SimpleEngine/include/simpleengine
SeanOMik db0cdf32a1
Move all Lua code to separate classes, expose most TransformComponent's methods
2022-12-05 00:42:47 -05:00
..
ecs Move all Lua code to separate classes, expose most TransformComponent's methods 2022-12-05 00:42:47 -05:00
event Changes to ECS, create simple Bullet physics system 2022-11-10 19:07:05 -05:00
gfx Use logger instead of std::cout/cerr 2022-11-11 00:44:41 -05:00
log Fix returning null loggers 2022-11-11 17:58:10 -05:00
physics Fix compiler errors 2022-11-20 13:08:12 -05:00
scripting Move all Lua code to separate classes, expose most TransformComponent's methods 2022-12-05 00:42:47 -05:00
camera.h Create input update loop with varying timestep 2022-10-16 15:23:35 -04:00
destructable.h Remove the created by comments, and replace header guards with pragma 2021-11-27 14:16:41 -05:00
game.h Move OpenGL stuff out of Game class and into the Renderer class 2022-10-18 16:36:34 -04:00
renderable.h Start working on fixed timestep 2022-10-14 23:17:22 -04:00
shader_program.h Use logger instead of std::cout/cerr 2022-11-11 00:44:41 -05:00
transformable.h Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
util.h Implement ECS in the renderer. Nothing is shown yet though 2022-08-30 19:39:24 -04:00
vector.h Changes to ECS, create simple Bullet physics system 2022-11-10 19:07:05 -05:00
vertex.h Remove tex_id from Vertexes 2022-09-27 16:22:04 -04:00