2023-10-29 21:54:04 +00:00
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use lyra_engine::{math::{self, Vec3}, ecs::{World, components::{transform::TransformComponent, camera::CameraComponent, model::ModelComponent, DeltaTime}, EventQueue, SimpleSystem, Component, Criteria, CriteriaSchedule, BatchedSystem}, math::Transform, input::{KeyCode, InputButtons, MouseMotion}, game::Game, plugin::Plugin, render::window::{CursorGrabMode, WindowOptions}, change_tracker::Ct};
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2023-10-23 20:56:55 +00:00
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use lyra_engine::assets::{ResourceManager, Model};
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2023-09-29 18:57:22 +00:00
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2023-10-25 00:03:27 +00:00
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mod free_fly_camera;
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2023-10-29 21:54:04 +00:00
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use free_fly_camera::{FreeFlyCameraPlugin, FreeFlyCamera};
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struct FixedTimestep {
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max_tps: u32,
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fixed_time: f32,
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accumulator: f32,
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}
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impl FixedTimestep {
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pub fn new(max_tps: u32) -> Self {
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Self {
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max_tps,
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fixed_time: Self::calc_fixed_time(max_tps),
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accumulator: 0.0,
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}
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}
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fn calc_fixed_time(max_tps: u32) -> f32 {
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1.0 / max_tps as f32
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}
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fn set_tps(&mut self, tps: u32) {
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self.max_tps = tps;
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self.fixed_time = Self::calc_fixed_time(tps);
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}
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fn tps(&self) -> u32 {
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self.max_tps
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}
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fn fixed_time(&self) -> f32 {
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self.fixed_time
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}
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}
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impl Criteria for FixedTimestep {
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fn can_run(&mut self, world: &mut edict::World, check_count: u32) -> CriteriaSchedule {
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if check_count == 0 {
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let delta_time = world.get_resource::<DeltaTime>().unwrap();
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self.accumulator += **delta_time;
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}
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if self.accumulator >= self.fixed_time {
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self.accumulator -= self.fixed_time;
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return CriteriaSchedule::YesAndLoop;
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}
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CriteriaSchedule::No
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}
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}
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#[derive(Clone)]
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struct TpsAccumulator(f32);
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2023-09-29 18:57:22 +00:00
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#[async_std::main]
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async fn main() {
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let setup_sys = |world: &mut World| -> anyhow::Result<()> {
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2023-10-26 01:49:38 +00:00
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{
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2023-09-29 18:57:22 +00:00
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let mut window_options = world.get_resource_mut::<Ct<WindowOptions>>().unwrap();
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window_options.cursor_grab = CursorGrabMode::Confined;
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window_options.cursor_visible = false;
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2023-10-26 01:49:38 +00:00
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}
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2023-09-29 18:57:22 +00:00
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let mut resman = world.get_resource_mut::<ResourceManager>().unwrap();
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2023-10-23 20:56:55 +00:00
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//let diffuse_texture = resman.request::<Texture>("assets/happy-tree.png").unwrap();
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2023-10-22 02:19:34 +00:00
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let antique_camera_model = resman.request::<Model>("assets/AntiqueCamera.glb").unwrap();
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2023-10-23 20:56:55 +00:00
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//let cube_model = resman.request::<Model>("assets/texture-sep/texture-sep.gltf").unwrap();
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2023-09-29 18:57:22 +00:00
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drop(resman);
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2023-10-22 02:19:34 +00:00
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/* world.spawn((
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ModelComponent(cube_model.clone()),
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TransformComponent::from(Transform::from_xyz(3.0, 0.5, -2.2)),
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2023-09-29 18:57:22 +00:00
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)); */
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world.spawn((
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2023-10-22 02:19:34 +00:00
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ModelComponent(antique_camera_model),
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TransformComponent::from(Transform::from_xyz(0.0, -5.0, -10.0)),
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2023-09-29 18:57:22 +00:00
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));
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let mut camera = CameraComponent::new_3d();
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2023-10-05 15:42:24 +00:00
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camera.transform.translation += math::Vec3::new(0.0, 0.0, 7.5);
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2023-09-29 18:57:22 +00:00
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//camera.transform.rotate_y(Angle::Degrees(-25.0));
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2023-10-25 00:03:27 +00:00
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//camera.transform.rotate_z(math::Angle::Degrees(-90.0));
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world.spawn(( camera, FreeFlyCamera::default() ));
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2023-09-29 18:57:22 +00:00
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Ok(())
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};
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2023-10-29 21:54:04 +00:00
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let fps_system = |world: &mut World| -> anyhow::Result<()> {
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let mut counter = world.get_resource_mut::<fps_counter::FPSCounter>().unwrap();
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2023-09-29 18:57:22 +00:00
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let fps = counter.tick();
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2023-10-29 21:54:04 +00:00
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println!("FPS: {fps}");
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2023-09-29 18:57:22 +00:00
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Ok(())
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};
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let fps_plugin = move |game: &mut Game| {
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let world = game.world();
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world.insert_resource(fps_counter::FPSCounter::new());
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2023-10-29 21:54:04 +00:00
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};
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2023-09-29 18:57:22 +00:00
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2023-10-29 21:54:04 +00:00
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let spin_system = |world: &mut World| -> anyhow::Result<()> {
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const SPEED: f32 = 5.0;
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let delta_time = **world.get_resource::<DeltaTime>().unwrap();
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2023-09-29 18:57:22 +00:00
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for transform in world.query_mut::<(&mut TransformComponent,)>().iter_mut() {
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let t = &mut transform.transform;
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2023-10-29 21:54:04 +00:00
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t.rotate_y(math::Angle::Degrees(SPEED * delta_time));
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2023-09-29 18:57:22 +00:00
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}
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Ok(())
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};
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let jiggle_plugin = move |game: &mut Game| {
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2023-10-29 21:54:04 +00:00
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game.world().insert_resource(TpsAccumulator(0.0));
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let mut sys = BatchedSystem::new();
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2023-10-30 01:01:58 +00:00
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sys.with_criteria(FixedTimestep::new(30));
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2023-10-29 21:54:04 +00:00
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sys.with_system(spin_system);
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sys.with_system(fps_system);
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game.with_system("fixed", sys, &[]);
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fps_plugin(game);
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2023-09-29 18:57:22 +00:00
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};
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Game::initialize().await
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.with_plugin(lyra_engine::DefaultPlugins)
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.with_startup_system(setup_sys)
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//.with_plugin(fps_plugin)
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.with_plugin(jiggle_plugin)
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2023-10-29 21:54:04 +00:00
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.with_plugin(FreeFlyCameraPlugin)
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2023-09-29 18:57:22 +00:00
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.run().await;
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}
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