SimpleEngine/include/simpleengine/gfx
SeanOMik 19d116ef65
Redo the normal map lighting to be done in tangent space and with blinn-phong lighing
2022-10-02 11:39:07 -04:00
..
shaders Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
light.h Redo the lighting in the shaders 2022-09-28 08:04:24 -04:00
material.h Redo the normal map lighting to be done in tangent space and with blinn-phong lighing 2022-10-02 11:39:07 -04:00
mesh.h Redo the normal map lighting to be done in tangent space and with blinn-phong lighing 2022-10-02 11:39:07 -04:00
model.h Implement normal maps 2022-09-29 19:13:47 -04:00
renderer.h Implement ECS with EnTT and a submission based renderer 2022-09-23 00:44:07 -04:00
shader.h Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
ssbo.h Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
texture.h Get specular maps working and make them optional 2022-09-28 21:21:47 -04:00
vao.h Implement normal maps 2022-09-29 19:13:47 -04:00
vbo.h Implement normal maps 2022-09-29 19:13:47 -04:00