SeanOMik
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0a3d80d17c
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Delete "Vertex" replace it with "LitVertex"
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2022-08-18 16:03:51 -04:00 |
SeanOMik
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0226819a46
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Implement batched rendering with multiple textures
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2022-08-18 11:34:05 -04:00 |
SeanOMik
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db94d85168
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Add engine resources to store core shaders, create core shader class
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2021-12-12 22:21:10 -05:00 |
SeanOMik
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a507e2f169
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Don't use shared_ptr<GLuint> for shader programs, fix compiling windows
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2021-12-12 22:17:59 -05:00 |
SeanOMik
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576d4030b8
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Add specular lighting
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2021-12-09 16:24:26 -05:00 |
SeanOMik
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ed08a78fb6
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Add some comments to ObjModel.
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2021-12-08 23:31:46 -05:00 |
SeanOMik
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b4ad64d5c5
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Try to get some simple lighting working
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2021-12-08 23:14:45 -05:00 |
SeanOMik
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b35583fa4a
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Separate obj_model.h to a .cpp file also
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2021-12-07 16:01:48 -05:00 |
SeanOMik
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4a09752f20
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Merge Square and Triangle in one class: Model or TexturedModel
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2021-12-07 14:51:12 -05:00 |
SeanOMik
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a64a748019
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Obj model loading and rendering
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2021-12-07 00:17:04 -05:00 |
SeanOMik
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bab9ef3c74
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Move 2d square and triangle files
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2021-12-06 22:54:22 -05:00 |
SeanOMik
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340b21f099
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Create a simple camera
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2021-12-06 22:44:47 -05:00 |
SeanOMik
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211d8957a3
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Make Square transformable
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2021-12-02 23:10:32 -05:00 |
SeanOMik
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18e01bde5a
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Create Transformable class and add it to Triangle
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2021-12-02 23:07:06 -05:00 |
SeanOMik
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779df14f67
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Forgot to push all code for last commit
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2021-12-02 16:58:15 -05:00 |
SeanOMik
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794246eb02
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Use raw pointer of GLFWwindow instead shared_ptr
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2021-12-02 16:56:49 -05:00 |
SeanOMik
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e48f52da75
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Start working on translations
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2021-11-30 18:30:19 -05:00 |
SeanOMik
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d89715a123
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Add `set_uniform_matrix` in Shader
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2021-11-30 18:30:07 -05:00 |
SeanOMik
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7901413d7b
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Attempt to get a triangle moving
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2021-11-28 13:21:25 -05:00 |
SeanOMik
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d6f251d6b8
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Forgot to write the shader methods as snake_case
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2021-11-28 13:06:41 -05:00 |
SeanOMik
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7e0ecda783
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Remove the created by comments, and replace header guards with pragma
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2021-11-27 14:16:41 -05:00 |
SeanOMik
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88fe486473
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Move Texture to simpleengine::gfx, separate texture to cpp file
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2021-11-27 14:11:07 -05:00 |
SeanOMik
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d3555e112d
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Separate code in square.h and triangle.h to .cpp files
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2021-11-27 14:06:51 -05:00 |
SeanOMik
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97e1ce44cd
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Implement textures and add more stuff to Shader
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2021-11-27 13:52:48 -05:00 |
SeanOMik
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79f5fba2ec
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Add color to `Vertex`es
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2021-11-25 22:28:47 -05:00 |
SeanOMik
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625ba885c5
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Allow triangle class to draw multiple gl triangles
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2021-11-25 17:02:08 -05:00 |
SeanOMik
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862833fc71
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Fix the 2d triangle, create square, create VAO, and VBO objects.
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2021-11-25 16:15:24 -05:00 |
SeanOMik
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741b0c5b07
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Add cmrc for resource compiling, add shaders, create a 2d triangle
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2021-11-21 01:23:53 -05:00 |
SeanOMik
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9feff47a35
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Get an opengl window showing.
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2021-11-20 00:48:47 -05:00 |
SeanOMik
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e69c86283c
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Delete all old 2d code, change license
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2021-11-20 00:48:28 -05:00 |
SeanOMik
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94cbd111e8
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Change the command handler to update its own list of entities
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2021-04-03 22:27:44 -05:00 |
SeanOMik
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823c0b37c6
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Use type_traits to decide what distribution to use in Random
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2021-03-22 18:55:21 -05:00 |
SeanOMik
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f97f882845
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Update MovementComponent to use EventCallbacks for input.
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2021-03-21 19:55:29 -05:00 |
SeanOMik
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2aeacca536
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Remove unused #include <iostream>
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2021-03-12 22:04:11 -06:00 |
SeanOMik
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62ade4de04
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Create simpleengine::Random class, remove simpleengine::random namespace
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2021-03-12 21:27:45 -06:00 |
SeanOMik
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8848047f73
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Create an EventCallback system
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2021-03-12 21:01:38 -06:00 |
SeanOMik
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b9255b1bfb
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Compiler warnings, and don't dynamic_cast twice in Entity::GetComponent
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2021-03-12 17:33:10 -06:00 |
SeanOMik
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15421ff7e0
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Create a Destructable classes to replace IsQuitting and Quit
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2021-03-12 17:18:23 -06:00 |
SeanOMik
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8e914acab6
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Add created by date to collision_handler.cpp and change year in header
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2021-03-12 17:13:33 -06:00 |
SeanOMik
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f38c239a6a
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Change how some classes are destroyed
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2021-03-12 17:08:20 -06:00 |
SeanOMik
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e2ef3acc5e
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Create an AsyncEvent
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2021-03-12 16:45:24 -06:00 |
SeanOMik
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4e15efa665
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Change created by date for collision handler header.
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2021-03-12 16:45:00 -06:00 |
SeanOMik
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5984c75047
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Create terrible collision system and mostly finish snake example
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2021-03-01 22:08:10 -06:00 |
SeanOMik
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6c28dba5dc
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Update snake example, remove some compiler warning
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2020-11-04 12:57:44 -06:00 |
SeanOMik
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17b81c83cc
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Use shared_ptr for components instead of unique_ptr
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2020-07-12 23:16:59 -05:00 |
SeanOMik
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7808b7dbf7
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Some fixes
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2020-07-12 22:46:27 -05:00 |
SeanOMik
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65575702d9
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Add `HitboxComponent::GetHitbox`
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2020-07-12 22:41:59 -05:00 |
SeanOMik
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05ae937acf
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Add Entity#GetSprite
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2020-07-12 22:41:10 -05:00 |
SeanOMik
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6e76cc0175
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Add a sprite field to entity.
I did this because I don't see why an entity would not have a sprite.
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2020-07-12 22:35:11 -05:00 |
SeanOMik
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63b2d506ba
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Start work on the HitboxComponent.
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2020-07-07 00:52:03 -05:00 |