libki/include/ki/pclass/Property.h

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#pragma once
#include "ki/pclass/types/Type.h"
namespace ki
{
namespace pclass
{
class PropertyClass;
/**
* TODO: Documentation
*/
class IProperty
{
public:
// Do not allow copy assignment. Once a property has been constructed,
// it shouldn't be able to change.
virtual IProperty &operator=(const IProperty &that) = delete;
IProperty(PropertyClass &object,
const std::string &name, const Type &type);
IProperty(PropertyClass &object,
const IProperty &that);
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virtual ~IProperty() {}
const PropertyClass &get_instance() const;
std::string get_name() const;
hash_t get_name_hash() const;
hash_t get_full_hash() const;
const Type &get_type() const;
virtual bool is_pointer() const;
virtual bool is_dynamic() const;
virtual Value get_value() const = 0;
virtual void set_value(Value value) = 0;
virtual const PropertyClass *get_object() const = 0;
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virtual void set_object(std::unique_ptr<PropertyClass> &object) = 0;
virtual void write_value_to(BitStream &stream) const = 0;
virtual void read_value_from(BitStream &stream) = 0;
private:
const PropertyClass *m_instance;
std::string m_name;
hash_t m_name_hash;
hash_t m_full_hash;
const Type *m_type;
};
/**
* TODO: Documentation
*/
class IDynamicProperty : public IProperty
{
public:
// Do not allow copy assignment. Once a property has been constructed,
// it shouldn't be able to change.
IDynamicProperty & operator=(const IDynamicProperty &that) = delete;
IDynamicProperty(PropertyClass &object,
const std::string &name, const Type &type);
IDynamicProperty(PropertyClass &object,
const IDynamicProperty &that);
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virtual ~IDynamicProperty() {}
bool is_dynamic() const override;
virtual std::size_t get_element_count() const = 0;
virtual void set_element_count(std::size_t size) = 0;
Value get_value() const final override;
void set_value(Value value) final override;
const PropertyClass *get_object() const final override;
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void set_object(std::unique_ptr<PropertyClass> &object) final override;
void write_value_to(BitStream &stream) const final override;
void read_value_from(BitStream &stream) final override;
virtual Value get_value(int index) const = 0;
virtual void set_value(Value value, int index) = 0;
virtual const PropertyClass *get_object(int index) const = 0;
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virtual void set_object(std::unique_ptr<PropertyClass> &object, int index) = 0;
virtual void write_value_to(BitStream &stream, int index) const = 0;
virtual void read_value_from(BitStream &stream, int index) = 0;
};
}
}