Remove unused #include <iostream>

This commit is contained in:
SeanOMik 2021-03-12 22:04:11 -06:00
parent 62ade4de04
commit 2aeacca536
No known key found for this signature in database
GPG Key ID: CA09E5BE1F32728A
5 changed files with 0 additions and 7 deletions

View File

@ -12,7 +12,6 @@
#include <functional> #include <functional>
#include <future> #include <future>
#include <thread> #include <thread>
#include <iostream>
namespace simpleengine { namespace simpleengine {
class AsyncEvent : public simpleengine::Event { class AsyncEvent : public simpleengine::Event {

View File

@ -9,7 +9,6 @@
#include "entity.h" #include "entity.h"
#include <SFML/Graphics/Rect.hpp> #include <SFML/Graphics/Rect.hpp>
#include <iostream>
#include <ostream> #include <ostream>
simpleengine::CollisionComponent::CollisionComponent(Entity& owning_entity, sf::Transformable &transformable, float offset_x, float offset_y, simpleengine::CollisionComponent::CollisionComponent(Entity& owning_entity, sf::Transformable &transformable, float offset_x, float offset_y,

View File

@ -8,7 +8,6 @@
#include "entity.h" #include "entity.h"
#include <algorithm> #include <algorithm>
#include <iostream>
simpleengine::MovementComponent::MovementComponent(Entity& owning_entity, float max_velocity, float acceleration, float deceleration) : simpleengine::MovementComponent::MovementComponent(Entity& owning_entity, float max_velocity, float acceleration, float deceleration) :
Component(owning_entity), max_velocity(max_velocity), acceleration(acceleration), deceleration(deceleration) { Component(owning_entity), max_velocity(max_velocity), acceleration(acceleration), deceleration(deceleration) {

View File

@ -6,8 +6,6 @@
#include "components/ssma_component.h" #include "components/ssma_component.h"
#include <iostream>
simpleengine::SideScrollerMovementAnimationComponent::SideScrollerMovementAnimationComponent(simpleengine::Entity &owning_entity, simpleengine::SideScrollerMovementAnimationComponent::SideScrollerMovementAnimationComponent(simpleengine::Entity &owning_entity,
sf::Sprite &sprite, sf::Texture &texture_sheet, float max_velocity, float acceleration, float deceleration) sf::Sprite &sprite, sf::Texture &texture_sheet, float max_velocity, float acceleration, float deceleration)
: Component(owning_entity), anim_component(owning_entity, sprite, texture_sheet), : Component(owning_entity), anim_component(owning_entity, sprite, texture_sheet),

View File

@ -8,8 +8,6 @@
#include "entity.h" #include "entity.h"
#include "event.h" #include "event.h"
#include <iostream>
simpleengine::Game::Game(int w, int h, const std::string& window_name) { simpleengine::Game::Game(int w, int h, const std::string& window_name) {
// Create a render window // Create a render window
window = new sf::RenderWindow(sf::VideoMode(w, h), window_name); window = new sf::RenderWindow(sf::VideoMode(w, h), window_name);