Fix the opengl errors, still not rendering anything
This commit is contained in:
parent
371534a01a
commit
44f9a5f5a5
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@ -19,7 +19,13 @@ endif()
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find_package(GLEW REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(glfw3 CONFIG REQUIRED)
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find_package(glfw3 CONFIG REQUIRED)
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find_package(glm CONFIG REQUIRED)
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find_package(glm CONFIG REQUIRED)
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if (WIN32)
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find_package(soil2 CONFIG REQUIRED)
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else()
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find_package(soil2 REQUIRED)
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find_package(soil2 REQUIRED)
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endif()
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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# Link sources
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# Link sources
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@ -42,7 +48,11 @@ cmrc_add_resource_library(
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# Link dependencies
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# Link dependencies
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target_link_libraries(simpleengine PUBLIC GLEW::GLEW)
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target_link_libraries(simpleengine PUBLIC GLEW::GLEW)
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target_link_libraries(simpleengine PUBLIC glfw)
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target_link_libraries(simpleengine PUBLIC glfw)
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if (WIN32)
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target_link_libraries(simpleengine PUBLIC glm::glm)
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else()
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target_link_libraries(simpleengine PUBLIC glm)
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target_link_libraries(simpleengine PUBLIC glm)
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endif()
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target_link_libraries(simpleengine PUBLIC soil2)
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target_link_libraries(simpleengine PUBLIC soil2)
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target_link_libraries(simpleengine PUBLIC ${OPENGL_LIBRARIES})
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target_link_libraries(simpleengine PUBLIC ${OPENGL_LIBRARIES})
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target_link_libraries(simpleengine PRIVATE simpleengine_resources)
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target_link_libraries(simpleengine PRIVATE simpleengine_resources)
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2
cmrc
2
cmrc
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@ -1 +1 @@
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Subproject commit e386a629eb537d384811e598a3c96b9ca928f65e
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Subproject commit a64bea50c05594c8e7cf1f08e441bb9507742e2e
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@ -159,6 +159,7 @@ int main(int argc, char *argv[]) {
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//game.add_event(cube);
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//game.add_event(cube);
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auto renderer = std::make_shared<se::gfx::Renderer>(game.get_window(), core_shader);
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auto renderer = std::make_shared<se::gfx::Renderer>(game.get_window(), core_shader);
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renderer->enable_debug();
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renderer->submit_entity(entity);
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renderer->submit_entity(entity);
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game.add_event(renderer);
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game.add_event(renderer);
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/* renderer->add_model(white_texture, cube);
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/* renderer->add_model(white_texture, cube);
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@ -4,8 +4,6 @@
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#include <memory>
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#include <memory>
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#include <GLFW/glfw3.h>
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namespace simpleengine {
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namespace simpleengine {
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class Event : public simpleengine::Destructable {
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class Event : public simpleengine::Destructable {
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public:
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public:
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@ -23,9 +23,16 @@ namespace simpleengine::gfx {
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std::vector<LitVertex> vertices;
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std::vector<LitVertex> vertices;
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std::vector<GLuint> indicies;
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std::vector<GLuint> indicies;
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// Buffer objects
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gfx::VBO ebo;
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gfx::VBO vbo;
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gfx::VAO vao;
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Model(std::vector<LitVertex> vertices, std::vector<GLuint> indicies, Material material);
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Model(std::vector<LitVertex> vertices, std::vector<GLuint> indicies, Material material);
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Model(std::vector<LitVertex> vertices, std::vector<GLuint> indicies = std::vector<GLuint>(), std::optional<Material> material = std::nullopt);
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Model(std::vector<LitVertex> vertices, std::vector<GLuint> indicies = std::vector<GLuint>(), std::optional<Material> material = std::nullopt);
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virtual void destroy() override;
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virtual void update(const float& delta_time) override;
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virtual void update(const float& delta_time) override;
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glm::vec3 compute_face_normal(const glm::vec3& p1, const glm::vec3& p2, const glm::vec3& p3);
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glm::vec3 compute_face_normal(const glm::vec3& p1, const glm::vec3& p2, const glm::vec3& p3);
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@ -15,27 +15,11 @@ namespace simpleengine::gfx {
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private:
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private:
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GLFWwindow* window;
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GLFWwindow* window;
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public:
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public:
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class RenderingBuffers {
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public:
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gfx::Model& model;
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gfx::VBO ebo;
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gfx::VBO vbo;
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gfx::VAO vao;
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RenderingBuffers(gfx::Model& model, gfx::VBO ebo, gfx::VBO vbo, gfx::VAO vao) : model(model), ebo(ebo), vbo(vbo), vao(vao) {
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}
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/* std::vector<LitVertex>& vertices;
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std::vector<GLuint>& indicies; */
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/// If these buffers were rendered last update.
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//bool rendered;
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};
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class RenderingModel {
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class RenderingModel {
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public:
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public:
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std::shared_ptr<simpleengine::Entity> entity;
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std::shared_ptr<simpleengine::Entity> entity;
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std::unordered_map<uint32_t, RenderingBuffers> rendering_buffers;
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std::unordered_map<uint32_t, gfx::Model&> component_models;
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RenderingModel(std::shared_ptr<simpleengine::Entity> entity) : entity(entity) {
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RenderingModel(std::shared_ptr<simpleengine::Entity> entity) : entity(entity) {
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@ -54,17 +38,19 @@ namespace simpleengine::gfx {
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void destroy_buffers();
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void destroy_buffers();
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};
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};
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gfx::Shader shader;
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std::unordered_map<uint32_t, RenderingModel> rendering_models;
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std::unordered_map<uint32_t, RenderingModel> rendering_models;
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gfx::Shader shader;
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Renderer(GLFWwindow* window, gfx::Shader shader);
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Renderer(GLFWwindow* window, gfx::Shader shader);
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Renderer(GLFWwindow* window, GLuint shader_program);
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Renderer(GLFWwindow* window, GLuint shader_program);
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void enable_debug();
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virtual void submit_entity(std::shared_ptr<simpleengine::Entity> entity);
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virtual void submit_entity(std::shared_ptr<simpleengine::Entity> entity);
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virtual bool withdraw_entity(std::shared_ptr<simpleengine::Entity> entity);
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virtual bool withdraw_entity(std::shared_ptr<simpleengine::Entity> entity);
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virtual void initialize();
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virtual void initialize();
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virtual void destroy();
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virtual void destroy() override;
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virtual void update(const float& delta_time) override;
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virtual void update(const float& delta_time) override;
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@ -22,7 +22,7 @@ namespace simpleengine::gfx {
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}
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}
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~VAO() {
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~VAO() {
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std::cout << "TODO, drop VAO (" << handle << ")" << std::endl;
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std::cout << "~vao(" << handle << ")" << std::endl;
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}
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}
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VAO& operator=(const VAO& other) {
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VAO& operator=(const VAO& other) {
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@ -49,18 +49,14 @@ namespace simpleengine::gfx {
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void bind() const {
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void bind() const {
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glBindVertexArray(handle);
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glBindVertexArray(handle);
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// TODO: Handle opengl errors EVERYWHERE
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GLenum err = glGetError();
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if (err != GL_NO_ERROR) {
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fprintf(stderr, "Ran into opengl error: 0x%x\n", err);
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}
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}
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}
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// TODO: Fix this.
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// TODO: Fix this.
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void enable_attrib(const VBO& vbo, GLuint index, GLint size, GLenum type, GLsizei stride, size_t offset) const {
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void enable_attrib(const VBO& vbo, GLuint index, GLint size, GLenum type, GLsizei stride, size_t offset, bool should_bind = true) const {
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if (should_bind) {
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bind();
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bind();
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vbo.bind();
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vbo.bind();
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}
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// NOTE: glVertexAttribPointer will AUTO-CONVERT integer values to floating point.
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// NOTE: glVertexAttribPointer will AUTO-CONVERT integer values to floating point.
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// Integer vertex attributes must be specified with glVertexAttribIPointer.
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// Integer vertex attributes must be specified with glVertexAttribIPointer.
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@ -82,6 +78,7 @@ namespace simpleengine::gfx {
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}
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}
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glEnableVertexAttribArray(index);
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glEnableVertexAttribArray(index);
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if (should_bind) {
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// note that this is allowed, the call to glVertexAttribPointer registered VBO as the vertex attribute's
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// note that this is allowed, the call to glVertexAttribPointer registered VBO as the vertex attribute's
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// bound vertex buffer object so afterwards we can safely unbind.
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// bound vertex buffer object so afterwards we can safely unbind.
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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@ -90,11 +87,6 @@ namespace simpleengine::gfx {
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// rarely happens. Modifying other VAOs requires a call to glBindVertexArray anyways so we generally
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// rarely happens. Modifying other VAOs requires a call to glBindVertexArray anyways so we generally
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// don't unbind VAOs (nor VBOs) when it's not directly necessary.
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// don't unbind VAOs (nor VBOs) when it's not directly necessary.
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glBindVertexArray(0);
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glBindVertexArray(0);
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// TODO: Handle opengl errors EVERYWHERE
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GLenum err = glGetError();
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if (err != GL_NO_ERROR) {
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fprintf(stderr, "Ran into opengl error: 0x%x\n", err);
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}
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}
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}
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}
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@ -103,7 +95,6 @@ namespace simpleengine::gfx {
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vbo.bind();
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vbo.bind();
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glDisableVertexAttribArray(index);
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glDisableVertexAttribArray(index);
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//glDisableVertexArrayAttrib(index);
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}
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}
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void set_attrib_value(const VBO& vbo, GLuint index, float f) const {
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void set_attrib_value(const VBO& vbo, GLuint index, float f) const {
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@ -1,5 +1,7 @@
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#pragma once
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#pragma once
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#include <iostream>
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#ifdef __linux__
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#ifdef __linux__
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#include <GL/glew.h>
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/gl.h>
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@ -15,14 +17,12 @@ namespace simpleengine::gfx {
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GLint type;
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GLint type;
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bool dynamic;
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bool dynamic;
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//VBO() = default;
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VBO(GLuint handle, GLint type, bool dynamic) : type(type), dynamic(dynamic), handle(handle) {
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VBO(GLuint handle, GLint type, bool dynamic) : type(type), dynamic(dynamic), handle(handle) {
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//glGenBuffers(1, &handle);
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}
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}
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~VBO() {
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~VBO() {
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destroy();
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std::cout << "~vbo(" << handle << ")" << std::endl;
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}
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}
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static VBO init(GLint type, bool dynamic) {
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static VBO init(GLint type, bool dynamic) {
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namespace simpleengine::gfx {
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namespace simpleengine::gfx {
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Model::Model(std::vector<LitVertex> vertices, std::vector<GLuint> indicies, Material material) :
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Model::Model(std::vector<LitVertex> vertices, std::vector<GLuint> indicies, Material material) :
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material(std::make_optional(material)), vertices(vertices), indicies(indicies) {
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material(std::make_optional(material)), vertices(vertices), indicies(indicies),
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vbo(gfx::VBO::init(GL_ARRAY_BUFFER, false)), ebo(gfx::VBO::init(GL_ELEMENT_ARRAY_BUFFER, false)),
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vao(gfx::VAO::init()) {
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}
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}
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Model::Model(std::vector<LitVertex> vertices, std::vector<GLuint> indicies, std::optional<Material> material) :
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Model::Model(std::vector<LitVertex> vertices, std::vector<GLuint> indicies, std::optional<Material> material) :
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material(material), vertices(vertices), indicies(indicies) {
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material(material), vertices(vertices), indicies(indicies),
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vbo(gfx::VBO::init(GL_ARRAY_BUFFER, false)), ebo(gfx::VBO::init(GL_ELEMENT_ARRAY_BUFFER, false)),
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vao(gfx::VAO::init()) {
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}
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}
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void Model::destroy() {
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this->ebo.destroy();
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this->vbo.destroy();
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this->vao.destroy();
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}
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void Model::update(const float& delta_time) {
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void Model::update(const float& delta_time) {
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this->rotate_y(1.f);
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this->rotate_y(1.f);
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}
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}
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#include "ecs/component/component.h"
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#include "ecs/component/component.h"
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#include "ecs/entity.h"
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#include "ecs/entity.h"
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#include "gfx/model.h"
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#include "gfx/model.h"
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#include "gfx/vao.h"
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#include "renderable.h"
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#include "renderable.h"
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#include "ecs/component/model_componenet.h"
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#include "ecs/component/model_componenet.h"
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namespace simpleengine::gfx {
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namespace simpleengine::gfx {
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void Renderer::RenderingModel::update_buffers() {
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void Renderer::RenderingModel::update_buffers() {
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if (std::shared_ptr<ModelComponent> comp = entity->get_component<simpleengine::ModelComponent>()) {
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if (std::shared_ptr<ModelComponent> comp = entity->get_component<simpleengine::ModelComponent>()) {
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auto iter = rendering_buffers.find(comp->get_handle());
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auto iter = component_models.find(comp->get_handle());
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if (iter == rendering_buffers.end()) {
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if (iter == component_models.end()) {
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std::cout << "Creating buffer for ModelComponent (" << comp->get_handle() << ")..." << std::endl;
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std::cout << "Enabling buffer attributes for ModelComponent (" << comp->get_handle() << ")..." << std::endl;
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auto ebo = gfx::VBO::init(GL_ELEMENT_ARRAY_BUFFER, false);
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//iter->second = comp->model;
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auto vbo = gfx::VBO::init(GL_ARRAY_BUFFER, false);
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gfx::Model& model = comp->model;
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auto vao = gfx::VAO::init();
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gfx::VBO& vbo = model.vbo;
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auto& model = comp->model;
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gfx::VBO& ebo = model.ebo;
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gfx::VAO& vao = model.vao;
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// Create and setup the EBO, VAO, and VBOs.
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vao.bind();
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vao.bind();
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vbo.buffer(model.vertices.data(), 0, sizeof(LitVertex) * model.vertices.size());
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vbo.buffer(model.vertices.data(), 0, sizeof(LitVertex) * model.vertices.size());
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if (!model.indicies.empty()) {
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if (!model.indicies.empty()) {
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ebo.buffer(model.indicies.data(), 0, sizeof(GLuint) * model.indicies.size());
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ebo.buffer(model.indicies.data(), 0, model.indicies.size() * sizeof(GLuint));
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}
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}
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// Enable VAO attributes
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// Enable VAO attributes
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vao.enable_attrib(vbo, 0, 3, GL_FLOAT, sizeof(LitVertex), offsetof(LitVertex, position));
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vao.enable_attrib(vbo, 0, 3, GL_FLOAT, sizeof(LitVertex), offsetof(LitVertex, position), false);
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vao.enable_attrib(vbo, 1, 3, GL_FLOAT, sizeof(LitVertex), offsetof(LitVertex, color));
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vao.enable_attrib(vbo, 1, 3, GL_FLOAT, sizeof(LitVertex), offsetof(LitVertex, color), false);
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vao.enable_attrib(vbo, 2, 3, GL_FLOAT, sizeof(LitVertex), offsetof(LitVertex, normal));
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vao.enable_attrib(vbo, 2, 3, GL_FLOAT, sizeof(LitVertex), offsetof(LitVertex, normal), false);
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vao.enable_attrib(vbo, 3, 2, GL_FLOAT, sizeof(LitVertex), offsetof(LitVertex, tex_coord));
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vao.enable_attrib(vbo, 3, 2, GL_FLOAT, sizeof(LitVertex), offsetof(LitVertex, tex_coord), false);
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vao.enable_attrib(vbo, 4, 1, GL_FLOAT, sizeof(LitVertex), offsetof(LitVertex, texture_id));
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vao.enable_attrib(vbo, 4, 1, GL_FLOAT, sizeof(LitVertex), offsetof(LitVertex, texture_id), false);
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RenderingBuffers buffers(comp->model, ebo, vbo, vao);
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rendering_buffers.emplace(comp->get_handle(), buffers);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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glBindVertexArray(0);
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std::cout << "Finished creating ModelComponent buffers!" << std::endl;
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component_models.emplace(comp->get_handle(), model);
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std::cout << "Enabled all buffer attributes for ModelComponent" << std::endl;
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} else {
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} else {
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std::cout << "Already exists" << std::endl;
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std::cout << "Already exists" << std::endl;
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}
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}
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std::cout << "Destroying buffers for entity!" << std::endl;
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std::cout << "Destroying buffers for entity!" << std::endl;
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// Iterate through all buffer lists and destroy each inner buffer.
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// Iterate through all buffer lists and destroy each inner buffer.
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for (auto& pair : rendering_buffers) {
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for (auto& pair : component_models) {
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RenderingBuffers& buffers = pair.second;
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pair.second.destroy();
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buffers.ebo.destroy();
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buffers.vao.destroy();
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buffers.vbo.destroy();
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}
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}
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}
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}
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||||||
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@ -69,6 +66,19 @@ namespace simpleengine::gfx {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void debug_message_callback(GLenum source, GLenum type, GLuint id, GLenum severity,
|
||||||
|
GLsizei length, const GLchar* message, const void* userParam) {
|
||||||
|
|
||||||
|
fprintf( stderr, "%s type = 0x%x, severity = 0x%x, message = %s\n",
|
||||||
|
( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ),
|
||||||
|
type, severity, message );
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::enable_debug() {
|
||||||
|
glEnable(GL_DEBUG_OUTPUT);
|
||||||
|
glDebugMessageCallback(debug_message_callback, 0);
|
||||||
|
}
|
||||||
|
|
||||||
void Renderer::submit_entity(std::shared_ptr<simpleengine::Entity> entity) {
|
void Renderer::submit_entity(std::shared_ptr<simpleengine::Entity> entity) {
|
||||||
std::cout << "Submitting entity (" << entity->get_handle() << ")..." << std::endl;
|
std::cout << "Submitting entity (" << entity->get_handle() << ")..." << std::endl;
|
||||||
auto it = rendering_models.emplace(entity->get_handle(), entity);
|
auto it = rendering_models.emplace(entity->get_handle(), entity);
|
||||||
|
@ -102,7 +112,6 @@ namespace simpleengine::gfx {
|
||||||
|
|
||||||
for (auto& [handle, rendering] : rendering_models) {
|
for (auto& [handle, rendering] : rendering_models) {
|
||||||
rendering.destroy_buffers();
|
rendering.destroy_buffers();
|
||||||
//rendering.entity->destroy();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -110,14 +119,13 @@ namespace simpleengine::gfx {
|
||||||
shader.use();
|
shader.use();
|
||||||
|
|
||||||
for (auto& [handle, rendering] : rendering_models) {
|
for (auto& [handle, rendering] : rendering_models) {
|
||||||
if (rendering.rendering_buffers.size() > 0) {
|
if (rendering.component_models.size() > 0) {
|
||||||
std::shared_ptr<Entity>& entity = rendering.entity;
|
std::shared_ptr<Entity>& entity = rendering.entity;
|
||||||
|
|
||||||
shader.set_uniform_matrix_4f("transform_matrix", entity->transform_matrix, false);
|
shader.set_uniform_matrix_4f("transform_matrix", entity->transform_matrix, false);
|
||||||
|
|
||||||
for (const auto& pair : rendering.rendering_buffers) {
|
for (const auto& pair : rendering.component_models) {
|
||||||
const RenderingBuffers& buffers = pair.second;
|
Model& model = pair.second;
|
||||||
Model& model = buffers.model;
|
|
||||||
std::optional<Material>& material = model.material;
|
std::optional<Material>& material = model.material;
|
||||||
|
|
||||||
shader.set_uniform_int("u_textures", 0, false);
|
shader.set_uniform_int("u_textures", 0, false);
|
||||||
|
@ -132,7 +140,7 @@ namespace simpleengine::gfx {
|
||||||
material->texture.bind();
|
material->texture.bind();
|
||||||
}
|
}
|
||||||
|
|
||||||
buffers.vao.bind();
|
model.vao.bind();
|
||||||
if (model.indicies.empty()) {
|
if (model.indicies.empty()) {
|
||||||
glDrawArrays(GL_TRIANGLES, 0, model.vertices.size());
|
glDrawArrays(GL_TRIANGLES, 0, model.vertices.size());
|
||||||
} else {
|
} else {
|
||||||
|
|
Loading…
Reference in New Issue