47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#pragma once
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#include "texture.h"
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#include "shader.h"
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//#include "renderable.h"
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#include "model.h"
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#include <vector>
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namespace simpleengine::gfx {
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class Renderer : public simpleengine::Renderable {
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private:
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GLFWwindow* window;
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public:
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class RenderingModel {
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public:
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RenderingModel(std::shared_ptr<simpleengine::gfx::Model> model, simpleengine::gfx::Texture texture, gfx::VBO ebo,
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gfx::VBO vbo, gfx::VAO vao) : model(model), texture(texture), ebo(ebo), vbo(vbo), vao(vao) {
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}
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std::shared_ptr<simpleengine::gfx::Model> model;
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simpleengine::gfx::Texture texture;
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gfx::VBO ebo;
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gfx::VBO vbo;
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gfx::VAO vao;
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};
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gfx::Shader shader;
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std::vector<RenderingModel> rendering_models;
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Renderer(GLFWwindow* window, gfx::Shader shader);
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Renderer(GLFWwindow* window, GLuint shader_program);
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virtual void add_model(simpleengine::gfx::Texture texture, std::shared_ptr<simpleengine::gfx::Model> model);
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virtual void remove_model(std::shared_ptr<simpleengine::gfx::Model> model);
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virtual void initialize();
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virtual void update(const float& delta_time) override {
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}
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virtual void render(GLFWwindow* target) override;
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};
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} |