SimpleEngine/include/simpleengine/scripting/scripting_system.h

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#pragma once
#include "../ecs/system/system.h"
#include "scripting_engine.h"
#include <memory>
namespace simpleengine::scripting {
class ScriptingSystem : public simpleengine::ecs::system::System {
private:
std::unordered_map<const char*, std::unique_ptr<simpleengine::scripting::ScriptingEngine>> scripting_engines;
public:
ScriptingSystem(std::shared_ptr<simpleengine::ecs::Registry> entity_registry);
void add_lua_engine();
virtual void update(const float& delta_time) override;
virtual void input_update(const float& delta_time) override;
virtual void render(const float& interpolate_alpha, const float& frame_time) override;
virtual void destroy() override;
};
}