29 lines
767 B
C++
29 lines
767 B
C++
//
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// Created by SeanOMik on 7/3/2020.
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// Github: https://github.com/SeanOMik
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// Email: seanomik@gmail.com
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//
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#ifndef SIMPLEENGINE_COLLISION_HANDLER_H
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#define SIMPLEENGINE_COLLISION_HANDLER_H
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#include "../event.h"
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#include "../entity.h"
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namespace simpleengine {
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class CollisionHandler : public Event {
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public:
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explicit CollisionHandler(sf::RenderWindow* window, std::vector<std::shared_ptr<Entity>> entities) : simpleengine::Event(window), entities(entities) {
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}
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void Update(const float& delta_time) override;
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void CheckForQuit() override { }
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void Render(sf::RenderTarget* target) override { }
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private:
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std::vector<std::shared_ptr<Entity>> entities;
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};
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}
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#endif //SIMPLEENGINE_COLLISION_HANDLER_H
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