SeanOMik
|
4d0ac5448b
|
Merge feature/logging
|
2022-11-20 13:25:26 -05:00 |
SeanOMik
|
9202c10795
|
Fix compiler errors
|
2022-11-20 13:08:12 -05:00 |
SeanOMik
|
118fce50fa
|
Fix returning null loggers
|
2022-11-11 17:58:10 -05:00 |
SeanOMik
|
dd55b40e60
|
Use logger instead of std::cout/cerr
|
2022-11-11 00:44:41 -05:00 |
SeanOMik
|
9134d0af23
|
Code cleanup a tiny bit
|
2022-11-11 00:01:17 -05:00 |
SeanOMik
|
bac1ff4a00
|
Add more collider components
|
2022-11-10 23:53:03 -05:00 |
SeanOMik
|
6577c6c45b
|
Get collision shapes from collider components
|
2022-11-10 23:34:38 -05:00 |
SeanOMik
|
d75491f6ed
|
Changes to ECS, create simple Bullet physics system
|
2022-11-10 19:07:05 -05:00 |
SeanOMik
|
108382ed54
|
Finish writting the logger
|
2022-10-29 16:20:28 -04:00 |
SeanOMik
|
e634a4dfce
|
Start working on logging
|
2022-10-28 18:49:29 -04:00 |
SeanOMik
|
ca546621f1
|
Move OpenGL stuff out of Game class and into the Renderer class
|
2022-10-18 16:36:34 -04:00 |
SeanOMik
|
1e7e9a4f9e
|
Increase default TPS
|
2022-10-16 15:42:19 -04:00 |
SeanOMik
|
0a5dc66e4c
|
Create input update loop with varying timestep
|
2022-10-16 15:23:35 -04:00 |
SeanOMik
|
78ef93bcf5
|
Start working on fixed timestep
Frame interprelation still needs to be done to make a slow TPS look smooth
|
2022-10-14 23:17:22 -04:00 |
SeanOMik
|
ce8886ade1
|
Always calculate tangent space for Models
|
2022-10-12 23:35:39 -04:00 |
SeanOMik
|
098555453a
|
Change enum values
|
2022-10-12 23:27:14 -04:00 |
SeanOMik
|
fdebcf9499
|
Some memory management
|
2022-10-12 23:18:47 -04:00 |
SeanOMik
|
4c3a2729c7
|
Remove use of Shader::use() by keeping track of the inuse shader program
|
2022-10-12 23:01:31 -04:00 |
SeanOMik
|
6944d0ac6d
|
Implement sorting blending
|
2022-10-11 23:16:52 -04:00 |
SeanOMik
|
19d116ef65
|
Redo the normal map lighting to be done in tangent space and with blinn-phong lighing
|
2022-10-02 11:39:07 -04:00 |
SeanOMik
|
da3c56af36
|
Implement normal maps
|
2022-09-29 19:13:47 -04:00 |
SeanOMik
|
dbc12e422c
|
Get specular maps working and make them optional
|
2022-09-28 21:21:47 -04:00 |
SeanOMik
|
3a61b8495e
|
Redo the lighting in the shaders
|
2022-09-28 08:04:24 -04:00 |
SeanOMik
|
7f2ff589ac
|
Remove tex_id from Vertexes
|
2022-09-27 16:22:04 -04:00 |
SeanOMik
|
ab09107d23
|
Add some simple post processing stuff for flipping model texture coords
|
2022-09-27 00:26:50 -04:00 |
SeanOMik
|
475bb08f0e
|
Optimize model texture loading, test assimp with complicated model
|
2022-09-26 23:43:08 -04:00 |
SeanOMik
|
ab3f6c98ff
|
Create a simple RotatingComponent
|
2022-09-23 00:54:18 -04:00 |
SeanOMik
|
3b51dce796
|
Implement ECS with EnTT and a submission based renderer
|
2022-09-23 00:44:07 -04:00 |
SeanOMik
|
08bcb56a5f
|
Read diffuse textures from 3d models
|
2022-09-22 00:11:12 -04:00 |
SeanOMik
|
5a7e5cd10f
|
Use assimp for loading 3d models
|
2022-09-21 22:52:06 -04:00 |
SeanOMik
|
96ac056a5d
|
Fetch stb header libraries with CMake's FetchContent
|
2022-09-17 22:19:23 -04:00 |
SeanOMik
|
ec1d6aebe7
|
Remove usage of SOIL2, just use stb_image.h
|
2022-09-17 19:41:38 -04:00 |
SeanOMik
|
2a72a30aa2
|
Readadd obj loading
|
2022-09-16 17:39:24 -04:00 |
SeanOMik
|
ca6c2337d6
|
Create utility function for adding components to entity
|
2022-09-16 17:01:52 -04:00 |
SeanOMik
|
3f39e27174
|
Add simple EntityManager for updating entities
|
2022-09-16 11:50:33 -04:00 |
SeanOMik
|
04cf19d7bd
|
Fix rendering entities
|
2022-09-16 11:14:38 -04:00 |
SeanOMik
|
44f9a5f5a5
|
Fix the opengl errors, still not rendering anything
|
2022-09-10 18:39:39 -04:00 |
Sean Ervin
|
371534a01a
|
Implement ECS in the renderer. Nothing is shown yet though
|
2022-08-30 19:39:24 -04:00 |
SeanOMik
|
61ff63bef0
|
Start working on scene based rendering
The renderer will render a scene object which has entities and "stray" models to render
|
2022-08-19 00:20:53 -04:00 |
SeanOMik
|
3a49373d75
|
Create a renderer that handles model rendering
|
2022-08-18 22:40:34 -04:00 |
SeanOMik
|
0a3d80d17c
|
Delete "Vertex" replace it with "LitVertex"
|
2022-08-18 16:03:51 -04:00 |
SeanOMik
|
0226819a46
|
Implement batched rendering with multiple textures
|
2022-08-18 11:34:05 -04:00 |
SeanOMik
|
db94d85168
|
Add engine resources to store core shaders, create core shader class
|
2021-12-12 22:21:10 -05:00 |
SeanOMik
|
a507e2f169
|
Don't use shared_ptr<GLuint> for shader programs, fix compiling windows
|
2021-12-12 22:17:59 -05:00 |
SeanOMik
|
576d4030b8
|
Add specular lighting
|
2021-12-09 16:24:26 -05:00 |
SeanOMik
|
ed08a78fb6
|
Add some comments to ObjModel.
|
2021-12-08 23:31:46 -05:00 |
SeanOMik
|
b4ad64d5c5
|
Try to get some simple lighting working
|
2021-12-08 23:14:45 -05:00 |
SeanOMik
|
b35583fa4a
|
Separate obj_model.h to a .cpp file also
|
2021-12-07 16:01:48 -05:00 |
SeanOMik
|
4a09752f20
|
Merge Square and Triangle in one class: Model or TexturedModel
|
2021-12-07 14:51:12 -05:00 |
SeanOMik
|
a64a748019
|
Obj model loading and rendering
|
2021-12-07 00:17:04 -05:00 |