SeanOMik
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fdebcf9499
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Some memory management
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2022-10-12 23:18:47 -04:00 |
SeanOMik
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4c3a2729c7
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Remove use of Shader::use() by keeping track of the inuse shader program
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2022-10-12 23:01:31 -04:00 |
SeanOMik
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6944d0ac6d
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Implement sorting blending
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2022-10-11 23:16:52 -04:00 |
SeanOMik
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19d116ef65
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Redo the normal map lighting to be done in tangent space and with blinn-phong lighing
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2022-10-02 11:39:07 -04:00 |
SeanOMik
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da3c56af36
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Implement normal maps
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2022-09-29 19:13:47 -04:00 |
SeanOMik
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dbc12e422c
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Get specular maps working and make them optional
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2022-09-28 21:21:47 -04:00 |
SeanOMik
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3a61b8495e
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Redo the lighting in the shaders
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2022-09-28 08:04:24 -04:00 |
SeanOMik
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ab09107d23
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Add some simple post processing stuff for flipping model texture coords
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2022-09-27 00:26:50 -04:00 |
SeanOMik
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475bb08f0e
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Optimize model texture loading, test assimp with complicated model
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2022-09-26 23:43:08 -04:00 |
SeanOMik
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3b51dce796
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Implement ECS with EnTT and a submission based renderer
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2022-09-23 00:44:07 -04:00 |
SeanOMik
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08bcb56a5f
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Read diffuse textures from 3d models
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2022-09-22 00:11:12 -04:00 |
SeanOMik
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5a7e5cd10f
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Use assimp for loading 3d models
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2022-09-21 22:52:06 -04:00 |
SeanOMik
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ec1d6aebe7
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Remove usage of SOIL2, just use stb_image.h
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2022-09-17 19:41:38 -04:00 |
SeanOMik
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2a72a30aa2
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Readadd obj loading
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2022-09-16 17:39:24 -04:00 |
SeanOMik
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04cf19d7bd
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Fix rendering entities
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2022-09-16 11:14:38 -04:00 |
SeanOMik
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44f9a5f5a5
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Fix the opengl errors, still not rendering anything
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2022-09-10 18:39:39 -04:00 |
Sean Ervin
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371534a01a
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Implement ECS in the renderer. Nothing is shown yet though
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2022-08-30 19:39:24 -04:00 |
SeanOMik
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61ff63bef0
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Start working on scene based rendering
The renderer will render a scene object which has entities and "stray" models to render
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2022-08-19 00:20:53 -04:00 |
SeanOMik
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3a49373d75
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Create a renderer that handles model rendering
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2022-08-18 22:40:34 -04:00 |
SeanOMik
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0a3d80d17c
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Delete "Vertex" replace it with "LitVertex"
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2022-08-18 16:03:51 -04:00 |
SeanOMik
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0226819a46
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Implement batched rendering with multiple textures
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2022-08-18 11:34:05 -04:00 |
SeanOMik
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db94d85168
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Add engine resources to store core shaders, create core shader class
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2021-12-12 22:21:10 -05:00 |
SeanOMik
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a507e2f169
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Don't use shared_ptr<GLuint> for shader programs, fix compiling windows
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2021-12-12 22:17:59 -05:00 |
SeanOMik
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576d4030b8
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Add specular lighting
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2021-12-09 16:24:26 -05:00 |
SeanOMik
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b4ad64d5c5
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Try to get some simple lighting working
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2021-12-08 23:14:45 -05:00 |
SeanOMik
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b35583fa4a
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Separate obj_model.h to a .cpp file also
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2021-12-07 16:01:48 -05:00 |
SeanOMik
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4a09752f20
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Merge Square and Triangle in one class: Model or TexturedModel
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2021-12-07 14:51:12 -05:00 |
SeanOMik
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340b21f099
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Create a simple camera
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2021-12-06 22:44:47 -05:00 |
SeanOMik
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779df14f67
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Forgot to push all code for last commit
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2021-12-02 16:58:15 -05:00 |
SeanOMik
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794246eb02
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Use raw pointer of GLFWwindow instead shared_ptr
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2021-12-02 16:56:49 -05:00 |
SeanOMik
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d89715a123
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Add `set_uniform_matrix` in Shader
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2021-11-30 18:30:07 -05:00 |
SeanOMik
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d6f251d6b8
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Forgot to write the shader methods as snake_case
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2021-11-28 13:06:41 -05:00 |
SeanOMik
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7e0ecda783
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Remove the created by comments, and replace header guards with pragma
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2021-11-27 14:16:41 -05:00 |
SeanOMik
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88fe486473
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Move Texture to simpleengine::gfx, separate texture to cpp file
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2021-11-27 14:11:07 -05:00 |
SeanOMik
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97e1ce44cd
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Implement textures and add more stuff to Shader
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2021-11-27 13:52:48 -05:00 |
SeanOMik
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79f5fba2ec
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Add color to `Vertex`es
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2021-11-25 22:28:47 -05:00 |
SeanOMik
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862833fc71
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Fix the 2d triangle, create square, create VAO, and VBO objects.
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2021-11-25 16:15:24 -05:00 |