Use a different Entity::Move override in MovementComponent

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SeanOMik 2020-07-12 22:36:04 -05:00
parent 6e76cc0175
commit 17610b1c82
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1 changed files with 1 additions and 1 deletions

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@ -43,7 +43,7 @@ void simpleengine::MovementComponent::Move(const float& delta_time, const float&
velocity.y *= max_velocity / abs;
}
owning_entity.Move(velocity * delta_time);
owning_entity.Move(delta_time, velocity);
}
void simpleengine::MovementComponent::Update(const float& delta_time) {