Create terrible collision system and mostly finish snake example
This commit is contained in:
parent
6c28dba5dc
commit
5984c75047
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@ -7,6 +7,7 @@ out/*
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cmake-build-cmake-build-w10-msvc-debug/*
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cmake-build-debug-wsl/*
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build/*
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.cache/*
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# Compiled source #
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###################
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@ -10,7 +10,7 @@
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#include <simpleengine/components/movement/movement_component.h>
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#include <simpleengine/components/ssma_component.h>
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#include <simpleengine/events/entity_event.h>
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#include <simpleengine/components/hitbox_component.h>
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#include <simpleengine/components/collision_component.h>
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#include <simpleengine/animation.h>
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#include <chrono>
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@ -24,7 +24,7 @@ private:
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sf::Vector2u window_size;
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// Components:
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std::shared_ptr<simpleengine::HitboxComponent> hitbox_component;
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std::shared_ptr<simpleengine::CollisionComponent> hitbox_component;
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std::shared_ptr<simpleengine::SideScrollerMovementAnimationComponent> move_anim_component;
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public:
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explicit PlayerEntity(sf::Vector2u window_size) : Entity(sprite), window_size(window_size) {
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@ -42,8 +42,8 @@ public:
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AddComponent(std::move(move_anim_component));
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AddComponent(move_anim_component);
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hitbox_component = std::make_shared<simpleengine::HitboxComponent>(*this, sprite,
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20.f, 12.f, sprite.getGlobalBounds().width - 40.f, sprite.getGlobalBounds().height - 15.f);
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hitbox_component = std::make_shared<simpleengine::CollisionComponent>(*this, sprite,
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20.f, 12.f, sprite.getGlobalBounds().width - 40.f, sprite.getGlobalBounds().height - 15.f);
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AddComponent(hitbox_component);
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}
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@ -4,75 +4,117 @@
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// Email: seanomik@gmail.com
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//
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include <ios>
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#include <simpleengine/game.h>
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#include <simpleengine/event.h>
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#include <simpleengine/entity.h>
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#include <simpleengine/components/collision_component.h>
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#include <simpleengine/components/movement/movement_component.h>
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#include <simpleengine/events/entity_event.h>
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#include <simpleengine/events/collision_handler.h>
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#include <simpleengine/random.h>
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#include <chrono>
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#include <iostream>
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#include <iomanip>
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#include <random>
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class SnakeMovementComponent : public simpleengine::Component {
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private:
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float movement_speed;
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sf::Vector2f movement_direction;
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float movement_speed = 15;
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sf::Vector2i movement_direction;
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std::chrono::high_resolution_clock::time_point last_movement;
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sf::Vector2u window_size;
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const sf::Vector2f& entity_pos;
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public:
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explicit SnakeMovementComponent(simpleengine::Entity& owning_entity, float movement_speed) : simpleengine::Component(owning_entity), movement_speed(movement_speed) {
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explicit SnakeMovementComponent(simpleengine::Entity& owning_entity, float movement_speed, const sf::Vector2u& window_size)
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: simpleengine::Component(owning_entity), movement_speed(movement_speed), window_size(window_size), entity_pos(owning_entity.GetTransformable().getPosition()) {
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}
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const sf::Vector2i& GetDirection() {
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return movement_direction;
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}
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void Update(const float& delta_time) override {
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) {
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movement_direction.x = -movement_speed;
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movement_direction.x = -15;
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movement_direction.y = 0;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) {
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movement_direction.x = 0;
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movement_direction.y = -movement_speed;
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movement_direction.y = -15;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) {
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movement_direction.x = movement_speed;
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movement_direction.x = 15;
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movement_direction.y = 0;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) {
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movement_direction.x = 0;
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movement_direction.y = movement_speed;
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movement_direction.y = 15;
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}
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) {
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movement_direction.x = 0;
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movement_direction.y = 0;
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}
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long long duration = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - last_movement).count();
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// Only move every 115 ticks.
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if (duration >= 115 && (movement_direction.x != 0 || movement_direction.y != 0)) {
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owning_entity.Move(delta_time, movement_direction.x, movement_direction.y);
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last_movement = std::chrono::high_resolution_clock::now();
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sf::RectangleShape& shape = dynamic_cast<sf::RectangleShape&>(owning_entity.GetTransformable());
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// Wrap entity around the side of the screen.
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if (entity_pos.x < 0) {
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sf::Vector2f new_pos(window_size.x - shape.getSize().x, owning_entity.GetTransformable().getPosition().y);
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owning_entity.GetTransformable().setPosition(new_pos);
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} else if (entity_pos.x > window_size.x) {
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sf::Vector2f new_pos(shape.getSize().x, owning_entity.GetTransformable().getPosition().y);
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owning_entity.GetTransformable().setPosition(new_pos);
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}
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if (entity_pos.y < 0) {
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sf::Vector2f new_pos(owning_entity.GetTransformable().getPosition().x, window_size.y - shape.getSize().y);
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owning_entity.GetTransformable().setPosition(new_pos);
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} else if (entity_pos.y > window_size.y) {
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sf::Vector2f new_pos(owning_entity.GetTransformable().getPosition().x, shape.getSize().y);
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owning_entity.GetTransformable().setPosition(new_pos);
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}
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}
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}
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};
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class SnakePlayerEntity : public simpleengine::Entity {
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class SnakePlayerEntity;
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class SnakeFoodEntity : public simpleengine::Entity {
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private:
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sf::RectangleShape shape;
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float movement_speed = 15;
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sf::Vector2u window_size;
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std::shared_ptr<SnakePlayerEntity> snake_player;
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std::shared_ptr<SnakeMovementComponent> movement_component;
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std::shared_ptr<simpleengine::CollisionComponent> collision_component;
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public:
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explicit SnakePlayerEntity(sf::Vector2u window_size) : Entity(shape), window_size(window_size) {
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shape = sf::RectangleShape(sf::Vector2f(15, 15));
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shape.setFillColor(sf::Color::White);
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movement_component = std::make_shared<SnakeMovementComponent>(*this, movement_speed);
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AddComponent(movement_component);
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}
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explicit SnakeFoodEntity(sf::Vector2u window_size, std::shared_ptr<SnakePlayerEntity> snake_player)
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: Entity(shape), window_size(window_size), snake_player(snake_player) {
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//shape = sf::RectangleShape(sf::Vector2f(15, 15));
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shape.setSize(sf::Vector2f(15, 15));
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shape.setPosition(45, 45);
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shape.setFillColor(sf::Color::Red);
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~SnakePlayerEntity() override {
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std::cout << "Destroying" << std::endl;
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simpleengine::Entity::~Entity();
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collision_component = std::make_shared<simpleengine::CollisionComponent>(*this, shape, 0, 0, 15, 15);
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AddComponent(collision_component);
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}
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void Move(const float& delta_time, const float& x, const float& y) override {
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@ -90,11 +132,153 @@ public:
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void Render(sf::RenderTarget* target) override {
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target->draw(shape);
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}
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void Relocate() {
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sf::Vector2f pos(simpleengine::random::RandomInt(0, window_size.x), simpleengine::random::RandomInt(0, window_size.y));
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// Make sure its on the 15 pixel grid.
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pos.x -= (int) pos.x % 15;
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pos.y -= (int) pos.y % 15;
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shape.setPosition(pos);
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}
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};
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struct BodyPiece {
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sf::RectangleShape shape;
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sf::Vector2i movement_direction;
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};
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class SnakePlayerEntity : public simpleengine::Entity {
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private:
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sf::RectangleShape head;
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std::vector<BodyPiece> body;
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float movement_speed = 15;
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sf::Vector2u window_size;
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sf::Text& score_text;
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std::shared_ptr<SnakeMovementComponent> movement_component;
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std::shared_ptr<simpleengine::CollisionComponent> collision_component;
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bool alive = true;
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public:
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explicit SnakePlayerEntity(sf::Vector2u window_size, sf::Text& score_text) : Entity(head), window_size(window_size), score_text(score_text) {
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head = sf::RectangleShape(sf::Vector2f(15, 15));
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head.setFillColor(sf::Color(220, 220, 220));
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movement_component = std::make_shared<SnakeMovementComponent>(*this, movement_speed, window_size);
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AddComponent(movement_component);
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collision_component = std::make_shared<simpleengine::CollisionComponent>(*this, head, 0, 0, 15, 15);
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collision_component->SetOnCollide(std::bind(&SnakePlayerEntity::OnCollide, this, std::placeholders::_1));
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AddComponent(collision_component);
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}
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void Move(const float& delta_time, const float& x, const float& y) override {
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if (alive) {
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sf::FloatRect rect(head.getPosition(), head.getSize());
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// Add movement to position
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rect.left += x;
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rect.top += y;
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for (BodyPiece& piece : body) {
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if (piece.movement_direction != sf::Vector2i(0, 0) && rect.intersects(piece.shape.getGlobalBounds())) {
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alive = false;
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break;
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}
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}
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if (!alive) return;
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head.move(x, y);
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sf::Vector2i last_movement_dir(x, y);
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for (BodyPiece& piece : body) {
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piece.shape.move(piece.movement_direction.x, piece.movement_direction.y);
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std::swap(last_movement_dir, piece.movement_direction);
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// Wrap piece around the side of the screen.
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sf::Vector2f piece_pos = piece.shape.getPosition();
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if (piece_pos.x < 0) {
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sf::Vector2f new_pos(window_size.x - piece.shape.getSize().x, piece_pos.y);
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piece.shape.setPosition(new_pos);
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} else if (piece_pos.x > window_size.x) {
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sf::Vector2f new_pos(piece.shape.getSize().x, piece_pos.y);
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piece.shape.setPosition(new_pos);
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}
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if (piece_pos.y < 0) {
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sf::Vector2f new_pos(piece_pos.x, window_size.y - piece.shape.getSize().y);
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piece.shape.setPosition(new_pos);
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} else if (piece_pos.y > window_size.y) {
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sf::Vector2f new_pos(piece_pos.x, piece.shape.getSize().y);
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piece.shape.setPosition(new_pos);
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}
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}
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}
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}
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void Move(const float& delta_time, const sf::Vector2f& offset) override {
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head.move(offset * delta_time);
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}
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void Move(const sf::Vector2f& offset) override {
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head.move(offset);
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}
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void Render(sf::RenderTarget* target) override {
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target->draw(score_text);
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target->draw(head);
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for (const BodyPiece& piece : body) {
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target->draw(piece.shape);
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}
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}
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void OnCollide(std::shared_ptr<Entity> entity) {
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std::shared_ptr<SnakeFoodEntity> shared = dynamic_pointer_cast<SnakeFoodEntity>(entity);
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if (shared) {
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shared->Relocate();
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BodyPiece piece{ sf::RectangleShape(sf::Vector2f(15, 15)), sf::Vector2i(0, 0) };
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piece.shape.setFillColor(sf::Color::White);
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if (body.empty()) {
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piece.shape.setPosition(head.getPosition());
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} else {
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piece.shape.setPosition(body.back().shape.getPosition());
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}
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body.push_back(piece);
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score_text.setString(std::to_string(body.size()));
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}
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}
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};
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int main(int argc, char *argv[]) {
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simpleengine::Game game(500, 500, "SimpleEngine - Snake Example");
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game.AddEvent(new simpleengine::EntityEvent(game.GetWindow(), std::make_unique<SnakePlayerEntity>(game.GetWindow()->getSize())));
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sf::Vector2u window_size(495, 495);
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simpleengine::Game game(window_size, "SimpleEngine - Snake Example");
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sf::Font font;
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if (!font.loadFromFile("arial.ttf")) {
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std::cout << "Failed to find \"arial.ttf\"" << std::endl;
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return 0;
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}
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sf::Text score_text;
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score_text.setFont(font);
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score_text.setString("0");
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score_text.setCharacterSize(24);
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score_text.setFillColor(sf::Color::Green);
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score_text.setPosition(window_size.x - 50, 0);
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auto snake_player = std::make_shared<SnakePlayerEntity>(window_size, score_text);
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auto snake_food = std::make_shared<SnakeFoodEntity>(window_size, snake_player);
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game.AddEvent(new simpleengine::EntityEvent(game.GetWindow(), snake_food));
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game.AddEvent(new simpleengine::EntityEvent(game.GetWindow(), snake_player));
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game.AddEvent(new simpleengine::CollisionHandler(game.GetWindow(), { snake_player, snake_food } ));
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return game.Run();
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}
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@ -0,0 +1,48 @@
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//
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// Created by SeanOMik on 7/6/2020.
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// Github: https://github.com/SeanOMik
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// Email: seanomik@gmail.com
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//
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#ifndef SIMPLEENGINE_COLLISION_COMPONENT_H
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#define SIMPLEENGINE_COLLISION_COMPONENT_H
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#include "../component.h"
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#include "../entity.h"
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#include <SFML/Graphics.hpp>
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#include <SFML/Graphics/Transformable.hpp>
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#include <functional>
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namespace simpleengine {
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class CollisionComponent : public Component {
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private:
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sf::Transformable& transformable;
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sf::RectangleShape hitbox;
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float offset_x;
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float offset_y;
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std::function<void(std::shared_ptr<Entity>)> collide_function;
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public:
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CollisionComponent(Entity& owning_entity, sf::Transformable& transformable, float offset_x, float offset_y, float width, float height);
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CollisionComponent(Entity& owning_entity, sf::Transformable& transformable, sf::Vector2f offset, sf::Vector2f size);
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CollisionComponent(Entity& owning_entity, sf::Transformable& transformable, const sf::RectangleShape& hitbox, float offset_x, float offset_y);
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CollisionComponent(Entity& owning_entity, sf::Transformable& transformable, const sf::RectangleShape& hitbox, sf::Vector2f offset);
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sf::RectangleShape& GetHitbox();
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virtual bool DoesIntersect(const sf::FloatRect& rect) const;
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virtual bool DoesIntersect(const sf::RectangleShape& rect) const;
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virtual bool DoesIntersect(Entity& entity) const;
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void Update(const float &delta_time) override;
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void Render(sf::RenderTarget *target) override;
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virtual void SetOnCollide(std::function<void(std::shared_ptr<Entity>)> func);
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virtual void OnCollide(std::shared_ptr<Entity> collided_entity);
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};
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}
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#endif //SIMPLEENGINE_COLLISION_COMPONENT_H
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@ -1,35 +0,0 @@
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//
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// Created by SeanOMik on 7/6/2020.
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// Github: https://github.com/SeanOMik
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// Email: seanomik@gmail.com
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//
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#ifndef SIMPLEENGINE_HITBOX_COMPONENT_H
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#define SIMPLEENGINE_HITBOX_COMPONENT_H
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#include "../component.h"
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#include <SFML/Graphics.hpp>
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namespace simpleengine {
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class HitboxComponent : public Component {
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private:
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sf::Sprite& sprite;
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sf::RectangleShape hitbox;
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float offset_x;
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float offset_y;
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public:
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HitboxComponent(Entity& owning_entity, sf::Sprite& sprite, float sprite_offset_x, float sprite_offset_y,
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float width, float height);
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sf::RectangleShape& GetHitbox();
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bool DoesIntersect(const sf::FloatRect& rect);
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void Update(const float &delta_time) override;
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void Render(sf::RenderTarget *target) override;
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};
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}
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#endif //SIMPLEENGINE_HITBOX_COMPONENT_H
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@ -9,6 +9,8 @@
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#include <SFML/Graphics.hpp>
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#include <stdexcept>
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#include <vcruntime_typeinfo.h>
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#include <vector>
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#include <memory>
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#include <assert.h>
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@ -41,8 +43,8 @@ namespace simpleengine {
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const bool& IsGettingDestroyed() const;
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template<typename T>
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bool HasComponent() {
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for (std::shared_ptr<Component>& comp : components) {
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bool HasComponent() const {
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for (std::shared_ptr<Component> comp : components) {
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if (dynamic_cast<T*>(comp.get())) {
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return true;
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}
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@ -51,6 +53,17 @@ namespace simpleengine {
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return false;
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}
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template<typename T>
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std::shared_ptr<T> GetComponent() const {
|
||||
for (std::shared_ptr<Component> comp : components) {
|
||||
if (dynamic_cast<T*>(comp.get())) {
|
||||
return dynamic_pointer_cast<T>(comp);
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void UpdateComponents(const float& delta_time);
|
||||
void RenderComponents(sf::RenderTarget* target);
|
||||
|
||||
|
|
|
@ -0,0 +1,28 @@
|
|||
//
|
||||
// Created by SeanOMik on 7/3/2020.
|
||||
// Github: https://github.com/SeanOMik
|
||||
// Email: seanomik@gmail.com
|
||||
//
|
||||
|
||||
#ifndef SIMPLEENGINE_COLLISION_HANDLER_H
|
||||
#define SIMPLEENGINE_COLLISION_HANDLER_H
|
||||
|
||||
#include "../event.h"
|
||||
#include "../entity.h"
|
||||
|
||||
namespace simpleengine {
|
||||
class CollisionHandler : public Event {
|
||||
public:
|
||||
explicit CollisionHandler(sf::RenderWindow* window, std::vector<std::shared_ptr<Entity>> entities) : simpleengine::Event(window), entities(entities) {
|
||||
|
||||
}
|
||||
|
||||
void Update(const float& delta_time) override;
|
||||
void CheckForQuit() override { }
|
||||
void Render(sf::RenderTarget* target) override { }
|
||||
private:
|
||||
std::vector<std::shared_ptr<Entity>> entities;
|
||||
};
|
||||
}
|
||||
|
||||
#endif //SIMPLEENGINE_COLLISION_HANDLER_H
|
|
@ -13,7 +13,7 @@
|
|||
namespace simpleengine {
|
||||
class EntityEvent : public Event {
|
||||
public:
|
||||
explicit EntityEvent(sf::RenderWindow* window, std::unique_ptr<Entity> entity) : simpleengine::Event(window), entity(std::move(entity)) {
|
||||
explicit EntityEvent(sf::RenderWindow* window, std::shared_ptr<Entity> entity) : simpleengine::Event(window), entity(entity) {
|
||||
|
||||
}
|
||||
|
||||
|
@ -30,8 +30,12 @@ namespace simpleengine {
|
|||
void Render(sf::RenderTarget* target) override {
|
||||
entity->Render(target);
|
||||
}
|
||||
|
||||
std::shared_ptr<Entity> GetEntity() {
|
||||
return entity;
|
||||
}
|
||||
private:
|
||||
std::unique_ptr<Entity> entity;
|
||||
std::shared_ptr<Entity> entity;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -14,13 +14,13 @@
|
|||
#include <stack>
|
||||
#include "entity.h"
|
||||
|
||||
|
||||
namespace simpleengine {
|
||||
class Event;
|
||||
|
||||
class Game {
|
||||
public:
|
||||
Game(int w, int h, const std::string& window_name);
|
||||
Game(const sf::Vector2u& window_size, const std::string& window_name);
|
||||
virtual ~Game();
|
||||
|
||||
void UpdateSFMLEvents();
|
||||
|
@ -38,7 +38,8 @@ namespace simpleengine {
|
|||
sf::Clock delta_time_clock; // Delta time clock
|
||||
float delta_time; // Delta time
|
||||
|
||||
std::stack<Event*> events;
|
||||
//std::stack<Event*> events;
|
||||
std::vector<Event*> events;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
//
|
||||
// Created by SeanOMik on 7/6/2020.
|
||||
// Github: https://github.com/SeanOMik
|
||||
// Email: seanomik@gmail.com
|
||||
//
|
||||
|
||||
#ifndef SIMPLEENGINE_RANDOM_H
|
||||
#define SIMPLEENGINE_RANDOM_H
|
||||
|
||||
#include <limits>
|
||||
namespace simpleengine {
|
||||
namespace random {
|
||||
int RandomInt(int min = std::numeric_limits<int>::min(), int max = std::numeric_limits<int>::max());
|
||||
}
|
||||
}
|
||||
|
||||
#endif //SIMPLEENGINE_RANDOM_H
|
|
@ -0,0 +1,85 @@
|
|||
//
|
||||
// Created by SeanOMik on 7/6/2020.
|
||||
// Github: https://github.com/SeanOMik
|
||||
// Email: seanomik@gmail.com
|
||||
//
|
||||
|
||||
#include "components/collision_component.h"
|
||||
#include "components/ssma_component.h"
|
||||
#include "entity.h"
|
||||
|
||||
#include <SFML/Graphics/Rect.hpp>
|
||||
#include <iostream>
|
||||
#include <ostream>
|
||||
|
||||
simpleengine::CollisionComponent::CollisionComponent(Entity& owning_entity, sf::Transformable &transformable, float offset_x, float offset_y,
|
||||
float width, float height) : simpleengine::CollisionComponent::CollisionComponent(owning_entity, transformable, hitbox, offset_x, offset_y) {
|
||||
|
||||
hitbox.setPosition(transformable.getPosition().x + offset_x, transformable.getPosition().y + offset_y);
|
||||
hitbox.setSize(sf::Vector2f(width, height));
|
||||
hitbox.setFillColor(sf::Color::Transparent);
|
||||
hitbox.setOutlineThickness(1);
|
||||
hitbox.setOutlineColor(sf::Color::Red);
|
||||
}
|
||||
|
||||
simpleengine::CollisionComponent::CollisionComponent(Entity& owning_entity, sf::Transformable& transformable, sf::Vector2f offset, sf::Vector2f size)
|
||||
: simpleengine::CollisionComponent::CollisionComponent(owning_entity, transformable, offset.x, offset.y, size.x, size.y) {
|
||||
}
|
||||
|
||||
simpleengine::CollisionComponent::CollisionComponent(Entity& owning_entity, sf::Transformable& transformable, const sf::RectangleShape& hit,
|
||||
float offset_x, float offset_y) : Component(owning_entity), transformable(transformable), hitbox(hit), offset_x(offset_x), offset_y(offset_y) {
|
||||
|
||||
// SSMA Component set's the sprites texture offset so we need to set
|
||||
// the offset to the origin if the entity has the SSMA component.
|
||||
if (owning_entity.HasComponent<simpleengine::SideScrollerMovementAnimationComponent>()) {
|
||||
offset_x += dynamic_cast<sf::RectangleShape&>(transformable).getGlobalBounds().width * -0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
simpleengine::CollisionComponent::CollisionComponent(Entity& owning_entity, sf::Transformable& transformable, const sf::RectangleShape& hit,
|
||||
sf::Vector2f offset) : simpleengine::CollisionComponent::CollisionComponent(owning_entity, transformable, hit, offset.x, offset.y) {
|
||||
|
||||
}
|
||||
|
||||
sf::RectangleShape &simpleengine::CollisionComponent::GetHitbox() {
|
||||
return hitbox;
|
||||
}
|
||||
|
||||
sf::FloatRect CreateBounds(sf::RectangleShape rect) {
|
||||
return sf::FloatRect(rect.getPosition(), rect.getSize());
|
||||
}
|
||||
|
||||
bool simpleengine::CollisionComponent::DoesIntersect(const sf::FloatRect &rect) const {
|
||||
return CreateBounds(hitbox).intersects(rect);
|
||||
}
|
||||
|
||||
bool simpleengine::CollisionComponent::DoesIntersect(const sf::RectangleShape &rect) const {
|
||||
return CreateBounds(hitbox).intersects(CreateBounds(rect));
|
||||
}
|
||||
|
||||
bool simpleengine::CollisionComponent::DoesIntersect(Entity& entity) const {
|
||||
std::shared_ptr<simpleengine::CollisionComponent> other_collider = entity.GetComponent<simpleengine::CollisionComponent>();
|
||||
if (other_collider) {
|
||||
return other_collider->DoesIntersect(hitbox);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void simpleengine::CollisionComponent::Update(const float &delta_time) {
|
||||
hitbox.setPosition(owning_entity.GetTransformable().getPosition().x + offset_x, owning_entity.GetTransformable().getPosition().y + offset_y);
|
||||
}
|
||||
|
||||
void simpleengine::CollisionComponent::Render(sf::RenderTarget *target) {
|
||||
target->draw(hitbox);
|
||||
}
|
||||
|
||||
void simpleengine::CollisionComponent::SetOnCollide(std::function<void(std::shared_ptr<Entity>)> func) {
|
||||
collide_function = func;
|
||||
}
|
||||
|
||||
void simpleengine::CollisionComponent::OnCollide(std::shared_ptr<Entity> collided_entity) {
|
||||
if (collide_function) {
|
||||
collide_function(collided_entity);
|
||||
}
|
||||
}
|
|
@ -1,41 +0,0 @@
|
|||
//
|
||||
// Created by SeanOMik on 7/6/2020.
|
||||
// Github: https://github.com/SeanOMik
|
||||
// Email: seanomik@gmail.com
|
||||
//
|
||||
|
||||
#include "components/hitbox_component.h"
|
||||
#include "components/ssma_component.h"
|
||||
#include "entity.h"
|
||||
|
||||
simpleengine::HitboxComponent::HitboxComponent(Entity& owning_entity, sf::Sprite &sprite, float sprite_offset_x, float sprite_offset_y,
|
||||
float width, float height) : Component(owning_entity), sprite(sprite), offset_x(sprite_offset_x), offset_y(sprite_offset_y) {
|
||||
|
||||
hitbox.setPosition(sprite.getPosition().x + sprite_offset_x, sprite.getPosition().y + sprite_offset_y);
|
||||
hitbox.setSize(sf::Vector2f(width, height));
|
||||
hitbox.setFillColor(sf::Color::Transparent);
|
||||
hitbox.setOutlineThickness(1);
|
||||
hitbox.setOutlineColor(sf::Color::Red);
|
||||
|
||||
// SSMA Component set's the sprites texture offset so we need to set
|
||||
// the offset to the origin if the entity has the SSMA component.
|
||||
if (owning_entity.HasComponent<simpleengine::SideScrollerMovementAnimationComponent>()) {
|
||||
offset_x += sprite.getGlobalBounds().width * -0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
sf::RectangleShape &simpleengine::HitboxComponent::GetHitbox() {
|
||||
return hitbox;
|
||||
}
|
||||
|
||||
bool simpleengine::HitboxComponent::DoesIntersect(const sf::FloatRect &rect) {
|
||||
return hitbox.getGlobalBounds().intersects(rect);
|
||||
}
|
||||
|
||||
void simpleengine::HitboxComponent::Update(const float &delta_time) {
|
||||
hitbox.setPosition(sprite.getPosition().x + offset_x, sprite.getPosition().y + offset_y);
|
||||
}
|
||||
|
||||
void simpleengine::HitboxComponent::Render(sf::RenderTarget *target) {
|
||||
target->draw(hitbox);
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
#include "events/collision_handler.h"
|
||||
#include "components/collision_component.h"
|
||||
|
||||
void simpleengine::CollisionHandler::Update(const float& delta_time) {
|
||||
for (std::shared_ptr<Entity> entity : entities) {
|
||||
std::shared_ptr<CollisionComponent> entity_col = entity->GetComponent<simpleengine::CollisionComponent>();
|
||||
|
||||
if (entity_col) {
|
||||
for (std::shared_ptr<Entity> two : entities) {
|
||||
if (two == entity) continue;
|
||||
|
||||
std::shared_ptr<CollisionComponent> two_col = two->GetComponent<simpleengine::CollisionComponent>();
|
||||
if (two_col) {
|
||||
if (entity_col->DoesIntersect(two_col->GetHitbox())) {
|
||||
entity_col->OnCollide(two);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
34
src/game.cpp
34
src/game.cpp
|
@ -5,6 +5,7 @@
|
|||
//
|
||||
|
||||
#include "game.h"
|
||||
#include "entity.h"
|
||||
#include "event.h"
|
||||
|
||||
#include <iostream>
|
||||
|
@ -14,12 +15,22 @@ simpleengine::Game::Game(int w, int h, const std::string& window_name) {
|
|||
window = new sf::RenderWindow(sf::VideoMode(w, h), window_name);
|
||||
}
|
||||
|
||||
simpleengine::Game::Game(const sf::Vector2u& window_size, const std::string& window_name) : simpleengine::Game(window_size.x, window_size.y, window_name) {
|
||||
|
||||
}
|
||||
|
||||
simpleengine::Game::~Game() {
|
||||
delete window;
|
||||
|
||||
while(!events.empty()) {
|
||||
/* while(!events.empty()) {
|
||||
delete events.top();
|
||||
events.pop();
|
||||
} */
|
||||
|
||||
std::vector<Event*>::iterator it = events.begin();
|
||||
while (it != events.end()) {
|
||||
delete (*it);
|
||||
it = events.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -37,15 +48,16 @@ void simpleengine::Game::Update() {
|
|||
delta_time = delta_time_clock.restart().asSeconds(); // Update delta time
|
||||
UpdateSFMLEvents();
|
||||
|
||||
if (!events.empty()) {
|
||||
events.top()->Update(delta_time);
|
||||
for (std::vector<Event*>::iterator it = events.begin(); it != events.end(); ) {
|
||||
(*it)->Update(delta_time);
|
||||
|
||||
// If this state wants to stop, delete it.
|
||||
if (events.top()->WantsToQuit()) {
|
||||
events.top()->Quiting();
|
||||
if ((*it)->WantsToQuit()) {
|
||||
(*it)->Quiting();
|
||||
|
||||
delete events.top();
|
||||
events.pop();
|
||||
delete (*it);
|
||||
it = events.erase(it);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -57,8 +69,8 @@ void simpleengine::Game::RenderWindow() {
|
|||
}
|
||||
|
||||
void simpleengine::Game::RenderItems() {
|
||||
if (!events.empty()) {
|
||||
events.top()->Render(window);
|
||||
for (std::vector<Event*>::iterator it = events.begin(); it != events.end(); it++) {
|
||||
(*it)->Render(window);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -75,7 +87,7 @@ int simpleengine::Game::Run() {
|
|||
}
|
||||
|
||||
void simpleengine::Game::AddEvent(simpleengine::Event *event) {
|
||||
events.push(event);
|
||||
events.emplace_back(event);
|
||||
}
|
||||
|
||||
sf::RenderWindow* simpleengine::Game::GetWindow() {
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
#include "random.h"
|
||||
|
||||
#include <random>
|
||||
|
||||
namespace simpleengine {
|
||||
int random::RandomInt(int min, int max) {
|
||||
std::random_device rd;
|
||||
std::mt19937 gen(rd());
|
||||
std::uniform_int_distribution<> distr(min, max);
|
||||
|
||||
return distr(gen);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue