Commit Graph

52 Commits

Author SHA1 Message Date
SeanOMik 0a3d80d17c
Delete "Vertex" replace it with "LitVertex" 2022-08-18 16:03:51 -04:00
SeanOMik 0226819a46
Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
SeanOMik db94d85168 Add engine resources to store core shaders, create core shader class 2021-12-12 22:21:10 -05:00
SeanOMik 576d4030b8 Add specular lighting 2021-12-09 16:24:26 -05:00
SeanOMik 18f50d5420 Lighting was working the entire time, it was just the texture smh 2021-12-09 15:42:20 -05:00
SeanOMik b4ad64d5c5 Try to get some simple lighting working 2021-12-08 23:14:45 -05:00
SeanOMik 13e6b34243 Pass around a gfx::Shader instead of a shared_ptr<GLuint> 2021-12-07 20:49:25 -05:00
SeanOMik b35583fa4a Separate obj_model.h to a .cpp file also 2021-12-07 16:01:48 -05:00
SeanOMik ac4264c028 Rename some variables in test script 2021-12-07 15:19:40 -05:00
SeanOMik 4a09752f20 Merge Square and Triangle in one class: Model or TexturedModel 2021-12-07 14:51:12 -05:00
SeanOMik a64a748019 Obj model loading and rendering 2021-12-07 00:17:04 -05:00
SeanOMik bab9ef3c74 Move 2d square and triangle files 2021-12-06 22:54:22 -05:00
SeanOMik 340b21f099 Create a simple camera 2021-12-06 22:44:47 -05:00
SeanOMik e48f52da75 Start working on translations 2021-11-30 18:30:19 -05:00
SeanOMik 7901413d7b Attempt to get a triangle moving 2021-11-28 13:21:25 -05:00
SeanOMik 7e0ecda783 Remove the created by comments, and replace header guards with pragma 2021-11-27 14:16:41 -05:00
SeanOMik 88fe486473 Move Texture to simpleengine::gfx, separate texture to cpp file 2021-11-27 14:11:07 -05:00
SeanOMik d3555e112d Separate code in square.h and triangle.h to .cpp files 2021-11-27 14:06:51 -05:00
SeanOMik 97e1ce44cd Implement textures and add more stuff to Shader 2021-11-27 13:52:48 -05:00
SeanOMik 79f5fba2ec Add color to `Vertex`es 2021-11-25 22:28:47 -05:00
SeanOMik 625ba885c5 Allow triangle class to draw multiple gl triangles 2021-11-25 17:02:08 -05:00
SeanOMik 862833fc71 Fix the 2d triangle, create square, create VAO, and VBO objects. 2021-11-25 16:15:24 -05:00
SeanOMik 741b0c5b07 Add cmrc for resource compiling, add shaders, create a 2d triangle 2021-11-21 01:23:53 -05:00
SeanOMik 9feff47a35
Get an opengl window showing. 2021-11-20 00:48:47 -05:00
SeanOMik e69c86283c
Delete all old 2d code, change license 2021-11-20 00:48:28 -05:00
SeanOMik 283601200d
snake example: Don't allow player to attempt to move backwards. 2021-04-03 22:30:51 -05:00
SeanOMik 94cbd111e8
Change the command handler to update its own list of entities 2021-04-03 22:27:44 -05:00
SeanOMik f97f882845
Update MovementComponent to use EventCallbacks for input. 2021-03-21 19:55:29 -05:00
SeanOMik 62ade4de04
Create simpleengine::Random class, remove simpleengine::random namespace 2021-03-12 21:27:45 -06:00
SeanOMik 8848047f73
Create an EventCallback system 2021-03-12 21:01:38 -06:00
SeanOMik b9255b1bfb
Compiler warnings, and don't dynamic_cast twice in Entity::GetComponent 2021-03-12 17:33:10 -06:00
SeanOMik 4e15efa665
Change created by date for collision handler header. 2021-03-12 16:45:00 -06:00
SeanOMik 5984c75047
Create terrible collision system and mostly finish snake example 2021-03-01 22:08:10 -06:00
SeanOMik 6c28dba5dc Update snake example, remove some compiler warning 2020-11-04 12:57:44 -06:00
SeanOMik 17b81c83cc
Use shared_ptr for components instead of unique_ptr 2020-07-12 23:16:59 -05:00
SeanOMik 5427f85c0a
Update animation example 2020-07-12 22:42:10 -05:00
SeanOMik 63b2d506ba
Start work on the HitboxComponent. 2020-07-07 00:52:03 -05:00
SeanOMik 06c17658e6
Fix some things with the animation class.
The user wouldn't be able to set a custom scale to their sprite if they used the SSMA component due to it resetting the scale when the sprite was flipped.
2020-07-06 15:05:21 -05:00
SeanOMik f237cf9eff
Dont add MovementComponent to animation example 2020-07-06 14:11:42 -05:00
SeanOMik 542974caa7
Rename `side_scroller_movement_animation` files to `ssma_component` 2020-07-06 01:02:26 -05:00
SeanOMik 0969a9fb12
Prefix `MovementAnimationComponent` class with SideScroller
The class is really only set up for side scrollers for now
2020-07-06 00:56:48 -05:00
SeanOMik 3b63025a3f
Separate `&` from parameter names in methods. 2020-07-06 00:45:24 -05:00
SeanOMik 7787e44fbb
Add a MovementAnimationComponent 2020-07-06 00:44:18 -05:00
SeanOMik dd919bf89e
Create AnimationComponent, and an example to show it 2020-07-05 01:28:31 -05:00
SeanOMik 5bedd85584
Make Entity::Update call UpdateComponents by default instead of an event 2020-07-04 16:42:11 -05:00
SeanOMik f639894a0d
Remove some uncommented code in snake example and change window name 2020-07-04 15:21:44 -05:00
SeanOMik 98fdde324f
Make EntityEvent update entities components - Add simple snake movement 2020-07-04 13:55:40 -05:00
SeanOMik b24f4feb4a
Rework some stuff for memory 2020-07-03 15:26:44 -05:00
SeanOMik 7ced4f85cf
Remove default render target of nullptr. 2020-07-03 13:34:22 -05:00
SeanOMik ca64ab7a21
Rename `first_example` to `snake`. Also create entity & component system 2020-07-03 13:31:17 -05:00