diff --git a/include/simpleengine/async_event.h b/include/simpleengine/async_event.h index 43d9f75..23e0280 100644 --- a/include/simpleengine/async_event.h +++ b/include/simpleengine/async_event.h @@ -12,7 +12,6 @@ #include #include #include -#include namespace simpleengine { class AsyncEvent : public simpleengine::Event { diff --git a/src/components/collision_component.cpp b/src/components/collision_component.cpp index 7154ba1..b6c778d 100644 --- a/src/components/collision_component.cpp +++ b/src/components/collision_component.cpp @@ -9,7 +9,6 @@ #include "entity.h" #include -#include #include simpleengine::CollisionComponent::CollisionComponent(Entity& owning_entity, sf::Transformable &transformable, float offset_x, float offset_y, diff --git a/src/components/movement/movement_component.cpp b/src/components/movement/movement_component.cpp index 2d42cb6..d794ea2 100644 --- a/src/components/movement/movement_component.cpp +++ b/src/components/movement/movement_component.cpp @@ -8,7 +8,6 @@ #include "entity.h" #include -#include simpleengine::MovementComponent::MovementComponent(Entity& owning_entity, float max_velocity, float acceleration, float deceleration) : Component(owning_entity), max_velocity(max_velocity), acceleration(acceleration), deceleration(deceleration) { diff --git a/src/components/ssma_component.cpp b/src/components/ssma_component.cpp index d2d6913..c44a639 100644 --- a/src/components/ssma_component.cpp +++ b/src/components/ssma_component.cpp @@ -6,8 +6,6 @@ #include "components/ssma_component.h" -#include - simpleengine::SideScrollerMovementAnimationComponent::SideScrollerMovementAnimationComponent(simpleengine::Entity &owning_entity, sf::Sprite &sprite, sf::Texture &texture_sheet, float max_velocity, float acceleration, float deceleration) : Component(owning_entity), anim_component(owning_entity, sprite, texture_sheet), diff --git a/src/game.cpp b/src/game.cpp index 577a3ef..99616ba 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -8,8 +8,6 @@ #include "entity.h" #include "event.h" -#include - simpleengine::Game::Game(int w, int h, const std::string& window_name) { // Create a render window window = new sf::RenderWindow(sf::VideoMode(w, h), window_name);