SeanOMik
06c17658e6
The user wouldn't be able to set a custom scale to their sprite if they used the SSMA component due to it resetting the scale when the sprite was flipped. |
||
---|---|---|
examples | ||
include/simpleengine | ||
src | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
README.md
game_engine