Sean Ervin
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371534a01a
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Implement ECS in the renderer. Nothing is shown yet though
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2022-08-30 19:39:24 -04:00 |
SeanOMik
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61ff63bef0
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Start working on scene based rendering
The renderer will render a scene object which has entities and "stray" models to render
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2022-08-19 00:20:53 -04:00 |
SeanOMik
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3a49373d75
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Create a renderer that handles model rendering
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2022-08-18 22:40:34 -04:00 |
SeanOMik
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0a3d80d17c
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Delete "Vertex" replace it with "LitVertex"
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2022-08-18 16:03:51 -04:00 |
SeanOMik
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0226819a46
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Implement batched rendering with multiple textures
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2022-08-18 11:34:05 -04:00 |
SeanOMik
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db94d85168
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Add engine resources to store core shaders, create core shader class
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2021-12-12 22:21:10 -05:00 |
SeanOMik
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a507e2f169
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Don't use shared_ptr<GLuint> for shader programs, fix compiling windows
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2021-12-12 22:17:59 -05:00 |
SeanOMik
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d7fccea2c6
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Cull back faces
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2021-12-09 16:32:15 -05:00 |
SeanOMik
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576d4030b8
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Add specular lighting
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2021-12-09 16:24:26 -05:00 |
SeanOMik
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18f50d5420
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Lighting was working the entire time, it was just the texture smh
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2021-12-09 15:42:20 -05:00 |
SeanOMik
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ed08a78fb6
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Add some comments to ObjModel.
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2021-12-08 23:31:46 -05:00 |
SeanOMik
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92f7036bc5
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Remove extra `"` that for some reason compiled
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2021-12-08 23:16:19 -05:00 |
SeanOMik
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b4ad64d5c5
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Try to get some simple lighting working
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2021-12-08 23:14:45 -05:00 |
SeanOMik
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13e6b34243
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Pass around a gfx::Shader instead of a shared_ptr<GLuint>
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2021-12-07 20:49:25 -05:00 |
SeanOMik
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b35583fa4a
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Separate obj_model.h to a .cpp file also
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2021-12-07 16:01:48 -05:00 |
SeanOMik
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ac4264c028
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Rename some variables in test script
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2021-12-07 15:19:40 -05:00 |
SeanOMik
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4a09752f20
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Merge Square and Triangle in one class: Model or TexturedModel
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2021-12-07 14:51:12 -05:00 |
SeanOMik
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a64a748019
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Obj model loading and rendering
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2021-12-07 00:17:04 -05:00 |
SeanOMik
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bab9ef3c74
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Move 2d square and triangle files
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2021-12-06 22:54:22 -05:00 |
SeanOMik
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340b21f099
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Create a simple camera
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2021-12-06 22:44:47 -05:00 |
SeanOMik
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211d8957a3
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Make Square transformable
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2021-12-02 23:10:32 -05:00 |
SeanOMik
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18e01bde5a
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Create Transformable class and add it to Triangle
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2021-12-02 23:07:06 -05:00 |
SeanOMik
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779df14f67
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Forgot to push all code for last commit
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2021-12-02 16:58:15 -05:00 |
SeanOMik
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794246eb02
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Use raw pointer of GLFWwindow instead shared_ptr
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2021-12-02 16:56:49 -05:00 |
SeanOMik
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539bd486e0
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Update README.md
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2021-12-02 16:56:02 -05:00 |
SeanOMik
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e48f52da75
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Start working on translations
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2021-11-30 18:30:19 -05:00 |
SeanOMik
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d89715a123
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Add `set_uniform_matrix` in Shader
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2021-11-30 18:30:07 -05:00 |
SeanOMik
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7901413d7b
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Attempt to get a triangle moving
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2021-11-28 13:21:25 -05:00 |
SeanOMik
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7687b0d1c8
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Fix compiler errors
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2021-11-28 13:07:06 -05:00 |
SeanOMik
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d6f251d6b8
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Forgot to write the shader methods as snake_case
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2021-11-28 13:06:41 -05:00 |
SeanOMik
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7e0ecda783
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Remove the created by comments, and replace header guards with pragma
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2021-11-27 14:16:41 -05:00 |
SeanOMik
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88fe486473
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Move Texture to simpleengine::gfx, separate texture to cpp file
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2021-11-27 14:11:07 -05:00 |
SeanOMik
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d3555e112d
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Separate code in square.h and triangle.h to .cpp files
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2021-11-27 14:06:51 -05:00 |
SeanOMik
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97e1ce44cd
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Implement textures and add more stuff to Shader
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2021-11-27 13:52:48 -05:00 |
SeanOMik
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79f5fba2ec
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Add color to `Vertex`es
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2021-11-25 22:28:47 -05:00 |
SeanOMik
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625ba885c5
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Allow triangle class to draw multiple gl triangles
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2021-11-25 17:02:08 -05:00 |
SeanOMik
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862833fc71
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Fix the 2d triangle, create square, create VAO, and VBO objects.
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2021-11-25 16:15:24 -05:00 |
SeanOMik
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741b0c5b07
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Add cmrc for resource compiling, add shaders, create a 2d triangle
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2021-11-21 01:23:53 -05:00 |
SeanOMik
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9feff47a35
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Get an opengl window showing.
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2021-11-20 00:48:47 -05:00 |
SeanOMik
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e69c86283c
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Delete all old 2d code, change license
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2021-11-20 00:48:28 -05:00 |
SeanOMik
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be4ac92fb8
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Change cmake option
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2021-09-05 22:32:13 -04:00 |
SeanOMik
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283601200d
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snake example: Don't allow player to attempt to move backwards.
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2021-04-03 22:30:51 -05:00 |
SeanOMik
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94cbd111e8
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Change the command handler to update its own list of entities
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2021-04-03 22:27:44 -05:00 |
SeanOMik
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823c0b37c6
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Use type_traits to decide what distribution to use in Random
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2021-03-22 18:55:21 -05:00 |
SeanOMik
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a2837a107c
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Don't draw CollisionComponent's hitbox
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2021-03-21 19:59:12 -05:00 |
SeanOMik
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f97f882845
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Update MovementComponent to use EventCallbacks for input.
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2021-03-21 19:55:29 -05:00 |
SeanOMik
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c8dccc9907
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Add a little bit of information on the readme.
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2021-03-12 22:09:07 -06:00 |
SeanOMik
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2aeacca536
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Remove unused #include <iostream>
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2021-03-12 22:04:11 -06:00 |
SeanOMik
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62ade4de04
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Create simpleengine::Random class, remove simpleengine::random namespace
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2021-03-12 21:27:45 -06:00 |
SeanOMik
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f63d596438
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Remove unneeded comment
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2021-03-12 21:04:07 -06:00 |