// // Created by SeanOMik on 3/22/2021. // Github: https://github.com/SeanOMik // Email: seanomik@gmail.com // #ifndef SIMPLEENGINE_RANDOM_VELOCITY_PROPERTY_H #define SIMPLEENGINE_RANDOM_VELOCITY_PROPERTY_H #include "../particle_property.h" #include "../../range_2.h" #include "../../random.h" #include "../particle.h" namespace simpleengine { namespace particle { class RandomVelocityParticleProperty : public ParticleProperty { public: RandomVelocityParticleProperty(simpleengine::Range2f range) : range(range) { } RandomVelocityParticleProperty(float min_x, float max_x, float min_y, float max_y) : RandomVelocityParticleProperty(Range2f(min_x, max_x, min_y, max_y)) { } void OnParticleSpawn(simpleengine::particle::Particle& particle) override { simpleengine::Random rand; sf::Vector2f velocity; velocity.x = rand.NextInRange(range.min_x, range.max_x); velocity.y = rand.NextInRange(range.min_y, range.max_y); particle.velocity = velocity; } void Update(simpleengine::particle::Particle& particle) override { } private: simpleengine::Range2f range; }; } } #endif //SIMPLEENGINE_RANDOM_VELOCITY_PROPERTY_H