();
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let e = world.spawn((Transform::from_translation(Vec3::new(0.0, 0.0, 0.0)), SceneNodeRoot));
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let root = SceneNode::new(None, e);
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Self {
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world: MutCow::Owned(world),
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root_node: root
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}
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}
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/// Retrieve a SceneGraph from an ECS World.
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///
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/// Returns `None` if the `root_entity` was not created from a `SceneGraph` that was later
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/// inserted into another world with [`SceneGraph::into_world`].
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pub fn from_world(world: &'a mut World, root_entity: Entity) -> Option<Self> {
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if world.view_one::<(&SceneNodeRoot, &Transform)>(root_entity).get().is_none() {
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None
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} else {
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Some(Self {
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world: MutCow::Mut(world),
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root_node: SceneNode::new(None, root_entity),
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})
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}
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}
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/// Create a new SceneGraph inside an existing ECS World.
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pub fn new_from_world(world: &'a mut World) -> Self {
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let root_en = world.spawn((Transform::from_translation(Vec3::new(0.0, 0.0, 0.0)), SceneNodeRoot));
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let root = SceneNode::new(None, root_en);
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Self {
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world: MutCow::Mut(world),
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root_node: root,
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}
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}
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/// Consume the SceneGraph, inserting its internal world into the provided world.
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///
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/// The `into` World will contain all nodes of the SceneGraph. You could iterate through the
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/// SceneGraph manually if you'd like. The root entity has a [`SceneNodeRoot`] flag component,
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/// and a Transform component. The children nodes have a [`SceneNodeFlag`] component and a
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/// Transform component. The transforms of the children will be local, you must find its world
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/// transform by traversing up the hierarchy of the scene manually with the `ChildOf` relation.
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///
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/// Returns: the Entity of the root node in the provided world.
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pub fn into_world(mut self, into: &mut World) -> Entity {
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// first insert the root entity into the World.
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let v = self.world.view_one::<&Transform>(self.root_node.entity());
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let pos = *v.get().unwrap();
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let new_root = into.spawn((pos, SceneNodeRoot));
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// now process the children of the root node.
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Self::traverse_inserting_into(&mut self.world, self.root_node.entity(), new_root, into);
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new_root
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}
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/// Recursively traverse the `from` world, starting at `node_en`, inserting the
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/// children entity into the world.
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///
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/// Parameters:
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/// * `scene_world` - The world that the SceneGraph exists in
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/// * `scene_en` - The entity of the parent entity inside of the `scene_world`.
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/// * `parent_en` - The entity of the parent entity inside of the `into` world.
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/// * `into` - The world to insert the SceneGraph world into.
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fn traverse_inserting_into(scene_world: &mut World, scene_en: Entity, parent_en: Entity, into: &mut World) {
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let v = scene_world.view::<(Entities, &Transform)>()
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.relates_to::<ChildOf>(scene_en);
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// unfortunately, the borrow checker exists, and wasn't happy that `scene_world` was
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// immutably borrowed with the view (v), and being mutably borrowed in the
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// recursive call.
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let mut child_entities = VecDeque::new();
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for ((child_scene_en, pos), _rel) in v.iter() {
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let into_en = into.spawn((*pos, SceneNodeFlag));
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into.add_relation(into_en, ChildOf, parent_en);
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child_entities.push_back((child_scene_en, into_en));
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}
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while let Some((child_scene_en, into_en)) = child_entities.pop_front() {
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Self::traverse_inserting_into(scene_world, child_scene_en, into_en, into);
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}
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}
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/// Adds a node to the root node of the SceneGraph.
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///
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/// The spawned entity will have a `ChildOf` relation targeting the root node, the
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/// `SceneNodeFlag` component is also added to the entity.
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pub fn add_node<B: Bundle>(&mut self, local_transform: Transform, bundle: B) -> SceneNode {
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let node = self.root_node.clone();
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self.add_node_under(&node, local_transform, bundle)
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}
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/// Add a node under a parent node.
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///
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/// The spawned entity will have a `ChildOf` relation targeting the provided parent node,
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/// the `SceneNodeFlag` component is also added to the entity.
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pub fn add_node_under<B: Bundle>(&mut self, parent: &SceneNode, local_transform: Transform, bundle: B) -> SceneNode {
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world_add_child_node(&mut self.world, parent, local_transform, bundle)
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}
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2024-03-04 03:15:18 +00:00
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pub fn add_empty_node_under(&mut self, parent: &SceneNode, local_transform: Transform) -> SceneNode {
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let e = self.world.spawn((SceneNodeFlag, local_transform));
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self.world.add_relation(e, ChildOf, parent.entity());
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SceneNode::new(Some(parent.entity()), e)
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}
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2024-03-03 21:21:55 +00:00
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/// Traverses down the SceneGraph, calling `callback` with each SceneNode and its world transform.
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///
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/// The traversal does not include the root scene node.
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pub fn traverse_down<F>(&self, mut callback: F)
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where
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F: FnMut(&SceneNode, Transform),
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{
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self.traverse_down_from(self.root_node.clone(), &mut callback);
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}
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2024-03-03 21:28:27 +00:00
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/// Recursively Traverses down the SceneGraph from a starting node, calling `callback` with each
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2024-03-03 21:21:55 +00:00
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/// SceneNode and its world transform.
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fn traverse_down_from<F>(&self, start: SceneNode, callback: &mut F)
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where
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F: FnMut(&SceneNode, Transform),
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{
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let v = self.world.view::<(Entities, &Transform)>()
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.relates_to::<ChildOf>(start.entity());
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for ((e, _), _rel) in v.iter() {
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let node = SceneNode::new(Some(start.entity()), e);
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let world_pos = node.world_transform(self);
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callback(&node, world_pos);
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self.traverse_down_from(node, callback);
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}
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}
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2024-03-04 03:15:18 +00:00
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pub fn root_node(&self) -> SceneNode {
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self.root_node.clone()
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}
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2024-03-03 21:21:55 +00:00
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}
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/// Add a node under a parent node.
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///
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/// The spawned entity will have a `ChildOf` relation targeting the provided parent node,
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/// the `SceneNodeFlag` component is also added to the entity.
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pub(crate) fn world_add_child_node<B: Bundle>(world: &mut World, parent: &SceneNode, local_transform: Transform, bundle: B) -> SceneNode {
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let e = world.spawn(bundle);
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world.insert(e, (SceneNodeFlag, local_transform));
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world.add_relation(e, ChildOf, parent.entity());
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SceneNode::new(Some(parent.entity()), e)
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}
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#[cfg(test)]
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pub mod tests {
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use lyra_ecs::{query::Entities, relation::ChildOf, Component, World};
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use lyra_math::{Transform, Vec3};
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use crate::{lyra_engine, SceneGraph, SceneNodeRoot};
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#[derive(Component)]
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pub struct FakeMesh;
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#[test]
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fn single_node_hierarchy() {
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let mut scene = SceneGraph::new();
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let a = scene.add_node(Transform::from_translation(Vec3::new(10.0, 10.0, 10.0)), FakeMesh);
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assert!(a.parent(&scene).unwrap() == scene.root_node);
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}
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#[test]
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fn double_node_hierarchy() {
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let mut scene = SceneGraph::new();
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let a = scene.add_node(Transform::from_translation(Vec3::new(10.0, 10.0, 10.0)), FakeMesh);
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assert!(a.parent(&scene).unwrap() == scene.root_node);
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let b = a.add_node(&mut scene, Transform::from_translation(Vec3::new(50.0, 50.0, 50.0)), FakeMesh);
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assert!(b.parent(&scene).unwrap() == a);
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}
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#[test]
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fn traverse_down() {
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let v2s = vec![Vec3::new(10.0, 10.0, 10.0), Vec3::new(50.0, 50.0, 50.0)];
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let mut scene = SceneGraph::new();
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let a = scene.add_node(Transform::from_translation(v2s[0]), FakeMesh);
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assert!(a.parent(&scene).unwrap() == scene.root_node);
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let b = a.add_node(&mut scene, Transform::from_translation(v2s[1]), FakeMesh);
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assert!(b.parent(&scene).unwrap() == a);
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let mut idx = 0;
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scene.traverse_down(|_e, pos| {
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if idx == 0 {
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assert_eq!(pos, Transform::from_translation(v2s[idx]));
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} else if idx == 1 {
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let t = v2s.iter().sum();
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assert_eq!(pos, Transform::from_translation(t));
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}
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idx += 1;
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});
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}
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2024-03-04 03:15:18 +00:00
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/* #[test]
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2024-03-03 21:21:55 +00:00
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fn inserting_and_from_world() {
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let v2s = vec![Vec3::new(10.0, 10.0, 10.0), Vec3::new(50.0, 50.0, 50.0)];
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let mut scene = SceneGraph::new();
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let a = scene.add_node(Transform::from_translation(v2s[0]), FakeMesh);
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assert!(a.parent(&scene).unwrap() == scene.root_node);
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let b = a.add_node(&mut scene, Transform::from_translation(v2s[1]), FakeMesh);
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assert!(b.parent(&scene).unwrap() == a);
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let mut other_world = World::new();
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let root = scene.into_world(&mut other_world);
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// check all of the entities inside of the World
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let (root_pos, _) = other_world.view_one::<(&Transform, &SceneNodeRoot)>(root).get().unwrap();
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assert_eq!(*root_pos, Transform::from_xyz(0.0, 0.0, 0.0));
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let ((child_en, child_pos), _) = other_world.view::<(Entities, &Transform)>()
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.relates_to::<ChildOf>(root).iter().next().unwrap();
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assert_eq!(*child_pos, Transform::from_translation(v2s[0]));
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let ((_, childchild_pos), _) = other_world.view::<(Entities, &Transform)>()
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.relates_to::<ChildOf>(child_en).iter().next().unwrap();
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assert_eq!(*childchild_pos, Transform::from_translation(v2s[1]));
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drop(root_pos);
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drop(child_pos);
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drop(childchild_pos);
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// Now get the SceneGraph inside the World and use the nice utility tools to traverse it.
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let scene = SceneGraph::from_world(&mut other_world, root)
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.expect("Failed to get SceneGraph from World!");
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let mut idx = 0;
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scene.traverse_down(|_e, pos| {
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if idx == 0 {
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assert_eq!(pos, Transform::from_translation(v2s[idx]));
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} else if idx == 1 {
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let t = v2s.iter().sum();
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assert_eq!(pos, Transform::from_translation(t));
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}
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idx += 1;
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});
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2024-03-04 03:15:18 +00:00
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} */
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2024-03-03 21:21:55 +00:00
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}
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