SeanOMik
ca6c2337d6
Create utility function for adding components to entity
2022-09-16 17:01:52 -04:00
SeanOMik
3f39e27174
Add simple EntityManager for updating entities
2022-09-16 11:50:33 -04:00
SeanOMik
04cf19d7bd
Fix rendering entities
2022-09-16 11:14:38 -04:00
SeanOMik
44f9a5f5a5
Fix the opengl errors, still not rendering anything
2022-09-10 18:39:39 -04:00
Sean Ervin
371534a01a
Implement ECS in the renderer. Nothing is shown yet though
2022-08-30 19:39:24 -04:00
SeanOMik
61ff63bef0
Start working on scene based rendering
...
The renderer will render a scene object which has entities and "stray" models to render
2022-08-19 00:20:53 -04:00
SeanOMik
3a49373d75
Create a renderer that handles model rendering
2022-08-18 22:40:34 -04:00
SeanOMik
0a3d80d17c
Delete "Vertex" replace it with "LitVertex"
2022-08-18 16:03:51 -04:00
SeanOMik
0226819a46
Implement batched rendering with multiple textures
2022-08-18 11:34:05 -04:00
SeanOMik
db94d85168
Add engine resources to store core shaders, create core shader class
2021-12-12 22:21:10 -05:00
SeanOMik
576d4030b8
Add specular lighting
2021-12-09 16:24:26 -05:00
SeanOMik
18f50d5420
Lighting was working the entire time, it was just the texture smh
2021-12-09 15:42:20 -05:00
SeanOMik
b4ad64d5c5
Try to get some simple lighting working
2021-12-08 23:14:45 -05:00
SeanOMik
13e6b34243
Pass around a gfx::Shader instead of a shared_ptr<GLuint>
2021-12-07 20:49:25 -05:00
SeanOMik
b35583fa4a
Separate obj_model.h to a .cpp file also
2021-12-07 16:01:48 -05:00
SeanOMik
ac4264c028
Rename some variables in test script
2021-12-07 15:19:40 -05:00
SeanOMik
4a09752f20
Merge Square and Triangle in one class: Model or TexturedModel
2021-12-07 14:51:12 -05:00
SeanOMik
a64a748019
Obj model loading and rendering
2021-12-07 00:17:04 -05:00
SeanOMik
bab9ef3c74
Move 2d square and triangle files
2021-12-06 22:54:22 -05:00
SeanOMik
340b21f099
Create a simple camera
2021-12-06 22:44:47 -05:00
SeanOMik
e48f52da75
Start working on translations
2021-11-30 18:30:19 -05:00
SeanOMik
7901413d7b
Attempt to get a triangle moving
2021-11-28 13:21:25 -05:00
SeanOMik
7e0ecda783
Remove the created by comments, and replace header guards with pragma
2021-11-27 14:16:41 -05:00
SeanOMik
88fe486473
Move Texture to simpleengine::gfx, separate texture to cpp file
2021-11-27 14:11:07 -05:00
SeanOMik
d3555e112d
Separate code in square.h and triangle.h to .cpp files
2021-11-27 14:06:51 -05:00
SeanOMik
97e1ce44cd
Implement textures and add more stuff to Shader
2021-11-27 13:52:48 -05:00
SeanOMik
79f5fba2ec
Add color to `Vertex`es
2021-11-25 22:28:47 -05:00
SeanOMik
625ba885c5
Allow triangle class to draw multiple gl triangles
2021-11-25 17:02:08 -05:00
SeanOMik
862833fc71
Fix the 2d triangle, create square, create VAO, and VBO objects.
2021-11-25 16:15:24 -05:00
SeanOMik
741b0c5b07
Add cmrc for resource compiling, add shaders, create a 2d triangle
2021-11-21 01:23:53 -05:00
SeanOMik
9feff47a35
Get an opengl window showing.
2021-11-20 00:48:47 -05:00
SeanOMik
e69c86283c
Delete all old 2d code, change license
2021-11-20 00:48:28 -05:00
SeanOMik
283601200d
snake example: Don't allow player to attempt to move backwards.
2021-04-03 22:30:51 -05:00
SeanOMik
94cbd111e8
Change the command handler to update its own list of entities
2021-04-03 22:27:44 -05:00
SeanOMik
f97f882845
Update MovementComponent to use EventCallbacks for input.
2021-03-21 19:55:29 -05:00
SeanOMik
62ade4de04
Create simpleengine::Random class, remove simpleengine::random namespace
2021-03-12 21:27:45 -06:00
SeanOMik
8848047f73
Create an EventCallback system
2021-03-12 21:01:38 -06:00
SeanOMik
b9255b1bfb
Compiler warnings, and don't dynamic_cast twice in Entity::GetComponent
2021-03-12 17:33:10 -06:00
SeanOMik
4e15efa665
Change created by date for collision handler header.
2021-03-12 16:45:00 -06:00
SeanOMik
5984c75047
Create terrible collision system and mostly finish snake example
2021-03-01 22:08:10 -06:00
SeanOMik
6c28dba5dc
Update snake example, remove some compiler warning
2020-11-04 12:57:44 -06:00
SeanOMik
17b81c83cc
Use shared_ptr for components instead of unique_ptr
2020-07-12 23:16:59 -05:00
SeanOMik
5427f85c0a
Update animation example
2020-07-12 22:42:10 -05:00
SeanOMik
63b2d506ba
Start work on the HitboxComponent.
2020-07-07 00:52:03 -05:00
SeanOMik
06c17658e6
Fix some things with the animation class.
...
The user wouldn't be able to set a custom scale to their sprite if they used the SSMA component due to it resetting the scale when the sprite was flipped.
2020-07-06 15:05:21 -05:00
SeanOMik
f237cf9eff
Dont add MovementComponent to animation example
2020-07-06 14:11:42 -05:00
SeanOMik
542974caa7
Rename `side_scroller_movement_animation` files to `ssma_component`
2020-07-06 01:02:26 -05:00
SeanOMik
0969a9fb12
Prefix `MovementAnimationComponent` class with SideScroller
...
The class is really only set up for side scrollers for now
2020-07-06 00:56:48 -05:00
SeanOMik
3b63025a3f
Separate `&` from parameter names in methods.
2020-07-06 00:45:24 -05:00
SeanOMik
7787e44fbb
Add a MovementAnimationComponent
2020-07-06 00:44:18 -05:00