Rename `first_example` to `snake`. Also create entity & component system

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SeanOMik 2020-07-03 13:31:17 -05:00
parent 7a1c31375d
commit ca64ab7a21
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11 changed files with 302 additions and 94 deletions

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# Add examples as a subdirectory
add_subdirectory(first)
add_subdirectory(snake)

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cmake_minimum_required (VERSION 3.6)
project(first_example)
add_executable(first_example src/main.cpp)
# Link headers and source files.
file(GLOB_RECURSE source_list src/*.cpp)
target_sources(first_example PRIVATE ${source_list})
target_include_directories(first_example PUBLIC include)
# Link simpleengine
target_link_libraries(first_example PUBLIC simpleengine)
# Set standard to C++17
set_target_properties(first_example PROPERTIES CXX_STANDARD 17 CXX_EXTENSIONS OFF)

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//
// Created by SeanOMik on 7/2/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#include <iostream>
#include <simpleengine/game.h>
#include <simpleengine/event.h>
#include <simpleengine/entity.h>
class PlayerEntity : public simpleengine::Entity {
private:
sf::RectangleShape shape;
float movement_speed;
public:
PlayerEntity() {
shape = sf::RectangleShape(sf::Vector2f(50, 50));
shape.setFillColor(sf::Color::White);
movement_speed = 250;
}
void Move(const float& delta_time, const float& x, const float& y) override {
shape.move(x * movement_speed * delta_time, y * movement_speed * delta_time);
}
void Update(const float& delta_time) override {
if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
Move(delta_time, -1, 0);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
Move(delta_time, 0, -1);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
Move(delta_time, 1, 0);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
Move(delta_time, 0, 1);
}
}
void Render(sf::RenderTarget* target = nullptr) override {
target->draw(shape);
}
};
class PlayerEvent : public simpleengine::Event {
private:
PlayerEntity entity;
public:
explicit PlayerEvent(sf::RenderWindow* window = nullptr) : simpleengine::Event(window) {}
void CheckForQuit() override {
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
quit = true;
}
}
void Update(const float& delta_time) override {
entity.Update(delta_time);
}
void Render(sf::RenderTarget* target = nullptr) override {
entity.Render(target);
}
};
int main(int argc, char *argv[]) {
simpleengine::Game game(500, 500, "First Example");
game.AddEvent(new PlayerEvent());
return game.Run();
}

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cmake_minimum_required (VERSION 3.6)
project(Snake)
add_executable(snake src/main.cpp)
# Link headers and source files.
file(GLOB_RECURSE source_list src/*.cpp)
target_sources(snake PRIVATE ${source_list})
target_include_directories(snake PUBLIC include)
# Link simpleengine
target_link_libraries(snake PUBLIC simpleengine)
# Set standard to C++17
set_target_properties(snake PROPERTIES CXX_STANDARD 17 CXX_EXTENSIONS OFF)

113
examples/snake/src/main.cpp Normal file
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//
// Created by SeanOMik on 7/2/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#include <iostream>
#include <simpleengine/game.h>
#include <simpleengine/event.h>
#include <simpleengine/entity.h>
#include <simpleengine/components/movement/movement_component.h>
#include <simpleengine/events/entity_event.h>
class SnakeMovementComponent : public simpleengine::Component {
public:
explicit SnakeMovementComponent(simpleengine::Entity* owning_entity, float movement_speed) : simpleengine::Component(owning_entity), movement_speed(movement_speed) {
}
void Update(const float &delta_time) override {
if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
movement_direction.x = -1;
movement_direction.y = 0;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
movement_direction.x = 0;
movement_direction.y = -1;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
movement_direction.x = 1;
movement_direction.y = 0;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
movement_direction.x = 0;
movement_direction.y = 1;
}
owning_entity->Move(delta_time, movement_direction.x, movement_direction.y);
}
private:
float movement_speed;
sf::Vector2f movement_direction;
};
class SnakePlayerEntity : public simpleengine::Entity {
private:
sf::RectangleShape shape;
float movement_speed = 100;
sf::Vector2u window_size;
sf::Vector2f loc;
public:
explicit SnakePlayerEntity(sf::Vector2u window_size) : window_size(window_size) {
shape = sf::RectangleShape(sf::Vector2f(15, 15));
shape.setFillColor(sf::Color::White);
this->AddComponent(new SnakeMovementComponent(this, movement_speed));
loc = sf::Vector2f(0, 0);
}
void Move(const float& delta_time, const float& x, const float& y) override {
shape.move(x * movement_speed * delta_time, y * movement_speed * delta_time);
}
void Update(const float& delta_time) override {
UpdateComponents(delta_time);
if (loc.x >= window_size.x) {
DestroyEntity();
}
if (loc.y >= window_size.y) {
DestroyEntity();
}
}
void Render(sf::RenderTarget* target = nullptr) override {
target->draw(shape);
}
};
/*class PlayerEvent : public simpleengine::Event {
private:
SnakePlayerEntity snake_player;
public:
explicit PlayerEvent(sf::RenderWindow* window) : simpleengine::Event(window),
snake_player(SnakePlayerEntity(window->getSize())) {
}
void CheckForQuit() override {
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
quit = true;
}
}
void Update(const float& delta_time) override {
snake_player.Update(delta_time);
}
void Render(sf::RenderTarget* target = nullptr) override {
snake_player.Render(target);
}
};*/
int main(int argc, char *argv[]) {
simpleengine::Game game(500, 500, "First Example");
game.AddEvent(new simpleengine::EntityEvent(game.GetWindow(), new SnakePlayerEntity(game.GetWindow()->getSize())));
return game.Run();
}

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//
// Created by SeanOMik on 7/2/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_COMPONENT_H
#define SIMPLEENGINE_COMPONENT_H
#include <SFML/Graphics.hpp>
namespace simpleengine {
class Entity;
class Component {
public:
explicit Component(Entity* owning_entity = nullptr) : owning_entity(owning_entity) {}
virtual ~Component() = default;
virtual void Update(const float& delta_time) = 0;
virtual void Render(sf::RenderTarget* target = nullptr) {}; // Most components won't need to be rendered.
protected:
Entity* owning_entity;
};
}
#endif //SIMPLEENGINE_COMPONENT_H

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//
// Created by SeanOMik on 7/2/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_MOVEMENT_COMPONENT_H
#define SIMPLEENGINE_MOVEMENT_COMPONENT_H
#include "../../component.h"
#include <SFML/Graphics.hpp>
namespace simpleengine {
class Entity;
class MovementComponent : public Component {
public:
explicit MovementComponent(Entity* owning_entity, float movement_speed);
void Update(const float &delta_time) override;
private:
float movement_speed;
};
}
#endif //SIMPLEENGINE_MOVEMENT_COMPONENT_H

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#include <SFML/Graphics.hpp>
#include <stack>
namespace simpleengine {
class Component;
class Game;
class Event;
class Entity {
friend class Game;
friend class Event;
public:
Entity() = default;
virtual ~Entity() = default;
@ -18,6 +25,28 @@ namespace simpleengine {
virtual void Move(const float& delta_time, const float& x, const float& y) {};
virtual void Update(const float& delta_time) = 0;
virtual void Render(sf::RenderTarget* target = nullptr) = 0;
virtual void Destroying() {}; // Called when the entity is about to be destroyed.
void DestroyEntity() {
destroying = true;
}
const bool& IsGettingDestroyed() const {
return destroying;
}
// If your event does not extend from EntityEvent, you will need to execute this yourself inside Event::Update.
void UpdateComponents(const float& delta_time);
void AddComponent(Component* component);
private:
// This is ran from class `Game` and `Event`. It runs the `UpdateComponents` method and then the `Update` method.
void UpdateEntity(const float& delta_time) {
UpdateComponents(delta_time);
}
std::vector<Component*> components;
bool destroying = false;
};
}

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//
// Created by SeanOMik on 7/3/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_ENTITY_EVENT_H
#define SIMPLEENGINE_ENTITY_EVENT_H
#include "../event.h"
#include "../entity.h"
namespace simpleengine {
class EntityEvent : public Event {
public:
explicit EntityEvent(sf::RenderWindow* window, Entity* entity) : simpleengine::Event(window), entity(entity) {
}
~EntityEvent() override {
delete entity;
}
void CheckForQuit() override {
/*if (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
quit = true;
}*/
}
void Update(const float& delta_time) override {
entity->Update(delta_time);
}
void Render(sf::RenderTarget* target = nullptr) override {
entity->Render(target);
}
private:
Entity* entity;
};
}
#endif //SIMPLEENGINE_ENTITY_EVENT_H

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//
// Created by SeanOMik on 7/2/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#include "components/movement/movement_component.h"
#include "entity.h"
simpleengine::MovementComponent::MovementComponent(simpleengine::Entity *owning_entity, float movement_speed) :
Component(owning_entity), movement_speed(movement_speed) {
}
void simpleengine::MovementComponent::Update(const float &delta_time) {
if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
owning_entity->Move(delta_time, -1, 0);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
owning_entity->Move(delta_time, 0, -1);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
owning_entity->Move(delta_time, 1, 0);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
owning_entity->Move(delta_time, 0, 1);
}
}

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src/entity.cpp Normal file
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//
// Created by SeanOMik on 7/3/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#include "entity.h"
#include "component.h"
void simpleengine::Entity::UpdateComponents(const float& delta_time) {
for (Component* component : components) {
component->Update(delta_time);
}
}
void simpleengine::Entity::AddComponent(simpleengine::Component *component) {
components.emplace_back(component);
}