SimpleEngine/include/simpleengine/particle/particle.h

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//
// Created by SeanOMik on 3/21/2021.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_PARTICLE_H
#define SIMPLEENGINE_PARTICLE_H
#include "../event.h"
#include "particle_property.h"
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/System/Time.hpp>
#include <SFML/System/Vector2.hpp>
#include <memory>
namespace simpleengine {
namespace particle {
class Particle : public simpleengine::Event {
private:
using Super = simpleengine::Event;
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protected:
using ParticlePropertyPtr = std::shared_ptr<simpleengine::particle::ParticleProperty>;
using ParticlePropertyVector = std::vector<ParticlePropertyPtr>;
public:
Particle(sf::Texture& texture, sf::Vector2f velocity, uint32_t lifetime_ms, float rotation_velocity, ParticlePropertyVector properties);
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virtual void Update(const float& delta_time) override;
virtual void Render(sf::RenderTarget* target) override;
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sf::Sprite& GetSprite();
const sf::Time GetAge() const;
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sf::Sprite sprite;
sf::Vector2f velocity;
uint32_t lifetime_ms;
float rotation_velocity;
ParticlePropertyVector properties;
private:
sf::Clock age_clock;
};
}
}
#endif //SIMPLEENGINE_PARTICLE_H