SimpleEngine/include/simpleengine/gfx/renderer.h

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#pragma once
#include "texture.h"
#include "shader.h"
//#include "renderable.h"
#include "model.h"
#include <vector>
namespace simpleengine::gfx {
class Renderer : public simpleengine::Renderable {
private:
GLFWwindow* window;
public:
class RenderingModel {
public:
RenderingModel(std::shared_ptr<simpleengine::gfx::Model> model, simpleengine::gfx::Texture texture, gfx::VBO ebo,
gfx::VBO vbo, gfx::VAO vao) : model(model), texture(texture), ebo(ebo), vbo(vbo), vao(vao) {
}
std::shared_ptr<simpleengine::gfx::Model> model;
simpleengine::gfx::Texture texture;
gfx::VBO ebo;
gfx::VBO vbo;
gfx::VAO vao;
};
gfx::Shader shader;
std::vector<RenderingModel> rendering_models;
Renderer(GLFWwindow* window, gfx::Shader shader);
Renderer(GLFWwindow* window, GLuint shader_program);
virtual void add_model(simpleengine::gfx::Texture texture, std::shared_ptr<simpleengine::gfx::Model> model);
virtual void remove_model(std::shared_ptr<simpleengine::gfx::Model> model);
virtual void initialize();
virtual void update(const float& delta_time) override {
}
virtual void render(GLFWwindow* target) override;
};
}