Commit graph

31 commits

Author SHA1 Message Date
862833fc71 Fix the 2d triangle, create square, create VAO, and VBO objects. 2021-11-25 16:15:24 -05:00
741b0c5b07 Add cmrc for resource compiling, add shaders, create a 2d triangle 2021-11-21 01:23:53 -05:00
9feff47a35
Get an opengl window showing. 2021-11-20 00:48:47 -05:00
e69c86283c
Delete all old 2d code, change license 2021-11-20 00:48:28 -05:00
283601200d
snake example: Don't allow player to attempt to move backwards. 2021-04-03 22:30:51 -05:00
94cbd111e8
Change the command handler to update its own list of entities 2021-04-03 22:27:44 -05:00
f97f882845
Update MovementComponent to use EventCallbacks for input. 2021-03-21 19:55:29 -05:00
62ade4de04
Create simpleengine::Random class, remove simpleengine::random namespace 2021-03-12 21:27:45 -06:00
8848047f73
Create an EventCallback system 2021-03-12 21:01:38 -06:00
b9255b1bfb
Compiler warnings, and don't dynamic_cast twice in Entity::GetComponent 2021-03-12 17:33:10 -06:00
4e15efa665
Change created by date for collision handler header. 2021-03-12 16:45:00 -06:00
5984c75047
Create terrible collision system and mostly finish snake example 2021-03-01 22:08:10 -06:00
6c28dba5dc Update snake example, remove some compiler warning 2020-11-04 12:57:44 -06:00
17b81c83cc
Use shared_ptr for components instead of unique_ptr 2020-07-12 23:16:59 -05:00
5427f85c0a
Update animation example 2020-07-12 22:42:10 -05:00
63b2d506ba
Start work on the HitboxComponent. 2020-07-07 00:52:03 -05:00
06c17658e6
Fix some things with the animation class.
The user wouldn't be able to set a custom scale to their sprite if they used the SSMA component due to it resetting the scale when the sprite was flipped.
2020-07-06 15:05:21 -05:00
f237cf9eff
Dont add MovementComponent to animation example 2020-07-06 14:11:42 -05:00
542974caa7
Rename side_scroller_movement_animation files to ssma_component 2020-07-06 01:02:26 -05:00
0969a9fb12
Prefix MovementAnimationComponent class with SideScroller
The class is really only set up for side scrollers for now
2020-07-06 00:56:48 -05:00
3b63025a3f
Separate & from parameter names in methods. 2020-07-06 00:45:24 -05:00
7787e44fbb
Add a MovementAnimationComponent 2020-07-06 00:44:18 -05:00
dd919bf89e
Create AnimationComponent, and an example to show it 2020-07-05 01:28:31 -05:00
5bedd85584
Make Entity::Update call UpdateComponents by default instead of an event 2020-07-04 16:42:11 -05:00
f639894a0d
Remove some uncommented code in snake example and change window name 2020-07-04 15:21:44 -05:00
98fdde324f
Make EntityEvent update entities components - Add simple snake movement 2020-07-04 13:55:40 -05:00
b24f4feb4a
Rework some stuff for memory 2020-07-03 15:26:44 -05:00
7ced4f85cf
Remove default render target of nullptr. 2020-07-03 13:34:22 -05:00
ca64ab7a21
Rename first_example to snake. Also create entity & component system 2020-07-03 13:31:17 -05:00
7a1c31375d
Move headers into simpleengine directory. 2020-07-02 22:53:28 -05:00
4d87f53cf2
Upload first super simple engine version 2020-07-02 22:48:58 -05:00