SimpleEngine/include/simpleengine/particle/properties/random_velocity_property.h

47 lines
1.4 KiB
C++

//
// Created by SeanOMik on 3/22/2021.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_RANDOM_VELOCITY_PROPERTY_H
#define SIMPLEENGINE_RANDOM_VELOCITY_PROPERTY_H
#include "../particle_property.h"
#include "../../range_2.h"
#include "../../random.h"
#include "../particle.h"
namespace simpleengine {
namespace particle {
class RandomVelocityParticleProperty : public ParticleProperty {
public:
RandomVelocityParticleProperty(simpleengine::Range2f range) : range(range) {
}
RandomVelocityParticleProperty(float min_x, float max_x, float min_y, float max_y)
: RandomVelocityParticleProperty(Range2f(min_x, max_x, min_y, max_y)) {
}
void OnParticleSpawn(simpleengine::particle::Particle& particle) override {
simpleengine::Random<float> rand;
sf::Vector2f velocity;
velocity.x = rand.NextInRange(range.min_x, range.max_x);
velocity.y = rand.NextInRange(range.min_y, range.max_y);
particle.velocity = velocity;
}
void Update(simpleengine::particle::Particle& particle) override {
}
private:
simpleengine::Range2f range;
};
}
}
#endif //SIMPLEENGINE_RANDOM_VELOCITY_PROPERTY_H