SimpleEngine/include/simpleengine/component.h

27 lines
708 B
C++

//
// Created by SeanOMik on 7/2/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_COMPONENT_H
#define SIMPLEENGINE_COMPONENT_H
#include <SFML/Graphics.hpp>
namespace simpleengine {
class Entity;
class Component {
public:
explicit Component(Entity* owning_entity = nullptr) : owning_entity(owning_entity) {}
virtual ~Component() = default;
virtual void Update(const float& delta_time) = 0;
virtual void Render(sf::RenderTarget* target = nullptr) {}; // Most components won't need to be rendered.
protected:
Entity* owning_entity;
};
}
#endif //SIMPLEENGINE_COMPONENT_H