SeanOMik
ed08a78fb6
Add some comments to ObjModel.
2021-12-08 23:31:46 -05:00
SeanOMik
92f7036bc5
Remove extra `"` that for some reason compiled
2021-12-08 23:16:19 -05:00
SeanOMik
b4ad64d5c5
Try to get some simple lighting working
2021-12-08 23:14:45 -05:00
SeanOMik
13e6b34243
Pass around a gfx::Shader instead of a shared_ptr<GLuint>
2021-12-07 20:49:25 -05:00
SeanOMik
b35583fa4a
Separate obj_model.h to a .cpp file also
2021-12-07 16:01:48 -05:00
SeanOMik
4a09752f20
Merge Square and Triangle in one class: Model or TexturedModel
2021-12-07 14:51:12 -05:00
SeanOMik
a64a748019
Obj model loading and rendering
2021-12-07 00:17:04 -05:00
SeanOMik
bab9ef3c74
Move 2d square and triangle files
2021-12-06 22:54:22 -05:00
SeanOMik
340b21f099
Create a simple camera
2021-12-06 22:44:47 -05:00
SeanOMik
211d8957a3
Make Square transformable
2021-12-02 23:10:32 -05:00
SeanOMik
18e01bde5a
Create Transformable class and add it to Triangle
2021-12-02 23:07:06 -05:00
SeanOMik
779df14f67
Forgot to push all code for last commit
2021-12-02 16:58:15 -05:00
SeanOMik
e48f52da75
Start working on translations
2021-11-30 18:30:19 -05:00
SeanOMik
d89715a123
Add `set_uniform_matrix` in Shader
2021-11-30 18:30:07 -05:00
SeanOMik
7901413d7b
Attempt to get a triangle moving
2021-11-28 13:21:25 -05:00
SeanOMik
7687b0d1c8
Fix compiler errors
2021-11-28 13:07:06 -05:00
SeanOMik
d6f251d6b8
Forgot to write the shader methods as snake_case
2021-11-28 13:06:41 -05:00
SeanOMik
7e0ecda783
Remove the created by comments, and replace header guards with pragma
2021-11-27 14:16:41 -05:00
SeanOMik
88fe486473
Move Texture to simpleengine::gfx, separate texture to cpp file
2021-11-27 14:11:07 -05:00
SeanOMik
d3555e112d
Separate code in square.h and triangle.h to .cpp files
2021-11-27 14:06:51 -05:00
SeanOMik
97e1ce44cd
Implement textures and add more stuff to Shader
2021-11-27 13:52:48 -05:00
SeanOMik
741b0c5b07
Add cmrc for resource compiling, add shaders, create a 2d triangle
2021-11-21 01:23:53 -05:00
SeanOMik
9feff47a35
Get an opengl window showing.
2021-11-20 00:48:47 -05:00
SeanOMik
e69c86283c
Delete all old 2d code, change license
2021-11-20 00:48:28 -05:00
SeanOMik
94cbd111e8
Change the command handler to update its own list of entities
2021-04-03 22:27:44 -05:00
SeanOMik
a2837a107c
Don't draw CollisionComponent's hitbox
2021-03-21 19:59:12 -05:00
SeanOMik
f97f882845
Update MovementComponent to use EventCallbacks for input.
2021-03-21 19:55:29 -05:00
SeanOMik
2aeacca536
Remove unused #include <iostream>
2021-03-12 22:04:11 -06:00
SeanOMik
62ade4de04
Create simpleengine::Random class, remove simpleengine::random namespace
2021-03-12 21:27:45 -06:00
SeanOMik
f63d596438
Remove unneeded comment
2021-03-12 21:04:07 -06:00
SeanOMik
8848047f73
Create an EventCallback system
2021-03-12 21:01:38 -06:00
SeanOMik
a5ff1a1095
Remove unhandled enum warning
2021-03-12 17:33:48 -06:00
SeanOMik
15421ff7e0
Create a Destructable classes to replace IsQuitting and Quit
2021-03-12 17:18:23 -06:00
SeanOMik
8e914acab6
Add created by date to collision_handler.cpp and change year in header
2021-03-12 17:13:33 -06:00
SeanOMik
f38c239a6a
Change how some classes are destroyed
2021-03-12 17:08:20 -06:00
SeanOMik
5984c75047
Create terrible collision system and mostly finish snake example
2021-03-01 22:08:10 -06:00
SeanOMik
6c28dba5dc
Update snake example, remove some compiler warning
2020-11-04 12:57:44 -06:00
SeanOMik
17b81c83cc
Use shared_ptr for components instead of unique_ptr
2020-07-12 23:16:59 -05:00
SeanOMik
7808b7dbf7
Some fixes
2020-07-12 22:46:27 -05:00
SeanOMik
65575702d9
Add `HitboxComponent::GetHitbox`
2020-07-12 22:41:59 -05:00
SeanOMik
05ae937acf
Add Entity#GetSprite
2020-07-12 22:41:10 -05:00
SeanOMik
17610b1c82
Use a different Entity::Move override in MovementComponent
2020-07-12 22:36:04 -05:00
SeanOMik
6e76cc0175
Add a sprite field to entity.
...
I did this because I don't see why an entity would not have a sprite.
2020-07-12 22:35:11 -05:00
SeanOMik
63b2d506ba
Start work on the HitboxComponent.
2020-07-07 00:52:03 -05:00
SeanOMik
9013efcf31
Remove horrendous useless commented code.
2020-07-07 00:51:32 -05:00
SeanOMik
c395a72e87
Add Entity::RenderComponents and Entity::HasComponent
2020-07-07 00:50:39 -05:00
SeanOMik
196f1ae572
Fix ugly indentation in code
2020-07-07 00:50:19 -05:00
SeanOMik
06c17658e6
Fix some things with the animation class.
...
The user wouldn't be able to set a custom scale to their sprite if they used the SSMA component due to it resetting the scale when the sprite was flipped.
2020-07-06 15:05:21 -05:00
SeanOMik
542974caa7
Rename `side_scroller_movement_animation` files to `ssma_component`
2020-07-06 01:02:26 -05:00
SeanOMik
0969a9fb12
Prefix `MovementAnimationComponent` class with SideScroller
...
The class is really only set up for side scrollers for now
2020-07-06 00:56:48 -05:00